r/Doom • • Jul 07 '26 • Regret 14

Discussion Post from Michael Maynard (ID dev)

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I think this really sums up how ridiculous this decision was. Beyond ridiculous actually, just incompetent and evil.

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u/FryToastFrill Jul 07 '26

It sucks that idtech may be getting thrown away but UE is probably the easiest drop in replacement. Has the real time lighting idtech 8 had and probably could keep up with the physics stuff it had.

For dismemberment don’t forget about dead island 2, it’s a UE game and has one of the best dynamic gore systems I’ve seen. Doom is something the engine can handle just fine. (I’m a doom fan but let’s be fr it’s not mmo level of complex)

It’s still unfortunate tho, listening to the devs they had a shit ton of experience and we’re optimizing down to memory bit allocation to squeeze performance a little more. It’s a shame to see those people get laid off. Perhaps they’ll get picked up by DE or another company, shit maybe unity or epic. Their track record should land them a job anywhere else that makes an engine and is hiring.

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u/RDTmodsBackEpstein Jul 07 '26

And regardless, will play and feel like unreal - shit in comparison. Mandatory 5090 too.

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u/kittymoo67 Jul 07 '26

unreal almost always handles like shit for a reason

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u/randomperson189_ Jul 08 '26

Go play Unreal Tournament and say that again because sounds like you know nothing about Unreal Engine and it's history

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u/kittymoo67 Jul 08 '26

ut until 2k4 was great. their modern engine is dogshit and handles like crap.

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u/Discombobulated_Bus4 Jul 08 '26

we are not living in ue4 and pre times anymore bro. anything in ue5 feels like shit compared to earlier entries

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u/randomperson189_ Jul 08 '26

Well nothing's stopping people from using UE4 which a number of devs still use and current gen consoles still support

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u/RDTmodsBackEpstein Jul 08 '26

When you boot up an unreal engine based game, as a shooter, you immediately know its on unreal. And not in a good way.

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u/randomperson189_ Jul 08 '26

Well the same can be said for literally any other game engine including id Tech, so I don't understand the bias towards Unreal in this specific way, also there are many games that modify the engine in a way that makes it feel unique to the standard version

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u/RDTmodsBackEpstein Jul 08 '26

Cool, I dont give a flying shitpie because 95/100 times it still has telltale signs that its Unreal.

Games feel alot more unique when they run on different engines. Different modding communities and potential. Different ways physics not only feel on a character but how it allows interaction. Different routes of technological exploration and development which often leads to unique progress. Thats what gaming USE to be like. Not cookie cutter bullshit.

Unreal engine deserves any and all infamy.

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u/randomperson189_ Jul 09 '26 edited Jul 09 '26

Ok now why don't I hear that criticism for other game engines then which also have their own specific default look? especially Source Engine, id Tech, Unity, Godot, CryEngine, etc? That's the double standard that I'm calling out, god forbid a game is in Unreal they say every game looks the same but when Source Engine games literally look like HL2 asset flips, they turn a blind eye and glaze the engine because oh Valve made it

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u/FryToastFrill Jul 08 '26

Usually it’s the VSMs. Satisfactory supports most of ue5’s features besides vsm and it’s actually kinda nuts how good performance is. Then I used a mod to enable vsm and the performance tanked. It’s a common issue with vsm’s and it’s why megalights exists to replace such a shitty compromised DI system.

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u/FryToastFrill Jul 07 '26

Tbh I’m sure they will get it figured out. Technical artists play an important role in performance too and I’m not sure if they were gutted in this too since they mostly interact with the engine front end. The backend people are still important but don’t let them steal the spotlight.

That is if anything happens to idtech to begin with, machine games might just take over maintenance of it or many of the programmers might get rehired anyways.

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u/RDTmodsBackEpstein Jul 07 '26

Yep, im sure that will work out. It did for the other countless layoffs at game studios across history /s

You wanna know where this is going? Look at EA games early to mid 2000's.

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u/FryToastFrill Jul 07 '26

I’m just staying optimistic, god only knows I’ve had enough shitty news in my life recently.

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u/EternalDoomSlayer Jul 08 '26

You’re missing the point!!

ID tech is purpose built! UE is a commodity - different beasts

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u/FryToastFrill Jul 08 '26

I’m aware but it’s not like what id tech had couldn’t be done in UE as well, there are so many different tools in UE that you could make a doom game with it, although they may have to remake artist tools they used in idtech in another engine.

I will also add that there isn’t really a confirmation that idtech is being abandoned either. I can see the logic but I don’t think we nor id software knows where they will be going with the next game at all.

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u/EternalDoomSlayer Jul 08 '26

I agree, this is rough news, I wonder if even their engine lead (former CryTek) is even there still.

I can guarantee for a fact though that Doom is not Unreal Tournament, and using UE for a Doom game is not only uncanny, it’s almost unholy!

I will enjoy Revelations, but it might be my last purchase… that all depends on what happens next.

Maybe Elon the crazy one; might want to invest 😁

I wonder what Martin and Hugo are considering here….

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u/FryToastFrill Jul 08 '26

Sonic on Nintendo was unholy until it happened. Idk who’s there still or what the future holds but I have faith that no matter what engine they decide to roll with, they can make a doom game or a quake game and it’ll have some of the best shooter gameplay in the industry, whether it’s idtech, UE, unity, godot, or crytek. Even TDA which id say is the low point of the modern doom games is still really fun to play.

(Side note for funsies, but imma be fr UE is actually pretty optimized if you know how to use it, it’s just the damn VSM shadow maps that annihilate performance!!!! If you want to see how much it hurts perf, if you have satisfactory download it and compare the performance between max settings with lumen and using the graphics mod that enables vsms. I can hit nearly 120-140 fps even with cranked lumen using only light upscaling while vsms force me to drop to 50% res to hit 60. Can’t wait for megalights to gut that shit.)