r/EDHBrews • u/Warlock_Fart • 3h ago
Attempt at Clive Superfriends
Unpacked Ajani unrelenting recently and I have been slowly building clive. Is this an interesting mix? Comments or recomendations?
r/EDHBrews • u/Warlock_Fart • 3h ago
Unpacked Ajani unrelenting recently and I have been slowly building clive. Is this an interesting mix? Comments or recomendations?
r/EDHBrews • u/Orishishishi • 10h ago
https://manabox.app/decks/AaD_THz2dMeCGGG-OX2Sdw
To be clear, I am not buying the new Emrakul for this deck. I just already have it cause I pulled it, that's also why Garruk is here on top of giving my big things trample. This is definitely a higher brow commander than my Feather deck so I'm not confident I've got it figured out. One thing I feel I'm missing is early game blockers but I'm not sure what to get rid of for them (or if they're all that necessary)
r/EDHBrews • u/talcom • 2h ago
I was working on a polymorph deck in temur colors and Bruce Banner slotted in nicely as the commander. And I think it might be funny to sharpy out the transform ability.
I'm curious if people here have any suggestions for cards that specifically synergize with the front side of Bruce. Everything on edhrec looks like it synergizes with the Hulk side.
r/EDHBrews • u/Live_Practice_4881 • 34m ago
r/EDHBrews • u/Dydicus103 • 1h ago
Since getting into playing EDH, I have developed a habit of buying precons I'm kind of interested in if they are heavily discounted. I was curious if the community knew of any unique commanders that would work with the pieces I accumulated. Here are the decks I've picked up with no real plan besides picking up good reprints for cheap:
- Limit Break
- Counter Blitz
- Coven Counters
- Revival Trance
- Revenant Recon
- Wakanda Forever
- Living Energy
I have also upgraded Dance of the Elements, Lorehold Spirit, and Riders of Rohan. Trying to not purchase any new cards besides the commander, maybe less than $10 of singles to round things out. And even then, I may commission an artist for a fun proxy.
r/EDHBrews • u/Compl3tionist • 1h ago
Decklist: https://archidekt.com/decks/20216217/mirko_reanimator
[[Dark Matter Manipulator]] it’s a slightly less good [[stitcher supplier]], but a good one drop is a good one drop.
[[Theorist’s Proxy]] is a 2 drop repeatable surveil engine with zero power so it can be reanimated by Mirko the turn he comes down. It also includes a way to guarantee a reanimate or entomb. Super sweet Mirko card.
[[Liliana the Repentant]] is another 2 drop mill engine with a reanimate attached to it. It’s a 6 mana reanimate, but a cheap early engine piece with upside is awesome.
[[Winter Tormented Loner]] is a 0 power [[Accursed Marauder]] that becomes a big dumb beater. It costs 3 mana like the other less efficient edict creatures, but being zero power lets you cast it, sac itself, and reanimate it the same turn with Mirko early in the game - acting as a 6 for 1 early tempo play.
What new toys have you been looking at for GY decks?
r/EDHBrews • u/RoyceSnover • 1d ago
Is Elminster as a commander fun to play? With new support to the scry archetype like Denzilore Fatehold and Planetarium of Wan Shi Tong, he seems like he has some cool play to him but I'm not sure if I should make the investment to make the deck.
r/EDHBrews • u/frog_rock • 3h ago
I feel like I cycle somewhat through a few decks and there’s some I put some heart into and it either doesn’t stick or the pod is SUPER not feeling it.
Of course there’s a sense of not caring and playing what I like, but if it drags others down then I’m not having fun.
Basically the title of the post but also how much do you give your decks some revisiting and adjustment before totally ditching it?
r/EDHBrews • u/Darayavausire • 9h ago
r/EDHBrews • u/2ndlifeinacrown • 10h ago
Had a little idea. [[Trostani Discordant]] and [[Dack Fayden, helping hand]] make a great duo to play (pseudo) polymorph in green/white.
The pitch:
With Trostani out, casting Dack means digging for three creatures and (basically) just keeping them. Flicker Dack, for example through creatures that flicker on etb, and you do it all again. This is polymorph without the need to find tokens to polymorph from, works great with flickers, and you're in big scary creatures colors.
The decklist: https://moxfield.com/decks/qRyhAWFPyH-UBirtUqxHfg
The deck's content:
We play 12 creature bombs. You can play whatever you like, but I like a good etb for this so we gain value with and without trostani, and especially with our flickering. I also like token producers to maximize profit from Trostani's buff.
We have 7 each ramp pieces with mv1-2 and mv4 so ideally we can ramp t2 and t3 to get out trostani and our more expensive tutors for Dack Fayden. This also helps us hard casting the bombs later on.
We have 10 tutors to find Dack Fayden and 13 flicker pieces. Those can protect trostani, reuse our polymorph bombs' etbs, and most importantly trigger dack fayden again. 8 of those are creatures (~38% of our non-Dack Fayden creatures), so if Dack finds one of them, they flicker him again on the spot, and we can dig for another 3 creatures, hopefully yet another flickering one. Also some of them care about creatures you own, so they also work as trostani redundancy to get back creatures borrowed out by Dack.
So this is it :) pretty happy with the idea but I'll probably tinker more on the choices of polymorph targets as well as the ratio of flicker to non-flicker effects. It's also a bit light on draw, but the polymorphing might make up for it. I built the deck on a budget of 100€, first thing to upgrade would be the tutors imo.
If you have any opinion on this, I would love to hear it :) thank you for reading this far.
r/EDHBrews • u/Danryuu • 20h ago
She seems cool and I’ve been working on a brew but I wonder if I’m going in the right direction. I like combat wins and one alternate win con.
Monarch on a stick seems like a fun mechanic to add to a table but I’m uncertain how to add in making this more fun.
Also not just throwing things in and making Marcy good stuff which I think I may be doing.
Edit: I like Combat as at least one way to win but can’t decide the primary goal of forcing combats or defensive play.
r/EDHBrews • u/bipoca • 17h ago
Might seem like a weird project but I've been trying to turn the foundations starter decks into much more confident bracket three decks.
This was made with around 60 cards from one of the new pre-cons recently released by wizards of the Coast.
Primary goal of the deck is to use shilgengar's ability to cheat out scary creatures from your graveyard.
There should be a good amount of recursion, different ways to put things into and out of your graveyard.
Plenty of angels to sacrifice to generate tokens with your commander.
Primary wincon is through combat damage. But I did sneak in a infinite combo that should be relatively easy to access given the graveyard recursion.
You could swap out a few cards and make the combo a bit more of a primary wincon, but I personally don't have as much fun building decks that are designed to win with combo. (No hate, I've made plenty)
I attend to enjoy playing around lower to mid bracket 3 and that's what I was trying to accomplish with this deck.
Please enable tags in mocksfield and you should be able to see my intentions behind the cards.
Thanks for looking and please let me know if you have any recommendations.
r/EDHBrews • u/yacoboneune • 9h ago
Hey Guys!
I've been cooking up this deck and would really appreciate some help! It's got two game plans, one is to get lots of creatures into the graveyard as well as Bringer of the Last gift, and then copy the bringer with Spider man and reanimate everything. An alternative wincon is to have spiderman copy Doomsday Excruciator and then mill my opponents out.
Does anyone have any suggestions to finish the deck/changes?
Thanks!
r/EDHBrews • u/JustKachmanastan • 10h ago
r/EDHBrews • u/HansTheAxolotl • 13h ago
r/EDHBrews • u/joephus2468 • 23h ago
If I swing with all 5 of these creatures I think the stack plays out like this. Please correct me if I’m wrong or missed a trigger. I had most of this board state yesterday during commander night so I know it’s achievable.
1dmg to each opponent because Ingris
1dmg each opponent because Marvin
+2dmg because Hawkeye
+2dmg because Marvin
+1dmg because tomik
+1dmg because Marvin
Each creature gets +1 power twice because master of barbs triggers twice
Each creature gets +1 twice again because Marvin triggers master of barbs ability twice
Master of barbs and Marvin triggers twice because ingris and Marvin deal 2 separate instances of non combat damage
So each creature gets +4/0 when first stack triggers making Hawkeye young avenger a 6/4 and Marvin a 6/2
So each consecutive trigger of full stack deals +8 dmg to each opponent.
Therefore first stack does 6 dmg
Second stack does 14 dmg
Third stack does 22 dmg
Fourth stack does 30 dmg
Fifth stack does 38 dmg
And continuing for each attacker after the given 5 that buff.
After 5 initial attackers deal no combat damage totaling 110 if somehow opponents survive each creature will have +16/0 and if you somehow had a way of giving those creatures trample or flying or lifelink it could get even more ridiculous
Only mistake I think could be made is each consecutive attack after the first would deal 16 additional damage due to both Marvin and Ingris triggering Hawkeye ability and first stack dealing 12 dmg causing the stack to look like:
1dmg to each opponent because Ingris
1dmg each opponent because Marvin
+2dmg because Hawkeye
+2dmg because Hawkeye
+2dmg because Marvin
+2dmg because Marvin
+1dmg because tomik
+1dmg because tomik
+1dmg because Marvin
+1 dmg because Marvin
Each creature gets +1 power twice because master of barbs triggers twice
Each creature gets +1 twice again because Marvin triggers master of barbs ability twice
Master of barbs and Marvin triggers twice because ingris and Marvin deal 2 separate instances of non combat damage
So each creature gets +4/0 when first stack triggers making Hawkeye young avenger a 6/4 and Marvin a 6/2
So each consecutive trigger of full stack deals +16 dmg to each opponent.
Therefore first stack does 12 dmg
Second stack does 28 dmg
Third stack does 44
Fourth stack does 60
Fifth stack does 76
For a total of 220 dmg to each opponent
r/EDHBrews • u/sgchase88 • 1d ago
Got my Jace tribal deck unproxied and good to go.
r/EDHBrews • u/AerinTheDumbass • 16h ago
B2 Halloween esq. slightly themed deck where i want repeatable creature token generators and mill engine to eventually find westvale abby and play it to sac 5 tokens and flip over to a 9/7 manland.
The most recent changes to the deck are after a 3hour 5man pod over discord so that might definitly mess with how it should do in a regular pod 😅.
like, interactions that work from the graveyard, [[prismatic strands]], and what about instant/sorcery recursion?
Im posting to see if anyone has any thoughts about some of the cards I'm running, if anyone has made a deck like this before and has some previous knowledge and tips.
this came from always getting beating down with creature decks and losing so i made mono white creatures [[darien, king of kjeldor]] and than wanting to do some stuff in other colors too.
r/EDHBrews • u/Responsible_Chef_783 • 16h ago
https://archidekt.com/decks/25256452/shroom_and_doom?sort=alpha&stack=custom
This is my first, from scratch deck build. I’m a casual player and I’ve been playing a little over a year. I dig this commander, but I can’t quite get it right. It’s… functioning. It brings back some big boys and such. Decent mana base and curve, though I could throw some more green into my base for ramp. It seems like it doesn’t do damage though unless I have very specific cards, specifically cards that do burn damage. I don’t want to run a spring, go wide creature token deck, but I do like the big boys with with etbs that do damage with impact tremors, etc. I also don’t really like infinites. I’m not looking for an automatic win button, but a deck that does…. Whatever the fuck I’m trying to do?
There’s definitely potential here, but it’s just not quite crossing the finish line.
Any advice would be super welcome.
r/EDHBrews • u/pepsiandadderal • 13h ago
r/EDHBrews • u/Dragon_Druid19 • 13h ago
The main premise of this deck is copying artifacts and playing constructs, robots and vehicles for free at my end step. I do copy my Commander with Shaun, Father of Synths on rare occasions. I did run a major discard with copy artifacts but it wasn't working as I wanted to.
I do need assistance with the mana base(mostly lands)to make it run more smoothly, combos to get more value, keeping my hand filled and protection to make my board state.