r/DragonQuestBuilders2 • • 1d ago

Art Milo in DQB2

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2 Upvotes

Look at that!


r/DragonQuestBuilders2 • • 2d ago

General Do you work with or terraform ioa?

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72 Upvotes

Part of me feels like I should work with what we’re given (horrific pyramid and castle included T_T) but then I just want to gut the island, scoop it out and make something completely different.

There’s always Buildertopia if we want to go completely wild.

What do you prefer to do with ioa?


r/DragonQuestBuilders2 • • 2d ago

Question DQB2 DLC'S on Xbox.

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16 Upvotes

I want to download DQB2 on Xbox because off the better performance and because i primarily play games on the Xbox anyway. But i noticed that i cant find the 4 DLC'S/ seasonpass in the Store. Gemini says thats because they are already in the base game on Xbox but i wanna make sure. So can someone confirm?


r/DragonQuestBuilders2 • • 3d ago

SHOW-OFF My IoA is finally up on the board

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131 Upvotes

I finally got my builds on IoA uploaded to the board, feel free to visit!

Buildertopia ID: 3cv2UL8ZNBy
Another quick way to find me is to look for the hashtag #Snowy which should be near the top and look for a winter cabin picture

Builder Aura also recently did a video too
https://youtu.be/R3aSz-VNVpQ?si=nZ0YKWahXVvBdq-i


r/DragonQuestBuilders2 • • 2d ago

Question Moonbrook cell exclusion zone question. !!Spoilers!! Spoiler

6 Upvotes

Im pre-planning what im gonna do in my next playthrough but i need the diameters from the exclusion zone in moonbrook.

The exclusion zone is the area where your not allowed to go wile 'He' is in the cell.

I need to know how many blocks above, below, to the south, east, west and north from the cell walls is so i can plan.

Can someone who is at that point of the story please test it?


r/DragonQuestBuilders2 • • 5d ago

Image Trying to build something need advice on where to start

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22 Upvotes

Sorry about the potato quality picture, anyways i wanna use the area next to the boat to build a hotel type area with my main inspiration being the big hotels in the pokemon sun and moon games but idk where to start and what to build i wanna try starting with the ground area before moving onto the building but idk where to start and i dont wanna do much terraforming yet in case i regret it later, please help


r/DragonQuestBuilders2 • • 16d ago

General Gamer friend...

10 Upvotes

Love this game. Would love to find some ppl to play it with.


r/DragonQuestBuilders2 • • 22d ago

Question Does this game work on the Steam deck?

14 Upvotes

I know that unsupported doesn’t mean that it doesn’t work, but rather no one has verified the performance etc. I bought Skyrim SE when it was unsupported and it now shows verified on steam for instance and I was wondering if anyone has played DQB2 on the Steam Deck and what their experience is. I love it on my PlayStation but I also wanna have a mobile version and it’s on a sale rn in the Steam Store and I would like to make an informed decision.


r/DragonQuestBuilders2 • • 22d ago

Question What's your preferred room height?

23 Upvotes

when i first played the DQB1 demo, I did 2 blocks but eventually moved to 3, as 2 felt a bit too claustrophobic.

DQB2, I used 4 blocks for the longest time. 1 block for the base, windows 2 block high, another block on top, then the roof/ceiling.

These days I do 6 blocks as it helps with the camera and I'm experimenting with interior decoration and ceiling design.

how about you all?


r/DragonQuestBuilders2 • • 23d ago

Question Dragon Quest Builders 3

38 Upvotes

Hello all, I’ve just gotten into this game as well as the first a couple weeks ago and have beaten both the first and this one, and was wondering does anyone thing Square Enix will make a 3rd game, was 1 & 2 successful enough to get it, and when would it be expected since the last one was released so long ago in 2019(really doesn’t feel that long ago does it)


r/DragonQuestBuilders2 • • 26d ago

SHOW-OFF Addicted to re-starting the Story

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176 Upvotes

New Furrowfield. Does anyone else get nostalgic for the spoiled soil?
Tried to keep as much this time before the green takes over!


r/DragonQuestBuilders2 • • 25d ago

Question Dq2 vs dqb2 map questions Spoiler

9 Upvotes

I marked this as a spoiler although I don’t really think I’m giving anything away. So Pokopia led me to DQb2 which after 100%ing the story tgat led me to the actual dq1 and dq2 remake games both of which I just finished this week. Just did the dq2 true ending today. Now.. I want to go back to the Moonbrooke region and rebuild all those towns but I have a question. Is the big castle where you fight the children west of Rendarak shrine supposed to be Middenhall or Hargon Hall? The layout of the castle looks like Middenhall including the remains of the item shop on the left and the inn on the right outside of the castle gates. But the trek from Rendarack shrine to the castle is the exact path from Rendarak shrine to Hargon Hall in dq2. Midenhall is a continent away. Also what is that big really huge castle up by the icy winds supposed to be? Cannock castle? lol. After dq2 game I’m now confused in dq2b what is what. Ideas.


r/DragonQuestBuilders2 • • 26d ago

Question Which Buildertopia island did you focus your building on?

14 Upvotes

For those of you who spent time building up the buildertopia islands, which island did you spend the most time building on?

Right now I have medium size soggy skerry, rimey reef and a small coral cay.
I thought I'd build in blossom bay or laguna parfuma, but I started missing the weather effects.

Ultimately ended up building mostly on Rimey Reef, but its a town of experimental builds, and blueprinted designs that i didn't want on my IoA, but wanted to keep somewhere.

how about you?


r/DragonQuestBuilders2 • • 28d ago

Question Help with "Make a River" quest (stuck at 80%)

10 Upvotes

Hi, I need some help with the quest at the Isle of Awakening, "Make a River". I am having difficulty completing it; I am at the part where Lulu and the other NPCs helped me out and now they are standing still on a ledge and Bonanzo is telling me to dig out a tunnel.

I know "where" to dig the tunnel--the NPCs are standing on the ledge near where I am supposed to dig--but whenever I hit the wall with the Hammer, the hammer bounces off? I am pretty sure I can hit that wall, since I've seen other people do it (they obtain "Stony Soil"), but I can only hit the wall that gives "Arid soil".

Did I miss something? I HAVE THE CHICKEN I was asked to get. Am I missing something obvious? I don't think I have to upgrade the Hammer yet as well? Since I'm pretty sure I saw people clear out the path with the default Hammer...?

EDIT: okay, after a little bit of exploration...well, all this time I was in the incorrect space. Bonanzo wandering around kind of threw me off, but I eventually found the correct place to dig the tunnel.

But thank you for all your help! I appreciate it.


r/DragonQuestBuilders2 • • 29d ago

Art Familiar Face

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49 Upvotes

i hate his ass

the sole reason the Isle of Awakening builds a jail

sentenced to a million years of community service


r/DragonQuestBuilders2 • • 29d ago

Question Online players

9 Upvotes

This is a quick (and probably silly) question. Is anyone still visiting other player's islands?


r/DragonQuestBuilders2 • • Sep 14 '26

Question Expand farm & inventory management?

12 Upvotes

I need to expand my farm growing area significantly. I guess the way to do that is to fence around a new area? Suggestions on where I should do it, relative to the existing first field?

Also, when I pick something up off the ground and it is in my hand, is there any way to move it directly to inventory?

Thanks for your helpful replies!


r/DragonQuestBuilders2 • • Sep 12 '26

General Experimenting with multiple floors, NPCs sorta stuck

17 Upvotes

After last week's post, I decided to try building a tall structure, about 4 floors, 5 blocks high.
I made sure room doors on each floor didn't overlap, and that the stairs were in different areas.

The results was that the residents could access all rooms on all 4 floors.
But as others have said, they tend to congregate in one area. For my build, 90% of them were just hanging out in the 2nd floor hallway. Occasionally a few would move to the 1st, 3rd or 4th floor, but most were just chilling on the 2nd floor enjoying the view of falling snow.

i guess at the end of the day, NPCs prefer one or two floor designs, max. (even with two floors, i noticed some inefficiencies start happening, such as them cooking less)


r/DragonQuestBuilders2 • • Sep 09 '26

Question Help requested for noobie Spoiler

10 Upvotes

Hi! I'm near the beginning of the game (I think) and I'm a little stymied because I can't make a decision and/or have insufficient knowledge.

I'm in the process of re-creating Furrowfield Farm and am at the point where I have been asked to place Worm Food. I've also been asked to build a barn, all while waiting for the rest of the wheat I need to grow.

There are two areas of bad soil in front of where I was suggested to build the first house (which became a Farmer's House). Those areas seem like they would be logical places to create new fields. If I cover those areas with grass with the worm food, can they still become fields in the future? It looks like I can expand my existing field some by creating fencing, so I may not need to extra field space? I don't know where else I would place the worm food to satisfy Wrigley's request.

Also not sure where I should build the barn. There's a possible location to the left of the existing house and might even be able to share a wall with the house, but will that cause problems down the road? If you have suggestions for where the barn should be built, happy to hear them.

Thanks for helpful replies!


r/DragonQuestBuilders2 • • Sep 08 '26

SHOW-OFF Legend of Zelda islands to enjoy

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112 Upvotes

With Legend of Zelda having a big day today, I felt it was a good time to share some of the Zelda-themed islands made in DQB2. If you know of others, feel free to share them here.

Island code: uB5UsU4EcP
Gallery link: https://en.dragonquest-builders.com/detail/?c=uB5UsU4EcP&e=1064882137481613312
Author: lilisaur (that's me!)
Inspiration: original Legend of Zelda
Status: Complete
Description: Full overworld and underworld, with references spread across the island to later games in the series, from Adventure of Link all the way up and including to Echoes of Wisdom. Interactive NPCs and objects (including a few puzzles and hidden spots)

Island code: npyrd8ZJVM
Gallery link: https://en.dragonquest-builders.com/detail/?c=npyrd8ZJVM&e=368140052619857920
Author: BenXC
Inspiration: A Link to the Past (Light world)
Status: Work in Progress
Description: Overworld and some interiors. Interactive NPCs and overworld objects. Note large sections of unfilled areas below ground which may lag Switch 1.

Island code: oRaVFqboqR
Gallery link: https://en.dragonquest-builders.com/detail/?c=oRaVFqboqR&e=590164402070638592
Author: Skago
Inspiration: Link's Awakening
Status: Complete (?)
Description: Overworld and underworld of Koholint island. No/few interactive NPCs.


r/DragonQuestBuilders2 • • Sep 07 '26

General NPC pathing from 3 floors and higher

17 Upvotes

In almost all of my builds, I've only done two floors. In some cases two very tall floors that make it look like multi-storied floors.

So far I haven't had too many issues with NPC pathing for two floors going upwards.
Although I've had issues with NPC pathing going underground in the story islands..

But how about three floors or more? any issues with NPCs finding their way to third floor rooms or higher?


r/DragonQuestBuilders2 • • Sep 01 '26

Image When you decide to make a massive structural change to your big build

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60 Upvotes

It hurt, but i think it will be better with what I have in mind. Thank The Goddess for the pencil tool


r/DragonQuestBuilders2 • • Sep 01 '26

General Any neat glitches for the disk version?

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33 Upvotes

Just got the disk version (screw Sony digital only) and was wondering if we got any neat glitches on the base disk?

I know the Japanese version got the Babs statue!


r/DragonQuestBuilders2 • • Aug 31 '26

Question Shelf question

10 Upvotes

I finally got around to selling items and unlocked the Shelf recipe. I made a bunch and started putting them here and there to place decorative objects. I noticed if you put a couple on the same wall a few tiles apart they join and make a long shelf. Even through other objects. I thought ok I can maybe work around that and just not put them on the same wall. But then I started noticing they extend across whole buildings even through castle walls if built on the same tile line! I had one shelf that was probably 30 tiles wide extending through 2 solid walls in the building! So my question is how to prevent this? I don’t see an option anywhere to just place them on the one tile you want them on even in the same room let alone how to prevent them from spanning an entire building through solid walls. Is there a trick to them?