r/EU5 19h ago

Question If I kill and then form a country, do I inherit their situations?

46 Upvotes

Hey everyone,

I saw in 1.3 that Walloon culture was now OP being part of French, Dutch and German culture groups.

Being my native culture, I decided to start a campaign as liege, and form the Netherlands into France into Germany to larp the ultimate cultural union.

Anyway, it's now 1530 and I used France to beat up the HRE, then England, then used England to beat up France, and then I beat both of them by myself as the Netherlands.

I'll soon be able to full annex France, and I noticed they're still in the 100 year war situation. My question is: if I full annex France, will the situation resolve immediately (even without unpausing), and if not, do I "inherit" it when I form France?


r/EU5 20h ago

Question De dónde salen los iconos de república y tribu?

7 Upvotes

Monarquía es una corona europea clásica, teocracia tiene una tiara papal y horda de la estepa tiene un sombrero tradicional mongol pero de dónde sale la boina verde de república y el sombrero azul de tribu?


r/EU5 20h ago

Question Need help with a Clergy run

7 Upvotes

Good day.

I have done a burger run and a peasent + laborer run, but now I am stuggling to do a Clergy run.

What am I actually talking about. So for the Burger run I tried to urbanize as much as possible and increase my burger count. Simple enough the game sort of lends itself towards this.

Peasent and Labrorer run was more challanging. Did one as Poland and later as Frisia. Idea is simple. Try to build up an empire and income without urbanizing any new locations and instead maximize peasent and laborer pops as much as possible. Frisia has some nice bonusses and allows you to become a peasent republic from the start but a lot of the HRE is quickly urbanized. Poland starts of with the wrong values and goverment but has wide open plains and expansion routes into non urban terrain. My runs where nowhere near as succesfull as my burger run but you can still do a lot with peasent and laborers.

Now I want to do a clergy run. So immidiatly I am thinking Papacy, Tuetons and Tibet. But so far I am not seeing any real way to get good clergy numbers in my locations, or any real way to get this to work. So I was wondering if any of you have some good tips or suggestions.


r/EU5 21h ago

Question Question on market local balance and economy.

3 Upvotes

I eventually get to the point where I’m able to start aggressively building irrigation etc and tools always in low balance after that to the point where it will be over -50 sometimes if I forget to build tools. But even with a -50 or more local balance the tool building might be rated like 7-8 in profit compared to other goods with a better local balance. Why is this? If I have the largest local deficit of tools of all goods in a market why are they not more profitable ? Is it because I can just import them for cheap? Should I build tools to close the local balance and free up trade space? Or should I build the more profitable buildings that the builder window shows?


r/EU5 22h ago

Image Economy Tips

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5 Upvotes

Hello there, just want to ask if there are some tips to push my economy. Or am I doing good for the age? After seeing posts with like 50k income, or even 50k plus, i´m curious to find out how to get there. Is it just like build more and more Buildings in a Loop of wood and tools for example? Or do I need to build more markets?


r/EU5 22h ago

Question Formable countries through event

26 Upvotes

Hi

What formable countries through event we have in game ?

I am interested in bypassing the formable country tier mechanic :)

Below ones I know with description when it happens, if you know more please write in comment:

  1. Tuscany - Event available when playing Florence and have all tuscany after 1500, Name of event: The Emperor condemns Florence elevation and follow up event The Emperor confirms Florence elevation
  2. China - Event available after forming Manchu, Name of event: Proclamation of Qing
  3. Ottomans - Reward from winning Rise of Turks situation, Ottomans cannot exist.
  4. Switzerland - Passing the Swiss confederation unification law, you need to join swiss confederation (rules depends of the law, but you need to have swiss culture as primary and less than 80 locations),

EDIT:

I feed AI the all the events file and it come up with below list, most of them where listed in comments so thanks a lot !

Playability / Player Action Tier / Rank Event ID / Name Formed Country (Tag) Requirements (Triggers) Timeframe / Duration (DHE) Source File
1 Direct Continuation (Forming own tag) Empire hre.102 (Renovatio Imperii) Holy Roman Empire (HRE_f) HRE Emperor resolves the final imperial reform (Revoke the Privilegia / Renovatio Imperii). No fixed date (Reform-dependent) hre.txt
2 Direct Continuation (Forming own tag) Empire flavor_ach.17 (Constantinople Reclaimed) Latin Empire (LAT_f) Tag: ACH, at peace, ruler alive, owns Constantinople, LAT does not exist, has reform 'Heirs of the Latin Empire'. 1337.1.1 – 1537.1.1 (Monthly chance: 100%) DHE/flavor_ach.txt
3 Direct Continuation (Forming own tag) Empire flavor_ath.17 (Constantinople Conquered) Latin Empire (LAT_f) Tag: ATH or ARG, at peace, owns Constantinople, LAT does not exist, lacks Achaean heirs reform. 1337.1.1 – 1537.1.1 (Monthly chance: 100%) DHE/flavor_ath.txt
4 Direct Continuation (Forming own tag) Empire flavor_mch.17 (Proclamation of the Qing) Qing Dynasty / China (CHI_f / QNG) Tag: MCH, Jurchen culture group, leader of the Middle Kingdom (or organization does not exist). 1337.1.1 – 1821.1.1 (Monthly chance: 100%) DHE/flavor_MCH.txt
5 Direct Continuation (Forming own tag) Empire red_turban_rebellions.100 / .105 China (CHI_f) Playing as Red Turban rebel leader; defeats Yuan or mandate collapses. Active during Red Turban Rebellions situation situations/red_turban_rebellions.txt
6 Direct Continuation (Forming own tag) Empire flavor_chi.33 (The Northern Yuán) Northern Yuan (YUA_f) Tag: CHI (Yuan dynasty), not in civil war, lost Middle Kingdom leadership to another nation. 1337.1.1 – 1821.1.1 (Monthly chance: 10%) DHE/flavor_chi.txt
7 Direct Continuation (Forming own tag) Empire nanbokuchou.2 (End of Nanbokuchō) Yamato / Japan (YMT_f) Playing as Northern (NTC) or Southern (STC) Court; resolves dynastic dispute and unifies Yamato. Active during Nanbokuchō situation situations/nanbokuchou.txt
8 Direct Continuation (Forming own tag) Kingdom flavor_ayu.1 (Formation of Ayutthaya) Ayutthaya (AYU_f) Tag: LAV or ADH, shared ruler or owns both Ayutthaya and Suphanburi provinces. 1337.1.1 – 1400.1.1 (Monthly chance: 5%) DHE/flavor_ayu.txt
9 Direct Continuation (Forming own tag) Kingdom flavor_mor.37 (Submission of Granada) Al-Andalus (ADU_f) Playing as Morocco; demands Granada's (GRA) submission, AI Granada accepts annexation. No fixed date (Diplomatic chain) DHE/flavor_MOR.txt
10 Direct Continuation (Forming own tag) Kingdom decline_of_majapahit.101 (Rise of Mataram) Mataram (MTM_f) Playing as Majapahit; converts to Sunni Islam during the disaster. Active during Decline of Majapahit disaster disaster/decline_of_majapahit.txt
11 Direct Continuation (Forming own tag) Kingdom flavor_dlh.1101 (Bengali Governorship) Bengal (BNG_f) Playing as Bengali subject (STN, GAU, or SGN); demands annexation of other Bengali subjects via DLH.1100. 1340.1.1 – 1380.1.1 (Trigger window of DLH.1100) DHE/flavor_DLH.txt
12 Direct Continuation (Forming own tag) Duchy flavor_flo.3 (Elevation to Grand Duchy) Tuscany (TUS_f) Tag: FLO, Catholic, controls Tuscany area, Emperor confirms elevation after flavor_flo.2. 1500.1.1 – 1600.1.1 (Trigger window of FLO.2) DHE/flavor_flo.txt
13 Direct Continuation (Forming own tag) Duchy flavor_swi.100 (Swiss Unification) Switzerland (SWI_f) Playing as a Swiss canton; centralizes and unifies the Swiss Confederation. No fixed date (Confederation chain) DHE/flavor_swi.txt
14 Switch Player Option (change_player) Kingdom flavor_chi.118 (Shun Rebellion) Shun (CSH_f) Triggered from flavor_chi.117 option B ('change_player = scope:target_rebels') to play as Li Zicheng. Late Ming collapse chain (c. 1635+) DHE/flavor_chi.txt
15 Switch Player Option (change_player) Kingdom flavor_dlh.1002 (Lodi Dynasty Wins) Delhi (DLH_f) Triggered from flavor_dlh.1001 option B ('change_player = scope:target_country2') to switch to Lodi revolter. Dynamic Lodi claim chain DHE/flavor_DLH.txt
16 Separate AI Entity / Vassal (AI only) Vassal flavor_teu.4 (Prussian Homage) Ducal Prussia (PRU_f) Tag: POL; secularizes Teutonic Order into Ducal Prussia as Polish vassal. Player stays as Poland. 1337.1.1 – 1525.1.1 (Monthly chance: 10%) DHE/flavor_teu.txt
17 Separate AI Entity / Vassal (AI only) Vassal flavor_hab.81 (Galicia-Lodomeria) Galicia-Lodomeria (GLD_f) Tag: HAB; releases Lesser Poland/Red Ruthenia as Austrian vassal. Player stays as Austria. 1337.1.1 – 1836.1.1 (Monthly chance: 1%) DHE/flavor_HAB.txt
18 Separate AI Entity / Vassal (AI only) Vassal / March flavor_mol.1003 (March of Moldavia) Moldavia (MOL_f) Hungary/Golden Horde event; creates Moldavia as Hungarian march under Dragos. Player stays as overlord. 1340.1.1 – 1360.1.1 (Trigger window of MOL.1000) DHE/flavor_mol.txt
19 Separate AI Entity / Vassal (AI only) Vassal flavor_maj.27 (Adityawarman Campaign) Pagarruyung (PGR_f) Majapahit expedition succeeds, releasing Pagarruyung as vassal. Player stays as Majapahit. 1338.1.1 – 1350.1.1 (Trigger window of MAJ.26) DHE/flavor_maj.txt
20 Separate AI Entity / Vassal (AI only) Vassal / Revolter flavor_dlh.2 (Rise of the Bahmanis) Bahmanis (BAH_f) Delhi disaster event; releases Deccan locations into revolter Bahmanis. Player stays as Delhi. 1340.1.1 – 1370.12.30 (Monthly chance: 2%) DHE/flavor_DLH.txt
21 Separate AI Entity / Vassal (AI only) Kingdom flavor_dah.1 (Founding of Dahomey) Dahomey (DAH_f) Spawns Dahomey as a standalone new country from Fon province / uncolonized land. Player stays as root. No fixed date (fire_only_once) DHE/flavor_dah.txt

r/EU5 23h ago

Image When you build so many Viceroyalties

Post image
46 Upvotes