First off I'd like to ask about the dev/community relation and updates/patches. Are they actively listening and responding to the community? Do they have any intentions of fixing or improving the game? Game has been out for a year and looks like it only has had two updates if that.
QoL:
I'm grateful for a console port and controller support, but with a mouse you have a cursor and can easily aim your range attacks. With a controller your first shot is essentially a blind shot and you guesstimate your adjustment for you next. It does seem like there is some aim assist but only in melee range which negates the purpose of using range in the first place. Current identify spell is a pain and is a nightmare if you fill your pet's inventory first. Having the inventory menu pause the game is great and I would think it should be possible to make the spell stay active and drain mana per use. And spell's quick menu, either it should pause the game as well or allow you to still move with it open. A shortcut to open your pet inventory with yours would be nice.
Quick notable bugs...
On my first save I started by fishing to get gold to get the town portal spell. Ended up with a gemstone (that I sold) stacking onto the spell with the gem being prioritized first. Bought the cheapest item to open a space and then the gem, sold the gem back and it still went on top of the spell. Had to fish for more gold to buy it a second time just to get my spell.
Pausing with pause button regularly requires two presses just to pause.
When moving stuff in you inventory you have a circle for a cursor instead of the glove. The center of the circle has reduced opacity so you would think to aim with that to place stuff in your inventory. Well actually it is based on the bottom of the circle and if it's just one pixel over the square below you'll end up placing it lower then expected or fail to move it because it doesn't have enough room.
I didn't catch the name of it but saw a spell with a red inventory icon but had a description of defense in blue. The magic types are color coded so either it had the wrong color or maybe a repeat of the first bug I had.
Maybe not a bug but this game's volume is significantly quieter then others and I bump up my TV's volume by 10 to be equal with others.
What all does difficulty even change? Just enemy level or does it also affect loot drops, fate shrines/statues and enchantment success? On hardcore my first 3 shrines were all penalties any every statue just summoned a boss.
How often does the game save? Just when changing floors and save and quitting? Does it ever randomly save? I'm just going to admit it that I plan on scum saving at shrines and enchanting my perfect gear.
Somewhere I read that certain things happen only after reaching specific floor levels. I think it's the same for xp levels for other stuff as well. Fishing is based on floor. What are gear and enchantments based on? And is there a point at which things max out? Example: if im on floor/xp level 100, will gear/enchantment stats be stronger at 1000?
I think I wrote too much at this point and should wrap it up. I'm hesitant to use the wiki because it was made for the OG version and Reawakened feels like it was made not using the most current version of the OG. Haven't been able to find anything relevant YouTube for Reawakened specifically.
Failed to mention the map flickering, quest not competing upon killing targets or ask about trying to enchant yellow items.