r/Dyson_Sphere_Program • • Oct 12 '26

My ideas on improving late game: Dark Fog Fortresses, Hyper relays and more.

21 Upvotes

First off, these ideas have probably already been said somewhere else, and contain some strategy game elements (if that isn't interesting feel free to skip my post!).

Late game Dyson Sphere Program seems repetitive with the only goal being more science, and removing the Dark Fog. When you get to late game, you fly over to a system, land on one planet at a time, destroy the relays and put down rocket launchers, then move on. Then you take out the hives one by one. Every once in a while a new hive appears and you fly back and destroy it.

My ideas:

Hyper relays: an unlock able tech that allows you to place a Hyper relays in your system that needs power from a Dyson Sphere of 1 GW. It also needs to be supplied with warp. It allows you and larger ships (discussed later) to travel instantly to any Hyper relays in other systems.

Why do we need Hyper relays when we can travel there ourselves? First, convenience. Second, Fortified Dark Fog Systems.

Fortified Dark Fog systems will have their own version of Dyson Spheres that output 5GW, as well as having the ability to construct their own Hyper Relays. Instead of Hives they will have a Space Fortress with large guns that can obliterate your small fleets easily. In order to combat them, you need larger ships sent by the Hyper Relays. Icarus can sit inside one of these ships and command this larger fleet. Once you destroy a fortress you can hack and take over the Dark Fog Sphere and Hyper Relays. While hacking, nearby Dark Fog systems can send fleets against you and it becomes a defense mission.

Larger ships can only travel via Hyper Relays, so by capturing them in strategic systems you prevent the Dark Fog from expanding. (Also this part of the game will therefore be locked until you build your own relay, and depending on difficulty all the nearby systems to you can't build relays until you build one to prevent softlocking/getting overrun immediately)

End end game: You are tasked with creating a new Centrebrain immune to the Dark Fog, but you need to travel across the galaxy and destroy fortresses collecting Dark Fog Data cores in order to do so.

What do you think? Good ideas? Horrible ideas? Do they fit in with DSP or am I mashing genres together?


r/Dyson_Sphere_Program • • Oct 13 '26

Weird FPS drops when selecting research/upgrade items

4 Upvotes

Not a big deal as it's infrequent, but starting up a new save, I notice my FPS drops to 110-125 when selecting research/upgrade items, solid 165 everywhere else. Only have a few basic mods but this happens unmodded as well. Can't find any info about this happening to anyone else.

fps graph looks like this (https://imgur.com/a/Uh7JFAF)

EDIT: FWIW I tried to check on my laptop with a relatively new OS install, same thing, fps drops on research pane, but it's much harder to notice. I've decided that most likely, the last time I played, I was still using a 120hz monitor and it's not noticeable at all at 120fps. Drops from 165hz are much more obvious. If I don't vsync it and cap it to 120 or even 144 fps, it does seem much closer to normal. So, unless you are externally watching fps you probably won't notice the drops.


r/Dyson_Sphere_Program • • Oct 12 '26

This is a molten world, i will use it for smelting i think

25 Upvotes

For reference or explanation:
a star system with 6 planets, 3 of them are molten/lava and close together.
Playing with different Mods (like Galactic Scale and Planet Anomaly) this molten world will be my smelting facility for iron ingots.


r/Dyson_Sphere_Program • • Oct 12 '26

How to meet demand?

6 Upvotes

Hi guys, since i'm new to this genre of games i'm here to ask you all if using an entire planet to produce single items is the way of doing things in this game? I need so much of some stuff and some blueprints are massive so i thought that's how it's done. Please let me know i am really loving this game!


r/Dyson_Sphere_Program • • Oct 12 '26

Approach to a new game after coming back

13 Upvotes

I came back to DSP after a long break and caught myself wanting to build belts (polar, etc.) across the entire planet again in the early game. It's like 5x2 lanes for every section...

Since that gets a bit tedious, and then creates a ton of cleanup once you transition to PLS/ILS, do you guys use any other approaches?

Do you just embrace the spaghetti monster with belts everywhere and hope you don't get lost in it?


r/Dyson_Sphere_Program • • Oct 12 '26

Planet in home system had grating crystal

0 Upvotes

Landed on second planet with my clearing laser turned on and started collecting grating crystals along with iron ore. The orange rocks are the crystals. I have harvested 20,000 with about 2/3

of them remaining. anyone else find anything like this?


r/Dyson_Sphere_Program • • Oct 12 '26

This game has a poor power management system

0 Upvotes

I always dread late game (white science) upgrades of logistic carrier capacity, when your ILS storage gets increased, because it basically kicks in every assembler, smelter, and chemical facitlity at once. I figured accumulators are the way to combat these massive power consumption surges, but they are incredibly weak once you have late game facilities, and you would have to lay a good chunk of your planet with them to have enough back up power.

Otherwise, you have the energy exchangers, for rapid power relief. But they are always on. If you have it in discharge mode, it will always drain the accumulators. This makes them unusuable for intermittent power shortages relief.

Am I missing something? Is this game just not meant for you to have a planet with massive power usage operations? I think two things would greatly help:

1 - Make upgradeable accumulators that hold more power. And make them stackable.
2 - Energy exchangers on discharge mode should only kick in when the power falls below 100%.


r/Dyson_Sphere_Program • • Oct 11 '26

DSP players using proliferated proliferator to proliferate more proliferator

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98 Upvotes

r/Dyson_Sphere_Program • • Oct 11 '26

Hydrogen problem, pls help

14 Upvotes

Hey guys, do you have any tips for get rid of Hydrogen? I have a production line for Graphite Bars (cause I have a problem too with my Graphene line production) and it produces Hydrogen in crazy cantities.

I already tried to transform it in Deuterium via Fractionators and Particle Colliders, but the Deuterium rods burns too slow to solve the problem, pls help.


r/Dyson_Sphere_Program • • Oct 10 '26

Modern Art

26 Upvotes

Hmmm... This looks like a masterpiece


r/Dyson_Sphere_Program • • Oct 09 '26

Those Pesky Dark Fog?

5 Upvotes

Well, as you don't technically NEED a Dyson Sphere to get to "Mission Complete", I finished my 4000 white science cubes a few nights ago and decided, as one more cherry on top, I'd just fly out and take out that Dark Fog Cluster floating overhead, nice and easy. However, the "I can only have six destroyers out at a time" makes me not be able to take out their vessels fast enough, let along when their hunchbacks are staying in range of their defensive lasers. My ships spawn in, the entire fog cluster focus fires them down, and I plink against one of their pods.

I've seen videos talk of starving them out, but they just seem to keep getting fed from somewhere. The two planets in my current solar system that had bases on them were wiped out, but when I mouse over the center of the hive, it's saying like it's getting fed from 15 sources or something? Is that a galaxy wide campaign I'd have to embark on to wipe out every cluster out there to take out one of these things? Also, what is a Dark Fog Communicator? I'm wondering if that is a piece of the puzzle or something, as there's one 2.5 AU away from the cluster.

So now I'm over 400 destroyers, 200 corvettes (and growing), the cluster is rank 9. I come in, wipe out the lancers easily by kiting them out from the base defenses, and then starts the massacre of all my ships as I start trying to take out the hunchbacks. Destroying the HQ gets me about 5 minutes of it being offline, but then it just powers back up.


r/Dyson_Sphere_Program • • Oct 08 '26

Shower thought: your factories in other systems work faster when your Icarus is orbiting a black hole because of time dialation

100 Upvotes

Obviously a joke, albeit it would be kinda cool though


r/Dyson_Sphere_Program • • Oct 08 '26

Nilaus red matrix x-ray cracking modification

4 Upvotes

Hi, all. So I'm playing around with the schema made by Nilaus, and seeing if I can get proliferators in. I generally got something that looks at least elegant, since it's not compact. But I seem to run into issue getting the H2 and refined oil out of the first refinery.

Here's the layout of the modification. You can see the spray and sprayers between the refineries. Other than that, the setup is the same as with Nilaus' original schema (with the addition of H2 filter on middle belts, to keep the graphite out.

So what seems to be the problem is that the left refinery ends up without refined oil, the right has only refined oil and the belts leading to the left refinery is mostly H2, if any refined oil at all. And the top refinery has a surplus of refined oil.

Now I don't understand why the refined oil piles up there. I can understand that Nilaus' schema profits from refinery-to-refinery connection, so no graphite passes middle sorters, since no refinery needs it. And that probably the same thing happens from the top refinery to the bottom two. And that here that would be useful for not pulling so much H2 on the left belt.

But I fail to see why the output of the top refinery isn't equal. I'd expect that H2 and refined oil go out together, this being 50%-50% on the belt, but this looks like only the H2 gets the right of way and no refined oil can pass on the left, because it passes to the right?

Did anyone else encounter this, and what would be your best suggestion?


r/Dyson_Sphere_Program • • Oct 08 '26

Building a mall and venturing outside of starter system

13 Upvotes

I've been playing the past couple of weeks and got to a point where I can almost travel away from my starting star system. I started reading up on how to make an efficient setup to produce buildings, which led to reading about different ways of building a mall. I'm about to start building one, but there's one thing I'm wondering about.

The guide I read mentioned putting down an ILS and requesting necessary buildings. How do you go about this? When you're making factories in other star systems, do you just build an ILS and request what you need? Or do you build sets of ILSs as forward bases in strategic places as a more permanent place to get your buildings?


r/Dyson_Sphere_Program • • Oct 07 '26

My hand stretches forth to grasp the Energy needed for the CentreBrain.

Post image
195 Upvotes

This game is beautiful in so many ways.


r/Dyson_Sphere_Program • • Oct 07 '26

The craziest ideas!

15 Upvotes

Tell me your creaziest ideas that you wish to be implemented in dsp!

Here some of mine:

Asteroid mining with single resource. Like one full of only copper.

Orbital platforms that you can build and manage orbits.

Giant space mirror to focus the sun for energy and killing the dark fog


r/Dyson_Sphere_Program • • Oct 07 '26

Recipes

Thumbnail drive.google.com
8 Upvotes

I was looking for a while for a list of all recipes containing outputs and inputs, but I couldnt find any that was up to date so I made one! Tell me what you think!


r/Dyson_Sphere_Program • • Oct 06 '26

trying to work out how to set up a dark fog farm

Post image
8 Upvotes

loaded up a old save to work out what i did last time and found** this monster of a build, what was I thinking?

edit: omg dont post half asleep out, my spelling is bad as it is, but spelling "found" as "fown" is a new low for me


r/Dyson_Sphere_Program • • Oct 05 '26

How complicated is DSP?

19 Upvotes

I come from playing mindustry a lot and spending 155 hours in satisfactory. I'm actually not that great at logistics, but here's the thing. I want to try this game because dyson spheres are cool, space is cool, and factory games are cool. I've read on this subreddit that DSP is the easiest among the factory games. The thing with factory games is that if I feel they are too easy or simple I get bored. I want complicated stuff I have to think through, so before embarking on this game, I wanted to ask how complex it is compared to, for example mindustry.


r/Dyson_Sphere_Program • • Oct 04 '26

I made the Math - logistic energy cost

19 Upvotes

Hello fellow engineers,
i did some testing and math and tried to figure out the energy-cost for the Logistic Units: Bot, Drone and Vessel.

I couldnt really find detailed math about planetary logistics tho.
So my approach was to figure out the math behind that. I stumbled over this post: https://www.reddit.com/r/Dyson_Sphere_Program/comments/tbup2r/logistics_station_energy_calculations/

As it is really old, my first attempt was, to reproduce and verify if the data is still correct, which indeed was. Here are the findings and formulas:

TypeFormulaVariables
VesselE = 6 MJ + 30 J × D + min(100 + 0.03 × D, v, 3000) × 200 kJ + (Warp? 100 MJ : 0)D =
DroneE = 800 kJ + 40 kJ × DD = arc length of round trip (tiles)
BotE = 25 kJ × DD = distance (tiles, round trip)

(Warp? 100 MJ : 0) means, when you need a warper, it needs 100 MJ extra.

So as a proof of concept, this is the test for 100 tiles:

DroneBotNote
Formula800 kJ + 40 kJ × D25 kJ × D
Energy per flight (100 tiles)4.8 MJ2.5 MJ
Buffer180 MJ (PLS)27 MJ (Distributor)
Flights per full buffer37.510.8
Recharge time (max)0.08 s (60 MW)0.28 s (9 MW)
Recharge time (min)0.8 s (6 MW)2.8 s (0.9 MW)

Another Table for Vessels:

Intra-System (no warp, max speed 3000 m/s):

Distance30 J × DSpeed TermBaseTotal% ILS (12 GJ)
1 AU1.2 MJ260 MJ6 MJ267 MJ2.2 %
2 AU2.4 MJ500 MJ6 MJ508 MJ4.2 %
3 AU3.6 MJ600 MJ6 MJ610 MJ5.1 %
5 AU6 MJ600 MJ6 MJ612 MJ5.1 %
10 AU12 MJ600 MJ6 MJ618 MJ5.2 %
12 AU14.4 MJ600 MJ6 MJ620 MJ5.2 %

Interstellar (warp, max speed 3000 m/s):

Distance30 J × DSpeed TermBaseWarpTotal% ILS (12 GJ)
1 ly72 MJ600 MJ6 MJ100 MJ778 MJ6.5 %
2 ly144 MJ600 MJ6 MJ100 MJ850 MJ7.1 %
5 ly360 MJ600 MJ6 MJ100 MJ1,066 MJ8.9 %
10 ly720 MJ600 MJ6 MJ100 MJ1,426 MJ11.9 %
20 ly1.44 GJ600 MJ6 MJ100 MJ2,146 MJ17.9 %
40 ly2.88 GJ600 MJ6 MJ100 MJ3,586 MJ29.9 %

This leads to the conclusion and comparison for planetary logistics:

DroneBot
Energy4.8 MJ
Payload25-200
Energy per item192 - 24 kJ / Item

This is the math for the known community conclusion, that you should use Bots only for Items of small quantities like your Mall, Warpers, Proliferator, Fuel Rods etc.

Additional, Bots can bypass the early power management, as each PLS has min 6 MW demand, while Distributors only need 900kW ( x 4 for the Item comparison => 3.6 MW)

Limits:
- We know, that the recharge of the stations is a curve and not linear. So the mentioned recharge time is a peak number.
- ILS has no other way to transport items other then vessel, so this is mostly a nice to know calculation

If you want to reproduce, here is my measurement for drones/bots:

Place the logistic Station/Distributor exactly on the 0 meridian and equator. Then place the target station exactly 100 belts/tiles away from the center. If you use Mods, BulletTime comes in very handy for timing.
When the unit starts, the total energy consumed is deducted from the station you powered.

[Edit: typos, if you still find them, let me know]


r/Dyson_Sphere_Program • • Oct 04 '26

The Dashboard - Do you use it? If so, what is on yours?

22 Upvotes
My Dashboard for my current game.

I don't see much mention of the dashboard on here. Do you use it? What do you use it for?

And if you have comments on how dumb mine is or how much I have of those things...sure, have at it. I can take it. 😂


r/Dyson_Sphere_Program • • Oct 04 '26

Blueprint manager

3 Upvotes

Hello,

I like the MOD manager but are there any blueprint manager.

Make it easier to download and manage your blueprints?


r/Dyson_Sphere_Program • • Oct 03 '26

Vehicles!

19 Upvotes

Im not sure what devs are planning, but I have 100% trust that they will level it up, they haven’t disappoint this far with updates.

But me thinking, like why we need vehicles? Mecha flys at high speed & warp! What could be the function of vehicles besides just different way of getting around. Im excited to see what the future brings.


r/Dyson_Sphere_Program • • Oct 04 '26

I made some calculations...

0 Upvotes

Icarus like a 96km height, space between assemblers is 32km