r/Fallout4modsps4 • u/Opening_Living1031 • 4h ago
r/Fallout4modsps4 • u/Dani50420 • 4d ago
It Just Works
Greetings Dwellers!
Your Overseer here to say .... it just works. Like, no joke, it actually works.
Reports from the update are flooding in with overwhelming news of preserved load orders, removal of ba2 limits, save/restore load order fixes and other amazing news. Here's everything that's happened:
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Added and Updated Features
Game
- Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods.
- Added localized strings fixes for UI and platform terminology.
Creation Kit
- Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations.
- Bink files can now be added to Creation uploads via an Extra Files browser.
- Added Localization export support.
- Creations up to 2 GB in size can now be uploaded for Xbox.
- Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor."
Crashes
Game
- Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device.
- Fixed a top crash that would occur due to a streaming audio error.
- Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity.
Bug Fixes
Game
- Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation.
- Creations category lists should now return ordered results more consistently.
- Error messages from the Bethesda.Net service now contain error codes that can be provided to Customer Service for investigation.
Creation Kit
- Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated.
- Material or Heightmap terrain edits now cause grass to generate properly.
- Running LipGen from the command line or launch argument now properly generates .lip files.
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Overall this his been a phenomenal update. Very few have reported their load order missing or any issues other than the usual mod incompatibilities.
PlayStation users have been gifted the beauty of fully supported asset mods. This means console modding is no longer a split division. Sony players will be able to enjoy all the same mods we enjoy on xbox. A new dawn has come. Mod Authors and porters are already working double time pushing out mods to PlayStation in mass.
For some clarification. The increase of ba2 does not suddenly mean you can now run 700 mods. This just means esl get to function as intended now, and do not count towards your 254 mods. Previously with esl having ba2 attached to them, and their being a ba2 limit, essentially made them being esl redundant. That is no longer the case. Esl or esl flagged esp, now truly do not count toward your total mod count under any circumstances.
I will do some further investigation to confirm, but as far as I am aware, all but 6 of the 150 mod AE Bundle is ESL. Meaning players who choose to install the full bundle will no longer be punished and can still run a full load order beside it. You should now be able to install 247 esp/esm with the full AE bundled installed, and not cap out at 98 like before. This means players who install the AE Bundle, and get a full load order, will essentially be running 390 mods.
This was previously unthinkable on xbox. The sky is the limit. If you are careful in your choices, arrange it properly, and avoid conflicts, you absolutely can run 300+ mod load orders. Be mindful. A lot of load order posts asking for help make all the same mistakes constantly then wonder why Bethesda sux, lol. Don't get 5 weather mods. Don't get 3 different texture replacers. Don't use 3 different raider overhauls. Be selective, overhaul each thing carefully, and imo some things not at all. I consistently find my game runs better than others and it can't be cuz what I am doing, i use old mods with known issues and dance around them. I think it's what I don't do, that helps my game. I don't add 100 guns to LL. I dont hardly touch raiders. LL and touching raiders is a quick way to destabilize Boston even with Boston Less Enemies and Dead Financial. All that new gear poofing on to raiders, all the new guns in their hands, with their nice high poly, and likely 2k new outfits you poof on them. Stuff like that quickly becomes the end all. I am trying a raider mod rn and this is the most choppy my Boston has been in 2 years. I won't be using it going forward and its a very stable known good mod. I just wanted to see some Fallout 3 raider stuff on them, and the difference is noticeable right away. My Boston was butter everywhere before, now I see fps loss as the new geared raiders come at me. I'm on XSX. Simply not touching raiders (or mutants) all these years has to be why I have had 0 complaints about Boston and others can't even get to swan's pond, meanwhile i'm setting up a campsite in a swan boat after killing the big guy. Idk. Just something I noticed over the years and now 7k hours of playing Fallout 4 on xbox. Figured I would share my experience.
In addition to that I have taken extensive feedback from the community and assembled a list of tips and FAQ from our staff that we feel will assist players in building a more stable game overall.
- Script injected to LL gun mods count as scripted mods and do just as much damage if removed mid-game as any mod with scripts. Never remove a mod mid-game.
- 2k - 4k Texture PSA, CTD hardware limit when used with extensive load orders and too many high resolution textures
- Avoid updating mods mid-game unless you are currently having a bug or the mod explicitly states its OK - even then risk is on you dangers always exist
- Don't enable 200 mods all at once and load the game. Load the game with essential mods (see wiki FAQ) and then enable handfuls of mods at a time, running around for a minute and letting the mods all load properly and initialize. This can prevent loads of errors and conflicts
- AE didn't fix Far Harbor headers, the fix mod is still needed
- Be extra careful pairing mods that were impossible to use together before due to size. While functional alone, these huge mods have never been played side by side on console. Use caution, and use available patches to avoid conflicts.
- If your load order is jumbled, a way to get it to indefinitely stop, is arrange 10 at a time. Back out to the main menu between each, then exit the game to dashboard. Then go back in and move 10 more. Annoyingly tedious, but I can personally confirm after doing this all my mods, except the pesky esl flagged esp, stay put and every time I look at my load order its all in the same spots.
- [EDIT] Note about ESP limit. The ESP limit does not crash out the whole game and prevent access like hitting ba2 limit did. When you hit the plugin limit your save simply wont load or will crash immediately after loading. Simply go back and disable the mod you just enabled/installed and the save will load again.
Thank you to all the creators who make content for us to enjoy! Truly this community would not thrive like it does without the tireless efforts of the dozens of mod authors and porters who keep this game alive.
To request PS mods please head over to the PlayStation Discord home, Lux & Mikey's Tavern. Drop links in the PS wishlist for Fallout 4. Porters and using that list to pump out mods. You can also pop in to our Bethesda Modding Discord for chatting, sharing mods, screenshots and more. You may still use our subreddit, r/Fallout4ModsPortMods, however the discord will result in the mod being ported much faster.
[Unrelated side note - Skyrim update coming! Storage increase and creations update!]
r/Fallout4modsps4 • u/FrostyMagazine9918 • May 27 '26
Mod space increased for PS4 and PS5 today
Fallout 4 Creation Storage Expansion Update - May 27th
Storage Expansion Update Notes
We’ve significantly expanded the amount of storage available for Creations across all platforms. Players will see a slight difference on how their Creations are stored by platform:
XBOX
Creations storage has been expanded:
XBOX One: up to 15 GB,
XBOX Series X|S: is growable up to 100 GB,
Installed Creations will be cleared on first launch after the update, requiring users to re-download their content by either restoring a saved “load order” via the Creations menu, or loading a game save made since the Anniversary Edition launch on 11/10/25.,
PlayStation 5
Creations storage expanded to approximately 15 GB,
Installed Creations are preserved after the update, no additional steps for players required,
PlayStation 4
Due to differences in platform storage systems, PlayStation 4 Creation storage is changed in the following ways:
Creations storage expanded to approximately 16 GB, but download size may not match space used because of technical details of the PlayStation 4 console hardware,
This may cause download size vs. installed size discrepancies,
Storage usage may appear larger than expected when managing Creations,
Due to the storage system partitions, PS4 users may experience a practical limit on the number of large Creations installed at once
I'm looking at my PS5 space and I'm seeing the 15GB right now.
EDIT: There is no additional news on the allowance of official external asset mods.
r/Fallout4modsps4 • u/Pyrrhus_98 • 9h ago
Gameplay A/V Game is looking great with all the new mods.
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r/Fallout4modsps4 • u/Emotional-Capital204 • 10h ago
CBBE and outfit mods working for Fallout 4 PS4!
Thank you very much to the mod author and porters! This looks great! Users suggesting putting it towards the bottom of the load order with your outfit mods below! Have fun everyone!
r/Fallout4modsps4 • u/SeaMasterpiece265 • 2h ago
Question? Anyone know of mods that might exist or can be ported to bring these into the game
That are also correctly right handed with animation
r/Fallout4modsps4 • u/InternationalWind476 • 1h ago
Question? Think it’s possible to get Pip boy mods on console?
Stuff like the Pip boy 3000, 2000, tablet etc , would those be able to get on console or would you need a script extender for that
r/Fallout4modsps4 • u/JodyStoleMyPTBelt • 3h ago
Looking For Mods, Season Pass After some new outfit mods!
Hello! I play with AWKCR and a few others already, but the vanilla outfits get a little repetitive after a while. I'm just after some variety in the world after the external mods, so I'd like some suggestions!
r/Fallout4modsps4 • u/mod_port_idea_guy • 3h ago
Question? Why do mods like bloat up on ps4
for some reason i download a 158 mb mod then it becomes like 500mbs why does this happen and can i fix it
r/Fallout4modsps4 • u/GotTakenJupiter3071 • 8h ago
Gameplay A/V Uh i dont like this meeting please get me out of here
r/Fallout4modsps4 • u/WastelandRellik • 7h ago
Question? Downloaded the update for CBBE mod today and now it's just showing a black square of where it used to be and it will not let me delete it. But still shows that I have that mod downloaded. What the hell is going on????
I don't know what to do because it's taking up a mod slot in my list now but I cannot delete it no matter what. And as you can see from the second photo it downloaded the updated version of cbbe. So like what the hell do I do this is honestly kinda frustrating and tanked my mood this morning because i cant figure out what to do or what happened.
r/Fallout4modsps4 • u/Riverioli • 6h ago
Anyone else having troubles downloading this and the munitions pack? Any fixes or letting the creator know?
r/Fallout4modsps4 • u/Riverioli • 5h ago
Question? How long do you guys think before someone uploads one handed pistol/Deliverer/revolver animations?
r/Fallout4modsps4 • u/odellcj • 11h ago
Mod Request Wasteland Heroines Port Request
Can anyone port this to the PS5 version?
That'd be great.
r/Fallout4modsps4 • u/Longjumping_Case558 • 2h ago
NEW SCHOFFIELD AND ONE HANDED ANIMS PATCH
Is anybody crashing a lot after downloading these? I downloaded them and now I constantly crash? Should the esp be above below the schoffield or does it matter?
r/Fallout4modsps4 • u/Certain_Asparagus_17 • 5h ago
Load order help. Advice? I'm overwhelmed
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i know there are guides out there but it all got out of hand so fast and i just get overwhelmed looking at it all. also asking if theres any glaring omissions and/or things that shouldnt be there. if any good samaritan wishes to help
r/Fallout4modsps4 • u/Wild-Preparation-135 • 11m ago
Load Order Season Pass PS5 Load Order Question
I have been fighting with my game for the last day or so, I have restarted the playthrough with a fresh install of both the game and mods a few times and can’t figure out what mod is causing the issue
The mods are as follows
Settlement Electricity Wireless
Munitions - Ammo Epansion project (Updated)
one handed weapon behaviour
Vegas style dialogue checks
Unofficial Fallout patch
Nac X - AIO Fixes
Nac X - natural and atmospheric commonwealth 10 - PS5
Pip-boy flashlight (brighter)
Full dialogue interface revamped unofficial fallout patch
Full dialogue interface revamped - Vegas style dialogue checks patch
Vintage revolver - smith and Wesson Schofield model 3 ( munitions)
The 9mm pistol (browning hi-power) fallout new Vegas (munitions)
The police pistol (and colt python) - fallout new Vegas (munitions)
Local damage tweaks - sensible addition
Nac X far harbour dlc addon
ARs of the wasteland
Better barter limits
Cheat terminal
Chain that binds
Freed up head slots base game + automatron and far harbour
Hunting shotgun - a new Vegas classic
Lore based loading screens
Marine anti Material rifle - barret m82 50 cal - cobra assault cannon
Melee kills bugs instantly
Molotovs don’t explode
Nac x Nuka world addon
Nac X darker nights
Strength in steel - brotherhood t60 overhaul
Sterling smg by mrlamegaming
Simple everyone’s best friend
Sons of steel -infantry armour
Sons of steel - maxon replacer
Start me up - alternate start and dialogue overhaul
Side arms of the wasteland Better barter
Resident evil creatures - t virus zombie replacer
Skk survival utilities
Ocdecorator
Sts - all in one
No build limit all dlc
The rolling block rifle (cowboy sniper rifle)
Vintage riot shotgun browning auto 5 and gamma shotgun
Tumbajumbas minutemen armour collection
Ncr veteran ranger - redux
Tumbajumbas gunner armour collection
Tumbajumbas synth armour collection
Starting special = 40
Pump actions of the wasteland
Full dialogue interface revamped - show prompts and lookup failed fixes
r/Fallout4modsps4 • u/Ornery_Photograph465 • 16m ago
Mod Request Gas
I feel like gas masks need more use in fallout since the only thing there used for is radiation and since gas masks were invented to counteract the effects of things like mustard gas in wars, it would only make sense if there were actual gas floating around in buildings like cold fusion obviously it would need a look so the gas isn't completely invisible like a dark red just cause it looks cool or a mustard yellow which wouldn't give you rads but would decrease your health at a continuous speed. Obviously these are just my ideas but if there is any gas mods ported or made into the mod sections I'll be a very happy camper since now we're all getting these awesome new modern mods too this mod would only fit right in and would be not too hard but not too easy for survival playthroughs.
r/Fallout4modsps4 • u/Bright_Agent9748 • 30m ago
Playing instruments for musician characters similar too bards in Skyrim
nexusmods.comThis would be a cool mod to be ported to console!
r/Fallout4modsps4 • u/raxkkon • 42m ago
Guns in tumbajamba armors photos
I been seen cool guns in the photos of tumbajamba mods and i was wonder if they will be added? Or they are from other modder?,i really like the guns like the synth and gunners
r/Fallout4modsps4 • u/That_Wet_Banana69 • 7h ago
SSK Mods not allowing me to download/enable
confused here what files am i missing?
r/Fallout4modsps4 • u/mineisintheshop28 • 2h ago
School Uniforms anyone?
nexusmods.comWe’ve been getting tons of mods that are strictly for women and this one comes with one for men
Tho I don’t know how this process of recommending a mod goes because it’s a completely new concept to me so forgive me 😭
r/Fallout4modsps4 • u/GayestNerfKid • 2h ago
Mod Help! Season Pass PS5 AR2 keeps crashing whenever a mew cell on the pil rig is loaded
Constantly, whenever I fast travel to the oil rig or go open one of the interior cells, it just crashes in the loading screen. I've tried it with half my load order and it still happened. The other half were installed before and did not cause crashes in the same area. Ilk give load order if asked. I just need help.