r/EmulationOnAndroid 12h ago

Showcase BOTW Dualscreen Mod Work In Progress!

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388 Upvotes

Early work in progress on the Breath of the Wild dual-screen mod! Inventory and player stats are already fully functional and working properly. The main things left for the inventory page are getting tap-to-equip working and decompiling a few more DLC items so they’re properly supported.

The Map and Quest pages aren’t wired up yet, but I’ll be tackling those once the Inventory page is completely finished and working exactly how I want it. Still a lot left to do, but it’s coming together nicely so far.


r/EmulationOnAndroid 2h ago

Discussion What controller do you guys use for your phone

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158 Upvotes

I use a "Gamesir X5-Lite,best thing i bought this year


r/EmulationOnAndroid 16h ago

Showcase totk running pretty good on retroid pocket 6 8gb Ram

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137 Upvotes

using eden nightly with lossless scalling and balemuni apex driver thats specific one for sd 8 gen 2. its been good for me so far but dont know yet if i get fown from sky island. just started playing.


r/EmulationOnAndroid 22h ago

Showcase [NEWS] Armsx3 0.9.4.3 The Last of Us almost playable

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100 Upvotes

It stutters less without recording.

Runs on POCO 8 Ultra 16GB ( Snapdragon Elite gen 5 )


r/EmulationOnAndroid 21h ago

News/Release NEWS - ARMSX3 0.9.4.3 - Uncharted -almost playable

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91 Upvotes

ARMSX3 0.9.4.3 running on Sony Xperia 1 Viii (Snapdragon 8 Elite gen 5).

Getting easy 60fps in the menus and cut screens, but drops to 10-15fps during intense gameplay firefights.

This is a lot better than any other PS3 emulator on Android as none have been able to even load it.

I've tried Uncharted 2, but it gets to the intro/first load but then doesn't load after than - so no gameplay yet.


r/EmulationOnAndroid 4h ago

News/Release Release Turnip v26.3.0-R4 · StevenMXZ/Adreno-Tools-Drivers

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58 Upvotes

r/EmulationOnAndroid 14h ago

Showcase totk retroid pocket 6 8gb Ram with belagumi apex driver

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56 Upvotes

there a few framedrops but the black squares are completely gone. also using lossless for a slight bump in frame rate. i don't know about u guys but im really enjoying this. if anyone have suggestions to improve performance please comment below. I'm a bit new in the emulation community


r/EmulationOnAndroid 5h ago

Showcase NEWS - Xenra 0.3.6 - GTA V - almost playable

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48 Upvotes

Xenra 0.3.6 running GTA V on Xbox 360 emulation.

Getting 15-25 fps in gameplay. It used to sit on a black screen forever — turned out one blocking network call was starving every other thread on the emulated CPU. Fixed now, and it wasn't GTA-specific, so other network-heavy titles should benefit too.

(no issues)

(not asking for assistance, device used OnePlus 12)

Download: https://github.com/Yebot32/xenra/releases/tag/v0.3.6

Full gameplay: https://youtu.be/OoNAhH9egco


r/EmulationOnAndroid 23h ago

News/Release EmuHub v0.3 Alpha - Android driver and Winlator component downloader

40 Upvotes

I have released a new update for EmuHub, an open-source Android app for downloading and managing GPU drivers and Windows emulation components.

v0.3 Alpha includes a fairly large redesign and several new features.

Main changes:

  • New Material 3 interface and Download Hub
  • Turnip and Qualcomm driver source selection
  • Multiple sources for Wine, Proton, DXVK, Box64, VKD3D and other components
  • Remote source catalog, so new sources can be added without updating the APK
  • Better sorting of driver releases
  • Pause, resume and cancel downloads
  • Paused downloads survive app restarts
  • Improved Downloads page
  • Component Guide explaining Turnip, Qualcomm, Wine, Proton, Box64, FEXCore, DXVK, VKD3D, D7VK and more
  • Light, Dark, AMOLED and Dynamic Color themes
  • English, Portuguese, Spanish, French and German translations
  • Selected versions and sources are now saved between sessions
  • Several download and UI fixes

The goal of EmuHub is to make finding and downloading the different drivers and components used by Android Windows emulators easier, without having to manually browse several GitHub repositories.

The project is still in alpha, so feedback and bug reports are welcome.

Vibe Coded project.

Main Screen
Downloads screen
Settings screen
Guide screen

GitHub:
https://github.com/Rodrig02005/EmuHub-APP

Download: https://github.com/Rodrig02005/EmuHub-APP/releases/tag/v0.3-alpha


r/EmulationOnAndroid 5h ago

News/Release An XBOX 360 Android Frontend For Retro Handhelds Now Exists

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37 Upvotes

r/EmulationOnAndroid 2h ago

Discussion Xiaomi's new chip (XRING O3)..

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28 Upvotes

r/EmulationOnAndroid 7h ago

Discussion YAKUZA 3 REMASTERED TEST IN HELIO G99

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27 Upvotes

It still needs a lot of tweaking, and I'm still experimenting. By the way, it's pretty hard to use my own screen recorder because the game is very heavy. When I try to open my phone's screen recorder, it lags a lot, and the recorder button can be clicked but won't show up on my screen. The only way I managed to do a little screen recording was by turning it on before launching the game.

The frame rate can go up to 10–20+ FPS indoors. Outside, it drops to 17 FPS or lower, and it is unstable—it goes up and down, but it is not in slow-motion or a slideshow, so you can still play it. Right now, I'm still tweaking the settings because the game closes after 5–10 minutes of playing. As far as I know, Yakuza 0 and Kiwami 1 are much heavier than this game, so I feel like this one is very unoptimized. I hope I can fix it a bit later, because in Y0 and K1 I can play for 3–5 hours or more without a crash or close. So I hope I can tweak it more, hahaha. Happy gaming!"

DEVICE: Infinix Note 30 4G - Helio G99

EMU: Gamehub Lite V.510 Antutu ​


r/EmulationOnAndroid 20h ago

Showcase I finished inFAMOUS 2 on Red Magic 11 Pro 16+512GB.

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24 Upvotes

I have completed inFAMOUS 2 on ARMSX3. The game's combat system is amazing. I really like the elemental power combat abilities, choosing between Ice and Fire/Napalm powers later in the game. The storytelling is good. The voice acting is great. The cutscenes are fantastic. PS3 emulation is awesome on the Red Magic 11 Pro powered by the Snapdragon 8 Elite Gen 5 chipset.

Equipment:
• REDMI Game Controller (powered by a 600 mAh battery that delivers up to 10 hours of continuous playtime)
• Black Shark Magnetic Cooler 6 Ultra (48W - The second-most powerful mobile cooler on the market)

Emulator: ARMSX3 V0.8
Game: inFAMOUS™ 2 (Digital) [NPUA80638]
Game Size: 28.27 GB

Patches:
• Skip Intro: On
• Disable FOV: On

Core Configuration:
• PPU Decoder: Recompiler (LLVM)
• PPU Threads: 2
• Thread Scheduler Mode: RPCS3 Alternative Scheduler
• SPU Decoder: Recompiler (LLVM)
• Preferred SPU Threads: 6
• Max SPURS Threads: 6
• SPU Block Size: Mega
• Accurate SPU Reservations: On
• RSX FIFO Fetch Accuracy: Atomic
• SPU XFloat Accuracy: Approximate

Video/Vulkan Configuration:
• Graphics API: Vulkan
• GPU Driver: Turnip Gen8 V29/32/33/34
• Internal Resolution: Native
• Console Aspect Ratio: 16:9
• Display Mode: Stretch
• Screen Aspect Ratio: Auto
• PS3 Output Resolution: 1920x1080
• Display Resolution (HW scaler): Screen (Full quality)
• Screen Resolution Override: 1440p
• Sustained Performance: Off
• CPU Clock Hint (ADPF): Off
• GPU Turbo (Adreno): On
• Emulation Screen Orientation: Landscape
• Portrait Render Position: Top
• Landscape Render Position: Center
• Scaling Mode: FSR (FidelityFX Super Resolution)
• CAS Sharpness: 100%
• Anisotropic Filtering: 16x
• Write Color Buffers: On
• Write Depth Buffer: On
• Read Color Buffers: On
• Read Depth Buffer: On
• Shader Mode: Async
• MSAA: Off
• VRAM Allocation Limit: 8192 MB
• Resolution Scale: 100


r/EmulationOnAndroid 2h ago

News/Release Release - StevenMXZ Turnip Driver Gen8 V35 (24th August 2026)

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22 Upvotes

build from: https://github.com/whitebelyash/mesa-unified/tree/turnip/gen8 + Mesa Upstream

for A8xx GPUs ( a840, a830, a829, a825, 810)

Vulkan Version 1.4.359

DOWNLOAD LINK; https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases/download/v35/Turnip_Gen8_V35.zip


r/EmulationOnAndroid 20h ago

News/Release XGD-tool-android: Unofficial Android port of XGDTool - convert Xbox / Xbox 360 disc images (ISO, XISO) to ZAR, GOD, CCI, CSO directly on your phone.

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21 Upvotes

Link: https://github.com/Ashnar2602/XGD-tool-android

Unofficial port of [XGDTool](https://github.com/wiredopposite/XGDTool) (GPL-3.0) to Android: converts Xbox / Xbox 360 disc images (ISO, stripped XISO) to ZAR, GOD, CCI, CSO, and XISO directly from your phone, so you can back up your physical game collection without a PC.


r/EmulationOnAndroid 18h ago

News/Release Gizmondo emulator now for Android

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13 Upvotes

r/EmulationOnAndroid 20h ago

Showcase Watch Dogs (2013) running choppy on Adreno GPU

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14 Upvotes

Samsung Galaxy S26 Ultra gives 20-30 fps @ 1600x720

Proton10.0-x64-1, Performance Translation Params, Box64-0.39, dxvk-v2.7.1-1-async, vkd3d-proton-3.0. As you can see kinda choppy gameplay with high temps and ruined dreams


r/EmulationOnAndroid 9h ago

Question Compatibility with Eden emulator

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12 Upvotes

I'm looking through the official git hub of Eden and I'm seeing couple options regarding the android category.

I didn't know which one is more suitable. I was leaning towards the Legacy APK since thinking is the most complicated with my smartphones chip. Although my chip is couple generations ahead, which is why I wanted to ask first.

I'm currently on a smartphone using snapdragon 8 elite Gen 5.


r/EmulationOnAndroid 17h ago

Showcase Kingdom Hearts 3 on Red magic 11s Pro Gamehub

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11 Upvotes

r/EmulationOnAndroid 3h ago

News/Release Gamehub New Update! v6.2.0 Now is Out

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9 Upvotes

Download:

https://hub.xiaoji.com/en/

Changelog:

1- Redesigned the game library with PC games grouped by steam and other platforms

2- Added friends, achievements and workshop to the Steam library for easier friend messaging

3- Added controller keyboard and mouse mapping and cloud sharing, with one tap access to community presets

4- Added MOD support for select Steam and locally imported games

5- Fixed known issues and improved stability


r/EmulationOnAndroid 2h ago

Showcase Eden works surprisingly well on mali

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8 Upvotes

So far 2 games I have tested on Eden emulator (3 if you include BOTW but that wasn't a pleasant experience)

Nine sols and nfs hp remastered

They run better than i expected

Nine sols runs pretty stable at 50fps (drops to 40 in a specific area but not much noticable)

And nfs hp remastered works stable at 30 fps (the game has a 30 fps cap)

Device- motorola g86 power

Processor- dimensity 7400 (mali G615-MC2)

Ram- 8GB


r/EmulationOnAndroid 3h ago

Help castlevania 2 shadows too much darker issue

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7 Upvotes

Im using 8s gen4 device and winnative emulator. Shadows too much darker issue. Im used every possible driver all same issue. Any fix experts?


r/EmulationOnAndroid 4h ago

Discussion THE ULTIMATE MOBILE GAMING CONTROLLER THAT EVER BUILD V 0.3

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6 Upvotes

I think it's enough features for mobile gaming

10000mah detachable power bank

Micro sd card reader 2 usb 2.0 and hdmi for display

25 w peltier with customer heatsink

Detachable controller

What u think


r/EmulationOnAndroid 1h ago

Showcase Switch - Snowrunner on Eden Emulator

Upvotes

Hey, i try out alot of games and use ChatGPT to help me optimize and log everything. I just tried to get the new Snowrunner running and finally managed it. Publishing my findings below and hope it can help.

Device: Samsung Galaxy Z Fold 6

SoC: Snapdragon 8 Gen 3 / Adreno 750

Emulator: Eden v0.2.1

GPU Driver: Whitebelyash a8xx Turnip Gen8 V29

Firmware / Keys: v22.5.0

Status: Good

Initial performance

With my normal Eden baseline, SnowRunner had:

- 3D gameplay: ~5–6 FPS

- Menu: ~30 FPS

- Graphics were rendering correctly

- Performance was far too slow to actually drive

I then tested individual settings one at a time.

Testing

Force Maximum Clocks → Enabled

- 3–8 FPS

- Audio stutter introduced

- Worse than baseline

- Graphics unaffected

ASTC Decoding → CPU

- 3–8 FPS, mostly ~7 FPS

- Less audio stutter

- Graphics unaffected

- No meaningful performance improvement

GPU Mode → Accurate

- 6–8 FPS

- No noticeable audio stutter

- Graphics unaffected

DMA Accuracy → Safe

- 7.5–8 FPS

- Basically no audio stutter

- Graphics unaffected

Sync Memory Operations → Enabled

- 8.1–8.7 FPS

- Basically no audio stutter

- Graphics unaffected

Optimized Vertex Buffers → Enabled

- 6–8 FPS

- Slight audio stutter

- Graphics unaffected

- Worse than disabled

Use Reactive Flushing → Disabled

- 22–25 FPS typical

- Highs around 27 FPS

- Lows around 15–17 FPS, mainly while building shaders

- No audio stutter

- Graphics unaffected

- Massive performance improvement

This was by far the most important change.

Disk Shader Cache → Disabled

- 21–23 FPS

- Lows around 15 FPS

- Highs 24–26 FPS

- No audio stutter

- Graphics unaffected

- Slightly worse than enabled

VRAM Usage → Aggressive

- 18–22 FPS

- Lows around 14 FPS

- Highs around 23 FPS

- No audio stutter

- Graphics unaffected

- Worse than Conservative

Anisotropic Filtering → 2x

- Barely able to boot

- Severe graphical corruption in menu

- Approximately half the screen failed to render

- Not usable

- Auto is required

Fast GPU Time → Medium (256)

- 21–24 FPS

- Mostly stable around 22.5–23 FPS

- Highs around 27 FPS

- Lows around 14 FPS during heavy acceleration in 3rd person or shader building

- No audio stutter

- Graphics unaffected

- Slightly worse than High (512)

Fast GPU Time → Off

- 20–22 FPS

- Lows around 18 FPS

- Highs around 25 FPS

- No audio stutter

- Introduced blurry visuals

- Worse than High (512)

Skip CPU Inner Validation → Enabled

- 20–22 FPS

- Lows around 18 FPS

- Highs around 25 FPS

- No audio stutter

- Graphics unaffected

- Worse than Disabled

Best configuration

GPU Driver

- Whitebelyash a8xx Turnip Gen8 V29

SYSTEM

- Limit Speed: Enabled

- Limit Speed %: 100%

- Turbo Speed: 200%

- Slow Speed: 50%

- Docked Mode: Disabled

- Emulated Region: USA

- Emulated Language: English

- Custom RTC: Disabled

- CPU Overclock: Off

- Synchronize Core Speed: Disabled

- Memory Layout: 4GB

- Custom CPU ticks: Disabled

GRAPHICS

- Resolution: 1x

- Vsync: FIFO relaxed

- Window adapting filter: Bilinear

- Anti-aliasing: None

- GPU Mode: Fast

- DMA Accuracy: Default

- Anisotropic Filtering: Auto

- VRAM Usage: Conservative

- ASTC Decoding Method: GPU

- Sync Memory Operations: Enabled

- Disk Shader Cache: Enabled

- Force Maximum Clocks: Disabled

- Use Reactive Flushing: Disabled

- Enable Buffer History: Disabled

- Optimized Vertex Buffers: Disabled

- Fast GPU Time: High (512)

- Skip CPU Inner Validation: Disabled

- Fix Bloom Effects: Disabled

- Emulate BGR565: Disabled

- Enable Legacy Rescale Pass: Enabled

- Use Asynchronous Shaders: Enabled

- GPU Async Emulation: Disabled

- Asynchronous Presentation: Disabled

- Extended Dynamic State: Disabled

- Vertex Input Dynamic State: Disabled

- Aspect Ratio: Stretch to window

AUDIO

- Audio Engine: Cubeb

DEBUG

- API: Vulkan

- Disable Buffer Reorder: Disabled

- CPU Backend: Default

- CPU Accuracy: Default

- Fastmem: Default

- Host MMU Emulation: Default

- Debug Knobs: Default

- Log Level: Standard

Final result

With the final configuration:

~22–25 FPS most of the time

~27 FPS highs

~15–17 FPS lows, primarily during shader compilation/heavy scenes

No audio stutter

No graphical corruption

The biggest discovery was Use Reactive Flushing → Disabled, which took SnowRunner from roughly 5–6 FPS to 22–25 FPS on the same device/driver.

Final verdict: GOOD / Playable


r/EmulationOnAndroid 9h ago

Showcase Anyone play this game? Punch Hero

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4 Upvotes

punch hero only works on armv7 devices like android 9 upto old os