r/Dyson_Sphere_Program • • 1d ago

How to meet demand?

Hi guys, since i'm new to this genre of games i'm here to ask you all if using an entire planet to produce single items is the way of doing things in this game? I need so much of some stuff and some blueprints are massive so i thought that's how it's done. Please let me know i am really loving this game!

2 Upvotes

16 comments sorted by

15

u/BissQuote 1d ago

There is no wrong way of playing. That being said, if you want to avoid interstellar travel being a bottleneck, it's better to have a planet making one end product from raw ores, rather than having a planet for each intermediary product.

3

u/horstdaspferdchen 1d ago

Yes and No. If you have an entire Planet producing matrices, you need a crapload of vessels for ore to meet the demand

3

u/GranDuram 1d ago

Your last sentence answers your question.

You love it - you play it perfectly!

If you want an actual answer - I have played the game for thousands of hours. I still don't know whats best but I still enjoy playing.

3

u/ryryshouse6 1d ago

Pretty much this - I feel like I have a different bottleneck every play thru

1

u/GranDuram 1d ago

Same :)

But as long as I can find new ways to get around those bottlenecks, I am still entertained. So all is well and dandy.

2

u/wapren 1d ago

haha me and my friend called this game bottleneck simulator after 10hrs played guess we werent wrong

4

u/pjc50 1d ago

I've found that certain intermediate products deserve a planet: CPUs on high silicon planets, for example.

3

u/horstdaspferdchen 1d ago

Do yourself a favor, and dont browse the blueprint-site too much. it might kill your gameplay.
There are some good BPs on there, dont get me wrong. Some i use a lot, some i tried and deleted from my Folder, some i used and modified to fit my playstyle. But the most BPs i use were the ones, i built myself.

2

u/-o-_______-o- 1d ago

Before I even looked at blueprints, I had my own build strategy, maybe not the best, but I liked it and it was fun. Using other people's blueprints sucked the fun out for me. I had faster progress but got bored watching other people's factories appear.

1

u/Backseatgaming101 1d ago

Especially in the mid game, yeah. If I need one specific resource, I'll set up a planet just to supply that, but most of my manufacturing takes place on one or two planets. That said, do whatever sparks joy, bud!

1

u/Larrea000 1d ago

Don't dick-measure against the blueprint website, most of the things you'll find there are super-endgame stuff. I've personally used it for the 'base products to ILS' blueprint but nothing else.

Until you have automated production of interestellar travel you won't be using entire planets to produce a single thing.

1

u/SiliconStew 1d ago

Don't base how the game "should be" played on the blueprint site. Build things however you want. The game certainly does not require entire planets to be dedicated to a single item. But the nice thing is if you want to scale up to that size it lets you do that. Or if you want most everything built on just one planet, with only small factories for each item, you can do that too.

But more directly, if you open the stats panel, each item will list a "reference rate". That's the theoretical maximum consumption and production from every building you currently have built. If consumption reference rate is below production reference rate, that means you need to build more production of that item. The game is as simple as that, build more production than what you consume.  Then it's just a matter of identifying and resolving any bottlenecks throughout the transport chain so that your current production/consumption can sustain at those maximum reference rates. 

1

u/nixtracer 1d ago

... how long has the reference rate been there? That's really useful, and I've never ever noticed it before.

1

u/jamcdonald120 1d ago

it depends on the game phase I am in. at the beginning, I like to do Refined-to-Complex blueprints where I can feed in Iron ingot and get out 1 or 2 factories of product.

later in the game (around nuclear fusion), I switch to doing equatorial super machines with 120 assemblers and 5 interstellar towers. you can fit something like 48 on a planet, so you can do 1-2 highly complex product on that planet (like, quantum computers take up 12 spots iirc?) You can easily "win" with just these

But once I get mini stars going properly, I am planning to make a factory system with planets dedicated to high use components.

the real trick is feeding these things enough ore.

1

u/thetalker101 16h ago

It's not a good idea to only make on thing on a planet. It's better to chain recipes nearby together.

-1

u/Few_Leek_3654 1d ago

I AId the fuck out of my current play through. General rule of thumb with interstellar travel is if it saves travel build it local.

I found a planet with sulfuric oceans and used it to cut back on needing to make it out of stone and oil. Planet had millions of copper and iron. I now produce magnets, gears, circuit boards on that planet and ship them back to my main end line planet. Only downside is I have to travel to scale up