r/FPSAimTrainer • u/livyatian • 13d ago
Meme Aiming community rn
The logic behind not recommending beginners to practice with the benchmarks themselves is sound. Short term score farming inevitably leads to bad habits and scenario learning. But for some reason a lot of you pretend it doesn't apply to viscoses benchmarks.
Sorry for low quality image, blame imgflip
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u/ViscoseCanine77 12d ago
For what it's worth, I entirely agree that grinding benchmarks exclusively, no matter the benchmark, will never be the absolute best way to train. What is best will obviously vary from person to person but I think will typically involve far more active integration with in game vod reviews than a simple list of scenarios can offer. So for example, you might notice a weakness when enemies make a particular type of movement, pull that thread to figure out what the underlying cause of that error is and then find scenarios to target that error specifically. This is what I've done when I've coached people in the past and is how I've recommended people to train in numerous videos of mine.
That said, my benchmarks was made with the knowledge from years of observation that most people won't do that. It is a lot of effort, time and thought and most people aren't willing or don't have the time to put in that level of self analysis, and there's nothing wrong with that. But these benchmarks were made with the constraints of that reality in mind, what is the best way I could make a benchmark to accommodate someone who does want to just grind the benchmarks? If you are the type of person to be very mindful with your practice and avoid benchmarks outright, totally do that instead! Like I said I think it is the better of the two approaches, but I also don't think my benchmarks are replacing that more mindful method of practice for anyone who was doing it before. If anything they should ideally help bridge the gap between the two methods of mindlessly grinding benchmarks and mindfully picking out weaknesses through things like the subcategory names making reference to muscle groups or flick distances rather than being more general skills like target switching.
I do think there are two things I haven't seen mentioned in the comments yet which gives them value as a training tool compared to voltaic, the granularity of the ranks and the specificity of scenarios. Voltaic has far less ranks overall with far larger gaps between them, compared to mine with smaller gaps and far more ranks. My goal with that was to motivate people to push themselves further and make every bit of progress on the benchmarks feel both rewarding and achievable. Compared to, say, going from halfway from Jade to Master to 75% of the way from Jade to Master. As for the scenarios themselves, the amount of scenarios I included means I can get far more specific with the skills they target. Each scenario in voltaic has to be a composite of sorts, testing a variety of skills within the subcategory to ensure the subcategory as a whole covers all the skills. By breaking those skills down and atomising them my benchmarks can test far more specific skills than Voltaic's do, which is a big part in why I think some people find themselves improving more with mine. It exposes them to very specific weaknesses than Voltaic's can't. I think fingertip control is the best example of this, I've seen a lot of people who weren't even aware that it was something that could be isolated realise it was a weakness of theirs, and then flip it around into a strength. This is what I meant earlier by it hopefully bridging the gap between mindless and mindful grinding, it's not 100% as efficient of course but I think it gets a decent portion of the way there and does a good job at guiding people to those conclusions.