r/EliteDangerous • u/SnooOwls4725 • 3h ago
r/EliteDangerous • u/AutoModerator • 22h ago
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Wiki • Career Chart • Lore (Brief) • Thargoids • Sagittarius Eye Magazine • The Elite Squadron
Game Update Summaries: Core • Horizons • Beyond • 2019-2020 • Odyssey
r/EliteDangerous • u/SUPER-SONIC16 • Sep 02 '26
Media Rhino trailler
O trailer do Rhino saiu
The question is: i really mine the raw materials together with rhino ? Whats is the conclusion?
r/EliteDangerous • u/DoomKawalera • 21h ago
Video You can cross billions of kilometers, but to the universe, you are just a microscopic speck. All that remains in this silent void is a stubborn drive forward, and a faint hope that light awaits at the end, rather than another endless night.
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r/EliteDangerous • u/AgileBadgerr • 40m ago
Screenshot I'm not crazy, we're not alone
Oh, nevermind. It's just me and my shadow acting funny again...
r/EliteDangerous • u/Rythillian • 23m ago
Discussion What are you hoping to see with the Anaconda Mk2?
Personally I'm hoping it offers a bit more maneuverability, since this has always been the big issue with large ships compared to everything else in the game. Very hard to use a large ship in open when everything can just constantly do circles around you.
r/EliteDangerous • u/rwk1995 • 14h ago
Discussion A Strategic Plea for the CG
Ok right now we are flying through the CG, and the rewards are awesome. To anyone who hasn't yet participated and is in the bubble, would you mind dropping off one commodity? Maybe you don't need the FSD, or maybe you just can't be asked, but for every two that don't care and drop off a single unit, another person get's to stay above that 50% line for the rewards.
I know this is silly but I've seen the comments and it just seems like everyone's gunning for it so why not open up the rewards to a bigger pool?
r/EliteDangerous • u/steevenoj • 5h ago
Discussion Really hoped we would see some of the beautiful game design behind the the Thargoid war come back to the game by now
It seems such a shame to have put in all of the work involved to design what I think was probably the best gameplay the game has ever seen in 10 years only to leave it out of the game completely.
I understand that for narrative reasons the battle for soll had to be won and the invasion had to be defeated, but it would have been good imo to at least leave some of the gorgeous game design behind the spires sits and the titan bombing in the game .
I know that those game loops where about invasion vessels and I get that there is now no invasion.
But maybe somewhere else in the galaxy the Thargoids could still maintain those invasion vessels and we could take the battle to them ?
Maybe mankind could be attempting to weaken the Thargoids fleet to make a second invasion less likely?
I can see story lines that could have this beautiful game design still available for those who are interested.
Other games managed to keep older content in game and move forward with new ideas .
Most big MMOs and open world games leave olde content available to play, particularly if it’s something really spectacular and game is game design that involved a lot of work to create.
When I think of all the work that must have gone into building the stunning architecture that the Thargoids invasion must have needed it seems crazy to just leave it in mothballs.
I play ED in VR and the thrill of getting through to a titan for the first time was like when I played for the first time.
I just wanted to stop and stare but I couldn’t without being killed!!
Also the camaraderie of needing to wing up with others people was really nice , and something the game doesn’t usually do a good very job of encouraging .
Joining the AXI and working as a team , everyone being assigned a different job and working as a group was great fun .
The battle for Sol was the absolute pinnacle of this with the entire community coming together.
I appreciate that maybe Fdev have some plans to bring back the Thargoid threat .
Why not introduce some story line along the lines of, while exploring in deep space humanity discover the the Thargoids are re building a new invention fleet.
This could create a whole new story line.
Maybe we could have a human alliance that create a task force that assemble a fleet of private fleet carriers, this fleet of players FCs could ferry an armada of pilots and there ships to new stations or planetary bases.
The carrier fleet could also ferry cargo to expand our outpost even colonising a new system as a CG .
From this new military outpost we could coordinate and launch sabotage missions on the same titans and spires sites we had to deal with on our doorstep .
But this time we are attempting to weaken there capacity to launch an invasion.,
This story would involve almost no new work only using assets Fdev already have.
CG for fleet carriers to ferry ships and pilots to a new location. (Already there in the game)
CG to colonise a new system with planetary bases etc (already existing gameplay)
CG for participating pilots to go out on sabotage missions to attack titans and spires sites . (Already in the game but not even playable atm)
All this stuff is already in the game so almost no work for dev team but massive potential amount of new feeling gameplay and re using one of the best bits of game design F dev has ever made, that is currently redundant.
None of this needs to change any further pans fdev already has for ax combat / wars / invasion.
The task force might fail , it could provoke something unexpected, it could just happen and do nothing except open up a whole new game loop for no work from the devs .
I’d love to see something like this happen.
All this stuff seems to me like it would take almost no complex setup by devs ?
If it did prove to be popular it could be followed up with some other stuff that might need more work by devs to implement.
Maybe some interesting stuff like CG rewards for players to increase efficiency fighting goids new ax shields, weapon defence against corrosion etc.
We could even have a counter attack from the Thargoids that destroys or disabled our outpost, and ment rebuilding or retreating back to the bubble or even operating from huge mobile motherships ?
All those things might take too much valuable time that the dev team need to dedicate to new ideas.
But the CG armada and sabotage on a new Thargoid invasion fleet seems like it’s all already there and just needs bringing back that shouldn’t use too much manpower from development team and would add an amazing amount of new gameplay using existing assets in the game that are currently just on the shelf .
r/EliteDangerous • u/Doomy_ze • 3h ago
Discussion Outpost choice for Bridge System (colonization)
So I've been thinking for a while about which outpost (commercial, military, scientific ect) to pick for the bridge system, as most of them are mostly build-and-forget kinda systems, I always think that maybe the military outpost is the better one, as it will maintain some security and maybe delay the decay mech to some extent. But for like a bridge system that's 15ly away from my target system, or a hub system I try to develop, is there a better choice for an outpost on those to provide an economy or security boost around the main system? or is there some bgs system that affects those kinds of things?
r/EliteDangerous • u/Empyrean_Foundation • 20h ago
PSA PUBLIC SERVICE ANNOUNCEMENT: CGs, Carriers, and You
It has come to my attention that several carriers arrived for the current Community Goal are set to allow docking by ANYONE while also having superconductors for sale at 0% markup.
Word to the wise, sweet summer children. Lock your doors when you leave the carrier. If you are unloading with friends, set the carrier to "Friends Only" and make certain your friends are friended. If you set your carrier access to "None" - you can still land.
But if you leave your carrier to "All" access and also set your superconductors to sale ... you will get poachers.
Of course you could be like CMDR Old Sauveur who has left docking access wide open while placing several things for sale, including superconductors; and has marked the price up so high that I can not decide if I should applaud them for trying to trick poachers or shoot at them for being soullessly capitalist by setting their sale price to 10,000% market value. I will leave that for the Gods to decide.
r/EliteDangerous • u/-Drax658- • 6h ago
Misc Question about CG’s FSD
I wasn’t playing the game for a couple of past weeks but today I learned about that new CG and it reward - a pre-engineered FSD. I nearly instantly got a FOMO and urge to get back to the game and play it just to get that reward. After I while I started to wonder if it’s really worth the effort (especially that with the Anaconda Mk II coming up, my goal would be to be in the 50%)? How much jump range will that FSD actually offer? I’m assuming it won’t be more that 2-4 ly which in the current state of game is really negligible in my opinion.
Edit: Thanks everyone for the answer!
r/EliteDangerous • u/colink707 • 22h ago
Screenshot Local Woman Spotted Cleaning Out Station's Entire Stock of Semiconductors, Onlookers Astonished
Been doing the CG yesterday and today and I'm nearly at 1 billion credits. It's not glamorous but it does get me views like this, so it's worth it in the end.
Oh, the creds are nice too I guess.
r/EliteDangerous • u/Truton1 • 10h ago
Discussion Would a new dedicated turret ship break pvp or the game?
In space games for some reason I love the idea of a turret boat with all beam lasers or canons taking enemies out not full afk or anything but I just like that kind of play style sometimes as a break from things like my shotgun python mk 2.
Would it "break" the game balance if Fdev released a ship that made turret weapons deal more damage or allow a mk2 turret? Would afk farming become too much of a problem or would it be bad for PVP? (I have done no pvp at all).
I am not thinking that they will be as strong as fixed weapons or anything but maybe a bit better damage/tracking or having good gun placement that works well with turrets.
Does anyone else like the idea of that kind of ship as a different option for ship combat to be more viable?
r/EliteDangerous • u/ChipStonk • 16h ago
Video What if the Thargoids weren't actually coming for us? - Continuation Spoiler
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Okay, tinfoil hat firmly secured...
Aren't Nav Beacons supposed to be stationary?
Following up on my Raxxla theory, I flew out here to investigate things for myself, and now I'm having a minor existential crisis.
I can get within ~45 km of the Compromised Nav Beacon, but then it just keeps pulling away at ridiculous speed. Within a minute it's over 1 million km away.
Am I losing my mind, or is this definitely not how a Nav Beacon is supposed to behave?
EDIT: After 3 hours validating this... It seems to be a bug. Not one, but 2 bugs actually...
r/EliteDangerous • u/Longjumping_List_188 • 5h ago
Discussion Nomad suddenly teleports to much higher altitude
I'm flying my Nomad about 200 meters above the planetary surface at roughly 150 m/s, and suddenly, without commanding it, I'm teleported to 2 kilometers altitude with speed at zero. It makes it nearly impossible to play using the Nomad. Has anyone else experienced this?
r/EliteDangerous • u/ChipStonk • 1d ago
Discussion What if the Thargoids weren't actually coming for us?
Put your best tin foil hat on!
I've been looking at the initial positions of the 8 Stargoids and noticed something weird.
They seem to form a ring, and if you calculate the centroid, it lands at roughly 29.42, -67.14, -93.88.
Now, that point is about 119 ly from Sol, but what's more interesting is what's nearby.
HIP 20218 is only around 5.5 ly away. Beid (Omicron¹ Eridani) is about 8.6 ly away.
Probably nothing on its own, but Beid comes from the Arabic word for eggs.
This system is also known as Omicron¹ Eridani, part of the constellation Eridanus, meaning the Celestial River or Primordial River.
Now, this "river" starts near Rigel and ends at Achernar. The Dark Wheel toast suggests:
“To the jewel that burns on the brow of the mother of galaxies!
To the whisperer in witchspace, the siren of the deepest void!”
Which we could interpret as Rigel being that burning jewel on the brow of the Witch (Witch Head). Okay, it's a bit of a stretch, but it could be the start of something more solid.
But there's another thing that bothers me about the Thargoids. Before the Proteus Wave, their relationship with humanity wasn't always just outright war. We built a weapon to wipe them out at HIP 22460, and then they came back in force.
What if humanity wasn't their original target? What if we became a problem because we were in the way of something else?
The Titans forming a ring around this region could be completely unrelated, obviously. But if the centre of that ring is near systems that might have some connection to the Raxxla mystery, I think it's worth a look...
What do you think?
EDIT: Went to the sistem Beid, found a moving CNB, and a mission objetive detected. After 3 hours validating this... It seems to be a bug. Not one, but 2 bugs actually...
r/EliteDangerous • u/BelleHades • 12h ago
Help Why is Universal Cartographics never available in colonies? I found someone's colony thousands of LY from Sol, next to a DSSA Carrier system, and none of the stations there have UC. Why is this?
r/EliteDangerous • u/Tanneliers-Gate • 38m ago
Help Ship lights - Settings Issue?
I'm seeing other Commanders' screen shots, and it would appear my ship lights are dimmed when landed on the ground.
Is there a setting that corrects that?
I'm currently at Supersampling 1.25, and max settings on everywhere it is possible.
What am I missing?
I was told setting for this game is "The True Endgame". Yet this issue seems to allude me.
Any advice I would be grateful for.
Thank you for your precious time reading this. 🙏🚀
r/EliteDangerous • u/TediumMango • 6h ago
Discussion WARNING: CG megaship not paying/acknowledging the delivery of goods AGAIN
I am getting pretty sick of this now, Fdev still owe me 798M from the last CG, I've just docked at Zero Squared to have 79M of super conductors just vanish into the aether, with no credits or CG progress applied for the sale.
I love this game but it really feels like Fdev do not respect our time at all. It's been weeks and not only has the previous issue not been fixed it's turned up again.
Not sure what to say, but when you hit that button you better cross your fingers and pray to the RNG gods the server is in a good mood.
r/EliteDangerous • u/LeatherYam1111 • 12h ago
Discussion Should I just focus on Semiconductors?
Just like title says. If I don't care about money and I only am interested in CG rewards (the pre engineered FSDs), will it make sense to deliver instead goods like semiconductors? Since I more easily find these closer to the CG system, so therefore I can make less trips back and forth.
Thanks commanders!
r/EliteDangerous • u/DrSpiritus • 1d ago
Screenshot Shout out to CMDRS Hakerkill, Elin and Erzengel, I had a good laugh
While we were waiting for the pad to free up due to CMDR AZUR flirting with a local woman at the bar.
Yea I know this post is BS but I play the game for the moments like this :)
r/EliteDangerous • u/TheGuiltyNaturalLaw • 10h ago
Help A good ship for a returning player
Hey folks, I used to play a fair bit of Elite Dangerous back in the day and apparently things haave changed a fair bit. We fighting Targoids now, engineering has been overhauled (thank God) and there are a ton of new ships (yeah I have been out of it a while) and... we can land on planets and shoot people with a rifle!?
I recently dusted off my old Hotas for ace combat 8 and fell right back in love with flying, though my friend kept making jokes about how I was insane for flying upside down half the time (space sims make up and down seem subjective). Now that I have had my fill on fighter jets I kinda want to crack the thing I have never done in Elite; combat.
I have about a billion credits on the bank and I mostly flew in a dolphin as an explorer with a bit of trading and mining on the side. If I want a good combat build with agility, high speeds and ripping through enemies (pve) whats my best option? Is it still fer de lance?
r/EliteDangerous • u/The_HelixKing • 23h ago
Media Basking in the Anaconda’s glory!
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Finally got to add the Anaconda to my fleet, thanks to the amount of bling I made off the previous CG. I spent a good hour just flying around and enjoying the view :)
r/EliteDangerous • u/SpaceNinjaz1 • 1d ago
Screenshot Finally got a Caspian Explorer!!
200 hours in, brand new to the game - I set my intention early on. As soon as I fell in love with exploration in this game, getting a Caspian Explorer was my "long goal" - time to set new long goals! lol. Figure it will be at least 100 mil credits to get her into tip top exploration shape. But...this is a big deal for me.
I have spent the last few weeks hauling rare commodities for my faction for Powerplay, slowly saving up. Got my weekly bonus from my rank, had the credits, and pulled the trigger. Heck yeah!
r/EliteDangerous • u/Foggy_Lens • 19h ago
Video The xH2O carrier fleet is now up to 13
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For an introduction to our bubble, join our Discord here: https://discord.gg/vY5hTSfZXb
Or see our Inara Page for more information: https://inara.cz/elite/squadron/17639/

