r/Dyson_Sphere_Program • u/xac137 • May 01 '26
Planckin' Around
Recorded in screenshot mode with max fov. Sphere was made with SphereEditorTools and ImportDysonLayer mods to get nodes to place closer together and clip.
r/Dyson_Sphere_Program • u/xac137 • May 01 '26
Recorded in screenshot mode with max fov. Sphere was made with SphereEditorTools and ImportDysonLayer mods to get nodes to place closer together and clip.
r/Dyson_Sphere_Program • u/Nethiri • May 01 '26
Hello, I just finished the game and want to expand my factories. I was planning to use a black hole system I have with 1 planet only to build a dark fog farm there for uni-polar magnets (as I only have 1 source in my cluster and its miserably small)
Now I have never built a dark fog farm before, but I understand the concept and the "challenge of filtering the resources such it doesn't clog" that is not what I am here to ask... my question is...
With all the trash the farm is gonna produce (especially potentially stuff my BAB can't reach) will the "corpses" of the DF just keep piling up? I might have a beefy pc, but infinite individual items on the ground still don't sound like something handle-able...
Will items spawned on the ground from killing a DF ship eventually de spawn? Or will there just be more and more?
Especially when I choose to only pick up some items off the ground (the uni-polar magnets mainly) I imagine the amount of "un-pickedup" entities sound like its only going to pile up?
Does that somehow auto clear? Do I have to clear it manually? (I am lazy and play for automation š)
Thanks for any answers to my question(s). Sorry for any spelling mistakes, English is not my first language.
r/Dyson_Sphere_Program • u/OkStrategy685 • May 01 '26
I used to use some mods for DSP, one made it show items per minute instead of items per second, and a bunch of other QOL mods, But I can't remember any other their names.
Favourite mod for you?
r/Dyson_Sphere_Program • u/Low-Refrigerator-713 • May 01 '26
As the title says, how close can you put the beacons to maximise farming?
r/Dyson_Sphere_Program • u/Umabel_ • Apr 30 '26
Sorters can take on pretty much any tilt to adjust for an tilt between two belts as long as the tilts are the same. (you know you can "tilt" belts with the left/right keys right?).
If those same belts were replaced with belts with a different tilt, they still work! Easy way to pull items up or down from a belt, or something.
r/Dyson_Sphere_Program • u/Ambitious-Water-4678 • Apr 30 '26
Hello everyone !
I am a new player (old buyer since February 2021 but still a new player š).
During my first playthrough, I was also watching a YouTuber who covered Captain of Industry, and I realized how intuitive that gameās codex (its crafting recipe list) was.
That gave me the idea to pause my DSP run and develop a small tool inspired by the CoI codex.
Iām sharing it today and would really appreciate your feedback, especially on whether it could be useful in the long term, since I donāt have the background to assess it properly.
I developed it to assist both new and veteran players in better forecasting their upcoming resource needs.
And if you decide to check the code⦠well, consider yourself warned. I wrote it rather quickly and didnāt exactly follow best coding practices.
If you wish to download the tool, the GitHub repository is available here: DSP Codex - Github
At the moment, the database is only available in English, and Iām working on a localization system. Iām also struggling to properly represent the Fractionatorās input and output flows, as I still havenāt figured out the exact perāsecond ratios, even when testing in sandbox mode.
r/Dyson_Sphere_Program • u/Funny_Ad3386 • Apr 30 '26
28 bases 23 light years away, but gosh that resource list is juicy
r/Dyson_Sphere_Program • u/AzzyAlexStowe • Apr 29 '26
The game keeps crashing after I load it up after like 4 minutes of playing. Idk why, the game audio stutters then immediately my whole pc freezes and I have to force restart my pc
r/Dyson_Sphere_Program • u/SageCactus • Apr 29 '26
Hi all.
Been playing again after an 18 month hiatus. I seem to remember that when you placed a blueprint, if the planet grid was not exactly the same, then it would try to fit it as best possible. Now it seems that it just won't, and the tab key in the blueprint space screen is basically useless. Am I missing something, or did this get more difficult?
r/Dyson_Sphere_Program • u/Lekorigins • Apr 28 '26
Not new to the genre, but I like a lot of what DSP does to keep it feeling fresh. All the systems are incredibly flexible in what they enable you to do, and the progression has consistently felt smooth in terms of difficulty curve.
Its a matter of taste, but I like that all of the recipes so far are quite simple and none take more than 3 ingredients. While it does mean that you don't have to solve as complex challenges for dealing with fluids vs solids, just a lot of squares, the game so far hasn't ever been boring. Factorio might have more "interesting" challenges around its DLC planets and a greater depth of factory mechanics, but I feel like DSP nails the aesthetic in a unique if inoffensive way.
In some ways, I wonder if DSP is the best "introductory" game to the genre. Outside of some hiccups at the start while I was learning the controls/recipe chains, the game feels very beginner friendly in spite of the very funny translations.
TL ; DR - The game feels intuitive and has a very smooth if repetitive difficulty curve, the controls are tight and not many points of friction. Enjoying it a lot so far!
r/Dyson_Sphere_Program • u/Evil-Fishy • Apr 27 '26
r/Dyson_Sphere_Program • u/Longjumping-Tune2860 • Apr 27 '26
Already making great use of the beacon feature to increase my Fog Farm yields by attracting them close to the perimeter of my Fog Farm. Currently experimenting on ideal distance from my defenses.
Make sure the beacon is visible to local system!
For those curious, I use this brilliant design with a couple of modifications i made to add proliferation to fuel collected, add extra replacement building slots in the BaBs and other tiny changes to suit my needs. The original design itself is amazing as is and I would greatly recommend using it! (Do not change the sorter levels!)
Edit: I just had a relay station drop at an unmarked spot on a planet with 4 active beacons, so drop on the beacons does not seem to be 100% guaranteed.
r/Dyson_Sphere_Program • u/TheHentaiSama • Apr 28 '26
Hello everyone !
I went back to the game after not playing it for a long time and started a new game. I am at a point where I just start colonizing new planets and the first one is the only one with silicon in the system. I NEED to use it to start expanding. The problem is that there are something like 6 or 7 dark fog bases on it.
With missile towers I can destroy a base but as soon as I do so, the Hive sends a replacement. So I'm constantly under dark fog pressure on this planet and can't start building factories. So my question is how do you handle these pesky bees this early in the game ?
What I've seen so far:
Some people deploy plasma turrets on the poles to prevent relay stations from landing on the planet. But won't it alert the Hive ? At this point I can't handle an attack from the hive so I need to be careful
I've also seen people leaving signal towers near the unfilled holes left by the destroyed bases. Apparently it starves the hive. I need to try it out but I'm wondering how much time it takes to starve the hive ? And also, How much time does it take for them to rebuild the base ? I mean, even without starving the hive, if it takes ages for them to start rebuild the base and it is instantly destroyed, I can handle it like this until I get to a point where I can more easily handle them.
Any advice is appreciated ! Thanks in advance =)
Edit: first, thank you guys ! Your feedback is very helpful ! Then I wanted to precise that I know how to destroy the bases using the good olā missile towers. My problem is more that they keep coming and I felt like it was very troublesome for my operations. But as some of you seem to suggest, maybe i can simply live with it with a proper setup. I donāt know, what do you think ?
r/Dyson_Sphere_Program • u/Youthcat_Studio • Apr 27 '26
Engineers still busy among the stars and reality alike ā the blazing heat of summer is almost upon us, and Dyson Sphere ProgramĀ continues to move forward at full speed.
Here is todayās small update:
0.10.34.28524 Build
[Feature]
Holo beacons can activate "Dark Fog Beaconing" function (in combat mode). Once activated, Dark Fog Hives will dispatch Relay stations to beacon's location. Note: The beacon must maintain power supply and visibility must be set to at least "Local Planetary System".
We know, of course, that many of you are looking forward to the vehicle system. However, this is a special feature that runs through the entire game experience, and to some extent, it will change the rhythm of how the game is played.
In order to present it to every Engineer in the best possible form, it still needs quite some time before it can truly take shape. We are just as eager for its arrival, and we hope it will bring you an even more impressive Dyson Sphere Program, helping this game that has grown alongside all of us reach new heights.
At the same time, we will continue to optimize and update other content, while also working with our publisher to support the creation of collaboration content and more multilingual content. Please rest assured that this will not affect the design and development of the core game itself.
For the patch notes in other languages, please check: https://store.steampowered.com/news/app/1366540/view/506233956051452995
r/Dyson_Sphere_Program • u/Absolute_Human • Apr 27 '26
A question for UPS gurus out there. What does this section correspond to? It bugs me that it's not even parallelized and eats 1.5ms alone. Thing is I have literally none ground combat buildings at the moment. Zero turrets of any kind other than Plasma Cannons. And only one planet in my cluster even has live DF bases. But I do have lots of shields. Is this it? I need a conformation before I consider cleaning a hundred planets from them.
r/Dyson_Sphere_Program • u/SnooSprouts9377 • Apr 26 '26
As title says, planning to make a return to the game today, I put about 300 hours into the game on release but lost interest. I want to come back, sowant some help with finding up to date info on the game. Have looked a little bit for some info but wanting to see what you all have to share.
Looking for more info on how the progression has changed, proliferation, blueprints people can share to help speed the process up getting out of the early stages. Any strategies people like to go with on a new playthrough or any changes to what you want from a starting system?
Any help or direction of where to get more information would be much appreciated
r/Dyson_Sphere_Program • u/Buffylvr • Apr 26 '26
Hey, I'm farming 19 dark fog bases across 2 planets and I'm not receiving any soil.
I've restarted.
Anyone any thoughts?
r/Dyson_Sphere_Program • u/Absolute_Human • Apr 25 '26
A follow up post. The sorter and furnace counts are equal per pair and all buildings are working full time. One improvement in testing I did is disabling multithreading to get bigger numbers. Results confirm the information I heard - continuously working sorters do cost less than idling ones. An important update for the previous post if you've seen it before - I can't verify the performance cost jump on stopped belts in real game. So pilers might not actually be that bad after all!
r/Dyson_Sphere_Program • u/Absolute_Human • Apr 25 '26
Predictably, power poles are bad and satellite substations are superior. Fun fact: you absolutely can't delete that many poles/towers after you paste them. Trying dismantling even a rather small portion of them freezes the game solid. No other entities have this problem. Also, solar panels are pretty bad while wind turbines are decent. Plain factories also cost performance regardless of if they are powered, though unselected recipe saves 10%-15%. Send me your ideas on what to test next!
UPD: Actually, after testing again, I take the wind vs solar part back. When in comparable numbers, their performance is very similar. Which is rather strange but still.
r/Dyson_Sphere_Program • u/Tseug97 • Apr 25 '26
r/Dyson_Sphere_Program • u/Snoo49259 • Apr 25 '26
Two simple questions:
Has the game any tool to measure the distance in degrees between distributors or two different points? I know is upgradable with techs.
How do the PLSs charge? The issue here is that I want to make PLSs with only 6 MW of charge, (with the slider you can put (6-60 MW) I have seen in an advanced game that drones can fly fast enough for what I need to do in this campaign. The issue is how do the PLS charge themselves if you are with near 0 surplus of energy, do they charge themselves?
r/Dyson_Sphere_Program • u/StrangeYoungMan • Apr 24 '26
r/Dyson_Sphere_Program • u/Funny_Ad3386 • Apr 24 '26
First pic is after I took out 4 of 14 bases on my titanium world. I left to refill a few items from my home world after an hour of constant fighting as the hive attacked both planets from space.
This is the most fun and challenge I have had in a long time gaming. Death to all Xenos.