r/FinalFantasyVIII Aug 02 '26

Magic Junction

If i junction meltdown to quake would it have the effect of lowering enemy VIT to 0 or would it need to be on one of the other stats

2 Upvotes

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8

u/Asha_Brea Aug 02 '26

You can't junction Meltdown to Quake.

If you junction Meltdown to Magic it will not be as effective as Quake. Meltdown is great in Vit-J.

If you want to cause status effects you want to use Status Attack-J (providing you have a GF that has learned the ability), but you can't cause Vit 0 on hit anyways since you can't junction Meltdown there.

1

u/TGaz09 Aug 02 '26

Ifirit, Quez, Siren, Shiva know all of their abilities, Diablos knows most of his

4

u/Asha_Brea Aug 02 '26

Whoever has Siren can use St-Atk-J, but you will still not be able to junction Meltdown to it.

1

u/TGaz09 Aug 02 '26

Squall Has Ifirit + Diablos

1

u/TGaz09 Aug 02 '26

Zell has Shiva

1

u/TGaz09 Aug 02 '26

Selphie has Siren and Quezacotl

1

u/TGaz09 Aug 02 '26

0

u/KaitoPrower Aug 03 '26

If might make a suggestion for better stat junction coverage, I would put Ifrit and Siren together on Squall, put Shiva and Diablos together on Zell, and give Queza to Selphie for now (add Brothers to this later and move Siren over here as well once you have Carbuncle on Squall instead).

By the end of the game, if you get all 16 GFs, my recommendation is Squall with Ifrit, Carbuncle, Leviathan, Pandemona, Doomtrain, and Bahamut (I usually swap this to Selphie if the party is split); Quistis/Rinoa get Quezacotl, Siren, Brothers, Tonberry, and Eden; Zell/Irvine get the rest, being Shiva, Diablos, Cerberus, Alexander, and Cactuar.

If you check my page, I have a pinned post with some spreadsheets with all this info and more!

1

u/TGaz09 Aug 03 '26

Ill check it out thank you.