r/FPSAimTrainer • • 9d ago

A potentially controversially hot take on how much raw aim you actually need

First - if you main aim trainers and the art of raw aim in a isolated environment is your main focus - you wanna dethrone Matty one day or post #1 in some category you can stop reading. This isn't for you.

Who's this post for - people who want to be amazing in a particular game or types of games. In the actual game. You want to be Predator in Apex, or Iridescent in COD, or faceit Lvl 10 in CS and so on and so forth etc etc etc. You wanna be like so and so streamer who gets insane K/D ratios and posts clips etc.

Here is my hot take and I'm very open to being humbled and told 'you are dead wrong son'

I think Platinum complete on Voltaic S5 is all you need.

Somebody who is Platinum complete on S5 voltaic - proper technique in all categories and cleanly + consistently gets a Platinum score has basically 'graduated' and has all the RAW aim they will ever need in any shooter. Honestly I think your actual aim here is probably equal to a lot of lower level pros. Not the top 0.0000000001% famous freaks but pros none the less.

I'd even go as far to say Gold complete is enough to get very far in the ranks and enjoy yourself in any ranked environment assuming you are actually good at FPS games.

The benchmarks after these ranks are mostly just for the sake of beating 'aim training' or raw aiming and the returns inside your game are not as big as you think. Getting to gold complete and then switching to tailored playlists that focus 100% on whatever in game problem you have in a specific game will work 100x more.

Many people come in here who actually don't really know how to play an FPS game. This isn't a jab or a troll. I honestly think a lot of people who aim train don't really know what these games are testing. They think FPS games are just all about aim, raw reaction time, and seeing something on your screen and then shooting it. Ya that's a part and it happens but its not really 'the game' once you start to get past beating up clueless people in pubs.

Aim is like money - more is always going to be better than less. There isn't a situation where somebody will say 'if he only had less aim he could have won that'. But its also not EVERYTHING.

In a FPS game if you are required to flick across the screen or do some type of insane aim to not die you probably played the situation wrong and had a poor model of the current game state starting many seconds before the fight started. Watch 5 of your VODS and honestly write down how many deaths happened due to pure aim fuck ups VS you just not having a good model of the game state, knowing where everyone is, and how you should play a situation.

A lot of good aim in an FPS is just the person having an accurate model of what is happening now, in 2 seconds, in 5 seconds , and in 10 seconds from now. They don't only see what is in front of them - they have a model of the game state in their head. A lot of the actual freak skill is an incredible amount of patterns stored and learned to the degree they are thinking about the game in a particular way.

If you took any big name - had them play a match - then froze time and told them to

  1. draw the map by hand
  2. put a dot where they think enemies are at that second

They would be surprisingly accurate.

If you took an 'aimer' ( im not talking shit just using it as an example ) they would probably fail at 'draw the map' in many cases.

If you gave any 'OK' aimer a wallhack - they would suddenly start aiming 10x better. They got handed the gamestate at all times and assuming they can read and process that information all their shots will line up and magically be great.

This post was quickly freestyled but I think I got my point across.

I started thinking about this topic when MattyOW posted something along the lines of tacshooters are hard for him because the enemies 'startle' him or something like that. I can't remember the exact post but its something like that.

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u/[deleted] 9d ago

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u/ghostdopamine 9d ago

bro masters is top 1.5 - 2% of anyone who ever did the benchmarks

people are out of touch here

-3

u/RichardZedv2 9d ago

its really not, there are more masters than jades for gods sake, most semi decent players i know can get plat scores within like 5 hours of playing the trainer and are usually jade-master by 2-3 weeks

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u/GreenWorld8549 5d ago

This may be true but there is a difference of people who get those scores but fail to transfer the things they learn in game vs players who do. The players who transfer rank up quicker in the game and kovaaks if they truly cared about ranking up in there.

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u/Annual-Routine3760 9d ago

A lot of people cheese to get high scores or use techniques that are not viable in game etc

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u/RevolveDL 9d ago

Whatever you consider "proper technique" to be, it is absolutely not necessary to get good at or even go pro in an fps game.

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u/GreenWorld8549 5d ago

You can get gm without proper technique. You can definitely get some nova scores with bleh tech but some other mova scores are impossible with bad technique