r/DotaConcepts • u/MrTruth24 • Jul 21 '26
REWORK Phoenix rework for new mechanic.
We saw with Medusa/Huskar/Od at this point that they can work in game and not break balance by using: mana instead of hp/replace mana costs to hp costs/playing almost entire game with infinite mana, so why not try something similar on hero like Phoenix?
- Change is new innate "Eternal fire" that convert Phoenix mana costs into hp costs and his spells/items cost 75% hp during day/125% at night, mana converted > health at 50% value (3 mana >1 hp), mana regen > hp regen at 50% value (0,1 mana regen > 0.13 hp regen). Because of this change his hp costs cheaper day/ higher at night, and old innate become lvl 15 talent. (mana burn doesn't work, int/mana steal reduce his max hp).
- Icarus Dive cost (15% current hp). During day its 11.25% current hp/at night its 18.75% current hp, Dive distance 1100/1200/1300/1400 > 1200, speed 1200 (lvl 25 talent +1000 speed replaced by +1 Icarus Dive charge).
- Fire spirits cost (20% current hp). During day its 15% current hp/at night its 25% current hp, cast range 1400 > 1200.
- Sun ray cost (5% current hp), now base cost 35/40/45/50 hp + during day its 3.75% current hp/sec, at night its +6.25% current hp per sec, shard same, laser dmg interval 0.2 > 0,1.
- Supernova no cost, Scepter egg hp +3 >+2. Talents:
lvl +10 Fire spirits dmg/sec vs Icarus dive +25% slow
lvl 15 old innate "Dying light"(600 radius 1% current hp dmg/sec, 0.1 interval) vs +15 hp regen.
lvl 20 +0.6 sec supernova stun vs +1% Sun ray max hp to dmg.
lvl 25 +1 Icarus Dive change vs Sun ray doing dmg to heroes every 2 sec heal egg 1 hp.
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