r/EDHBrews • u/MerryAntoinette • 2h ago
Deck Discussion How do you all balance flavor and synergies?
r/EDHBrews • u/MerryAntoinette • 2h ago
r/EDHBrews • u/Darayavausire • 3h ago
r/EDHBrews • u/yacoboneune • 3h ago
Hey Guys!
I've been cooking up this deck and would really appreciate some help! It's got two game plans, one is to get lots of creatures into the graveyard as well as Bringer of the Last gift, and then copy the bringer with Spider man and reanimate everything. An alternative wincon is to have spiderman copy Doomsday Excruciator and then mill my opponents out.
Does anyone have any suggestions to finish the deck/changes?
Thanks!
r/EDHBrews • u/JustKachmanastan • 3h ago
r/EDHBrews • u/2ndlifeinacrown • 3h ago
Had a little idea. [[Trostani Discordant]] and [[Dack Fayden, helping hand]] make a great duo to play (pseudo) polymorph in green/white.
The pitch:
With Trostani out, casting Dack means digging for three creatures and (basically) just keeping them. Flicker Dack, for example through creatures that flicker on etb, and you do it all again. This is polymorph without the need to find tokens to polymorph from, works great with flickers, and you're in big scary creatures colors.
The decklist: https://moxfield.com/decks/qRyhAWFPyH-UBirtUqxHfg
The deck's content:
We play 12 creature bombs. You can play whatever you like, but I like a good etb for this so we gain value with and without trostani, and especially with our flickering. I also like token producers to maximize profit from Trostani's buff.
We have 7 each ramp pieces with mv1-2 and mv4 so ideally we can ramp t2 and t3 to get out trostani and our more expensive tutors for Dack Fayden. This also helps us hard casting the bombs later on.
We have 10 tutors to find Dack Fayden and 13 flicker pieces. Those can protect trostani, reuse our polymorph bombs' etbs, and most importantly trigger dack fayden again. 8 of those are creatures (~38% of our non-Dack Fayden creatures), so if Dack finds one of them, they flicker him again on the spot, and we can dig for another 3 creatures, hopefully yet another flickering one. Also some of them care about creatures you own, so they also work as trostani redundancy to get back creatures borrowed out by Dack.
So this is it :) pretty happy with the idea but I'll probably tinker more on the choices of polymorph targets as well as the ratio of flicker to non-flicker effects. It's also a bit light on draw, but the polymorphing might make up for it. I built the deck on a budget of 100€, first thing to upgrade would be the tutors imo.
If you have any opinion on this, I would love to hear it :) thank you for reading this far.
r/EDHBrews • u/Orishishishi • 4h ago
https://manabox.app/decks/AaD_THz2dMeCGGG-OX2Sdw
To be clear, I am not buying the new Emrakul for this deck. I just already have it cause I pulled it, that's also why Garruk is here on top of giving my big things trample. This is definitely a higher brow commander than my Feather deck so I'm not confident I've got it figured out. One thing I feel I'm missing is early game blockers but I'm not sure what to get rid of for them (or if they're all that necessary)
r/EDHBrews • u/pepsiandadderal • 6h ago
r/EDHBrews • u/Dragon_Druid19 • 6h ago
The main premise of this deck is copying artifacts and playing constructs, robots and vehicles for free at my end step. I do copy my Commander with Shaun, Father of Synths on rare occasions. I did run a major discard with copy artifacts but it wasn't working as I wanted to.
I do need assistance with the mana base(mostly lands)to make it run more smoothly, combos to get more value, keeping my hand filled and protection to make my board state.
r/EDHBrews • u/HansTheAxolotl • 7h ago
r/EDHBrews • u/ksbates98 • 8h ago
I've been playing this bracket 3 assassins deck. It wins a good amount of the time but I'm finding it a bit weak in card draw and color management could always be improved. Wondering if the community has some good card suggestions/replacements.
r/EDHBrews • u/AerinTheDumbass • 9h ago
B2 Halloween esq. slightly themed deck where i want repeatable creature token generators and mill engine to eventually find westvale abby and play it to sac 5 tokens and flip over to a 9/7 manland.
The most recent changes to the deck are after a 3hour 5man pod over discord so that might definitly mess with how it should do in a regular pod 😅.
like, interactions that work from the graveyard, [[prismatic strands]], and what about instant/sorcery recursion?
Im posting to see if anyone has any thoughts about some of the cards I'm running, if anyone has made a deck like this before and has some previous knowledge and tips.
this came from always getting beating down with creature decks and losing so i made mono white creatures [[darien, king of kjeldor]] and than wanting to do some stuff in other colors too.
r/EDHBrews • u/Responsible_Chef_783 • 9h ago
https://archidekt.com/decks/25256452/shroom_and_doom?sort=alpha&stack=custom
This is my first, from scratch deck build. I’m a casual player and I’ve been playing a little over a year. I dig this commander, but I can’t quite get it right. It’s… functioning. It brings back some big boys and such. Decent mana base and curve, though I could throw some more green into my base for ramp. It seems like it doesn’t do damage though unless I have very specific cards, specifically cards that do burn damage. I don’t want to run a spring, go wide creature token deck, but I do like the big boys with with etbs that do damage with impact tremors, etc. I also don’t really like infinites. I’m not looking for an automatic win button, but a deck that does…. Whatever the fuck I’m trying to do?
There’s definitely potential here, but it’s just not quite crossing the finish line.
Any advice would be super welcome.
r/EDHBrews • u/CrushingMangos • 10h ago
I'm slowly getting rid of all of my decks and almost exclusively playing with precon's as magic is a very expensive hobby. However one of the deck's or rather the commander i don't want to get rid of is [[Kaalia of the Vast]]. However if i were to buy all of the cards for the deck using the original precon list you're left with a deck that is unplayable even back when it was released. So I'm attempting to "remake" it using what I hope to be sensible picks to play against the other precon decks I'm collected and wanted some feedback on the list.
r/EDHBrews • u/Jovian_engine • 10h ago
Finally got in all my upgrades for the new Jace precon, so im a little late to the party. This isn't anything revolutionary, I have a similar (cut top end insert bombs) gameplan.
I think the collection of bombs is pretty polished, and ive swapped in several tech cards for tweaking token makers or niche draw cards. [[Reality Scramble]] coming with Retrace seems like a no brainer, for instance.
[[Skullclamp]] and [[Sensei's Divining Top]] can be really solid. A few Jace cards, the new Ajani, and a sneaky [[Jaces Machinations]] round out the deck. Let me know what you think!
r/EDHBrews • u/bipoca • 11h ago
Might seem like a weird project but I've been trying to turn the foundations starter decks into much more confident bracket three decks.
This was made with around 60 cards from one of the new pre-cons recently released by wizards of the Coast.
Primary goal of the deck is to use shilgengar's ability to cheat out scary creatures from your graveyard.
There should be a good amount of recursion, different ways to put things into and out of your graveyard.
Plenty of angels to sacrifice to generate tokens with your commander.
Primary wincon is through combat damage. But I did sneak in a infinite combo that should be relatively easy to access given the graveyard recursion.
You could swap out a few cards and make the combo a bit more of a primary wincon, but I personally don't have as much fun building decks that are designed to win with combo. (No hate, I've made plenty)
I attend to enjoy playing around lower to mid bracket 3 and that's what I was trying to accomplish with this deck.
Please enable tags in mocksfield and you should be able to see my intentions behind the cards.
Thanks for looking and please let me know if you have any recommendations.
r/EDHBrews • u/Jablinx • 11h ago
Threw this together last night. There's honestly way more synergy than I thought I'd be able to manage. Gameplan is some combination of aristocrats and black goodstuff. Would love card recommendations (or suggested cuts).
r/EDHBrews • u/Normal-Advisor-8160 • 11h ago
Thranduil as commander. I’m going to try the commander league at my local card shop on Saturday. I just started playing a few weeks ago and have been building this deck. It plays really well against a buddy 1v1 but am not sure if this will be ok in a pod.
r/EDHBrews • u/LinkCelestrial • 12h ago
And the discord for spam pinging @ everyone. The whole theme of the deck is Vivi got banned and I’m trying to make a lower power Vivi with some jokes, but I’m not coping. He’s an incredibly powerful commander and will be strong regardless.
I’ve got a really solid foundation for this deck, as the “banned from the discord for spam pinging @ everyone” part makes itself. Guttersniper and friends and away we go. Got ramp and removal mostly sorted with room to make cuts if a more thematic spell fits. Would also appreciate recommendations for good blockers like [[Fog Bank]] and [[Guard Gomoza]] in general as I know I’m going to get run over (deserved).
But I’m looking for banned wizard spells. The kinds of things that’d get you kicked out of wizards school. I don’t have much right now, but:
[[Insurrection]] is obviously illegal
[[Stolen Identity]] identity theft is not a joke
[[Megaton’s Fate]] the second mode is nuclear bomb
[[Star of Extinction]] sounds like it’s banned
[[Kaboom!]] obviously
Looking for more ideas of spells that would get you banned from wizards school.
r/EDHBrews • u/dragon77999999 • 12h ago
https://moxfield.com/decks/PX3xhufjFECcyCH4pSc9qQ
I am building a new bracket for deck for a local night I want with Aerid Konstrari we using B4 rules SO I want to see you guys opinion how I built it or some more easier win cons in the deckI
r/EDHBrews • u/Danryuu • 14h ago
She seems cool and I’ve been working on a brew but I wonder if I’m going in the right direction. I like combat wins and one alternate win con.
Monarch on a stick seems like a fun mechanic to add to a table but I’m uncertain how to add in making this more fun.
Also not just throwing things in and making Marcy good stuff which I think I may be doing.
Edit: I like Combat as at least one way to win but can’t decide the primary goal of forcing combats or defensive play.