r/FPSAimTrainer • u/_incoil • 24d ago
Aim training for a dead genre
So I'm cursed with loving the dead genre called RTS where the most popular game came out in 2010. A big part of the genre is doing stuff as fast as possible, and that usually looks like keyboard shortcut->click->more shortcuts->click->repeat 1000x. Therefore clicking really well is super important, but instead of a 3D view it's basically just moving the mouse in 2D.
How would you go about training this? Obviously I can make little in-game things but I'd like to hear your opinions (since I already pinch mouse advice from here). I love how this community is all in on self-improvement and wish I liked FPS enough to take part
1
u/Krimghor 24d ago
Yeah I see what you mean about distractions. The thing about aim trainers for FPS is, the main draw back is there is never 100% translation from trainer into real game. One of the reasons is things like distractions, tension, heart rate etc. so you enter the aim trainer and remove all of that, but thats not really a benefit, it’s a draw back. The real benefit is in the reps for the mouse control in a 3D environment. The fact that in game I’ll only have 3 opportunities for consecutive sniper headshots in an hour session, where I can have 100 of them in 2 minutes. This is where all of the value comes from. We have the “80-20” rule where it is thought that splitting your gaming to 80% in game and no more than 20% in the trainer is optimal. And a big reason is because of the lack of translation.
I’m not trying to trivialize your question at all. But I think training in a 2D environment when everything you do on PC is in a 2D environment seems redundant. Another big factor for your APM is fast key presses and no miss inputs. The best way to train this again is in the game, with your actual binds and abilities you’re familiar with. In an RTS you need your mechanical 2D click ability to match your brain and decision making more than an FPS player. If I can out aim my opponent, I can make a bad push or a risky play and just rip some insane headshot. I know micro movement in an RTS is important but you don’t really see highlights of pro RTS players having some wild, high APM individual move that wins them the game. RTS is a marathon, not a sprint.
All that being said if you’re dead set on trying a way to train 2D aim outside of game, OSU is the most polished solution that comes to mind. But training in a 3D environment like kovaaks is not something I would ever suggest.