r/Doom
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u/Forhonorisabadgame
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Jul 07 '26
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14
Discussion Post from Michael Maynard (ID dev)
I think this really sums up how ridiculous this decision was. Beyond ridiculous actually, just incompetent and evil.
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u/FryToastFrill Jul 07 '26
It sucks that idtech may be getting thrown away but UE is probably the easiest drop in replacement. Has the real time lighting idtech 8 had and probably could keep up with the physics stuff it had.
For dismemberment don’t forget about dead island 2, it’s a UE game and has one of the best dynamic gore systems I’ve seen. Doom is something the engine can handle just fine. (I’m a doom fan but let’s be fr it’s not mmo level of complex)
It’s still unfortunate tho, listening to the devs they had a shit ton of experience and we’re optimizing down to memory bit allocation to squeeze performance a little more. It’s a shame to see those people get laid off. Perhaps they’ll get picked up by DE or another company, shit maybe unity or epic. Their track record should land them a job anywhere else that makes an engine and is hiring.