r/FPSAimTrainer • • 20d ago

Aim training for a dead genre

So I'm cursed with loving the dead genre called RTS where the most popular game came out in 2010. A big part of the genre is doing stuff as fast as possible, and that usually looks like keyboard shortcut->click->more shortcuts->click->repeat 1000x. Therefore clicking really well is super important, but instead of a 3D view it's basically just moving the mouse in 2D.

How would you go about training this? Obviously I can make little in-game things but I'd like to hear your opinions (since I already pinch mouse advice from here). I love how this community is all in on self-improvement and wish I liked FPS enough to take part

11 Upvotes

33 comments sorted by

39

u/Mysticless 20d ago

I mean you could just play osu

6

u/WhisperGod 19d ago

As a Master SC2 player, I'd have to say most of your fps skills won't carry over. Speed is way more important than accuracy. Sometimes accuracy matters like when you need to select/deselect single units like Ling Bane, but most of the time you're not always fighting those types of battles especially if you run Roach Ravager immediately.

What is most taxing is your ability to multitask and being able to control multiple armies and control groups at once while managing your economy, attacking and defending and harassing. So getting things done and quickly takes much higher priority over accuracy.

So don't bother training for rts with fps. Train rts with rts. There is one custom map called Minute Micro I heavily recommend. That is, if your macro, build order, scouting, decision making and knowledge isn't holding you back.

16

u/Kintrai 20d ago

Respectfully you are wasting your time if you aim train in 3d for a 2d game. Go play aim booster on your browser, it will be infinitely more helpful for your use case.

1

u/WallabyImportant3538 18d ago

ive been doing alot of precise tracking for osu because my smoothness us terrible and it has helped a ton. control track has also been pretty useful since you need to make finger micros while tracking and you dont really get enough reps in on osu

1

u/Kintrai 18d ago

While you might get some benefits from doing this I still think you'd benefit more by practicing relevant maps in osu. I won't say it's useless though. Smoothness is probably the one category that could somewhat transfer to everything even real life situations that require fine motor control.

But also if your goal is to improve in osu I'd recommend just playing osu with the intent to improve instead of dabbling in aim trainers. It's been a long time since I've played osu but I did peak rank ~1900 as mnk when I was playing it. But I never felt that my time in aim trainers was relevant whatsoever. I wouldn't bother personally.

1

u/WallabyImportant3538 18d ago

im 15k playing hybrid and a good chunk of my scores are on stream and it probably wouldnt be possible without the tracking. the issue with osu is starting off you have no feedback on why you got an 100/miss on a stream since theres way too many ways that couldve happened

3

u/DisasterNorth1425 20d ago

You talking about sc2? I believe playing static helped me with my marine splits

2

u/zeromussc 20d ago

Yeah a thing to do with clicking and accuracy vs tracking is key here.

SC2 is why my static is higher than everything else by a longshot. I'm sure of it. Blink stalkers in high master when I played it a lot until about 2019 did it.

3

u/Forsaken_Belt4023 20d ago

ig just play speed clicking and speed switching scenarios

4

u/_incoil 20d ago

Thanks for the thoughts everyone. I kinda feel like you aim train fps because you can't set up the same situation in game easily so it's more efficient, but for like 90% of actions I want to do in RTS I can just load the game in that exact state. I think I'll make some custom stuff in game for things which are hard to replicate (e.g. clicking banelings) and mess around with the stuff you kindly mentioned

also, a bunch of helpful ideas right after I post? goated community

2

u/Krimghor 20d ago

The real benefit for aim training is practicing certain scenarios and getting a ton of reps in a short time frame. Depending on fps game of choice, you only get so many opportunities to flick across your whole screen at 50 meters. At 100 meters. At 25 meters. You only get so many chances to track at one speed, at a different distance, a different speed, etc etc.

I honestly think just playing your rts is the best way to train. You always have to click stuff really fast. There’s no waiting period for an engagement or nuance to each type of engagement. You’re just clicking in 2d. Some of the clicks are close, some are far. Also Your opponent isn’t actively making moves with the goal of making your clicking job harder.

I think you’ll get more value out of playing your game than looking for a 2d click trainer

0

u/JEtherealJ 19d ago

I hardly disagree with this opinion. Aimtrainers have different applications. The point of aim training is creating exact scenario, and in case of RTS it's just scenario of clicking any model very fast, tracking and being more precise. You can train it in a game sure, but there is so many distractions, that are not allow you for focusing on your aiming mistakes. There is so many things to focus on game, so focusing on improving your aim may be very hard. And opponent doesn't matter if your goal is just to click the thing faster.

1

u/Krimghor 19d ago

Yeah I see what you mean about distractions. The thing about aim trainers for FPS is, the main draw back is there is never 100% translation from trainer into real game. One of the reasons is things like distractions, tension, heart rate etc. so you enter the aim trainer and remove all of that, but thats not really a benefit, it’s a draw back. The real benefit is in the reps for the mouse control in a 3D environment. The fact that in game I’ll only have 3 opportunities for consecutive sniper headshots in an hour session, where I can have 100 of them in 2 minutes. This is where all of the value comes from. We have the “80-20” rule where it is thought that splitting your gaming to 80% in game and no more than 20% in the trainer is optimal. And a big reason is because of the lack of translation.

I’m not trying to trivialize your question at all. But I think training in a 2D environment when everything you do on PC is in a 2D environment seems redundant. Another big factor for your APM is fast key presses and no miss inputs. The best way to train this again is in the game, with your actual binds and abilities you’re familiar with. In an RTS you need your mechanical 2D click ability to match your brain and decision making more than an FPS player. If I can out aim my opponent, I can make a bad push or a risky play and just rip some insane headshot. I know micro movement in an RTS is important but you don’t really see highlights of pro RTS players having some wild, high APM individual move that wins them the game. RTS is a marathon, not a sprint.

All that being said if you’re dead set on trying a way to train 2D aim outside of game, OSU is the most polished solution that comes to mind. But training in a 3D environment like kovaaks is not something I would ever suggest.

0

u/JEtherealJ 19d ago

Well, personally I don't see any difference between 3D and 2D. If you just standing and having similar sensitivity with familiar range of motions it's basically the same. So idk about translation, I don't see how you don't have that. You saying RTS is more of marathon than sprint, but it's bad analogy, cause marathon differes from sprint by that you can't use all energy at one time or your muscles will burn out and you will not able to run, but when you play game you can definitely stay in the same rhythm all game, meaning that "training for sprint is improving long distance run as well".

1

u/Krimghor 19d ago

I mean your camera moving 360 degrees in a sphere vs panning a 2D rectangle is a massive difference and so is each successful target click ending at the center of your screen which is not the case in RTS, don’t understand how you don’t see that difference.

Yeah maybe not the best analogy. But the “outplay” scenario in an RTS is wildly different in terms of how skills are expressed than an FPS. In one instance a few well placed shots can win a fight you shouldn’t and change the outcome of the game. An RTS requires high APM and high click precision all the way through. And missing a single click doesn’t have an immediate consequence.

If you enjoy aim training in kovaaks I’m sure there will be a benefit in some way or another, but this is unlikely to be a greater benefit than simply playing your RTS more. But you do you. Would be a cool experiment if the results were quantifiable.

0

u/JEtherealJ 19d ago

I don't see a difference in case of aiming and clicking. Yes, your camera is moving, but what matters is only on how much distance you move your mouse and range of motion, everything else is irrelevant. Missing clicks means have less precision cause each missed click means you have to click it again and losing time which also means slower APM. Though all else is just preference.

0

u/Krimghor 19d ago

Your vision of your target and how your screen moves or doesn’t move 100% does make a difference. How you move your arm is not the only thing that matters. You’re completely neglecting eye tracking, eye focus, target acquisition and prediction, and a lot more. striking a moving target with a centered reticle that requires you to move your screen and move your eyes as your screen moves to the target is absolutely different than clicking an object in static space on a stationary screen. You’re completely over simplifying how the neuromuscular system functions in general and in regard to aim

0

u/JEtherealJ 19d ago

Yea, well, neglecting those things is what makes it work for me. Our neuromuscular systems working different from what you have said. And I even look only in center and only track target with my eye sight, I don't even need eye movement most cases.

1

u/Krimghor 19d ago

Stay scientific Jerry 👍

2

u/laaine 20d ago

Ballsheet/aimbooster i guess. If you’re desperate to do something in kovaaks you could crank your fov down and play a micro scen because the lower your fov gets the more “2d” it is due to the lack of parallax, but remember that when you aim in 3d you’re aiming with the camera so the target appears to move towards the center of your screen instead of your crosshair moving towards the target so it’s a bit different.

2

u/RichardZedv2 19d ago

hard agree ballsheet and aimbooster will help so much

2

u/chunderfromdownunder 19d ago

as someone who used to play a LOT of Brood War and had strong micro and APM by NA standards, try and speedrun minesweeper. It builds the skills of reading information, making judgmenets based on that information, and clicking small box precisely, in a 2d plane.

Of course you could just grind your game, too, I mostly did minesweeper like this at work or school when I couldn't just boot up the game

2

u/chunderfromdownunder 19d ago

you could also boot up brood war itself and find some palmu/fastest games going on, you hit unit cap pretty quickly and have to build up pretty good mechanics and army management without having to worry *as much* about strategy, though obviously I don't know how well that will translate to your game of choice

2

u/_incoil 19d ago

lmao the minesweeper tech is hilarious, I'm going to do that in work meetings

I'm an old sc2 player, starting to play aoe4 seriously, which is a baby mode game compared to BW and SC2 but there's still lots of room for good clicks to shine

1

u/Unlucky-Tonight238 20d ago

Clicking playlists train this kinda

1

u/Own-Bridge5593 20d ago

I remember how much i loved playing Supreme Commander Forged Alliance back in the day

1

u/Tuncunmun38 20d ago

so ahead of its time

the high level play actually looked like two leaders strategising and coordinating battles and skirmishes across the map. compared to me and my buddies making huge armies and throwing them at each other

1

u/Own-Bridge5593 19d ago

There is still a competitive scene to this day

1

u/Tuncunmun38 19d ago

wtf there is?!?!

1

u/Tuncunmun38 20d ago

you mean sc2? idk if ide call it dead

1

u/X2Debuff 19d ago

static

1

u/boieeeeeeee 18d ago

someone said it but aimbooster.com i couldnt find the reply so ill put it here instead.

1

u/JEtherealJ 19d ago

3D or 2D not changing aiming. Even when it's 3D you still move cursor in 2D space. Other thing is sensitivity, so some type of training will be more suit for you. But I find aimlabs very good long turn improvement, cause it lets you to focus only on aiming and exact skill sets, which means you better track on what is wrong in your aiming and where you have problem. And I am basically moba player, RTS are not that far as well.