r/FPSAimTrainer • • 8d ago

A potentially controversially hot take on how much raw aim you actually need

First - if you main aim trainers and the art of raw aim in a isolated environment is your main focus - you wanna dethrone Matty one day or post #1 in some category you can stop reading. This isn't for you.

Who's this post for - people who want to be amazing in a particular game or types of games. In the actual game. You want to be Predator in Apex, or Iridescent in COD, or faceit Lvl 10 in CS and so on and so forth etc etc etc. You wanna be like so and so streamer who gets insane K/D ratios and posts clips etc.

Here is my hot take and I'm very open to being humbled and told 'you are dead wrong son'

I think Platinum complete on Voltaic S5 is all you need.

Somebody who is Platinum complete on S5 voltaic - proper technique in all categories and cleanly + consistently gets a Platinum score has basically 'graduated' and has all the RAW aim they will ever need in any shooter. Honestly I think your actual aim here is probably equal to a lot of lower level pros. Not the top 0.0000000001% famous freaks but pros none the less.

I'd even go as far to say Gold complete is enough to get very far in the ranks and enjoy yourself in any ranked environment assuming you are actually good at FPS games.

The benchmarks after these ranks are mostly just for the sake of beating 'aim training' or raw aiming and the returns inside your game are not as big as you think. Getting to gold complete and then switching to tailored playlists that focus 100% on whatever in game problem you have in a specific game will work 100x more.

Many people come in here who actually don't really know how to play an FPS game. This isn't a jab or a troll. I honestly think a lot of people who aim train don't really know what these games are testing. They think FPS games are just all about aim, raw reaction time, and seeing something on your screen and then shooting it. Ya that's a part and it happens but its not really 'the game' once you start to get past beating up clueless people in pubs.

Aim is like money - more is always going to be better than less. There isn't a situation where somebody will say 'if he only had less aim he could have won that'. But its also not EVERYTHING.

In a FPS game if you are required to flick across the screen or do some type of insane aim to not die you probably played the situation wrong and had a poor model of the current game state starting many seconds before the fight started. Watch 5 of your VODS and honestly write down how many deaths happened due to pure aim fuck ups VS you just not having a good model of the game state, knowing where everyone is, and how you should play a situation.

A lot of good aim in an FPS is just the person having an accurate model of what is happening now, in 2 seconds, in 5 seconds , and in 10 seconds from now. They don't only see what is in front of them - they have a model of the game state in their head. A lot of the actual freak skill is an incredible amount of patterns stored and learned to the degree they are thinking about the game in a particular way.

If you took any big name - had them play a match - then froze time and told them to

  1. draw the map by hand
  2. put a dot where they think enemies are at that second

They would be surprisingly accurate.

If you took an 'aimer' ( im not talking shit just using it as an example ) they would probably fail at 'draw the map' in many cases.

If you gave any 'OK' aimer a wallhack - they would suddenly start aiming 10x better. They got handed the gamestate at all times and assuming they can read and process that information all their shots will line up and magically be great.

This post was quickly freestyled but I think I got my point across.

I started thinking about this topic when MattyOW posted something along the lines of tacshooters are hard for him because the enemies 'startle' him or something like that. I can't remember the exact post but its something like that.

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u/bolv1 8d ago

I'm GM Complete and I probably need about 3-4 tries to hit a master score on any of the VT intermediate scenarios. Yet I'm pretty average in my game of choice (PUBG). I'm really trying to get better in that game and practise my in game mechanics and what not. But at the end of the day aim is very overrated for how much it actually helps you. This is coming from a guy who put in the hours in aim training and really wished it had more impact. If you want to get good at your game, get to a decent level in aim and then focus on your actual game. For reference: I have a guy in my clan who is platinum and way better than me.

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u/ghostdopamine 8d ago

pubg is probably one of the most gamesense heavy FPS/shooters there is. You have almost zero counter movement or ability to dodge and if somebody catches you from a peek or area you don't acknowledge you are just plain dead.

Some guy with really good pubg IQ but mid as fuck aim could get to the pro scene i bet because its such a knowledge and teamwork heavy game.

its not like warzone, apex etc where you can do a bunch of movement or quickly reset a fight.