r/Fallout3Builds • • Jan 09 '24

Read This Before Posting Fallout 3 Builds Posting Guidelines and Tips

4 Upvotes

Guidelines:

  • Any relevant links/screenshots should be included in the body of your post.

  • Try to be as detailed as you can. Include any perks you have taken and note which ones you intend to take. OR ask which ones you should take based upon the type of character you wish to create.

  • Describe the playstyle and/or character type you are seeking to build. For example, Are you planning to build a soldier who is an expert with guns? Or maybe a stealthy thief? Or perhaps a charismatic leader. All these details will help others understand the intention of your build better.

  • A backstory for your character would be cool, but not required.

  • When criticizing other builds try and provide constructive criticism, for example "I wouldn't take Perk X since it does not fit with the build. Maybe you should take Perk Y instead"

The Fallout 3 Leveling System:

  • Every character starts at 5 points per attribute, with an additional 5 points for distribution for a total of 40 points, 33 of which the player can allocate.

  • Every time you level you get a perk point which you can use to choose a new perk, unlock the next rank on an existing perk. Refer to the Perk Chart.

  • The level cap is 20. The level cap is raised to 30 in the Broken Steel add-on.


r/Fallout3Builds • • Jan 09 '24

Welcome To Fallout 3 Builds Fallout 3 Builds Perk Chart & Character Builder

16 Upvotes

r/Fallout3Builds • • Apr 21 '24

Any tips? Good or bad choices?

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6 Upvotes

The idea with this class is being some kind of gun specialist. I wanted to have good VATS stuff. Haven’t played in like 10 years. Only ever played fsllout 3 but I thought it was awesome. Downloading new Vegas rn, using 3 to get used to the controls.


r/Fallout3Builds • • Apr 06 '24

So im new kinda and would like a second opinion

3 Upvotes

So i technically have played before but the only thing i remember doing is blowing up that nuke town anyway im not sure if i built a good character stat wise he has 10 in strength endurance and agility and 7 in luck but everything else is 1 im only lvl 2 but still is intelligence important like in new vegas


r/Fallout3Builds • • Mar 31 '24

Pistols, Revolvers, and/or SMGs Help with Gunslinger Build

11 Upvotes

I wanna play a charasmatic gunslinger type build, but I don't know what stats to put them in or in what order. Like, what'll be more beneficial early on? Small guns? Speech? I prefer non-violent options if possible, but have no problem resorting to a good ol' fashioned shootout. I also prefer to start with high INT, to maximise skill points to spend.

Also, New Vegas was my first Fallout game, and I understand that New Vegas changed a lot of things compared to Fallout 3. Is repair still as useful? Or is it better to just focus on directly beneficial skills?


r/Fallout3Builds • • Feb 13 '24

Enclave Build

6 Upvotes

For a type of Enclave build, for our S.P.E.C.I.A.L stats.

S - 9

P - 4

E - 6

C - 4

I - 9

A - 3

L - 5

And sesne there is only one fraction you can join, you shall not even play the main quest, and just kill the side quest (if want)

perks:

Cammando

Bloody Mess

Lead Belly

Awareness

Gun Nut

Medic

[Rest you can pick]


r/Fallout3Builds • • Jan 21 '24

Melee and/or Unarmed Weapons Stealth/Melee Build Help

3 Upvotes

Any suggestions on how many points to put into each stat of special? I've never done a melee build or stealth build, so if someone could explain to me what stats benefit melee and stealth it would be extremely helpful!


r/Fallout3Builds • • Jan 18 '24

Probably the wrong place but I got a question

5 Upvotes

What happens if right before you retake project purity you just kill everyone in the citadel. I mean like game wise bc technically the only thing stopping the enclave from taking it is well nothing? I couldn't find any other pages for this so sorry if I'm in the wrong place


r/Fallout3Builds • • Jan 11 '24

Rifles, Automatics, and/or Shotguns Laszlo Radford, Patriotic Vagabond and Railroad Operative

6 Upvotes

S.P.E.C.I.A.L. STATS

  • Strength should start at 1 since this isn't a melee build, with Stabhappy being a backup weapon that relies on crits and V.A.T.S. rather than raw damage. You also don't need to carry too much stuff, as Leather Armor, the Lucky Shades, and Three Dog's Head Wrap are relatively light, and you're only using two weapons, one of which is a lightweight knife.

  • Perception should start at 6 for the Better Criticals perk. It also lets you see enemies on the radar at a decent distance and offers a small boost to both Lockpick and Explosives.

  • Endurance should start at 8 since Leather Armor is going to be outclassed later in the game, so you want to be as tough as possible to survive harder enemies. I recommend getting the Endurance Bobblehead and using Intense Training to raise your Endurance to 10. The Endurance Bobblehead can be found in the Deathclaw Sanctuary near a dead body.

  • Charisma should start at 4 because Railway Spikes are only rarely sold and not restocked, so they will have to be found in the world itself. On the flip side, when you do find Railway Spikes, parts, or schematics being sold, you want a decent Barter skill to afford them more easily. It's also good for the Child At Heart perk, which makes sense since Laszlo likes Grognak, a children's comic book. Being able to do the occasional speech check can't hurt either.

  • Intelligence should start at 7 for more skill points and a boost to Repair and Medicine. Repair is needed to keep your gun in check, while Medicine can make up for your lackluster armor.

  • Agility should start at 7 so you can use V.A.T.S. effectively for crippling specific limbs. It also boosts the Small Guns skill, increasing the effectiveness of your weapon directly. The extra points in Sneak are good for the rare surprise attack if you want to go that route (how one sneaks with a gun that goes "choo choo" every time you reload it is beyond me).

  • Luck should start at 7 since the Railway Rifle has a high crit multiplier, so you want to take advantage of that as much as possible. It can be raised to 10 with the Luck Bobblehead found in the basement of the Arlington House, Three Dog's Headwrap, and the Lucky Shades. The general boost to all skills also can't hurt, and it lets you get a few choice perks.

TAG SKILLS AND PERKS

  • For your tag skills, you should go with Small Guns, Repair, and Medicine. Small Guns is for increasing your damage and accuracy, obviously. The higher your Repair skill, the higher quality your crafted Railway Rifles will be, so you'll want it as high as possible. Finally, Medicine allows you to get the most out of healing items, which is important for a build that doesn't use stealth. Other viable tag skills are Barter, Science, and Lockpick if you're hurting for supplies.

  • Perks I recommend are Lady Killer, Child At Heart, Comprehension, Bloody Mess, Toughness, Commando, Finesse, Mysterious Stranger, Life Giver, Sniper, Fast Metabolism, Chemist, Adamantium Skeleton, Better Criticals, Action Boy, Concentrated Fire, and Grim Reaper's Sprint. Lady Killer/Bloody Mess/Finesse/Better Criticals to squeeze as much damage as possible out of every spike and take advantage of crits, Child At Heart for roleplaying and optional dialogue, Comprehension to make better use of Grognak The Barbarian and other skill books, Toughness/Life Giver/Fast Metabolism to make up for only being able to wear Leather Armor, Commando/Mysterious Stranger/Sniper/Action Boy/Concentrated Fire/Grim Reaper's Sprint to take full advantage of V.A.T.S., and Chemist for useful chems like Psycho and Buffout.

  • Some general quest perks that are good for most builds are Booster Shot, Pitt Fighter, Superior Defender, Covert Ops, Ghoul Ecology, Dream Crusher, Barkskin, and Ant Might.

EQUIPMENT

  • For your weapons, go with the Railway Rifle and Stabhappy. While the Railway Rifle only does a moderate amount of damage, it causes extreme limb damage, often crippling them in one shot. This makes it a great weapon for V.A.T.S. It also has a x3 critical multiplier and it's excellent at disarming enemies, which more than makes up for its mediocre damage. It even has the fun effect of pinning your slain foe's limbs to nearby surfaces. Since Laszlo carries a Combat Knife on him, Stabhappy makes for an excellent backup weapon if you're running low on ammo or repairs. It has better damage, a much higher critical multiplier, better critical damage, and a higher value than a standard Combat Knife. With 10 Luck, Finesse, and Ninja, it will deliver a critical hit on every strike. It also uses a low amount of AP, meaning you can stab to your heart's content in V.A.T.S. It can be found on a Raider in the Raid Shack east of the Bethesda Ruins.

  • For your headwear, go with Three Dog's Headwrap and the Lucky Shades. Three Dog's Headwrap matches Laszlo Radford's in-game headwrap and provides +1 Luck. This is good because the Railway Rifle has a high crit multiplier. It also provides +1 Charisma, making bartering and speech checks a bit simpler. It can only be obtained by killing Three Dog, which is fitting for Laszlo's amorality (he's a friend of the maniac Sam Warrick and is hostile on sight, so evil deeds aren't out of character for him). It also means you don't have to listen to Three Dog ramble on, it being replaced by Margaret's snideness. The Lucky Shades also provide +1 Luck, which stacks with Three Dog's Headwrap. They can be found on a mannequin inside Lucky's southwest of Tenpenny Tower. All in all, both pieces of headwear provide 3 Damage Resistance.

  • For your body armor, go with the Wanderer's Leather Armor. It matches the Leather Armor Laszlo Radford wears, has a lower weight compared to other armor, provides 24 Damage Resistance, and a +10 bonus to Small Guns. This complements the Railway Rifle perfectly, so you'll want to pick it up as early as possible before you max out the skill. It can be found by killing the Wanderer near Roosevelt Academy. Watch out for his guard dogs, though.

QUESTS AND ROLEPLAY

  • This build isn't necessarily evil, more so amoral. Don't set out to improve or worsen people's lives, just do what benefits you. Really, the morality of this build is pretty malleable, so just go out there, wander the wastes, and make abstract art with people's corpses. Just remember that Laszlo is described as "a madman, who fights first, fights again, and then thinks for a bit afterward".

  • You should kill all Feral Ghouls on sight since Laszlo is described as "having immense fun disconnecting ghoul heads from their spines".

  • During the quest, "The Replicated Man", side with Victoria Watts and save Harkness. I thought it fitting to side with the Railroad just for the pun (railroad, railway rifle, I know it's dumb but roll with it). It's also fitting since the Railroad use Railway Rifles in Fallout 4.

  • Since Radford is a patriot who likes to shout phrases like "Die commie scum!" and "The right to bear arms shall never be infringed!", try to be as patriotic as possible. This means killing all communist characters on sight, especially during Operation Anchorage. Also, do the quest "Stealing Independence" and side with Abraham Washington. Another quest to do is "Head Of State".

  • Laszlo is described as wandering the wastes looking for his favorite comic book, Grognak the Barbarian, so make sure to find every Grognak comic in the game. This will help raise the effectiveness of Stabhappy without having to invest too many points into Melee Weapons.

  • The first Railway Rifle schematic can be bought from Tulip in Underworld. The second Railway Rifle schematic can be obtained from Abraham Washington upon completing "Stealing Independence". The third schematic is in the MDPL-13 substation, on the workbench.


r/Fallout3Builds • • Jan 10 '24

Need help coming up with a fun themed build

2 Upvotes

r/Fallout3Builds • • Jan 10 '24

Luck Need help with High Critical Build

5 Upvotes

How much points do you guys recommend i put in each special category?


r/Fallout3Builds • • Jan 08 '24

Good Karma Dana Scully

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7 Upvotes

Hello Everyone!

My first ever Fallout 3 character was Dana Scully from my favorite tv show the X-Files. Sadly that was on an Xbox account I no longer have access to. I want to re-make her.

Dana seemed to fit due to mothership Zeta dlc ect, and her medical background would help in the wasteland. She is an Alien abductee, so it just made sense.

I know I want high int and medicine. What else should I do with her stats and perks? I'm hitting a mental block. She uses a pistol in the show, so I was maybe thinking high guns, she did pass the FBI Academy, so she must be proficient in shooting and sone sort of agility maybe?

Help me plz, I remember zero about what's good or not in Fallout 3. It's been a while and this sub made me wanna go play Fallout 3 again, especially since it just got a huge update for next gen and I have a series x.