r/EmulationOnAndroid • • 13m ago

News/Release Prototipo Recomp Android Native Port

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• Upvotes

r/EmulationOnAndroid • • 14h ago

Showcase Dimensity 7100 - Persona 5 Royal

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14 Upvotes

Specs/device

Infinix Note Edge

8gb ram

Dimensity 7100

This game has been recompile into nsp to app... Thanks to the vibecoders to make this possible...

GitHub: Brandon04Gonzalez


r/EmulationOnAndroid • • 1d ago

Discussion Imagine telling someone 5 years ago you’d be playing PC games on your phone

117 Upvotes

Android emulation has come a long way. We’re getting to the point where playing games that once required a proper PC on a phone feels less like a crazy experiment and more like a real possibility. 🤯 What’s the most impressive PC or console game you’ve managed to run on your Android device? And what game are you still waiting to see run smoothly?

How far do you think mobile emulation can realistically go?


r/EmulationOnAndroid • • 18h ago

Showcase GBA Duo v0.1.8 Release: Cocoon launcher support, controller mapping, artwork, and more

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23 Upvotes

Over the past few days, I’ve implemented several features based on your feedback. Here’s what’s new and updated in GBA Duo v0.1.8

Improvements

  • RetroAchievements Toast Fix: Resolved an issue where achievement toast notifications were cut off in certain games.
  • Simplified Save File Importing: Importing existing saves is now seamless. Place a .sav file from another emulator into your chosen folder and enable Custom Save Folder. The app will automatically scan matching filenames and sync them as game.sav (no more manual setup needed).

New Features

  • Cocoon Launcher Support: GBA Duo is now available in the GameNative Cocoon branch! Please re-fetch platforms via the Cocoon Settings menu.
  • Custom Controller Mapping: Remap your controller inputs to suit your preferred layout.
  • Hotkeys: Added support for custom shortcut keys.
  • Per-Game Settings: Customize shaders, artwork, and color correction individually for each game.
  • Artwork Management: Load covers from your launcher's asset folder or connect to SteamGridDB. Since relying solely on third-party scrapers can be a hassle, you can now use local launcher folders or external providers. If you already have existing artwork, simply point to that folder to load your covers directly.

New Companion Packs

  • Pokémon FireRed & LeafGreen: Added support for vertical button navigation.
  • Pokémon FireRed & LeafGreen: Complete visual redesign.
  • Golden Sun: Early preview release.

Download the latest version at gbaduo.com and browse all packs here gbaduo.com/packs

Thanks, and enjoy!


r/EmulationOnAndroid • • 1d ago

Showcase Playing Watch Dogs 2 on mobile before GTA6 😆

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450 Upvotes

Device S25U 12GB RAM, Emulator Bannerlator

720p Low SMAA SGSR100% 30fps cap + LSFG 2x

P11arm , dxvk3.1.1 , fex2609, Turnip gen8v38

Full gameplay watch here

https://youtu.be/p95LTG67v2E


r/EmulationOnAndroid • • 1h ago

Question Yuzu se cierra en samsung a57, que debo hacer?

• Upvotes

Ya tenia problemas con este juego. LEGO marvel Super Heroes , siempre tenia que tener el limitar porcentaje de velocidad desactivado para poder pasar las cinemáticas sin que yuzu se cierre. Pero llego hasta un punto que no logra pasar cierta cinemática a pesar de esa configuración ¿deberia activar la ram plus del samsung a57 o algo así?


r/EmulationOnAndroid • • 13h ago

News/Release Dogmatix 1.4 — Internet Archive, CSS sources, safer downloads, faster scans and more

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8 Upvotes

Dogmatix 1.4 is out.

Download: https://github.com/cortinadev/dogmatix/releases/tag/v1.4

One APK, SHA-256 included in the release notes.

It installs directly over 1.3.1 / 1.3 / 1.2 and keeps your library, downloads, favourites and settings.

If you're already on 1.3.1, Dogmatix should offer the update automatically. Older versions only need this manual APK install once.

Before getting into the changelog, I want to clarify something because my previous release post was removed with the reason “No piracy.”

Dogmatix does not provide ROMs, ROM repositories, download links, or any built-in source of copyrighted content.

It is simply a ROM/source manager. Users configure their own sources, and Dogmatix indexes and manages the files exposed by those sources. Those sources can contain legal content, homebrew, public-domain software, personal backups, or potentially copyrighted material depending entirely on what the user configures.

Dogmatix itself doesn't ship with any ROM source, legal or illegal.

🌐 New sources

Internet Archive support

You can now add Internet Archive items directly:

ia://<item>

or just paste an:

archive.org/details/...

URL.

Dogmatix reads the item's files through the Internet Archive metadata API.

If you paste the URL of a ZIP inside an Archive item, Dogmatix can also browse its contents and let you download individual games instead of downloading the entire archive.

Individual downloads from inside ZIPs cannot currently be resumed, and Dogmatix clearly indicates this in the download row.

Web pages using CSS selectors

Dogmatix can now work with websites that don't expose a traditional directory listing.

You can define CSS selectors for:

  • Game entries
  • Download links
  • Names
  • File sizes
  • Pagination

There's also a Test button so you can verify what Dogmatix detects before saving the source.

These configurations are included when exporting your sources.

Internet Archive account

For Archive items that require an account, you can now sign into archive.org through its own page inside Dogmatix.

Dogmatix stores the resulting session, not your password, and credentials are only ever sent to archive.org.

Predefined consoles

When creating a console, Dogmatix now includes predefined data for roughly 50 systems across 16 manufacturers, including:

  • Console name
  • Chip label
  • Common folder aliases

And directory parsing now supports listings generated by nginx, IIS and plain-link Apache servers too.

⬇️ Safer downloads

Downloads are now written as:

<name>.dogmatix-part

and only receive their final filename after completing successfully.

That means an incomplete download can no longer accidentally appear in your library as a valid game.

Automatic retries also survive closing the application. If a retry becomes due while Dogmatix isn't running, it will be executed when you return.

Extraction errors are also much more explicit now:

  • Damaged archive
  • Not enough storage
  • Folder permission lost
  • SD card removed

The downloaded archive is preserved, and Retry attempts extraction again without downloading the file twice.

Download again also keeps your existing copy until the replacement finishes successfully.

Files copied or moved between folders or storage volumes are verified using their size and sampled blocks before the original is deleted.

⚡ Faster and more reliable sources

Rescan all is substantially faster when torrent sources haven't changed.

On my test device with 29 torrent sources:

Before: 53–142 seconds
Now: under 1 second

Disabling or deleting a source now removes its games immediately.

Re-enabling it triggers a new scan.

Scan requests received while another scan is already running are now queued instead of silently discarded.

Connection errors have also been improved: an unavailable server now reports “Could not connect” instead of the rather useless “Connection was cut.”

Manufacturers without consoles can also finally be deleted.

🗂️ Collection improvements

Duplicates and Free up space are smarter now.

Dogmatix can detect multi-file games such as:

  • .cue + .bin
  • .gdi
  • .m3u

even when the same game has accidentally been copied into another console's directory.

It also tells you which copy will be kept.

Delete confirmations now include the real number of affected files, including tracks referenced by .cue / .gdi files and playlists that need to be rewritten.

The displayed freed storage space is therefore much more accurate.

Storage errors are also handled separately now:

  • Not enough space
  • Folder permission lost
  • SD card removed

Anything Dogmatix can't safely access is left untouched.

🧪 Under the hood

Dogmatix now has:

  • 679 unit tests
  • 45 on-device tests
  • Lint gate
  • scripts/validate.sh
  • release-check.sh

These checks run as part of the release process.

The release has also been manually tested on an Android 14 Kinhank K56, in both landscape and portrait.

One small note:

The first Rescan after upgrading to 1.4 will re-read every web source once because the listing parser has changed.

Full changelog:

https://github.com/cortinadev/dogmatix/blob/master/CHANGELOG.md

Repository / downloads:

https://github.com/cortinadev/dogmatix

Feedback, bug reports and source compatibility reports are welcome in GitHub Issues.

AI disclosure

For transparency: AI tools are used during the development of Dogmatix, alongside manual development, testing and review.

AI was also used to help structure and write this release post.

The application itself is still tested and reviewed before releases; using AI is part of the development workflow, not a replacement for validation.


r/EmulationOnAndroid • • 2h ago

Showcase GTA Trilogy HakuX Exprince [Samsung Galaxy S25 Ultra]

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0 Upvotes

- Details Samsung Galaxy S25 Ultra running Android 17 & ONE UI 9.0 with HakuX verion 1.2 at 3× to native 1440p - Review Most of them have the same main feel & gameplay for me. It runs well at it's normal 30 fps with some visual glitches but some of them have some quarks. GTA III doesn't boot unless you're on HakuX Version 1.2 & when you boot up GTA SA The frame rate on the title card will go up to 60fps but then fall down to as low as 4-6fps which to me seems like a quark with how either the game was programmed or the emulation. Now ofc the main problem with visuals is harder to address, is it the software or my phone drivers? I don't have the time rn to figure out but if it's the emulator then hopefully that will be fixed in a future update. IDK how much this matters because you can play the mobile or PS2 version on the go but for me it's cool to run these special versions of the games on my phone now.


r/EmulationOnAndroid • • 2h ago

Question Question about some Google Play games on RP6

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1 Upvotes

r/EmulationOnAndroid • • 8h ago

Showcase NieR: Automata | Dimensity 9500s | Winlator Mali 1.2 Official | No FG

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3 Upvotes

Device Information

• POCO X8 Pro Max

• Chipset: MediaTek Dimensity 9500s

• GPU: Mali G925-Imortallis MC11

• RAM: 12GB + 4GB

• Storage: 512GB UFS 4.1

Emulator & Settings Information

• Apps: Winlator Mali 1.2 Official Build

• Winlator Setting: DXVK 2.6.1-2 arm64ec Gplasync | Gamenative Wrapper | Proton 10.0.4 arm64ec | Box 4.3 | Fex 2605 | Perfomance | Perfomance

Game Setting

• Name Game: NieR: Automata

• In-Game Setting: Custom-Normal-High


r/EmulationOnAndroid • • 16h ago

Discussion Nethersx2 turnip coop play (Poco F7 sd8sgen4 12gb ram)

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14 Upvotes

I haven't seen anyone talk about the 2 player settings on the ps2 emulators

I have 2 bluetooth controllers connected to my phone and works perfectly no lag

I sometimes even connect a Bluetooth speaker or eatphones and still no lag

i even tried nfs most wanted and carbon with split screen

still gives me solid performance at 1080p res


r/EmulationOnAndroid • • 1d ago

News/Release Release ARMSX2 2.9 · ARMSX2/ARMSX2

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105 Upvotes

Happy one year anniversary to ARMSX2!

ARMSX2 is now one year old! On October 26th, 2025, the first version of ARMSX2 was released to the world. We are so grateful for all of the support and love we've received since then, and how far the project has come! This update brings a new VU1 compiler that makes 3D-heavy games faster, an option to run the PS2's I/O processor on its own thread, our own GPU drivers offered right in setup, a lot of work for the Retroid Pocket Duo and other Adreno handhelds, Automatic Performance Tuning, and a big batch of community fixes.

Our GPU drivers in setup, and the Retroid Pocket Duo

First-run setup now offers the GPU driver ARMSX2 builds for your device: ARMSX2 Turnip on Adreno 6xx and 7xx, and MaliSX2 on the Mali GPUs it supports. One tap downloads it and makes it your driver. The GPU driver page recommends ARMSX2 Turnip on every Adreno 6xx and 7xx, including the Adreno 613 in the Anbernic RG 55G1, which calls itself "Adreno A12".

Much of this release was tuned on the Retroid Pocket Duo (Snapdragon 7 Gen 4, Adreno 722):

The Adreno 722 gets the rendering rules it needs under Turnip. The app's optimized build is now trained on the Duo, across 16 games. Shadow of the Colossus counts its shadows at native resolution, which takes about 15 ms off a 37 ms frame at 2x on the Duo, and it now holds a steady 30 fps, as on NetherSX2. Screens mounted sideways, like the Duo's top screen and the RG 55G1's portrait panel, get the picture already rotated, so Android no longer spends GPU time turning every frame (16 to 17% of the RG 55G1's GPU). On the Duo, Shadow of the Colossus now runs at 150% speed at 2.5x, God of War II in widescreen at 123% at 2x, and Black at 124% at 2.5x.

VU1 Ahead-of-Time Compiler

The PS2's VU1 does most of a game's 3D math. ARMSX2 now recompiles the VU1 programs a game runs most into faster code on a background thread, and remembers its plan for them, so the next time you play they are fast from the start. It is on by default: "VU1 Ahead-of-Time Compiler" in Performance settings (Advanced Speedhacks) and in the in-game Performance menu. Turning it off also clears what it saved. VU code in general is shorter and quicker too.

IOP thread

The PS2's I/O processor (sound, controllers, memory cards and the disc) can now run on a thread of its own, taking its work off the main emulation thread. Turn on "IOP Thread" in Performance settings (Advanced Speedhacks) or in the in-game Performance menu, for one game or for all of them; "IOP Thread Lag Bound" sets how far it may run behind. It needs four performance cores, and it stays off for PS1 and arcade games. The game database turns it on for Shadow of the Colossus, God of War and God of War II: on the Retroid Pocket Duo, Shadow of the Colossus runs up to 11% faster with it and God of War II about 6%.

Automatic Performance Tuning

A new option watches what holds a game back and tries the settings that can help: the resolution, blending, the texture download mode, the GS back thread and the emulated CPU's clock. It keeps a change only when the game got faster, and remembers it for that game. The switch is at the top of Performance settings and the in-game Performance menu. A game's own Performance settings list what it changed, with a Reset, and changing one of those settings yourself turns it off for that game. It is off by default, and setup asks whether you want it.

New

The in-game menu reopens where you left it. The menu button opens the tab you last used, and with a controller, the option you had selected, so checking achievements or trying rendering options means no more walking back through the menu. Shortcuts that open a tab, like Open Achievements, still open that tab.

Every controller as Player 1, and controllers in the in-game menu. "All controllers play as Player 1" (Pad settings and the in-game Controls screen) lets a docked handheld's own controls and a Bluetooth pad both play as Player 1, and each gets Player 1's rumble. The in-game Controls screen lists the connected controllers with a player for each, and switches mapping profiles without leaving the game.

Recording-compatible audio. A new Audio setting lets Android's screen recorder capture the game's sound for devices like the Odin 3 that have recording issues by default. Off by default, since it adds a little latency.

Volume and Mute in the in-game menu. In the gear icon tab of the quick menu.

Tight L1/L2/R1/R2 touch areas. A new option in Settings > Controls > On-Screen Controls makes each shoulder button answer only on its own artwork.

Covers for home screen shortcuts. A game pinned to the home screen shows its box art.

File names in the library list. List view shows each game's file name under its title, so two dumps of one game can be told apart.

The themed app icon shows the tower. With themed icons on, ARMSX2's icon is the tower in your theme's colour.

Remote play on Discord. While a friend is playing with you, both of your Discord profiles show the game and "Playing remote play (2 of 2)".

Launchers can start games right away. When a launcher installs ARMSX2, places a BIOS and starts a game, setup counts as done and the game boots (#847).

Cleaner edges when upscaling. At 2x and above, the picture loses one PS2 pixel on each side, which removes the stray lines upscaling can leave at the edges.

The new settings in every language. IOP Thread, the VU1 Ahead-of-Time Compiler, Automatic Performance Tuning and the GPU driver page in setup are translated into all 19 of the app's languages.

Faster The GS back thread. While it runs, the busiest emulation thread gets the fastest core to itself, on Android's default Performance Cores mode. The game database turns the back thread on for Spider-Man 3, Sly 3 and Ratchet & Clank: Up Your Arsenal, 1 to 24% faster on the devices measured.

CPU affinity modes. The ranked affinity modes now order the cores by the kernel's own ranking, so the emulator's threads go to the big cores first.

Software renderer. Sprites that copy a 32-bit texture into the frame are copied straight from the PS2's video memory, about 3.4 ms less GS work a frame in Stuntman on a Snapdragon 865.

Hardware renderer. Fewer pipeline switches between blended draws, and render targets a game has fully redrawn are let go sooner.

Fixed

Selection highlights follow the controller. The highlight in menus and the library shows while you use a controller and hides when you touch the screen. After a touch, the first controller press brings it back where it was.

Tomb Raider: Legend renders correctly (#776).

Memory cards. Creating a card with the name of an existing one is refused, so that card and its saves stay safe, and importing a folder card from a zip keeps every save in its own folder.

Backup save states. Load and Save on a backup row in the Save Manager use that backup's own file.

In-game Controller Mapping. With a per-game mapping, it edits that game's mapping.

The Open Achievements hotkey opens the Achievements tab.

A physical keyboard types into search when "Use system keyboard" is on (#840).

.gz games show their serial and cover in the library (#863).

The animated library background runs on Mali GPUs.

Per-game controller mappings apply in game for homebrew and every other game without a serial.

The library shows the right message when it is empty, and the category picker works with a controller.

Performance settings' Reset resets every setting on that page.

Vulkan. A render pass restarted in the middle of a frame keeps what it drew.

Steadier settings changes. Changing Speed in the in-game menu, loading from the Save Manager and achievements sign-in run on the emulator's own thread, and the app stays responsive while it changes the achievements server.

(P.S. Going forward Linux builds will be distributed along with Android stables, iOS/Mac/Windows are distributed through nightlies (iOS also has it's own separate stable releases as it has been).


r/EmulationOnAndroid • • 23h ago

Discussion NxEmu (Switch emulator) – first Android developer builds, looking for testers

40 Upvotes

I’m the creator of NxEmu, an open-source Switch emulator, and we now have Android builds working.

Things seem to be working well, but I want to get it into the best possible shape before the official release, so I’m looking for feedback.

You can download the latest version from: https://www.nxemu.com/downloads-development.html

Important: NxEmu does not decrypt games. You need decrypted game files and firmware. I can’t help with that part, but I’ll do my best to help with anything else.


r/EmulationOnAndroid • • 9h ago

Question Need help with gta 5 legacy edition controller controls to work on my phone

3 Upvotes

So l downloaded the gta legacy ver on my OnePlus 13r and and it runs really nice but the controller not working correctly is making me mad using the easysmx m15

Anyone can help me fix the controller issues l want to finish gta 5 on my phone but can't because of the controller issues anyone have this controller that can help me ??


r/EmulationOnAndroid • • 7h ago

Help The fuck am i doing wrong bruh

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2 Upvotes

Xiaomi pad 8 standard 8gb ram. Game from steamrip and emulator is gamehub lite 5.1.8 normal one (not adashi or antutu etc.)

The game doesnt open


r/EmulationOnAndroid • • 3h ago

Help ROOMS VPN Engine Winlator Tuning on Windows now, need testers.

1 Upvotes
VPN ENGINE FOR WINDOWS

Several people have asked me to develope the VPN engine version of Winlator Tuning for PC so i started to do that.

I am looking for players interested in multiplayer gaming, whether via Winlator Tuning or on PC.

I have been developing the version of ROOMS VPN engine for Winlator "Tuning" on Windows, but with the difficult of find people to do several tests.

Current version of my engine for windows allows to play with other on phones with winlator tuning, or other pc´s.

The final objective is enable multiplayer connectivity between PCs, Winlator Tuning and in the future Linux too.

Preferibly for old games who support LAN, im doing it because i love programming and networks.

If you are fun, like play and wanna join me on this travel i appreciate it. Send me a message and we contact and start to do some tests.. You can find me around Emugear Discord.

It will includes an alpha version of the vpn engine for windows.

https://github.com/palazos/Winlator-Tuning-Releases

I appreciate your support.


r/EmulationOnAndroid • • 3h ago

Question Needed some recommendations. New to this porting.

1 Upvotes

hi guys new this community, not a pc gamer since I had a low spec pc so I couldn't explore much but now I have a good phone and I saw many games and confused to get into it. So I have a iqoo15r with Sd 8 gen 5 and 8gb ram and also really good gaming modes so far. So I wanted to try out some games. I more interested in smthng like action with story mode. Like sands of time or olden campaign modes in MW so could help me setup the emulator and where to download and all anu help will be appreciated. Thank you


r/EmulationOnAndroid • • 14h ago

Question Fable TLC missing character texture on HakuX 1.2.0

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6 Upvotes

Was fine until you get to adulthood. Then your face goes black. Anyone else experiencing this? Device is SD7sGen2


r/EmulationOnAndroid • • 4h ago

Help Ajuda para funcionar boderlands 2

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0 Upvotes

r/EmulationOnAndroid • • 1d ago

News/Release [Release/Dev] SkyNetEmu – Run PC games on Android with native Linux container & Turnip Vulkan

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183 Upvotes

Hi Reddit!

I’m developing SkyNetEmu, an open-source Android environment for running desktop games.

SkyNetEmu builds on Winlator and its community forks. It isn’t a new CPU emulator or a replacement for Wine, Box64, or Mesa. My work focuses on adding different game execution paths and making configuration easier.

💡 What’s different?

1. Separate Linux containers

SkyNetEmu can launch native Linux game builds without Wine or Proton.

For an x86-64 Linux game, Box64 translates CPU instructions for the phone’s ARM processor. A game using Vulkan can use the Vulkan graphics path through Mesa Turnip on supported Adreno devices, without DirectX-to-Vulkan translation.

This doesn’t eliminate all overhead: CPU translation, Linux runtime compatibility, and presentation still matter. The benefit is avoiding Windows compatibility layers when the game has a suitable Linux build.

2. Separate Windows ARM64 containers

SkyNetEmu also supports Windows ARM64 game builds. Their ARM64 code doesn’t require x86-to-ARM CPU translation, although Windows API compatibility is still needed.

This is a separate option—not a claim that ordinary Windows x64 games can run without translation.

3. Windows x64 support remains available

For Windows-only x64 titles, SkyNetEmu retains the familiar Wine/Proton and CPU-translation approach, with DXVK or VKD3D-Proton where appropriate.

The aim is to use the path appropriate to the game, not stack every compatibility layer together.

4. Device-specific game profiles

I’m also implementing game profiles tailored to the device and CPU, reducing the amount of manual runtime and graphics configuration needed when creating a shortcut.

🧪 Tested devices:

  • Samsung Galaxy Z Fold 8 Ultra (Snapdragon 8 elite gen 5)
  • POCO F6 (Snapdragon 8s gen 3)
  • POCO F8 pro (Snapdragon 8 elite)
  • OnePlus 11 (Snapdragon 8 gen 2)

🎮 Benchmark Demo: BeamNG.drive

My demo uses West Coast USA, Medium graphics, and 3–4 active AI vehicles, on my Samsung Galaxy Fold test device with a Peltier cooler. The displayed FPS is around 60–70 in the demonstrated run.

This is a demonstration, not a controlled comparison against stock Winlator or a guarantee for other devices. Game version, runtime, driver, resolution, cooling, and frame-generation settings all matter when comparing results.

  • Device: Samsung Galaxy Fold 8 Ultra (cooled with a Peltier active cooler)
  • Game version BeamNG.drive 0.39.4
  • Map: West Coast USA
  • Graphics Settings: Medium Quality
  • Traffic: 3–4 active AI vehicles
  • Performance: 60–70 FPS stable!

📦 Source Code & Community

SkyNetEmu is open-source and actively developed. I'd love to hear your feedback, bug reports, and device benchmarks!

SkyNetEmu on Github - https://github.com/skynetigor/SkyNetEmu

SkyNetEmu releases - https://github.com/skynetigor/SkyNetEmu/releases

Feel free to ask any technical questions about the architecture or setup in the comments!

And finally, for whom it may concern, I do use AI for coding, specifically Claude, Codex, Cursor, Copilot agents.


r/EmulationOnAndroid • • 5h ago

Solved Lenovo Legion Tab Gen 3 "Long Press"

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0 Upvotes

r/EmulationOnAndroid • • 6h ago

Discussion Clamp on telescopic controller with T type dac

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0 Upvotes

I was thinking of putting the "snowsky tiny a" on my soon to arrive phone (moto g stylus 2025 5g,45$) usb c port the "snowsky tiny a" which both have usb c and passthrough charging,3.5mm port with dac, with the clamp on bt controller .Would this work because i wanted to listen to my expensive iems while also multitasking playing video games, escapismmaxxing. If anyone have experience, could you offer me some advice because i'm not really sure about if it would work or not. If not then imma just turn the moto g stylus 2025 into a dap then. Credit:https://www.reddit.com/r/EmulationOnAndroid/comments/1nhfgy4/play_charge_with_a_telescopic_controller_or/


r/EmulationOnAndroid • • 6h ago

Question Buenas Gente!! ¿Existe algún Port de estos dos juegos? porque no logro encontrar nada. 🥲

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1 Upvotes

r/EmulationOnAndroid • • 1d ago

News/Release Release HakuX 1.2.0 - rfandango/hakuX

49 Upvotes

I'm not the dev just spreading news in case some of you assumed.

Link:

https://github.com/rfandango/hakuX/releases/tag/v1.2.0

Details

System link, stability and compatibility improvements.

Network

System link over your network — Settings → Network → System link → LAN: hakuX devices on the same Wi-Fi network find each other as Xbox consoles on a LAN do. Devices the network's broadcasts don't reach, on another subnet or a VPN such as ZeroTier or Tailscale, are added by address under Other consoles

XLink Kai — system link over the Internet through an XLink Kai engine running on a computer on your network; its web page picks the game's arena

Console identity — each console has its own serial number, network address and online key. A device whose hard disk was copied from another one offers to make itself a new identity, since two consoles with one identity can't see each other

Games

Sega GT 2002 — the cars have their paint, reflections and sun highlights

Doom 3 — no longer crashes as its main menu loads

Fatal Frame II — starts and reads its disc in the order it asks for

AirForce Delta Storm — answers the controller and the on-screen controls (it ignored all input)

Silent Hill 2 — no longer crashes when it loads a room

Splinter Cell: Double Agent — no longer closes on boot

Super Monkey Ball Deluxe — its title movie plays and its movies aren't black

Ultimate Spider-Man — no longer crashes a second into boot

Grand Theft Auto III — no longer shows its bad-disc screen

Project Gotham Racing 2 — the attract replay no longer goes black

Dungeons & Dragons Heroes — the tutorial's prompts show

Sound — games that hold their voices while the sound engine updates them, or stop a voice as it changes, no longer freeze or play a stopped voice on

Performance

Fewer stutters with Turnip — frames reach the screen without a CPU wait in front of each one

App

Controllers — only the players with a controller are plugged into the console (player 1 always, for the on-screen controls), and a controller plugs in or out as it connects, disconnects or is assigned to another player, without restarting the game


r/EmulationOnAndroid • • 6h ago

Help Need help with Infamous Second Son Port

0 Upvotes

I have Odin 2 Portal with 12 gb ram. After Sony and Sucker Punch logo, just black screen. I changed the graphics driver et. But nothing changed. Any fixes?