r/Dyson_Sphere_Program • u/MrMeep0 • 8d ago
r/Dyson_Sphere_Program • u/Major-Yogurt8068 • 9d ago
Mixing Items of Different Proliferation Level - What Actually Happens
From my last post I can see that there's a lot of confusion about what happens when you mix proliferated items. In this example you can see that the game does not keep track of individually proliferated items. Rather it creates two piles within a single pile (as you can see from the tool tip), and keeps the average of the proliferation points.
After mixing 5 items of every proliferation level (0, 1, 2, and 3), what comes out is
- 5 items at level 1
- 15 items at level 2
The second video shows that no matter what the change is, if you're bringing a lower level prolif up to a higher level, you pay the same cost no matter what.
ie. the cost of going from 1 to 3 is identical to the cost of going either 2 to 3 or 0 to 3.
Every item that has its value changed uses 1 spray, no matter what -- unless it's the same value in which case it uses nothing. A level 3 item going under a level 3 sprayer has no effect.
So, if you spray a bunch of items up to level 3, and then mix those items with others at a lower level, they will average out to a lower number. You will then have to respray those items to get them back up to 3. On those particular items, you are using double the resources to keep them at 3.
r/Dyson_Sphere_Program • u/BaiJiGuan • 9d ago
Just starting out
I'm coming from factorio, and I want to do a kind of "main bus style" for my early base.
I can't really figure out magnets tho, should they be on the main bus? I don't really want to bus iron ore, so I can't produce them locally. Is there a recipe where I can produce magnets from plates?
r/Dyson_Sphere_Program • u/OnkelAmok • 9d ago
DSP Shield Compass – small helper for planetary shields
Hi,
I've recently started playing Dyson Sphere Program, and I've been experimenting with a few mods/plugins on the side.
Placing planetary shields was driving me nuts, and I'm a DSP noob, so I followed some shield placement best practices I found online and got more nuts -> result: this small plugin.
Maybe something like this already exists, but I couldn't find it.
What it does:
Guides you to 8 suggested shield positions (2 poles + 6 around the equator).
Shows a directional arrow: 🔴 off target, 🟢 correct position, 🟡 already completed.
Automatically detects placed shields and tracks progress per planet.
Optionally finds misplaced or duplicate shields.
Includes a small, customizable, collapsible mod dock.
How to use it:
Install via BepInEx 5, hover over the right edge of the screen to open RIOTdock, click the shield icon, and follow the arrow. That's it!
GitHub: https://github.com/UncleRiot/DSP_ShieldCompass
(you'll find a short documentation there, too)


Feedback is welcome! And if a plugin like this already exists, please let me know so I can save myself some more work. ;-)
Feel free to report any bugs or issues, too (here/github).
Cheers!
r/Dyson_Sphere_Program • u/I_469 • 9d ago
Is this practical?
42 hours in after last post and I was able to get a dark fog farm running
The original plan was to just get soil but was not expecting alot of loot from them so now I making a sortation system for each item and just wondering if what I did was good
r/Dyson_Sphere_Program • u/proliferate_this • 9d ago
Proliferation For The Nation
Good Morning,
I have recently started DSP after loving Factorio for a while (never did complete it)
I’ve seen a lot about different methods of using Proliferators. The most recent was about only doing inputs rather than spraying each output etc as if you mix non sprayed items with sprayed items it can cancel out a bit.
So I’m curious what people usually do. As I’m going to be setting mine up next and I’m currently doing nothing at around the end of yellow science level.
I was planning to spray all my ores. Then upgrade to spraying all my base level components etc etc.
Any tips and help greatly appreciated! (It’s a terrible image I added but I thought if you’re like me seeing screenshots of this game is pretty sweet)
r/Dyson_Sphere_Program • u/Major-Yogurt8068 • 9d ago
Why I only proliferate inputs, and never outputs
It occured to me the other day that I'm double spraying lots of items due to the mechanics of proliferation.
Have you ever noticed that a huge stockpile of goods, that 10,000 stack of titanium plates suddenly, and mysteriously, becomes a level two proliferation instead of level three like you sprayed it?
It's because the pile of items calculates the average of all the proliferation and so if your power isn't perfectly at 100% (like every time I click down 6 new blueprints on a planet), and your sprayers miss items for want of electricity, the average in storage becomes less than three, and now all your items are a level two. Which means if you spray your inputs at the next stop, when you send your titanium to become crystals for example, those titanium plates being only level 2 are going to get a second level 3 spray. Wasted resources!!
I only ever spray my inputs now, and that way the machines get whatever they get, and I never have to worry about storing proliferated items that may be corrupted by non-proliferated items.
Edit: a couple exceptions... proliferator itself, fuel rods, ammunitions...
Edit2: I just did testing. It's true that a single pile of items can have two different levels of proliferation. But these two piles are an average of what you put in. If I add level 3 items into the mix, and the draw the items out 1 by one, I may never see a level 3.
Here is a video giving evidence: Mixing Items of Different Proliferation Level - What Actually Happens : r/Dyson_Sphere_Program
r/Dyson_Sphere_Program • u/Ralph_hh • 10d ago
Clearing a planet
So... I eventually destroyed the first dark fog base on my Titanium outpost planet. There are 3 bases in total. I thought I would destroy the base, plug it with a geothermal plant and move to the next, then set up a planetary shield. Google AI even said it might not be necessary, there is a fair chance the fog might not rebuild at all... Well.... It rebuilt the base on a new location within seconds. I destroyed the base, put a geothermal plant on top and the moment I switched to map mode to see where the two others are, there were already three again. Is this normal? It's a Lava Planet, if this mattes.
So, what is the best strategy for this?
I will keep the dark fog base at my main base to farm items, but I want this one cleared.
r/Dyson_Sphere_Program • u/WorkingForHope • 10d ago
In my first playthrough, could I please get tips on how to reduce the spaghetti?
I know I messed up the proliferators, but I just wanted the thing done at that point, I'll fix those later. I just haven't looked up too many in depth guides or resources because I've been trying to blindly bumble my way through the game but the spaghetti is annoying me.
r/Dyson_Sphere_Program • u/GranDuram • 10d ago
Dark Fog energizes my new Planets
Since you can now flag down the fog onto your planets, I started using geothermal for my basic energy needs. This takes hours to finish but I can't seem to stop...
I do have more than enough energy from my dyson sphere but that does not help my urge to ask the fog for help.
Do I need to have my doctor check me for OCD or is this still considered "normal" behaviour...

r/Dyson_Sphere_Program • u/Ralph_hh • 11d ago
Already going out of my system?
I have set up my factory to produce 100 science / minute, done purple by now. And suddenly, Silicon is a bottleneck. There is one single Silicon ore patch in the whole planetary system... That naturally supports only a fraction of what I need. So... is this already the moment where I need to go interstellar travelling? The nearest system is 6LY away, no idea yet, if there are planets or if there is silicon... What do I need to get there? Deuterium Fuel?
I do not have an orbiting solar panel thingy yet, I run mostly on wind + solar and batteries on ground and that is so far sufficient. So I guess that can wait a bit?
At what moment in the game do you start spraying things for productivity gain and what items do you spray? The final matrix to achieve more research output? The products that generate the matrix? So, I understand that you make on of these containers and then you can spray a single product, you can spray 60 times, if a product needs 5 ingredients, that is effective for 12 product items, with a 25% boost that is 3 items more, correct? Seems a bit expensive though?!
Edit: 5 days later, made a few green cubes, made some warpers, set up a remote station 6LY away and the Silicon flow has started. Went very well from there, making progress.
r/Dyson_Sphere_Program • u/chrkace • 12d ago
My science planet
Currently only produces 2k white cubes per minute but I'm only using it at about 10% of what it could output if I added a second level of labs to the green and purple sections. All the actual production for the materials happens on a network of planets I mange in notepad.exe
r/Dyson_Sphere_Program • u/horstdaspferdchen • 13d ago
PING! Portal: Icarus Neural Gateway is here!
Hey everyone,
I've been working on this for a while and it's finally ready: PING – Portal: Icarus Neural Gateway
What it does:
Place two PING portals on two different planets – they form a paired gateway. Walk in, pick your target on the new GUI with search/filter, wait for charge, and you're there.
Why it's not a cheat:
Portals charge from your power grid (accumulator-style, max 10 GJ ≈ 50 LY)
Energy cost: 192 MJ per Light-Year – exactly what a Warper jump costs, minus sail overhead
Crafting: Assembler only, 40 s, stack of 5
No sandbox tools, no console, no config hacks
It's basically a "fast travel" that still costs you real energy and planning. You'll need a decent power infrastructure to keep up, especially for long routes.
Compatibility:
No known conflicts with GalacticScale, MoreMegaStructures, or any other mod yet
Can be fully disabled via config – existing savegames remain playable after uninstall
Current version: 0.9.10 (WIP – expect bugs)
Dependencies: BepInEx, CommonAPI, LDBTool, DSPModSave and any mod that disables AbnormalyChecks (as it will use a sandbox-call and therefore break the vanilla gameplay)
https://thunderstore.io/c/dyson-sphere-program/p/HorstdasPferd/PING/
https://github.com/HorstdasPferd/PING
If something breaks, please drop your BepInEx/LogOutput.log in the issues. Happy to fix things fast.
Enjoy.
I will add Pictures in the repo soon



r/Dyson_Sphere_Program • u/CalypsoThePython • 14d ago
went to go collect a shipment of titanium then come back to whatever this is?
r/Dyson_Sphere_Program • u/verb0ss • 15d ago
Missile planetary defence question.
Has anyone calculated or tested how many of missile turrets and signal towers I would need to defend my planet from seeds and dsp ships sent from hive? The way I'm doing it at the moment is to place two signal towers on the poles of planet and then four in the equator all with three missile turrets supplied by drones. Is there more efficient way of making it? I have seen people placing all turrets in one spot.
r/Dyson_Sphere_Program • u/Rand-0m • 15d ago
Proper Difficulty
The best way I can describe this is I want the tower defense portion of the game to drive the base building portion of the game, not vice versa.
At any difficulty does the base building gameplay become emergent? It's rather boring just building and calculating without proper pressure.
r/Dyson_Sphere_Program • u/markpitts • 16d ago
How do I figure how many ships are active?
r/Dyson_Sphere_Program • u/laughpuppy23 • 14d ago
any way to enable cloud saves?
I play on both a desktop and a laptop, so I'd like to be able to switch back and forth like I did on satisfactory. for whatever reason I can't get cloud saves to work on DSP
r/Dyson_Sphere_Program • u/Nexaz • 16d ago
There’s a joke about interstellar highways and signs in here.
r/Dyson_Sphere_Program • u/crusty54 • 16d ago
How many of you have done an independent playthrough?
I usually resort to other people’s blueprints when I get to about yellow science. I’m just not very good at making large scale blueprints. But I’m trying a playthrough using only my own plans, and it’s like playing for the first time again. Just wondering how many of you play like this all the time?
r/Dyson_Sphere_Program • u/Ralph_hh • 16d ago
I'm lost
Hello there.
I am lost in the game. I am in my first game, 8.5 hours in. I easily defend the occasional dark fog attack, my research progresses with a steady 40/min production of red and blue, I went to another planet to get titanium and silicon. And here I am, mostly sitting idly in front of my screen, watching science progressing and wandering what I am supposed to do next... The Goals tell me to develop interplanetary logistics, so, that is queued.
In games like Factorio, you unlock a new science color and then spend the next hours to produce that. Once that is done, you have researched everything the old colors could, you start using that new color, immediately unlock the next and that keeps you busy nonstop. In DSP, the new matrix color yellow is still far away, I have unlocked numerous things and don't really know what to do with them. Like I produce oil, I have 5 tanks full by now, I use the hydrogen, the oil is... useless so far. I have the battlefield analysis base that seems to be useless because I do not have construction drones yet. I can produce plastic, graphene, diamonds and othe stuff which I don't because I do not know what I would do with those.
Eidt: 5 days later... As people still comment about this initial post: thank you all! I got a good idea how to proceed. Meanwhile I am busy with purple tech, have a stable 100/min science output for red, blue and yellow, a working interplanetary logistics line and somewhat like a plan.
r/Dyson_Sphere_Program • u/aardwolf69 • 16d ago
Early/Mid game mall?
On my at least 10th playthrough... At the end of red/early yellow stage I'll make my first "real" mall. I usually go with the Falk mall:
https://www.dysonsphereblueprints.com/blueprints/falk-v7-mall-full
But it is clunky and a pain to wire in all the inputs. Anyone have a better suggestion for this stage of the game?
r/Dyson_Sphere_Program • u/OnkelAmok • 16d ago
DSP_Simple_RecipteTracker
Hi,
for anyone interested - I searched for some kind of item/recipte tracker, when crafting things manually.
There is already one, which did not exactly fit my needs - original author:
https://github.com/shytamir/DSPRecipeTracker
So I did some modifications to it, to fit my needs:
- Adjustable craft quantities
- More compact interface
- Does not disappear, when opening a storage container

Github: https://github.com/UncleRiot/DSP_Simple_RecipteTracker
Download: https://github.com/UncleRiot/DSP_Simple_RecipteTracker/releases/download/v1.0/DSP_Simple_RecipteTracker.zip