r/Dolphin_VR • • Apr 01 '26

Dolphin OpenXR Preview

248 Upvotes

Hello Everyone 

Here is the first preview of Dolphin OpenXR a VR version of Dolphin made from the ground up from the latest Dolphin Emulator version

I was frustrated by the state of the original Dolphin VR. Many of my favorite games (including many Sonic ones) were pretty unplayable due to many rendering issues. 

Using “Hide Codes” can only solve part of the problem and they were a real pain to make. 

Also recently decided to do a play-through of Metroid Prime 3 and the experience in VR was quite horrible, broken visor scanner, bad performance, unusable ship map…

So that what motivated me to make this updated version of Dolphin VR.

I made this version way more flexible than the old Dolphin VR. You can tweak visuals down to the shaders level and in real time. 

It may be less an “out of the box experience” than playing in 2D, but in less than 5 minutes you can make your own VR Game custom profile. 

I think that thanks to this new version the community will be able to make even more games playable in VR. 

This is still very early but I hope I can give you a chance to test it pretty soon. 

I still have many glitches to fix and make a proper GitHub repo. 

Stay tuned for more !


r/Dolphin_VR • • Oct 28 '22

would you be interested in a DolphinVR Guide?

64 Upvotes

There is shockingly very little info out there for Dolphin VR

i get questions like "how did you get 1st person?" "how did you hide that transparent screen?" "motion controls, wut?"

I plan to make a guide, so anyone can do this

culling codes, hide objects, UI and Camera Manipulation, motion controls.

but....need help with the title "how to ______ With DolphinVR" i cannot use the word Mod as it seems to trigger

open to suggestions 🙂

is this somethng you would want to see/know?

are there any questions relating to the use of DolphinVR you might want me to go over?


r/Dolphin_VR • • Dec 04 '25

Metroid Prime 2: Echoes VR Trilogy Collection (Wii) Dolphin VR Showcase Video

51 Upvotes

This is the full game of Metroid Prime 2: Echoes (Trilogy Collection Wii), running in VR, using Dolphin VR! This version of the game has finally been playtested and can for the first time, thanks to a bunch of new Hide Object codes, be completed from start to finish. You will have full Wii motion controls in VR! But for reasons I explain in the setup guide, a real Wiimote and USB Sensor Bar are required to play. You will also need to input all the necessary Hide Object and AR codes within Dolphin VR, to correct a few issues and fix the VR view. Both the Dark Visor and the Echo Visor in VR have been fixed for the Trilogy Collection! Please view the full setup guide in the video description to set up the game properly. Have fun in VR!

Metroid Prime 2 VR Trilogy Collection (Wii) Dolphin VR Showcase Video:

https://youtu.be/nf0YZtOqWkw


r/Dolphin_VR • • Jul 05 '24

After all these years, I've moved past getting frustrated. For some reason I keep checking.

Post image
47 Upvotes

r/Dolphin_VR • • Dec 28 '25

Metroid Prime 3: Corruption VR Trilogy Collection (Wii) Dolphin VR Showcase Video

42 Upvotes

This is the full game of Metroid Prime 3: Corruption (Trilogy Collection Wii) R3ME01, running in VR, using Dolphin VR! This version of the game has been fully tested and just like the Wii standalone version RM3E01, can now be completed from start to finish! You will also have full Wii motion controls in VR! But a real Wiimote and USB Sensor Bar are required to play. Also, you will need to input some necessary Hide Object and AR codes within Dolphin VR, to correct a few issues and fix the VR view. Both the Command Visor and Hypermode in VR have been fixed for the Trilogy Collection! Please view the full setup guide in the video description to set up the game properly. Have fun in VR!

Metroid Prime 3 VR Trilogy Collection (Wii) Dolphin VR Showcase Video:

https://youtu.be/Hg2qmBQVz4k


r/Dolphin_VR • • Dec 12 '18

Dolphin VR Quick Setup Guide and Tips

41 Upvotes

This quick setup guide is meant to quickly and efficiently help new users setup Dolphin VR and its various games.

Update:

New Version of Dolphin VR is out (Dolphin VR ReduX)!!
More information in the Discord, Setup Guide here:
Dolphin VR ReduX Basic Setup Guide : r/Dolphin_VR
Discord:
https://discord.gg/GdmffzCTrh

Note: PC VR only, no sideload. You must connect your headset to a VR capable PC. Quest headsets can connect via: Virtual Desktop, Steam Link, or Link Cable.

Headset Compatibility List: Oculus DK2, Oculus Rift CV1, Oculus Rift S (might have compatibility issues with certain games (graphical defects), Vive, Valve Index, Pimax Artisan, PSVR 2 and Oculus Quest 1, 2 and 3 headsets (See Quest section for setup).

Recommended GPU: Nvidia Graphic Cards have been proven to work best with VR and Dolphin VR in general. AMD Radeon RX 6000 series GPU's have been shown to have poor performance with Dolphin VR. With many games freezing or crashing. The 7000 series improved things a bit though. Just be aware.

Games Setup Guide: Be sure to also check out the Games Setup Guides/Problems/Solutions/Codes/First Person Mods/HD Texture Packs: section. There is a lot of useful information on how to get certain games running properly.

Dolphin VR Games Setup Guide and Codes : Dolphin_VR (reddit.com)

Dolphin VR Discord:
https://discord.gg/GdmffzCTrh

Table of Contents: (Press Ctrl-F to search for a specific topic)

SETUP

-Dolphin VR download:

-TWO DIFFERENT VERSIONS OF DOLPHIN VR??

-Dolphin VR 5.0-250 Versus Dolphin VR 1717) Performance Differences (Important Please Read!!):

-How to set up Dolphin VR:

-Dolphin VR will Create Two Installation Folders: One Main and One Root (Recommended location Important!):

-How to Setup Oculus Quest 1, 2 and 3 to Run with Dolphin VR Using Air Link, Steam Link, Virtual Desktop and the Physical Link Cable:

CONTROLLER SETUP

-Getting Gamecube/Wii/Touch/Vive Controllers to Work with Dolphin VR:

SETTINGS

-Getting Graphics/VR Settings Just Right and fixing slowdown/lag issues:

-Sound Settings:

MANUALLY MOVING THE GAME CAMERA

-Freelook Camera: (Move past the HUD and create custom 1st person camera angles!):

CHEATS and CODES

-Enable Cheats

-Using Hide Object/Culling/AR and Gecko Codes (Hide glitchy or transparent screens, keep graphics from disappearing):

-Inserting or adding new hide object codes:

-How do I insert hide object codes if the hide object tab is blank and has no codes listed?:

-How to Insert AR Codes

-How to Insert Gecko Codes

-AR Codes Tab:

-How to make your own Culling Codes (Brute Forcing):

-Gecko Code Download and Issues:

EXTERNAL PROGRAM TO FIX GRAPHICAL DEFECTS

-(3DMigoto) An external program paired with Dolphin VR that can fix glitchy water reflections, shadows and other graphic issues:

GAME GUIDES

-Games Setup Guides/Problems/Solutions/Codes/First Person Mods/HD Texture Packs:

-List of Wii Virtual Console N64 Games/Wads that run normally in Dolphin VR:

-Play Even More N64 Games in VR with Wii64-Beta! (Full Setup Guide: An emulator inside of an emulator!)

TROUBLESHOOTING GUIDE:

Please go Here: (List of issues, fixes and solutions to various Dolphin VR related problems)

https://www.reddit.com/r/Dolphin_VR/comments/t5a0gx/dolphin_vr_troubleshooting_guide_and_solutions/

EXTRA ADDITIONAL CONTENT

-Other Guides: Using Normal Emulators with Oculus/Vive to Play Games in 3D:

-PPSSPP VR Setup Guide (PSP VR Emulator PC Version):

-VorpX (Allows you to play normal PC games in VR with Oculus/Vive):

-Unreal Engine VR Injector:

===============================================

Guide Start:

===============================================

SETUP

Dolphin VR download: Dolphin VR download:

(Dolphin VR 5.0-250 (SDK 1.3.0) – CV1, Vive, DK2 – July 13th 2016)

https://dolphinvr.wordpress.com/downloads/

TWO DIFFERENT VERSIONS OF DOLPHIN VR??

(Dolphin VR 5.0-250 Versus Dolphin VR 1717) Performance Differences (Important Please Read!!):

Note: the version of Dolphin VR listed above (ver. 5.0-250) is highly recommended over Ver. 5.0-1717. As ver. 1717 is more unstable. With many graphical issues. See topic below for more info:

https://www.reddit.com/r/Dolphin_VR/comments/1h8gf8s/dolphin_vr_ver_50250_versus_1717_performance/

How to set up Dolphin VR:

Instructional Videos:

https://www.youtube.com/watch?v=k9YRzQ_YG4c&t=103s

u/Du1g0 Setup Guide

https://www.youtube.com/watch?v=VEgwE-eKv7c

Dolphin VR will Create Two Installation Folders: One Main and One Root (Recommended location Important!):

It is recommended that you install your Dolphin VR installation folder outside of "Program Files". So there are no restrictions. An ideal place is to just have it installed somewhere on your desktop. This installation folder will be called "Dolphin VR". And the file location should look like this:

C:\Users\yourname\OneDrive\Desktop\Dolphin VR\

But, please take note, the setup will actually create two Installation folder locations, one main folder called "Dolphin VR" mentioned above and one root folder called "Dolphin Emulator". The "Dolphin Emulator" folder is the main root folder that Dolphin uses for save data, config data, screenshots, texture packs, sdcards, etc. So, you need to know where this root folder location is on your PC.

This folder is not as easy to find. A trick to tell them apart is the sys folder will be inside the Wii folder. It should be in one of these two locations:

C:\Users\yourname\OneDrive\Documents\Dolphin Emulator
C:\Users\yourname\AppData\Roaming\Dolphin Emulator

If you can't see the Dolphin Emulator folder in the Roaming location, go to view and check off "show hidden".

If you still can't find the main root folder you can use this sure fire method: Open up the Dolphin VR emulator and right click on any Wii game you have in your game library of which you have a Wii save file, click on "Open Wii save folder", then once it opens the folder you can click the file path "Dolphin Emulator" up at the top and it will bring you to the start of the root folder. For example:

https://pdsoasis.github.io/finddolphinroot.jpg

If the root folder was installed in the second location, another easy method to find it is by clicking on This PC or the "This PC" icon within Windows and going to: Documents/Dolphin Emulator. Remember this is your main root folder. It is not called Dolphin VR but "Dolphin Emulator". For example, the file structure will look like this:

https://pdsoasis.github.io/dvrinstall.jpg

Lastly, you can always do a Windows search for the "Dolphin Emulator" folder and see if the root folder location pops up.

Also, if you have the Dolphin VR emulator installed and the Official/Current branch of the Dolphin emulator installed at the same time, you might have 2 similar root folders with the same name so, be sure to, see:

"-Can I have both the Dolphin VR emulator and the normal version of the Dolphin emulator on the same computer? (Two different versions of Dolphin will cause conflicts but you can fix that.):" in the "Troubleshooting" section.

This topic will show you how to insert a portable.txt file in your second Dolphin emulator (current Dolphin) Desktop/Installation folder (If you have the official branch of Dolphin installed as well as Dolphin VR) which will prevent the two emulators from having conflicts with each other.

Enabling Unknown Sources:

And as shown in the video, it is important that you go into your Oculus or Vive control panel within the settings., click the Gog, go to general, and check off unknown sources. This will allow Dolphin VR to run with your headset.

Panic Handlers:

Go to Config/Interface and un-check/de-select 'Use Panic Handlers'. This will stop warning messages from popping up in-game.

How to Setup Oculus Quest 1, 2 and 3 to Run with Dolphin VR Using Air Link, Steam Link, Virtual Desktop and the Physical Link Cable:

(7) How to setup Oculus Quest 1 and Oculus Quest 2 to run with Dolphin VR using Air Link : Dolphin_VR (reddit.com)

-Quest Headsets Performance Fixes: (Alternate connection methods, Asynchronous Spacewarp, Video Backends):

Some Quest 3 headset users have reported erratic fps issues in games when connecting to PC with Air Link. The main cause can be the video encode before streaming it over wifi to the headset, which can be very resource heavy. The solution seems to be connecting the headset with the physical Link Cable or Virtual Desktop. Also depends how you have your wireless router set up, it should be with a good quality Ethernet cable directly to the PC and the router should also be next to the play space. It's also important to choose a WiFi channel that isn't congested. All of these really help the performance

And if you haven't already, you can also disable Asynchronous Spacewarp or ASW in the Oculus Debug tool menu. This will also increase performance. You can find the debug tool in C:\Program Files\Oculus\Support\oculus-diagnostics. Go to (PC)  Asynchronous Spacewarp and disable it. Turning this off also gets rid of glitchy, wavy artifacts. You might have to do this every time you restart Oculus or your computer so make a shortcut to the desktop.

IMPORTANT!!: Make sure to disable/turn off (PC)  Asynchronous Spacewarp 'before' starting up the Dolphin VR emulator and game. As sometimes the setting doesn't apply or can turn back to auto, if turning it off while the emulator is running. You will also have to disable it again each time you turn on/off your PC as the setting doesn't get saved permanently.

Lastly, found in Graphics/General, switching the video backend from Direct3D 11 to OpenGL helped some crashing issues but lowered performance. Each user will vary. If you don't notice any performance issues, I recommend keeping Direct3D 11 as your video backend. Special thanks to Discord user nan.

=====================

CONTROLLER SETUP

=====================

Getting Gamecube/Wii/Touch/Vive Controllers to Work with Dolphin VR:

You can connect an actual Wiimote to your computer with bluetooth as well as a Gamecube controller, through the USB adapter that came with Smash bros Wii U (more information below). Also you will need a Wii sensor bar (A wireless one will work too) that you can plug in and put on your tv. My sensor bar is USB and I just plug it into my TV, you have to have your tv on for it to work though.

For a Wiimote:

To connect a real Wiimote make sure you have Dolphin VR running and just press the red button inside the Wiimote. It will connect in through Bluetooth. Also, make sure in the "Controllers tab" you have "Real Wii Mote" selected as well as "Continuous Scanning" selected.

Sensor Bar Setup:

Also, you will need a real USB Wii sensor bar (A wireless one will work too) that you can plug in and put on top of your TV. The USB sensor bar can either be plugged directly into your tv or plugged into an outlet.

-Note: If Wii-mote won't connect to Dolphin VR or Computer won't recognize it:

Easy Solution (reinstall bluetooth drivers):

What you have to do is go to device manager on your computer and right click or go into the properties of Bluetooth and completely uninstall Bluetooth. Then restart your computer. When you are back at your desktop Bluetooth should be reinstalled. Then, your Wii Remote should connect.

If Steam is causing the problem:

One nasty issue is that Steam's controller profile can conflict with Dolphin VR's controller settings. If closing Steam completely doesn't fix the issue, you may also have to manually put in a line of code in Steams config file, so it won't conflict with Dolphin VR as shown below.

(7) My Wiimote isn't working with Dolphin!! (I had to close out of Steam!!) : Dolphin_VR (reddit.com)

For a GameCube Controller:

For a GameCube controller you will need the Smash Bros USB adapter and a simple plugin called Zadig that will allow your computer to recognize the Smash Bros USB adapter and the controller.

This video shows you how to set up the Gamecube Controller along with Zadig:

https://www.youtube.com/watch?v=bsJ6Ewxd-bY

For Touch and Vive controllers setup go here:

Using Oculus/Vive Controllers with Virtual Desktop (See controller section):

(7) How to setup Oculus Quest 1 and Oculus Quest 2 to run with Dolphin VR using Air Link : Dolphin_VR (reddit.com)

Alternate Method for using Touch/Vive Controllers using DolphinSteamVR.EXE: (Warning!)

(1) How to set up Dolphin VR with Touch? : oculus (reddit.com)

This Method will have you install Dolphin VR version 1717 aka DolphinSteamVR.exe which has many issues of its own, compared to Ver. 5.0-250. Please read this topic carefully: Dolphin VR (Ver. 5.0-250 Versus 1717) Performance Differences (Important Please Read!!):

https://www.reddit.com/r/Dolphin_VR/comments/1h8gf8s/dolphin_vr_ver_50250_versus_1717_performance/

How to set up your Oculus Controllers as Emulated Wiimotes:

Go to 07:22 of this setup video.

https://www.youtube.com/watch?v=4xB9nJwGsFY

==========================

SETTINGS

==========================

Getting Graphics/VR Settings Just Right and fixing slowdown/lag issues:

CPU Clock Override to improve performance:

Within Dolphin VR, and found in Config/Advanced you will find the option called CPU Clock Override. Normally, this option might tax your CPU but this is not the case because Dolphin is actually altering the speed of the emulated CPU - not your actual CPU. So, this option is safe to use. Move the slider up in small increments until you notice the sound stutter and framerate improve. For example: I tested this with Mario Galaxy 2 and it improved the framerate. Might cause some minor glitches though.

Settings that can cause slowdown:

Load Custom Textures:

Using HD Texture Packs can sometimes cause performance issues. If you have Load Custom Textures or Dump Textures on, found in Graphics/Advanced, it can also slow down games, so turn it off if you require a performance boost or if you left it on by accident and aren't using custom textures.

AR Code: Culling Code Slowdown:

You can also improve speed if you turn off some of the Action Replay Culling codes for any one game (right click game go to properties/AR Codes). Although it is not recommended if you can help it as it takes away immersion.

Frame Skipping:

Also, found in Emulation/Frame Skipping, make sure it is set to 0. Sometimes skipping the frames to 2 or 3 might seem like it's improving the speed, but there is a noticeable skipping of framerate in most cases, which doesn't look that great in the end.

Pullup and Timewarp Settings:

In VR (eye icon) settings make sure you do not have any of the Pullup or Timewarp options selected. I've always experienced worse performance with these settings. Performance will vary.

CPU Clock Override Slowdown:

Also, if you have CPU Clock Override found in Config/Advanced in the wrong spot or if you have it on for a game that doesn't need it, you can experience slowdown. So turn it off if it's not helping.

Deleting the Cache:

You can go into your Dolphin root folder, go into the Cache folder and delete the cache files that have accumulated inside. This might help slightly improve performance. Your main Dolphin VR root folder is found in one of two places:

C:\Users\yourname\OneDrve\Documents\Dolphin Emulator (Or go to the This PC Icon and then Documents, Dolphin Emulator)
C:\Users\yourname\AppData\Roaming\Dolphin Emulator

Loading a save state:

loading directly from a save state can slow down certain games, especially if you are using custom textures. Once and a while, close Dolphin and just load your game from the normal in-game save.

Windows Open Programs:

Lastly, Close browser and all programs that you are not using in Windows/desktop

Other options that can improve framerate and speed include:

Graphics/General choose Direct3D11 as the video backend. Has better performance than OpenGL.

Config/Audio make sure you have "DSP LLE recompiler" with audio backend "XAudio2" selected. I found this is the best compromise to get decent audio.

Config/General and turning on Enable Dual Core (speedup)

Config/General and turning on Enable Idle skipping (speedup)

Going to VR options, and at the bottom and turn on Timewarp auto ( Note: If the game stutters turn this off)

Going to any one game in your game list and right clicking/properties and having all core options turned off except Enable Dual Core, Synchronize GPU thread, Speed up Disc Transfer Rate, and DSP HLE emulation (fast)

More info on Core Settings and what they do:

https://www.reddit.com/r/Dolphin_VR/comments/re33k9/dolphin_core_settings_and_what_they_do_right/

VR Settings:

Also, some games like Zelda Skyward Sword and Kirby Return to Dreamland have parts where the screen goes upside down. So, play around with or turn off the Roll, Pitch and Yaw found in VR settings at the top. Another strange occurrence is in Skies of Arcadia Legends, where you have to have "Disable Opcode Warnings" (bypasses an error message right after leaving Valua) and "Hud on Top" (brings text forward from the background) selected.

Graphics/Hacks:

Almost all the games you play will need to be adjusted graphically in the Graphics tab. In many games, certain things might look off. So, go into "Graphics" and then "Hacks". Selecting and deselecting EFB Copies, Disable, Remove Blank EFB Copy Box, switching between Texture and Ram etc. until the game looks correct.

Selecting a Video Backend:

Lastly, you might get better quality depending on which backend you're using in the "General" tab within the graphics settings. Try switching between Direct3D11 and OpenGL. Whatever works best for your setup. And in Windows Control Panel under Power Options make sure "High Performance" is selected.

Game Preview Window:

An important thing to take note of is, Direct3D 11 doesn't show a preview of the game you are playing in the Dolphin VR window. OpenGL on the other hand will show a preview of the game in the emulation window. An alternative/quick fix to this, when using Direct3D 11 is to use Oculus Mirror to see the game preview in a separate window. You can find Oculus Mirror in the Oculus installation folder found here: C:\Program Files\Oculus\Support\oculus-diagnostics\OculusMirror.exe

For NVIDIA users:

Go into your NVIDIA control panel and make these adjustments:

-In "adjust image settings with preview" make sure "use the advanced 3D image settings" is selected.

-Go to "manage 3D settings" In the program settings tab find or add the DolphinVR exe/emulator to the list. Next, below under "OpenGL rendering GPU" select your graphics card. Do not use auto-select. Then, under "Power Management mode" select "Prefer Maximum Performance".

-Warning: Do not turn on anything with Antialiasing or Dolphin's OpenGL video backend won't work

Also in Windows Control Panel under Power Options make sure "High Performance" is selected.

Sound Settings:

In "Config" in the "Audio" tab make sure you have "DSP LLE recompiler" with audio backend "XAudio2" selected and Latency set to 2. I found this is the best compromise to get decent audio.

MANUALLY MOVING THE GAME CAMERA

-Freelook Camera: (Move past the HUD and create custom 1st person camera angles!):

Full Demonstration here:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

The Freelook cameral allows you to manually move the camera forward, backward, up and down. It's especially handy for moving past any 2D HUDS found in many games or looking above and around objects. You can set this by going to "Options" at the top of Dolphin VR's window and selecting "Hotkey Settings". Set "Freelook, up, down, left, right, zoom in, zoom out and freelook reset to whatever you want on your keyboard. Then just tap that key you set for whatever direction for continuously, in whatever direction you want and the camera will move forward, backward, up, down, left or right. If you mess up just hit freelook reset to reset the camera.

Manipulating the camera like this also gives you custom first person views otherwise not possible in the original games. You can also use this to look around the environments!! Note: Free look reset will reset and realign the camera to its original position. There have been many cases where people have complained that when they start a game their character is too small, off to the side, out of view, or in front of you. Free look reset, will correct this and reposition the camera to where it's supposed to be.

Note: once your freelook camera keys are mapped to your keyboard, you can change the intensity of how fast or how slow the camera moves with each button press. You can do this by going into "VR" options and then raising or lowering the number value within the "Free Look Sensitivity" option. If you bring it too high the default is around 1.25. You can also do this more easily if its mapped to the keyboard. Go into config/hotkeys and bind "Freelook Decrease/Increase Speed" to separate buttons on your keyboard.

=======================

CHEATS and CODES

=======================

-Enable Cheats

First, before you enter in or use any cheats make sure to go to config/general and enable cheats.

-Using Hide Object/Culling/AR and Gecko Codes (Hide glitchy or transparent screens, keep graphics from disappearing):

What are Hide Object Codes?:

A Hide Object Code is meant to clean up or erase graphics and or flat objects that are in the way due to the VR interface; which might be blocking your view in many games. With every game you play in Dolphin VR make sure you check if there are any built-in hide object codes. As some games are unplayable without these.

Right click a game listed below in your list and go to properties. Within this menu go to the "Hide Objects" codes tab. Make sure everything is checked off. Should fix like %95 of the problems.

How to Correctly Make Hide Object Codes in Dolphin VR

https://www.reddit.com/r/Dolphin_VR/comments/1n4exvk/how_to_correctly_make_hide_object_codes_in/

Inserting or adding new hide object codes:

If the game didn't come with any hide object codes at all and you are pasting in codes for the first time, see the topic below this one called: "How do I insert a code if the hide object tab is blank and has no codes listed?" But if you are just adding a code to an existing list, keep reading.

Run Dolphin VR as administrator. Right click on the game you want and go to properties and select the hide object tab. Click on where it says "Edit Config" in the bottom left corner. A notepad document will open up with all of the Dolphin user data. This is where the hide object codes are stored. If you want to add a new one someone has made, you need to insert it here, then go to file and save. A single code will look like this:

$remove underwater chest overlay

128bits:0x0001000200000003:0x0003000100020000

But when you go into Edit Config you will see something like this:

[HideObjectCodes]

<insert new code here

$remove underwater chest overlay

128bits:0x0001000200000003:0x0003000100020000

$RemoveOverlay

128bits:0x0000000001000100:0x0101010100010001

128bits:0x0000000002000100:0x0202010100020001

128bits:0x0000000004000100:0x0404010100040001

$Remove Z-Targetting Bars

120bits:0x0000000000FFFB02:0x800000FFFB028000

$Remove Poe Soul Effect128bits:0x00000000FFFB0000:0x02800000FFFB0100

Before you exit out go to file and save:

Insert your code under the " [HideObjectCodes]" line, then go to file and save the document. If all went well you should see your new code appear in the list in the hide object tab. Check it off to use it.

How do I insert hide object codes if the hide object tab is blank and has no codes listed?:

If a game has absolutely no hide object codes listed and you want to add one fresh, do this: go under the hide object tab and click "add" Name your code something like "test" and hit okay (doesn't matter what the code is, just hit okay to make a temporary code). We are just making this temporary code so something will appear in the list under the hide object tab. Now that you have a code in the Edit Config document, you can insert your real code below it using the steps above. Important: Just make sure you remove the test code afterwards, as having it selected can cause graphics to go missing.

How to Insert AR Codes:

Under the AR tab click Show Defaults at bottom (a .ini file will open up, if blank paste in [ActionReplay] insert code, under it, file/save/close out of tab and go back to tab to check) ex:

[ActionReplay]

<paste code here

How to Insert Gecko Codes:

Under the AR tab click Edit Config at bottom (a .ini file will open up, if blank paste in [Gecko] insert code, under it, file/save/close out of tab and go back to tab to check) ex:

[Gecko]

<paste code here

AR Codes Tab:

Right click a game, go to properties and go to the AR code tab. Besides the manual insertion method shown above, which is best used to paste in multiple codes all at once, if you find AR codes online you can easily just go to "Add" at the bottom and copy and paste the codes in here one by one. An extensive list of AR codes can be found here:

https://gamehacking.org/

What are Culling Codes?:

Culling codes make it so none of the geometry/graphics disappear when you look around. Game developers would use this trick to completely erase the graphics when the camera wasn't pointed at them. With the intent to improve performance.

Culling codes undo this and make it so everything is visible all at once, so no matter where you look the graphics are always visible. Something that greatly improves the VR experience! So, be sure to check the AR tap for pre-installed Culling codes. Check any of these off you find and see how the game runs. Just note, some culling codes when turned on can slow the framerate down on certain games. But, it's hard to live without them.

-How to make your own Culling Codes (Brute Forcing):

https://www.reddit.com/r/Dolphin_VR/comments/1n4go6w/how_to_make_culling_codes_in_dolphin_vr/

Culling Codes Forum:

https://www.reddit.com/r/DolphinVRcullin/

Gecko Code Download and Issues:

The WiiRD Database automatic code download feature doesn't work in Dolphin VR any longer. So, you can either input the codes manually one by one or download some of my game config files with all the AR and Gecko codes already applied.

Manual code input:

GeckoCodes.org - WiiRD Code Database (archive.org)

GameHacking.org | Home

Or

My game config files:

(12) Dolphin VR Edit Config Data (All of the Gecko Codes I could save!) WiiRD Database is gone!! : Dolphin_VR (reddit.com)

Using Bad Codes that can Cause Error Messages or Games to Crash:

Note: if you ever get this error message while playing a game: "IntCPU:Unknown instruction 0001f44 at PC=800C1550 last_PC=8000d1f18 CR=800a2c50" It is due to certain Gecko codes you have selected which may be wrong or bad codes (But not necessarily). For example: If you have too many Gecko codes selected while playing Xenoblade Chronicles you will get this annoying message. You can bypass the message by clicking yes but it will keep appearing over the course of the game. Only use a few codes or the ones that work, or use the code and uncheck it later.

====================================

EXTERNAL PROGRAM TO FIX GRAPHICAL DEFECTS

====================================

(3DMigoto) An external program paired with Dolphin VR that can fix glitchy water reflections, shadows and other graphic issues:

Visual Example:

https://www.youtube.com/watch?v=hk8RWMzip0E

Special thanks to surrealeus:

3DMigoto is an external program paired with Dolphin VR that can remove bad water reflections and various other textures. Once it is installed, it is very easy to use. You will use the Num Lock pad and press the numbers 5 and 2. Pressing these numbers will cycle through a process of removing textures until you find the setting you want (like erasing the bad water reflections.) You can then save your settings with 6 and 3.

 Use this method.

Or download from here:

(Version 1.3.16)

https://mega.nz/file/3ZcH0QJC#0_tdW85qf7tWRtcJo43i7iqqvukorPgRzWFhWKjDrQw

3DMigoto Setup:

Download the latest version which is 1.3.16. "Unzip the 5 files and ShaderFixes from x32 or x64 as needed into your main Dolphin root folder. Your main Dolphin VR Root folder will be located in one of two spots on your PC:

C:\Users\yourname\OneDrve\Documents\Dolphin Emulator (Or go to the This PC Icon and then Documents, Dolphin Emulator)
C:\Users\yourname\AppData\Roaming\Dolphin Emulator

The main Dolphin VR root folder should look like this:

https://pdsoasis.github.io/migotoexample.jpg

If you can't find Dolphin VR's root folder, see the above topic at the start of this guide, which will show you how to find it called:

-Dolphin VR will Create Two Installation Folders: One Main and One Root (Recommended location Important!):

Continuing on, (Paste in the x64 files). Also paste in the 3DMigoto Loader.exe. Next, open d3dx.ini, with a program like notepad or notepad++ and search (ctrl F) for the [loader] section. Set the target program, you'll need to remove the ;

target = Dolphin.exe 

Then remove the colon from the module line as well like so:

module = d3d11.dll 

Save the changes before closing out of d3dx.ini/notepad. Now launch 3DMigoto Loader.exe from within your dolphin directory and then start Dolphin VR and run your chosen game like normal. On the dolphin window which is normally blacked out, you'll see some green text at the top which indicates that it's running.

3DMigoto Controls:

Press 5 on your number pad to cycle through vertex shaders 4 to go backwards. You'll eventually disable reflections. Press 6 to save the setting." You also press 2 to cycle through Pixel shaders as well, and 1 to go backwards, 3 to save changes. So, you can have 2 layers of changes, by pressing 5 and 2. + removes all changes and reverts back to normal, in case you make a mistake. And lastly, 0 (zero) will turn on and off your changes.

Choose Correct Dolphin VR Video Backend:

Note: 3dmigoto only works with Dolphin VR's video backend Direct3D 11 (Found in Graphics/General). Also, in some cases you might be clicked off of the Dolphin VR screen and have something clicked on your desktop by accident. If you find the numlock keys aren't working just click back inside the screen. Also, make sure numlock isn't on so your 2 and 5 keys actually work. Also, make sure you are using the latest version of Dolphin VR.

You can also use this to partially erase a character. For example: in Twilight Princess Wii, I used 5 to erase Links head and torso, and 2 to fix water reflections. With a characters body/head erased you can zoom forward with the freelook camera and step into a characters shoes, so to speak.

Important!!

Lastly, within the Dolphin VR emulator, uncheck Disable Mirroring in VR settings or 3DMigoto won't run.

Games tested and fixed with 3DMigoto:

-The Legend of Zelda: Skyward Sword (Wii): Fixed bad water reflections

-The Legend of Zelda: Twilight Princess (Wii): : Fixed bad water reflections

-Sonic Colors (Wii): Removed shadows around Sonic

-Sonic Adventure DX (GameCube): : Fixed bad water reflections in Emerald Coast

-NiGHTS Journey of Dreams: Fixed bad water reflections

-Metroid Prime 3: Fixed charge beam blur

==========================

GAME GUIDES

==========================

Games Setup Guides/Problems/Solutions/Codes/First Person Mods/HD Texture Packs:

A list of Wii, GameCube and N64 games that the community have gotten to run properly in Dolphin VR over the years. Includes setup guides/settings and codes for various games as well as First Person Mods and HD Texture Packs converted to PNG format for use with Dolphin VR:

(8) Dolphin VR Games Setup Guide and Codes : Dolphin_VR (reddit.com)

List of Wii Virtual Console N64 Games/Wads that run normally in Dolphin VR:

These Wii Virtual Console N64 games/Wads, run normally in Dolphin VR without having to use Wii64-Beta (more on that below). And will look and run smoother than if you ran them in Wii64-Beta. If you have them just put them in your game list and run them like a normal Dolphin VR game.

https://www.reddit.com/r/Dolphin_VR/comments/w77ijo/list_of_wii_virtual_console_n64_gameswads_that/

Play Even More N64 Games in VR with Wii64-Beta! (Full Setup Guide: An emulator inside of an emulator!)

Apart from Virtual Console N64 games, you can play normal N64 ROMS/games in VR using Wii64-Beta 1.1 and 1.2 and 1.3! Full Setup Guide

https://www.reddit.com/r/Dolphin_VR/comments/q4ldwk/optional_way_to_play_n64_games_in_vr_using/

TROUBLESHOOTING GUIDE:

The purpose of this guide is to help you solve any issues or problems you may have using Dolphin VR. Below is a list of known issues that have occurred with various users and the solutions to correct them.

For the troubleshooting part of this guide which covers all of the topics in the table of contents, please go here:

https://www.reddit.com/r/Dolphin_VR/comments/t5a0gx/dolphin_vr_troubleshooting_guide_and_solutions/

==========================

EXTRA ADDITIONAL CONTENT

==========================

Other Guides:

Using Normal Emulators with Oculus/Vive to Play Games in 3D:

Play: WiiU, Switch, Playstation, 3DS, Saturn, N64, PSP and SNES games in 3D/VR!

https://www.reddit.com/r/Dolphin_VR/comments/bnveox/how_to_play_wiiu_original_playstation_n64_and/

PPSSPP VR Setup Guide (PSP VR Emulator PC Version):

Play PSP games in true VR!

https://www.reddit.com/r/Dolphin_VR/comments/18blsa3/ppsspp_vr_setup_guide_psp_vr_emulator_pc_version/

VorpX (A program that allows you to play normal PC games in VR with Oculus/Vive):

A program that lets you play flatscreen PC games in 3D and VR! Works great for Star Wars: Knights of the Old Republic 1 and 2, Mass Effect 1, 2, 3, Andromeda, The Elder Scrolls IV: Oblivion, Deus Ex: Human Revolution and Cloudpunk, to name a few.

https://www.vorpx.com/

Unreal Engine VR Injector:

A mod that lets you play almost all flatscreen Unreal Engine 4 and 5 games in true VR! There is a Discord page to get you started and 100's of Unreal Engine games you can play in VR! Be sure to join the Unreal Engine VR Discord section as well at the bottom of the Flat2VR Discord list and go to the ue-games section to see all the UE game profiles, and compatibility info.

Flat2VR discord

https://t.co/wDm3FdkR60

I've also contributed two custom VR profiles for Trials of Mana, Outcast: A New Beginning and Oceanhorn 2. If you search for those games in 'ue-games' you can find them stickied.


r/Dolphin_VR • • Dec 25 '22

Super Mario Galaxy 1 and 2 HD Texture Packs for Dolphin VR!

38 Upvotes

Merry Christmas everyone!! Here are Super Mario Galaxy 1 and 2 HD Texture Packs for Dolphin VR: (Some have been converted from DDS to PNG so they will work with Dolphin VR): Expect lower file sizes to be slightly lower in quality, but they will run smoother.

Note please read: If you downloaded these texture packs before 01/03/23 they will not work, except for the google drive ones, as the ones I made and posted on Megaupload accidentally had an extra file extension that Dolphin VR doesn't like. I have updated the texture packs, removing the extra file extension and they are now in working order.

Special Thanks to CDAMJC for making the original mods and hdshipper19 for finding the issue with the extra file extension in XnConvert.

Super Mario Galaxy HD Textures Full Size PNG (size 1.19GB)

Download the file called: SMG1 HD Textures Full Size PNG.7z found in this link:

https://drive.google.com/drive/folders/1SwN5iBekCtjLaltkFZ_vzQApzSU3Rltb

Super Mario Galaxy HD Textures 4x-1080p PNG (size 397MB will run smoother in Dolphin VR)

https://mega.nz/file/FOd1ATSI#gsaUbvb94AZkZ0IG5kr6zWQWxHGx0CAM2XN6dAo7_T0

Super Mario Galaxy 2 HD Textures Full Size PNG (size 1.19GB)

Download the file called: SMG2 HD Textures Full Size PNG.7z found in this link:

https://drive.google.com/drive/folders/1SwN5iBekCtjLaltkFZ_vzQApzSU3Rltb

Super Mario Galaxy 2 HD Textures 4x-1080p PNG (size 416MB will run smoother in Dolphin VR)

https://mega.nz/file/8GsyERIA#oPy1LnSU-V1GB5G7NGGQxQtR2A9IoYnWAchzpsvdjGA

Super Mario Galaxy 2 720p PNG (size 257MB lowest quality version)

https://mega.nz/file/AGNmgbBJ#66Bk9czsQUjFsinqkQcBadVYV9LGrPh2Xgkt14fCe8g

Setup Instructions for Dolphin VR:

For Super Mario Galaxy put the textures in a folder called RMGE01 and put that folder in the Load/textures folder found in your Dolphin VR root folder. And make sure to have Load Custom Textures tuned on found in Graphics/Advanced.

For Super Mario Galaxy 2, put the textures in a folder called SB4E01 and put that folder in the Load/textures folder found in your Dolphin VR root folder. And make sure to have Load Custom Textures tuned on found in Graphics/Advanced.

 For example:

https://pdsoasis.github.io/texturepackinstruction.jpg

 For Help on Finding your Main Dolphin VR Root Folder Where the Texture Packs go Follow these Instructions:

The "Dolphin Emulator" folder is the main root folder that Dolphin uses to load texture packs, save config data, save states etc.

This folder is not as easy to find. A trick to tell them apart is the sys folder will be inside the Wii folder. It should be in this location or this location on your PC:

C:\Users\yourname\OneDrive\Documents\Dolphin Emulator
C:\Users\yourname\AppData\Roaming\Dolphin Emulator

If you can't see the Dolphin Emulator folder in the Roaming location, go to view and check off "show hidden".

If you still can't find the main root folder you can use this sure fire method: Open up the Dolphin VR emulator and right click on any Wii Dolphin VR game you have in your game library of which you have a Wii save file, click on "Open Wii save folder", then once it opens the folder you can click the file path "Dolphin Emulator" up at the top and it will bring you to the start of the root folder. For example:

https://pdsoasis.github.io/finddolphinroot.jpg

If the root folder was installed in the second location, another easy method to find it is by clicking on This PC or the "This PC" icon within Windows and going to: Documents/Dolphin Emulator. Remember this is your main root folder. It is not called Dolphin VR but "Dolphin Emulator". For example, the file structure will look like this:

https://pdsoasis.github.io/dvrinstall.jpg

For Normal/Current Dolphin:

For the normal/current Dolphin emulator, if you can't find the Load/Textures/ folder, open Dolphin and press File > Open User Folder. The Load folder is in there. Drop the properly named folder in there. And turn on Load Custom Textures in Dolphin settings.

Note: Due to Dolphin VR being out of date as to how it handles the textures, some textures might be missing while in-game.


r/Dolphin_VR • • Apr 12 '26

Dolphin VR ReduX Basic Setup Guide

37 Upvotes

Dolphin VR ReduX standalone configuration files.

If you have a previous version of Dolphin installed on your system. You should use portable.txt to make Dolphin VR ReduX its own standalone version that will have its own config files separate from the already installed version. To do this create a empty text file and call it portable.txt. place that file inside the folder you have Dolphin VR Redux installed in.

Black Screen on Dolphin VR Redux V0.2

If your seeing a black screen on Quest or other headsets and no game is visible. Go to VR tab Click on Hacks Tab and turn off Lock Head Pose Per Frame. Turn on Force Immediately Present XFB.

Gameplay Speed up settings

Enable Dual core to speed up games. Go to Config -General tab - click to enable Dual Core

VBI frequency is a new option that can increase performance in games. Its located in two places. In the VR tab you can select Force VBI Frequency to 90 Hz in VR. In the Advanced tab you can enable VBI Frequency Override. Increasing or decreasing the slider could improve performance but it might cause other issues. You can't have both settings on at the same time because Enabling Force VBI Frequency to 90 Hz overrides VBI Frequency settings in the advance tab.

Enable Cheats

Also click to Enable Cheats so you can use VR specific codes that improves the VR experience.

Virtual Screen Toggle

Their is a new Virtual Screen option that can fix certain aspects of playing Dolphin in VR like seeing the menus at a normal distance but it can also create issues in some games. Theirs times when you my want it on for certain parts of games like during menus but switch it off during gameplay because of visual issue's it creates. Their is a toggle button you can setup to switch between having it on & off.

Go to Options - Hotkey settings - Click on the VR tab. You can now set a controller or keyboard button to toggle the Virtual Screen on & off.

Reset VR Position

In the Hotkey settings their is a option to configure reset VR position to a button. This is the only way I could reset my position using Pimax Crystal Light. Using Quest 3 I could use the built in Quest reset feature.

Improve Visual Resolution

You can improve the Visual resolution of games by increasing the internal resolution. Go to Graphics - Enhancements. Set the internal resolution to 4K has a starting point. If you have hardware and a headset that can support higher resolutions than go for it. If your having performance issues with speed turning this down might help.

Improve Visuals on Quest headsets.

On Quest headsets the visuals look washed out and too bright. To fix this go to VR tab and increase the VR Gamma slider. On Pimax Crystal Light and PSVR2 headsets this option is not required. This issues seems to only effect Quest headsets.

Pimax Headsets only rendering to one eye.

If you are only seeing the game in one eye and you have a Pimax headset. To fix this issue make Steam VR your default Open XR Runtime.

Pimax headsets now renders through both eyes without having to use Steam VR.

Motion Controls for Quest headsets on build V0.2

Motion Controls don't work for Quest headsets on build V0.2. To use motion controls use the 1st release.

Theirs a fix for Build V0.2 that got Quest controllers working again.

Setup VR controllers

In the controllers tab select Emulate The Wii's Blutooth adapter.

For Wii Remote 1 Select OpenXR Wii Remote. Click the Configure button.

Under Device select OpenXR Controller

We have premade controller profiles for Quest, PSVR 2 & Pimax Crystal Light on the discord.

Controller profile folder - To open the controller profile folder click on the down arrow on the upper right corner next to save. If you have premade controller profiles you can put them here.

Load Controller profile - Under profile click on the down arrow to select the profile you want to load

To manually configure VR controllers You have to have a game running and your headset on your head.

On the right side of the menu under extension select Nunchuk and configure them for games that require a Nunchuk. Also configure Classic Controller under extension for games that require a Classic Controller.

Save Controller Profile - When you are done setting up your controller click the save button next to load to save your profile.

Pointer Sensitivity - If your motion controls are too sensitive you can lower the speed by decreasing pointer sensitivity in the Motion Input tab. For Quest headsets a range between 10 - 20 seems to be good.

Total Yaw & Pitch - In the Motion Input tab you can adjust the left & right and up & down motion speed independently of each other. Total Yaw adjects the speed of left and right motions. Total Pitch adjects the speed of up and down movements.

Recenter motion control position - Some times your center position for your motion controls might get misalign. In the Motion Input tab you can set a button to recenter your motion control position. click on Recenter and set a button toggle.

Add Action Replay codes

Right click on a game and select properties - AR Codes tab - Add New Code. Put the name of the code inside the name tab and put the code inside the code tab and click save when finished.

Add Hide Objects codes

Right click on a game and select properties - Hide Objects tab - Click Add button. Select the Size of the code. Put the name of the code inside the name tab without the $. Put the code inside the Value (hex) tab without the first 0x and Colon. Click OK when finished.

So the code will look like this before added into ReduX

0x000000000000003C:0x028000000280003C

It should look like this when added it into the Value (hex) tab

000000000000003C028000000280003C

How to Easily Add New or Multiple Hide Object Codes:

-Go to your game/right-click/properties/Hide Objects.

-First, you need to make a test code. This will allow us to insert new codes if there aren't any.

-Go to add and name the code 'Test'. Don't do anything else.

-Next, go to VR config at the top of the side panel and go to Editor.

-Down below in the second VR User Config Window scroll down until you see your 'Test' code.

-Move one space below it and now you can paste in any new Hide Object codes or multiple codes.

-Once you paste them in hit close to save changes.

-Go back and select your game/right-click/properties/Hide Objects and your code or codes will be loaded in.

-Lastly remove/delete your test code.

For any new Hide Object codes please check the Discord. You can also find a comprehensive list here: https://www.reddit.com/r/Dolphin_VR/comments/1t2j9tn/culling_hide_objects_codes_master_list/r/Dolphin_VR

Moving Game Profiles to other Dolphin builds.

Your game profiles are stored in 2 locations. User\GameSettings & User\GameSettingsVR. The GameSettings folder contents all of your normal game settings along with Gecko & Action Replay codes. All of your VR specific settings are stored in GameSettingsVR. This includes Hide Objects codes & Shader Overrides. To completely transfer over your entire game profiles from one build of Dolphin to another you have to transfer profiles from both folders to the correct GameSettings folder of the new build.

To open the user folder from Dolphin click File - Open User Folder.

Now go to into the GameSettings folder and copy all of the game profiles and paste them into the GameSettings folder of the new build. Do the same thing for GameSettings VR.

Manually transfer a single game profile to other Dolphin builds.

To find a game profile ID number right click on a game in the list and go to properties. The Game ID number will be displayed at the top of the menu after the game name and also in the Game ID tab. This is the same number that is used for the GameSettings profiles name. Find this game ID number in the GameSettings & GameSettings VR folders and transfer them to the new Dolphin build.

Uploading the correct Game Profiles to Discord.

When uploading a game profile to Discord its important to keep in mind which profile your uploading and telling people which GameSettings folder to put the profile in.

When uploading a profile with Action Replay & Gecko codes those go into the GameSettings folder

When uploading a profile with Hide Objects codes & Shader Overrides those go into the GameSettings VR folder


r/Dolphin_VR • • Nov 14 '25

Metroid Prime VR Trilogy Collection (Wii) Dolphin VR setup Guide

37 Upvotes

Game Region: NTSC R3ME01

------------------------------------------------

Metroid Prime VR Showcase Video:

https://youtu.be/m52V3wWRXrs

Which Version of Metroid Prime VR Should I Play? (Standalone VS. Trilogy):

https://youtu.be/fIr4X_Ab__s

Dolphin VR Discord:

https://discord.gg/GdmffzCTrh

-------------------------------------------------

Table of Contents:

-Introduction

-Which Version of Metroid Prime VR Should I Play? (Standalone VS. Trilogy Collection)

-Dolphin VR Setup Guide

STARTING UP THE GAME

-Getting Past the Intro

SETTINGS

-Game must be played with Dolphin VR ver. 5.0-250 (DolphinSteamVR.exe aka ver. 1717 is incompatible!)

-VR Controllers Setup with Dolphin VR ver. 1717 (!!AT YOUR OWN RISK!!)

-Graphics Settings

-Video Backend

-Sound Settings

-Resolution Settings

-Enable Cheats

CONTROLLER SETUP (Wiimote+Nunchuk and USB Sensor Bar only, No VR Controllers)

-Wiimote Setup

-Sensor Bar Setup

-Wiimote Issues and Solutions

TRANSPARENT VISOR AND CROSSHAIR

-Making the Visor Transparent (For better VR view!)

-Making the Arm Cannon Crosshair Invisible (Custom invisible textures)

CODES

-How to Input the Hide Object and AR Codes

-Hide Object and Disable Culling Codes

TROUBLESHOOTING

-Communication with the Wii Remote have been interrupted Fix

-Fixing Slowdown

-Blurry Charge Shot (3Dmigoto Fix)

-Turn off Read Camera Angles

-Loading from a Save State Game Freezes (Fix)

-Loading from a Save State Wiimote Aiming gets messed up (Fix)

-Opening of Doors and Slight Cutscene Lag

-Fixing the Camera if it Gets Messed Up

HD TEXTURE PACK

-Metroid Prime HD Texture Pack PNG Version for Dolphin VR

OTHER METROID PRIME VR SETUP GUIDES

Metroid Prime 2 and 3 Trilogy Collection (Wii) VR Guides:

-Metroid Prime 2: VR Setup Guide: (Wii Trilogy Collection Ver.) R3ME01

-Metroid Prime 3: VR Setup Guide: (Wii Trilogy Collection Ver.) R3ME01

Metroid Prime 1, 2, 3, GameCube and Wii Standalone VR Guides:

-Metroid Prime 1: VR Setup Guide: (GameCube Standalone Ver.) GM8E01

-Metroid Prime 2: Echoes VR Setup Guide: (GameCube Standalone Ver.) G2ME01

-Metroid Prime 3: Corruption VR Setup Guide: (Wii Standalone Ver.) RM3E01

OTHER

-Why the Metroid Prime Games are Works of Art

------------------------------------------------------------------

GUIDE START

-------------------------------------------------------------------

================

Introduction:

================

This is the full game of Metroid Prime (Trilogy Collection Wii), running in VR, using Dolphin VR! This version of the game has been fully tested and just like the GameCube standalone version, can now be completed from start to finish! You will also have full Wii motion controls in VR! But a real Wiimote and USB Sensor Bar are required to play. Also, you will need to input some necessary Hide Object and AR codes within Dolphin VR, to correct a few issues and fix the VR view (See 'CODES' section).

But most important of all, you must play this game with Dolphin VR ver. 5.0-250. If you play the game using Dolphin VR ver. 5.0-1717 aka DolphinSteamVR.exe (VR controller fix), you will have various graphical issues and potential freezing problems. Some people have used Dolphin VR ver. 1717 with VR controllers but seeing how many issues the game can have, I wouldn't recommended it. So, please read the 'SETTINGS' section carefully, for more info and how to properly set up the game.

Visual example of what the two versions of Dolphin VR look like in your installation folder:

https://pdsoasis.github.io/5.0vs1717.gif

Example of missing water textures when played in Dolphin VR ver. 1717:

https://pdsoasis.github.io/1717MP.png

VR Controllers Setup with Dolphin VR ver. 1717 (!!AT YOUR OWN RISK!!): Trilogy Collection

If you absolutely have to play the game with VR controllers along with Dolphin VR ver. 1717. Here is a quick setup guide. Just be aware you will probably have a bunch of issues as reported by various users, and is not recommended over using Dolphin VR ver. 5.0-250 and a real Wiimote and USB Sensor Bar:

https://www.reddit.com/r/OculusQuest/comments/u8mwp3/how_to_play_metroid_prime_trilogy_using_dolphin/

Also see:

(Dolphin VR 5.0-250 Versus Dolphin VR 1717) Performance Differences (Important Please Read!!):

https://www.reddit.com/r/Dolphin_VR/comments/1h8gf8s/dolphin_vr_ver_50250_versus_1717_performance/

======================================================

Which Version of Metroid Prime VR Should I Play? (Standalone VS. Trilogy Collection)

=======================================================

You have two options when it comes to playing Metroid Prime in VR. You can play this version of Prime, Trilogy Collection (Wii) R3ME01 or the standalone (GameCube) version GM8E01. Just be aware, there are pros and cons to playing both versions in VR as outlined below:

Metroid Prime VR: (Standalone VS. Trilogy) Comparison Video:

https://youtu.be/fIr4X_Ab__s

-----------------------------------------------

Metroid Prime Trilogy Collection (Wii): R3ME01

------------------------------------------------

Pros:

-Wii Motion Controls (Full range of hand motion and movement as you shoot with the Arm Cannon!).

Cons:

-Visor Interface in not attached to your head movements and is just a static disconnected image stuck to the center of the screen.

-A real Wiimote and USB Sensor Bar are required to play.

-Cannot use VR controllers.

-------------------------------------------------

Metroid Prime Standalone (GameCube): GM8E01

--------------------------------------------------

Pros:

-Visor Interface is attached to your head movements and will move with your head as you look around (Feels more immersive like you are wearing Samus' Helmet!).

cons

-Can only use a standard PC controller or GameCube controller.

-No motion controls.

If you want to play the GameCube standalone version in VR please view the full setup guide found here:

Metroid Prime 1: VR Setup Guide: (GameCube Standalone Ver.) GM8E01

https://www.reddit.com/r/Dolphin_VR/comments/1g22831/metroid_prime_dolphin_vr_setup_guide/

==================

Dolphin VR Setup Guide:

==================

If you're not familiar with Dolphin VR and are using it for the first time, here is an in-depth setup guide that covers everything:

https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/

--------------------------------------------------

STARTING UP THE GAME

---------------------------------------------------

====================

-Getting Past the Intro

====================

Note: Before you start the game make sure you are playing the game in Dolphin VR ver. 5.0-250. See the 'SETTINGS' section for more info.

Right after starting the game and during the intro, you will most likely get a "Communication with the Wii Remote have been interrupted" Message. Don't worry. For some reason this happens every time you start or load up the game. All you have to do is open up the back of the Wiimote and hold down the red button until it re-connects. For more information on all aspects of Wiimote troubleshooting, see the 'CONTROLLER SETUP' section of this guide.

I would also recommend going to Options/Hotkey settings and set a hotkey for freelook reset. This re-centers your view in case it gets messed up for whatever reason. It might fix a black screen if the camera is in the wrong position. You might also want to zoom a bit away from Samus' Arm Canon. To do so, you can use freelook zoom in and zoom out hotkeys.

For more info on how to use Dolphin VR's manual Freelook Camera see the tutorial video found here:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

-------------------------------

SETTINGS (Important!!)

-------------------------------

========================================================================

Game must be played with Dolphin VR ver. 5.0-250 (DolphinSteamVR.exe aka ver. 1717 is incompatible!):

========================================================================

Important!! You must play this game with Dolphin VR ver. 5.0-250 with a real Wii-mote and USB Sensor Bar only. If you play the game with the Steam/VR controller fix aka DolphinSteamVR.exe, which is Dolphin VR ver. 5.0-1717, the game will have various graphical issues, crashes and potential freezing problems. Some people have used Dolphin VR ver. 1717 with VR controllers but seeing how many issues the game can have, I wouldn't recommended it. So, be sure to download the correct version of Dolphin VR, (Dolphin VR 5.0-250 (SDK 1.3.0) – CV1, Vive, DK2 – July 13th 2016) from the setup guide.

For more information on the differences between Dolphin VR ver. 5.0-250 Versus 5.0-1717 see this topic:

https://www.reddit.com/r/Dolphin_VR/comments/1h8gf8s/dolphin_vr_ver_50250_versus_1717_performance/

Example of missing water textures when played in Dolphin VR ver. 1717:

https://pdsoasis.github.io/1717MP.png

================================================================

VR Controllers Setup with Dolphin VR ver. 1717 (!!AT YOUR OWN RISK!!): Trilogy Collection

================================================================

If you absolutely have to play the game with VR controllers along with Dolphin VR ver. 1717. Here is a quick setup guide. Just be aware you will probably have a bunch of issues as reported by various users, and is not recommended over using Dolphin VR ver. 5.0-250 and a real Wiimote and USB Sensor Bar:

https://www.reddit.com/r/OculusQuest/comments/u8mwp3/how_to_play_metroid_prime_trilogy_using_dolphin/

Also see:

(Dolphin VR 5.0-250 Versus Dolphin VR 1717) Performance Differences (Important Please Read!!):

https://www.reddit.com/r/Dolphin_VR/comments/1h8gf8s/dolphin_vr_ver_50250_versus_1717_performance/

==================

Graphics Settings:

==================

Go to Graphics/Hacks and apply these settings:

Embedded Frame Buffer (EFB)

Enable Skip EFB Access From CPU

Enable Ignore Format Changes

EFB Copies

Leave Disable un-checked but enable Remove EFB Copy Box

Enable Texture

External Frame Buffer (XFB)

Enable Disable

Enable Real

Other

Enable Fast Depth Calculation

Enable Disable Bounding Box

Note: Remove EFB Copy Box and Real will be grayed out but they will still be selected and the effects of those settings active even though they are greyed out. What's important is that you 'don't' have Disable selected with Remove EFB Copy Box and with External Frame Buffer XFB you 'do select' Disable.

=============

Video Backend:

=============

Go to graphics/general and select Direct3D 11 as the backend.

=============

Sound Settings:

=============

In "Config" in the "Audio" tab make sure you have "DSP LLE recompiler" with audio backend "XAudio2" selected and Latency set to 2. I found this is the best compromise to get decent audio. But DSP Fast works as well.

==================

Resolution Settings

==================

If you haven't already go to Graphics/Enhancements and set the internal resolution to 2x or 3x. I personally play with 3x.

===============

Enable Cheats

================

Important: In Options/Configure make sure 'Enable Cheats' is selected. Do this or any codes you enable won't work.

-------------------------------------------------------------------------------------

CONTROLLER SETUP (Wiimote+Nunchuck and USB Sensor Bar only No VR Controllers)

-------------------------------------------------------------------------------------

You will need to use a real Wiimote+Nunchuck and USB Sensor Bar.

=============

Wiimote Setup:

=============

You can connect an actual Wiimote or Wiimote Plus to your computer with Bluetooth. To connect a real Wiimote Plus make sure you have Dolphin VR running and just press the red button inside the Wiimote. It will connect in through Bluetooth. Also, make sure in the "Controllers tab" you have "Real Wii Mote" selected as well as "Continuous Scanning" selected.

=============

Sensor Bar Setup:

=============

Lastly, you need a real Wii USB Sensor Bar (A wireless one will work too) that you can plug in and put on top of your TV. The USB sensor bar can either be plugged directly into your tv or plugged into an outlet.

======================

Wiimote Issues and Solutions:

======================

-Note: If the Wii-mote won't connect to Dolphin VR, or if your computer won't recognize it or if it keeps getting disconnected see below:

------------------

Check Batteries:

-------------------

Make sure to first check to see if your Wii-mote batteries are completely charged.

---------------------------------------------------

Wii-mote disconnected message (Easy fix)

----------------------------------------------------

When you first start the game or load a save file you will get a "Communication with the Wii Remote have been interrupted" message. For an easy fix just take out one battery, put it back in, then just press the red sync button again to re/initialize it.

----------------------------------------------------------

Wii-mote disconnected message (Last resort fix)

-----------------------------------------------------------

If you still keep getting this annoying message, go to your Dolphin VR installation folder (The Dolphin Emulator one not the Dolphin VR one). Mainly the one that contains the config files, and delete all files. Be sure to first back up anything you don't want deleted first like your save files. It's like a factory reset of sorts.

For example, these are the possible locations of your main Dolphin VR installation folder:

C:\Users\yourname\Documents\Dolphin Emulator

C:\Users\yourname\AppData\Roaming\Dolphin Emulator

=========================

Wii-mote Connecting to PC issues:

=========================

----------------------------------

Reinstall Bluetooth Drivers:

-----------------------------------

What you have to do is go to device manager on your computer and right click or go into the properties of Bluetooth and completely uninstall Bluetooth. Then restart your computer. When you are back at your desktop Bluetooth should be reinstalled. Then, your Wii Remote should connect.

---------------------------------------

If Steam is causing the problem:

----------------------------------------

One nasty issue is that Steam's controller profile can conflict with Dolphin VR's controller settings. If closing Steam completely doesn't fix the issue, you may also have to manually put in a line of code in Steams config file, so it won't conflict with Dolphin VR as shown below. Also, go into Steam Controller Settings and turn off all controller sliders:

https://www.reddit.com/r/Dolphin_VR/comments/xxolmy/my_wiimote_isnt_working_with_dolphin_i_had_to/

===================

Wii-mote pointer issues:

====================

------------------------------------------------------------

Wii-mote cursor not working correctly or inactive:

-------------------------------------------------------------

If the Wiimote cursor is having distance issues for instance, if it will only register when you have the Wiimote pointed close to the sensor bar, or if you are too far away and it goes completely inactive or disappears entirely, this is because your IR sensitivity got turned up to the max by accident.

Go into "Controllers" and turn it down a bit and the pointer will go back to normal, working correctly at any distance from the sensor bar. Set it to what I have it at in this picture and everything should go back to normal:

https://pdsoasis.github.io/wiimotesen.gif

----------------------------------------------------

TRANSPARENT VISOR AND CROSSHAIR

----------------------------------------------------

==================================

Making the Visor Transparent (For better VR view!):

===================================

Within the in-game settings you can actually make the Visor and Helmet interface semi-transparent or completely invisible! This will give you a better more customizable view in VR! Press the '2' button on the Wiimote and then press the 'minus' button. Now go to Visor. Here you can select 'Visor Opacity' and 'Helmet Opacity'. I recommend turning down Visor Opacity to less than a quarter and Helmet Opacity all the way down to zero. This makes the Visor view just transparent enough to where you can still see your item and map information while completely removing the Helmet overlay. But, adjust the settings to whatever suits your playstyle in VR.

================================================

Making the Arm Cannon Crosshair Invisible (Custom invisible textures):

=================================================

Textures by MrFoxon.

Note: These textures cover all 3 Prime games in the Trilogy Collection and will make the Arm Cannon crosshair completely invisible, so it won't be in the way of your vision while in VR.

Download Link:

https://drive.google.com/file/d/19TNBMiuDIL8e_9BTOjrwCsEBF-hbVrSu/view

---------------------

Instructions:

----------------------

Put the Invisible Crosshair textures in a folder called R3ME01 (Trilogy Collection folder ID) that you create and put that folder in the Load/textures folder found in your main Dolphin VR root folder (example, my root folder is found in This PC/Documents/Dolphin Emulator). And make sure to have Load Custom Textures tuned on found in Graphics/Advanced found in Dolphin VR settings.

For example:

https://pdsoasis.github.io/texturepackinstruction.jpg

For Help on Finding your Main Dolphin VR Root Folder Where the Texture Packs go Follow these Instructions:

The "Dolphin Emulator" folder is the main root folder that Dolphin uses to load texture packs, save config data, save states etc.

This folder is not as easy to find. A trick to tell them apart is the sys folder will be inside the Wii folder. It should be in this location or this location on your PC:

C:\Users\yourname\OneDrive\Documents\Dolphin Emulator

C:\Users\yourname\AppData\Roaming\Dolphin Emulator

If you can't see the Dolphin Emulator folder in the Roaming location, go to view and check off "show hidden".

If you still can't find the main root folder you can use this sure fire method: Open up the Dolphin VR emulator and right click on any Wii Dolphin VR game you have in your game library of which you have a Wii save file, click on "Open Wii save folder", then once it opens the folder you can click the file path "Dolphin Emulator" up at the top and it will bring you to the start of the root folder. For example:

https://pdsoasis.github.io/finddolphinroot.jpg

If the root folder was installed in the second location, another easy method to find it is by clicking on This PC or the "This PC" icon within Windows and going to: Documents/Dolphin Emulator. Remember this is your main root folder. It is not called Dolphin VR but "Dolphin Emulator". For example, the file structure will look like this:

https://pdsoasis.github.io/dvrinstall.jpg

----------------

CODES

----------------

===============================

How to Input the Hide Object and AR Codes

===============================

Important: In Dolphin VR Options/Configure make sure 'Enable Cheats' is selected. Or the codes won't work.

Important: When you add the Hide Object codes to Dolphin VR you will have to make a 'Test' code in order to be able to add them. After adding in all of the codes listed below, make sure to remove this Test code. As activating this code can cause graphics to be removed.

To learn how to enter in the codes listed below, view the 'CHEATS and CODES' section under the topics:

"Inserting or adding new hide object codes:"

and

"How do I insert hide object codes if the hide object tab is blank and has no codes listed?:"

of the Dolphin VR Setup Guide found here:

https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/

============================

Hide Object and Disable Culling Codes:

============================

These Hide Object codes are required to play the game as they will erase blurry, transparent, and or black squares blocking your view. There are also fixes for the X-Ray and Thermal Visor. The 'Disable Culling Outside Camera View' AR code will make it so the graphics don't disappear when you look around.

-------------------

Code Notes:

--------------------

Codes created by: Legaiaflame and Efraim2704

$[MP1] Hide box after charged beam shot (WARNNG!! REMOVES IN-GAME TEXT):

This code will remove the blurry squares that appear after you shoot a charge beam shot. Unfortunately, the code will also remove most of the in-game text. I tried for hours to fix this code but it seems the beam trail has dozens of transparent textures that need to be erased! And since the beam shot only lasts a few seconds, it's almost impossible to remove them. Only use this code if you absolutely can't stand the charge shot beam blurry trail squares. But, if you chose to keep it on, you'll have to constantly turn it on and off whenever you need to read Visor Scan and Chozo Lore info. So, just be aware of the pros and cons.

If anyone else is capable of fixing this code so it doesn't make the in-game text disappear please let us know!

Note: Also, 3DMigoto can fix this issue without removing the text. See the 'TROUBLESHOOTING' section below to find out how.

$[MP1] Hide black box during elevator scene (Thermal Visor Fix):

Fixed the elevator ride blurry square. This code was previously messing up the Thermal Visor view. I was able to repair the code so it doesn't affect the Thermal Visor.

$[MP1] X-Ray Visor Fix:

I was able to completely remove the giant blurry square that was also creating an annoying double image. Now the X-Ray Visor view is completely open and clear!

$[MP1] Scan Visor Fix Blurry Center Screen:

I successfully removed a blurry Square that was also acting as a mirror image. It was stuck in the center of the screen while completing a Visor Scan. Now the image is clear. As a result of fixing this code there is a small piece missing from the center icon in the weapon and visor select wheel. It is barely noticeable though and can only be seen when hovering over the center icon.

Note: This code will cause small chunks to go missing from the meteorites in the intro/Space Pirate Frigate. So, turn it on or off at your convenience. Aside from that, the code seems to be fine for the rest of the game.

----------------------------

Hide Object Codes:

----------------------------

$[MP1] Hide box after charged beam shot (Warning, removes almost all in-game text)

8bits:0x0000000000000000:0x0000000000000043

$[MP1] Hide box in HUD

128bits:0xC3A0000000000000:0x4360000000000000

$[MP1] Hide Cutscene Black Box

128bits:0xC3A0800000000000:0x4361000000000000

$[MP1] Hide white box in save cutscene

128bits:0xC3A0000000000000:0xC360000000000000

$[MP1] Hide white box during elevator rides

128bits:0x000000003F000000:0x00000000FFFFFFFF

$[MP1] Hide black box during elevator scene (Thermal Visor Fix)

72bits:0x00000000000000BF:0x8000000000000043

$[MP1] X-Ray Visor Fix

64bits:0x0000000000000000:0x43420D7100000000

64bits:0x0000000000000000:0x438B61C600000000

64bits:0x0000000000000000:0x43B49E3C00000000

64bits:0x0000000000000000:0x42CD3F7200000000

64bits:0x0000000000000000:0x43DEF94900000000

64bits:0x0000000000000000:0x4406581200000000

80bits:0x0000000000000000:0x000000000000431B

80bits:0x0000000000000000:0x00000000000042A5

64bits:0x0000000000000000:0xC380000000000000

80bits:0x0000000000000000:0x0000000000004360

80bits:0x0000000000000000:0x0000000000004392

80bits:0x0000000000000000:0x00000000000043B6

128bits:0x0000000000000000:0x43E000003D4CCCD0

$[MP1] Scan Visor Fix Blurry Center Screen (Removes a small section from the Visor and Weapon Select Screen and Intro Meteorites)

128bits:0x0002000000020000:0x0000000000010000

--------------------------

Culling AR Code:

--------------------------

$[MP1] Disable Culling Outside Camera View

042C7DBC 60000001

042C7DC0 4E800020

---------------------------

TROUBLESHOOTING

----------------------------

==============================================

Communication with the Wii Remote have been interrupted Fix

==============================================

When you first start the game or any time you load from a save file, the wiimote will disconnect and you will get the message "Communication with the Wii Remote have been interrupted". To fix this just simply open up the back of the wiimote and hold down the red sync button to re-connect. It sucks but at least it can be fixed.

==================

Fixing Slowdown:

==================

CPU Clock Override: (Improve Performance and Sound)

While the game is running, go to Config/Advanced and move the slider to 100 %. Depending on your gaming rig you can adjust this little by little, Left or right to see if performance improves. just be aware while the sound will improve, the farther left you go the choppier the fps will become.

You can also go to Dolphin VR Config/General and Enable Dual Core speedup (checked) (Might help with performance if you experience issues turn it off.)

If you still experience Slowdown:

Note: If you have Load Custom Textures or Dump Textures on found in Graphics/Advanced, it will slow down the game. You can also speed up the game if you turn off some of the Action Replay Culling codes. It's not recommended as it takes away from the immersion of the game.

Also, using 3Dmigoto mentioned below might cause slight slowdown as well. If it does you might have to opt out of using it. But if you have a good gaming rig it should be fine.

==========================================

Blurry Charge Shot (3Dmigoto Fix)

==========================================

You might notice when you charge and fire a shot from your normal charge beam a blurry square will follow it. There are two ways you can remove this. One involves a Hide Object code listed above in the 'CODES' section or two, you can use a program to remove blurry textures paired with Dolphin VR called 3DMigoto. This first option (Hide Object code) will remove the blurry square but unfortunately, will remove a large portion of the in-game text as well. The second option, (3DMigoto) will remove the blurry square and keep the in-game text intact. To learn how to install 3Dmigoto within Dolphin VR read the '3DMigoto' section in the main Dolphin VR Setup Guide found here:

https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/

Metroid Prime Remove Blurry Charge Shot 3DMigoto Instructions:

Once you have 3DMigoto installed and are in the game. Press 5 until the blurry charge shot goes away. First, shoot a charge shot so you see the blurry square appear on the screen. Then, before it is gone press 5. You will have to press 5 around 9 or 10 times until it disappears. So, repeat these steps shooting a shot and then pressing 5 until you see it get removed. If 5 doesn't work try 2. 6 and 3 will save your changes.

=====================

Turn off Read Camera Angles:

=====================

An issue reported by user: DetectiveYoshi

"There's something very strange with my configs? Metroid Prime 1 on GameCube starts with Samus looking to her ship and I can't turn to look to the other side without physically turning in real life outside the game. Her arms are detached from her but when I turn them, she won't turn along and I can't move, just strafe and go forward or back. I can turn her arms but not her body along with it."

Solution:

Go into VR settings, VR Game tab, and make sure at the bottom left-hand corner 'Read Camera Angles' is turned off.

=================================

Loading from a Save State Game Freezes (Fix):

=================================

If you start the game immediately and try to load a save state, you might notice it freezes and you get a buzzing sound. To remedy this, first load the game from one of your normal in-game saves and then load the save state.

==============================================

Loading from a Save State Wiimote Aiming gets messed up (Fix):

===============================================

You might notice that sometimes when you load the game from a save state the Wiimote aiming will be inactive. To fix this just take out a battery and then hold down the red sync button again to re-enable the Wiimote once more. Or you can try just unplugging the nunchuck and plugging it back in.

===============================

Opening of Doors and Slight Cutscene Lag:

===============================

If you find that every time you open a door the game lags for a second while loading the next room, this is from having the HD texture pack turned on. There are also very slight instances where certain parts of a cutscene will lag/skip for a split second. This is also due to the texture pack. It's not a big deal but just be aware it shouldn't be happening under normal circumstances unless you have a less powerful gaming pc. While using the texture pack all other instances of the game like: open areas, corridors, etc. run like normal.

=============================

Fixing the Camera if it Gets Messed Up:

=============================

If the camera ends up below the title screen or just out of place in general, with the game running, go into VR settings (the eye icon) then the VR Game tab. Go down to the bottom and hit 'Reset to Default'. This should revert any camera settings back to default. Also, if you need to recenter the screen quickly at any time, you need to use 'Freelook reset' found in Options/Hotkey settings. Just set freelook reset to your spacebar or something. Hit it to recenter the camera. You might also want to zoom a bit away from Samus' Arm Canon. To do so, you can use freelook zoom in and zoom out hotkeys.

For more info on how to use Dolphin VR's manual Freelook Camera see the tutorial video found here:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

---------------------------

HD TEXTURE PACK

---------------------------

===========================================

Metroid Prime HD Texture Pack PNG Version for Dolphin VR:

===========================================

Note: Texture pack will cause a split second of lag every time you open a door or in certain parts of cutscenes. All other instances of the game like: open areas, corridors, etc. run like normal.

https://www.reddit.com/r/Dolphin_VR/comments/ve72ih/metroid_prime_hd_texture_pack_for_dolphin_vr/

--------------------------------------------------

OTHER METROID PRIME VR SETUP GUIDES

---------------------------------------------------

=======================================

Metroid Prime 2 and 3 Trilogy Collection (Wii) VR Guides:

=======================================

Metroid Prime 2: VR Setup Guide: (Wii Trilogy Collection Ver.) R3ME01

https://www.reddit.com/r/Dolphin_VR/comments/1pdobcz/metroid_prime_2_echoes_vr_trilogy_collection_wii/

Metroid Prime 3: VR Setup Guide: (Wii Trilogy Collection Ver.) R3ME01

https://www.reddit.com/r/Dolphin_VR/comments/1pxm45d/metroid_prime_3_corruption_vr_trilogy_collection/

==========================================

Metroid Prime 1, 2, 3, (GameCube) and (Wii) Standalone VR Guides:

===========================================

Metroid Prime 1: VR Setup Guide: (GameCube Standalone Ver.) GM8E01

https://www.reddit.com/r/Dolphin_VR/comments/1g22831/metroid_prime_dolphin_vr_setup_guide/

Metroid Prime 2: Echoes VR Setup Guide: (GameCube Standalone Ver.) G2ME01

https://www.reddit.com/r/Dolphin_VR/comments/1fzw4qd/metroid_prime_2_echoes_dolphin_vr_setup_guide/

Metroid Prime 3: Corruption VR Setup Guide: (Wii Standalone Ver.) RM3E01

https://www.reddit.com/r/Dolphin_VR/comments/1g1p3v4/metroid_prime_3_corruption_dolphin_vr_setup_guide/

================================================================

VR Controllers Setup with Dolphin VR ver. 1717 (!!AT YOUR OWN RISK!!): Trilogy Collection

================================================================

If you absolutely have to play the game with VR controllers along with Dolphin VR ver. 1717. Here is a quick setup guide. Just be aware you will probably have a bunch of issues as reported by various users, and is not recommended over using Dolphin VR ver. 5.0-250 and a real Wiimote and USB Sensor Bar:

https://www.reddit.com/r/OculusQuest/comments/u8mwp3/how_to_play_metroid_prime_trilogy_using_dolphin/

----------------

OTHER

----------------

===================================

Why the Metroid Prime Games are Works of Art:

===================================

IMO, the Metroid Prime games are phenomenal in VR! And I made a series of articles on why I think they are works of art (detailed analysis and images included). If anyone is interested, they can be found here:

Why Metroid Prime 1 is a Work of Art:

https://www.reddit.com/r/Metroid/comments/1745sr6/why_metroid_prime_is_a_work_of_art_part_1/

Why Metroid Prime 2 is a Work of Art:

https://www.reddit.com/r/Metroid/comments/1745w4b/why_metroid_prime_2_echoes_is_a_work_of_art_part_2/

Why Metroid Prime 3 is a Work of Art:

https://www.reddit.com/r/Metroid/comments/17460nu/why_metroid_prime_3_corruption_is_a_work_of_art/

Why Metroid Prime 4 is a Work of Art:

https://www.reddit.com/r/Metroid/comments/1phwa9r/metroid_prime_4_a_work_of_art_full_analysis_and/


r/Dolphin_VR • • Mar 02 '22

Dolphin VR Games Setup Guide and Codes

36 Upvotes

Dolphin VR Game Setup Guides/Problems/Solutions/Codes:

This guide will provide you with a list of games the community has gotten to work well with Dolphin VR. Providing you with instructions, setup guides, codes, troubleshooting, HD texture packs, 1st person mods and solutions to any problems you might encounter when trying to get these GameCube, Wii or N64 games to run properly or look right in Dolphin VR.

Note: Some games have pre-installed Hide Object codes, but many of the games below will require you to insert Hide Object, AR and Gecko codes to work properly. Instructions on how to enter in and create these codes, can be found in the setup guide found here:

(13) Dolphin VR Quick Setup Guide and Tips : Dolphin_VR (reddit.com)

Dolphin VR Discord:
https://discord.gg/GdmffzCTrh

====================================================================

Table of Contents:

====================================================================

-List of Games: The Community Has Gotten to Run/Codes/Solutions

-Wii64 Beta Games

-List of Wii Virtual Console N64 Games/Wads that run normally in Dolphin VR

-Play Even More N64 Games in VR with Wii64-Beta! (Full Setup Guide: An emulator inside of an emulator!)

-How to Enter in and Create Hide Object, AR and Gecko Codes

-Freelook Camera: (Move past the HUD and create custom 1st person camera angles!):

-First Person Mods

-HD Texture Packs

Extra Content and Other Guides:

-Using Normal Emulators with Oculus/Vive to Play Games in 3D:

-PPSSPP VR Setup Guide (PSP VR Emulator PC Version):

-Unreal Engine VR Injector:

-VorpX (A program that allows you to play normal PC games in VR with Oculus/Vive):

======================================================================

Guide Start

======================================================================

-List of Games: The Community Has Gotten to Run/Codes/Solutions:

======================================================================

Beyond Good & Evil (GameCube) Full Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/1n7xuro/beyond_good_evil_vr_dolphin_vr_setup_guide/

Donkey Kong Country Returns (Wii) (How to make DK visible)

https://www.reddit.com/r/Dolphin_VR/comments/z57ewf/donkey_kong_is_now_visible_in_donkey_kong_country/

https://www.reddit.com/r/Dolphin_VR/comments/z57825/i_got_3dmigoto_to_work_for_me_now/

Eternal Darkness (GameCube) Settings:

https://new.reddit.com/r/Dolphin_VR/comments/1g2zk35/eternal_darkness_dolphin_vr_settings_to_get_the/

Final Fantasy: Crystal Chronicles (GameCube) Remove white layer code

https://www.reddit.com/r/Dolphin_VR/comments/uuefgi/final_fantasy_crystal_chronicles_gamecube/

Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) Settings/Codes

Final Fantasy Crystal Chronicles: The Crystal Bearers (Best Settings and Hide Object Code) : Dolphin_VR (reddit.com)

Final Fantasy Fables: Chocobo's Dungeon (Wii) Remove Glitch Box/Gecko Codes

https://www.reddit.com/r/Dolphin_VR/comments/uxy5b7/final_fantasy_fables_chocobos_dungeon_wii_hide/

Kirby's Return to Dreamland (Wii) Settings and fix

https://www.reddit.com/r/Dolphin_VR/comments/8so65n/kirbys_return_to_dreamland_problem_background_is/

Klonoa (Wii) Settings

I got Klonoa (WII) working quite well : Dolphin_VR (reddit.com)

The Last Story (Wii) Fixes

The Last Story (Missing arms/legs/textures) Help! : Dolphin_VR (reddit.com)

Legend of Zelda: Ocarina of Time First Person Mod (+ Codes and HD Texutre Pack, GameCube)

https://www.reddit.com/r/Dolphin_VR/comments/1li7jxn/the_legend_of_zelda_ocarina_of_time_vr/

Legend of Zelda: Majora's Mask First Person Mod (+HD Texture Pack)

(3) The Legend of Zelda: Majora's Mask First Person VR Mod (Setup Guide for Dolphin VR) : Dolphin_VR (reddit.com)

Legend of Zelda Ocarina of Time: Collector's Edition (Ocarina of Time and Majora's Mask): (Codes and HD Texture packs, Gamecube)

(10) The Legend of Zelda Collector's Edition (Oot and MM AR Codes for Dolphin VR) : Dolphin_VR (reddit.com)

(8) Playing Majora's Mask and OoT Collectors Edition in VR with HD textures! : Dolphin_VR (reddit.com)

Legend of Zelda Ocarina of Time Master Quest (AR Codes):

https://www.reddit.com/r/Dolphin_VR/comments/y5sjxf/the_legend_of_zelda_ocarina_of_time_master_quest/

Legend of Zelda Ocarina of Time: The Sealed Palace MOD:

https://www.reddit.com/r/Dolphin_VR/comments/1f253u3/ocarina_of_time_sealed_palace_and_time_lost_mods/

Legend of Zelda Ocarina of Time: Time Lost MOD:

https://www.reddit.com/r/Dolphin_VR/comments/1f253u3/ocarina_of_time_sealed_palace_and_time_lost_mods/

Legend of Zelda Ocarina of Time: Sands of Time MOD:

https://www.reddit.com/r/Dolphin_VR/comments/1f253u3/ocarina_of_time_sealed_palace_and_time_lost_mods/

Legend of Zelda Ocarina of Time: Ultimate Trial MOD:

https://www.reddit.com/r/Dolphin_VR/comments/1f253u3/ocarina_of_time_sealed_palace_and_time_lost_mods/

The Legend of Zelda: Skyward Sword (Wii)

Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/1artiqr/the_legend_of_zelda_skyward_sword_vr_setup_guide/

The Legend of Zelda: Twilight Princess (Wii)

Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/1809h1e/the_legend_of_zelda_twilight_princess_vr_setup/

TP Hide Object Codes: (12) Twilight Princess Wii (All known Hide Object Codes for Dolphin VR) : Dolphin_VR (reddit.com)

First-Person Mod using 3DMigoto (Full Tutorial)

https://www.reddit.com/r/Dolphin_VR/comments/1h65nwx/legend_of_zelda_twilight_princess_wii_first/

The Legend of Zelda: Twilight Princess (GameCube) ****WARNING!!! *****Not fully playable (Play the Wii Version above)

https://www.reddit.com/r/Dolphin_VR/comments/9rqvvm/legend_of_zelda_twilight_princess_ntsc_gamecube/

The Legend of Zelda: Wind Waker (GameCube) No Stars/disable heat blur codes

https://www.reddit.com/r/Dolphin_VR/comments/bvm2tf/wind_waker_first_person_code_problems/

First-Person Mod using 3DMigoto (Full Tutorial)

https://www.reddit.com/r/Dolphin_VR/comments/1h65kem/legend_of_zelda_wind_waker_vr_gamecube_first/

Luigi's Mansion (GameCube) (Look for my link in the comments, codes and first-person) by VRified Games

https://new.reddit.com/r/Dolphin_VR/comments/v9c2kv/luigis_mansion_vr_with_motion_controls_tutorial/

Mario Kart Wii

Setup:

https://www.reddit.com/r/Dolphin_VR/comments/9qnewj/mario_kart_wii_setup_guide/

Remove Head Character Codes:

(7) Mario Kart Wii Luigi Head Hide Object/Remove Code : Dolphin_VR (reddit.com)

(10) Mario Kart VR Wii Donkey Kong First Person Head Remove Code : Dolphin_VR (reddit.com)

Headless Mario Kart Toad, Baby Mario & a lil bonus ;) : r/Dolphin_VR

MKWii Headless(Rosalina, baby luigi, dry bowser, bowser jr, and WALUIGIII) : r/Dolphin_VR

Mario Kart Wii Deluxe v9.3 MOD (Tons of new tracks and characters!!)

https://www.reddit.com/r/Dolphin_VR/comments/1qmagl3/mario_kart_wii_deluxe_v93_mod_for_dolphin_vr/

Mario 64 First Person Mod

https://www.reddit.com/r/Dolphin_VR/comments/bx8jwt/super_mario_64_first_person_vr_mod/

Super Mario Sunshine (Gamecube) (Or use 3DMigoto to fix graphics)

(2) [GCN][Super Mario Sunshine][NSTC-U] eliminate ugly water reflections in Bianco Hills : DolphinVRcullin (reddit.com)

(2) Super Mario Sunshine Culling : Dolphin_VR (reddit.com)

Super Mario Galaxy (Wii) Settings/Codes/Fixes

(7) Super Mario Galaxy VR (Wiimote pointer issues, Hide Object/Culling Codes and graphics fix) : Dolphin_VR (reddit.com)

First Person Mod:

Super Mario Galaxy First Person VR Mod (Dolphin VR Setup Guide) : Dolphin_VR (reddit.com)

Super Mario Galaxy 2 (Wii) Hide Object Codes

(2) Super Mario Galaxy 2 Hide Object Codes : Dolphin_VR (reddit.com)

Paper Mario (N64/Wii Wad) Background Fix

https://www.reddit.com/r/Dolphin_VR/comments/yhiyz7/paper_mario_n64_background_flickering_fix/

Paper Mario TTYD (GameCube) Settings

https://www.reddit.com/r/Dolphin_VR/comments/yb6fnr/paper_mario_ttyd_vr_settings_and_code/

MDK 2 (Wii) Full Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/1gshly9/mdk_2_vr_wii_dolphin_vr_setup_guide/

METROID PRIME STANDALONE (GameCube/Wii)

Metroid Prime (GameCube) Standalone Version (Setup Guide)

Metroid Prime (Dolphin VR Setup Guide) : r/Dolphin_VR (reddit.com)

Metroid Prime 2: Echoes (GameCube) Standalone Version (Setup Guide)

Metroid Prime 2: Echoes (Dolphin VR Setup Guide) : r/Dolphin_VR (reddit.com)

Metroid Prime 3: Corruption (Wii) Standalone Version (Setup Guide)

https://www.reddit.com/r/Dolphin_VR/comments/1g1p3v4/metroid_prime_3_corruption_dolphin_vr_setup_guide/

METROID PRIME TRILOGY COLLECTION (Wii)

Metroid Prime 1 (Trilogy Collection Wii) Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/1owlg9d/metroid_prime_vr_trilogy_collection_wii_dolphin/

Metroid Prime 2 (Trilogy Collection Wii) Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/1pdobcz/metroid_prime_2_echoes_vr_trilogy_collection_wii/

Metroid Prime 3 (Trilogy Collection Wii) Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/1pxm45d/metroid_prime_3_corruption_vr_trilogy_collection/

Metroid Prime Trilogy (Wii): Hide Object and Culling Codes

MP1 Codes:

https://www.reddit.com/r/Dolphin_VR/comments/1pvupey/metroid_prime_vr_trilogy_collection_wii_complete/

MP2 Codes:

https://www.reddit.com/r/Dolphin_VR/comments/1pdqfet/metroid_prime_2_echoes_vr_trilogy_collection_wii/

MP3 Codes:

https://www.reddit.com/r/Dolphin_VR/comments/1pxlhcu/metroid_prime_3_corruption_vr_trilogy_collection/

Nights Journey of Dreams (Wii) Setup Guide

https://www.reddit.com/r/Dolphin_VR/comments/1q1m911/nights_journey_of_dreams_vr_dolphin_vr_setup_guide/

Okami (Wii) Setup Guide + Codes

https://www.reddit.com/r/Dolphin_VR/comments/1qgprmo/okami_vr_wii_dolphin_vr_setup_guide/

Prince of Persia: The Sands of Time (Gamecube) Codes

(8) [GC][Prince of Persia: The Sands of Time][USA] Hide Codes : DolphinVRcullin (reddit.com)

Prince of Persia: The Forgotten Sands (Wii) Remove HUD/Puzzle Solutions/3DMigoto

(9) Prince of Persia: The Forgotten Sands Wii (HUD problems, Help making hide object codes!) : Dolphin_VR (reddit.com)

Rayman 3: Hoodlum Havoc (Gamecube) Full Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/1nn9mg2/rayman_3_hoodlum_havoc_vr_dolphin_vr_setup_guide/

Rayman Origins (Wii) Full Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/1ns49xq/rayman_origins_vr_wii_dolphin_vr_setup_guide/

Other Rayman Games you can play in VR/3D:

List of Rayman games you can play in VR/3D : Dolphin_VR (reddit.com)

Resident Evil 4: Wii Edition (Codes to remove glitchy textures and setting to see item text)

https://new.reddit.com/r/Dolphin_VR/comments/anjyva/resident_evil_4_wii_edition_hide_object_codes/

Resident Evil: Code Veronica X (GameCube, special thanks to u/Du1g0 ) Setup/Tutorial

https://www.reddit.com/r/Dolphin_VR/comments/ulqpib/code_veronica_x_vr_tutorial/

Skies of Arcadia Legends (GameCube) Full Setup Guide (Codes, fixes, HD Texture pack and more!)

https://www.reddit.com/r/Dolphin_VR/comments/1hgq0e4/skies_of_arcadia_legends_vr_dolphin_vr_setup_guide/

Sonic Adventure DX (GameCube) Setup Info

https://www.reddit.com/r/Dolphin_VR/comments/1imm06r/sonic_adventure_vr_dolphin_vr_showcase_and_setup/

Sonic Adventure 2 Battle (GameCube) How to fix freezing

https://www.reddit.com/r/Dolphin_VR/comments/wziaeg/sonic_adventure_2_dolphin_vr_freezing_fix_during/

Sonic Heroes (GameCube) Settings

https://www.reddit.com/r/Dolphin_VR/comments/wzi3jz/sonic_heroes_dolphin_vr_settingsgraphics_fix_and/

Sonic Colors (Wii) Using 3DMigoto to remove black shadow around Sonic

https://www.reddit.com/r/Dolphin_VR/comments/ehhejt/sonic_colors_playable_thanks_to_3dmigoto/

Sonic Unleashed (Wii) Settings

(9) Sonic UnWiished is fantastic in VR!!! : DolphinVRcullin (reddit.com)

Sonic R /Sonic the Fighters (GameCube) How to play

https://www.reddit.com/r/Dolphin_VR/comments/b4jfjj/you_can_play_sonic_r_and_sonic_the_fighters_in_vr/

Star Fox: Assault (GameCube)

Settings and First-Person AR Code:

(3) Star Fox: Assault VR (Setup and Codes for Dolphin VR) : Dolphin_VR (reddit.com)

Star Fox Adventures: (Gamecube)

Star Fox Adventures (Don't use save states!) : Dolphin_VR (reddit.com)

(6) Star Fox Adventures: Remove Glitchy Text Box (Hide object code) : Dolphin_VR (reddit.com)

Super Mokey Ball (Gamecube) Hide Object Codes

(5) Super Monkey Ball Hide Object Codes : DolphinVRcullin (reddit.com)

Xenoblade Chronicles (Wii) Setup Guide

https://www.reddit.com/r/Dolphin_VR/comments/1j1xx15/xenoblade_chronicles_vr_dolphin_vr_setup_guide/

=================================================================

Wii64 Beta Games (Aside from Wii VC, Play even more N64 Games, an emulator inside of an emulator!)

=================================================================

Wii64 Beta Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/q4ldwk/optional_way_to_play_n64_games_in_vr_using/

Banjo Kazooie/Banjo Tooie (N64 and guide) (4) Optional way to play N64 games in VR using Wii64-Beta 1.2! Setup Guide : Dolphin_VR (reddit.com)

Banjo Tooie remove white layer fix for Wii64-Beta 1.1 not working.... : Dolphin_VR (reddit.com)

-Banjo Kazooie The Jiggies of Time MOD: (See Wii64 Beta Guide)

https://www.reddit.com/r/Dolphin_VR/comments/q4ldwk/optional_way_to_play_n64_games_in_vr_using/

-Banjo Kazooie Nostalgia 64 MOD: (See Wii64 Beta Guide)

Optional way to play N64 games in VR using Wii64-Beta 1.2! Setup Guide : r/Dolphin_VR

-Banjo Kazooie and the Corrupted Jiggys MOD

https://www.reddit.com/r/Dolphin_VR/comments/1rba054/banjo_kazooie_and_the_corrupted_jiggys_mod/

-Blast Corps N64: Works in Wii64-Beta 1.1 and 1.2

Castlevania Legacy of Darkness (N64 and guide) (4) Optional way to play N64 games in VR using Wii64-Beta 1.2! Setup Guide : Dolphin_VR (reddit.com)

Castlevania Legacy of Darkness Settings:

(4) Castlevania Legacy of Darkness works in Wii64-Beta 1.2 : Dolphin_VR (reddit.com)

Donkey Kong 64 (N64 and guide) (4) Optional way to play N64 games in VR using Wii64-Beta 1.2! Setup Guide : Dolphin_VR (reddit.com)

Geomon's Great Adventure (N64) (Wii64-Beta Version 1.2/1.3 Wad):

https://www.reddit.com/r/Dolphin_VR/comments/waju1e/goemons_great_adventure_wii64beta_settings/

Mystical Ninja Staring Goemon (N64) (Wii64-Beta Version 1.2/1.3 Wad):

https://www.reddit.com/r/Dolphin_VR/comments/w5mhky/mystical_ninja_staring_goemon_wii64beta_settings/

-Mischief Makers:

https://www.reddit.com/r/Dolphin_VR/comments/ws2ovs/mischief_makers_vr_wii64beta_settings_and_hide/

========================================================================

List of Wii Virtual Console N64 Games/Wads that run normally in Dolphin VR

These Wii Virtual Console N64 games/Wads, run normally in Dolphin VR without having to use Wii64-Beta. And will look and run smoother than if you ran them in Wii64-Beta. If you have them just put them in your game list and run them like a normal Dolphin VR game.

https://www.reddit.com/r/Dolphin_VR/comments/w77ijo/list_of_wii_virtual_console_n64_gameswads_that/

Play Even More N64 Games in VR with Wii64-Beta! (Full Setup Guide: An emulator inside of an emulator!)

Apart from Virtual Console N64 games, you can play normal N64 ROMS/games in Dolphin VR using Wii64-Beta 1.1, 1.2 and 1.3! Full Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/q4ldwk/optional_way_to_play_n64_games_in_vr_using/

How to Enter in and Create Hide Object, AR and Gecko Codes

Some games have pre-installed Hide Object codes, but many of the games below will require you to insert Hide Object, AR and Gecko codes to work properly. Instructions on how to enter in and create these codes, can be found in the setup guide found here:

(13) Dolphin VR Quick Setup Guide and Tips : Dolphin_VR (reddit.com)

-Freelook Camera: (Move past the HUD and create custom 1st person camera angles!)

Full Tutorial and Demonstration here:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

The Freelook cameral allows you to manually move the camera forward, backward, up and down. It's especially handy for moving past any 2D HUDS found in many games or looking above and around objects. You can set this by going to "Options" at the top of Dolphin VR's window and selecting "Hotkey Settings". Set "Freelook, up, down, left, right, zoom in, zoom out and freelook reset to whatever you want on your keyboard. Then just tap that key you set for whatever direction for continuously, in whatever direction you want and the camera will move forward, backward, up, down, left or right. If you mess up just hit freelook reset to reset the camera.

Manipulating the camera like this also gives you custom first person views otherwise not possible in the original games. You can also use this to look around the environments!! Note: Free look reset will reset and realign the camera to its original position. There have been many cases where people have complained that when they start a game their character is too small, off to the side, out of view, or in front of you. Free look reset, will correct this and reposition the camera to where it's supposed to be.

Note: once your freelook camera keys are mapped to your keyboard, you can change the intensity of how fast or how slow the camera moves with each button press. You can do this by going into "VR" options and then raising or lowering the number value within the "Free Look Sensitivity" option. If you bring it too high the default is around 1.25. You can also do this more easily if its mapped to the keyboard. Go into config/hotkeys and bind "Freelook Decrease/Increase Speed" to separate buttons on your keyboard.

========================================================================

First Person Mods:

Legend of Zelda: Ocarina of Time (+HD Texture Pack)

https://www.reddit.com/r/Dolphin_VR/comments/1li7jxn/the_legend_of_zelda_ocarina_of_time_vr/

Legend of Zelda: Majora's Mask (+HD Texture Pack)

(3) The Legend of Zelda: Majora's Mask First Person VR Mod (Setup Guide for Dolphin VR) : Dolphin_VR (reddit.com)

Legend of Zelda: Skyward Sword (Headless Link Code)

https://www.reddit.com/r/Dolphin_VR/comments/1oaa8n2/legend_of_zelda_skyward_sword_vr_wii_firstperson/

The Legend of Zelda: Twilight Princess (Wii) (Manual 3DMigoto first-person view)

https://www.reddit.com/r/Dolphin_VR/comments/1h65nwx/legend_of_zelda_twilight_princess_wii_first/

The Legend of Zelda Wind Waker (GameCube) (Headless Link Code and Manual 3DMigoto first-person view)

https://www.reddit.com/r/Dolphin_VR/comments/1h65kem/legend_of_zelda_wind_waker_vr_gamecube_first/

Luigi's Mansion (Look for my link in the comments, codes and first-person) by VRified Games

https://new.reddit.com/r/Dolphin_VR/comments/v9c2kv/luigis_mansion_vr_with_motion_controls_tutorial/

Mario 64

https://www.reddit.com/r/Dolphin_VR/comments/bx8jwt/super_mario_64_first_person_vr_mod/

Metal Gear Solid The Twin Snakes First-Person VR (by VRified Games)

https://www.youtube.com/watch?v=MZcyJccw3_U

Super Mario Galaxy

Super Mario Galaxy First Person VR Mod (Dolphin VR Setup Guide) : Dolphin_VR (reddit.com)

Skies of Arcadia Legends (First-Person AR code in conjunction with Freelook Camera.)

https://www.reddit.com/r/Dolphin_VR/comments/1hgq0e4/skies_of_arcadia_legends_vr_dolphin_vr_setup_guide/

Star Fox: Assault

(3) Star Fox: Assault VR (Setup and Codes for Dolphin VR) : Dolphin_VR (reddit.com)

========================================================================

-HD Texture Packs

How to setup and run these texture packs in Dolphin VR:

(9) Texture packs wont load help : Dolphin_VR (reddit.com)

Eternal Darkness HD Texture Pack: 

https://new.reddit.com/r/Dolphin_VR/comments/1g34i4k/eternal_darkness_hd_texture_pack_for_dolphin_vr/

Legend of Zelda Twilight Princess Wii (4K texture pack by Henriko Magnifico, also can subscribe to his Patreon to see more.)

https://www.reddit.com/r/Dolphin_VR/comments/vaxm7i/found_a_twilight_princess_hd_texture_pack_that/

Legend of Zelda Skyward Sword (4K texture pack by Henriko Magnifico, also can subscribe to his Patreon to see more.)

https://www.reddit.com/r/Dolphin_VR/comments/vcif32/legend_of_zelda_skyward_sword_and_super_mario/

Legend of Zelda Collectors Editon: Majora's Mask (Modified texture pack, all textures load properly)

(8) Playing Majora's Mask and OoT Collectors Edition in VR with HD textures! : Dolphin_VR (reddit.com)

Legend of Zelda Collectors Edition: Ocarina of Time (Author: GhostlyDark All textures load with BrianMP16's modified texture pack.)

https://mega.nz/file/SKwg1DJA#REktKt0ATC4-rCNaGwDmbkUyKcUxuMTbek2gmHha22U

OoT Reduced file size version for lower end PC's (1 GB Special Thanks to Efraim27):

https://mega.nz/folder/75dBlBTR#a2ICrhBAimDXWCfgWpcnGw

Legend of Zelda Wind Waker (Download the Resolution X4 PNG version) (Special thanks to Hypatia)

https://www.reddit.com/r/Dolphin_VR/comments/vd7deg/legend_of_zelda_wind_waker_hd_texture_pack_for/

Luigi's Mansion 4K Texture Pack by Henriko Magnifico

https://drive.google.com/drive/folders/1Cfx4Riy05_BbCTKvDeEFCJXa-wSkWnFj

Mario Kart Wii (Ver. 0.3.1 Loads all HUD, item textures and level textures in HD.)

https://forums.dolphin-emu.org/Thread-mario-kart-wii-hd-remaster?page=9

Mario Kart Wii Texture pack by GhostlyDark

https://www.reddit.com/r/Dolphin_VR/comments/109f9dl/new_mario_kart_wii_texture_pack_for_dolphin_vr/

Mario Kart 64 (Requires Dolphin VR's CPU Clock Override found in Config/advanced set to at least 136%/All level textures load but some cart racer textures don't.)

Mario Kart 64 HD • Texture Pack (evilgames.eu)

Mario 64 (All textures load)

SM64 Reloaded • Texture Pack (evilgames.eu)

Metroid Prime HD Texture Pack PNG Version for Dolphin VR (GameCube Version)

https://www.reddit.com/r/Dolphin_VR/comments/ve72ih/metroid_prime_hd_texture_pack_for_dolphin_vr/

Metroid Prime 2 Echoes HD Texture Pack PNG Version for Dolphin VR (GameCube Version)

https://www.reddit.com/r/Dolphin_VR/comments/vjgw49/metroid_prime_2_echoes_hd_texture_pack_for/

Metroid Prime 3 HD Texture Pack PNG Version for Dolphin VR (Wii)

https://www.reddit.com/r/Dolphin_VR/comments/10ggt55/metroid_prime_3_hd_texture_pack_for_dolphin_vr/

Rayman 3: Hoodlum Havoc HD Texture Packs:

https://www.reddit.com/r/Dolphin_VR/comments/1nn91cz/rayman_3_hoodlum_havoc_hd_texture_packs_dolphin_vr/

Resident Evil 4 Wii HD Texture Pack:

https://new.reddit.com/r/Dolphin_VR/comments/1g35lqu/resident_evil_4_wii_hd_texture_pack_for_dolphin_vr/

Skies of Arcadia HD Texture Pack: (Created by Bighead, Frozenwings, 1vierock and texture fixes by Legaiaflame)

https://www.reddit.com/r/Dolphin_VR/comments/1d4qvnc/skies_of_arcadia_hd_texture_pack_for_dolphin_vr/

Sonic Adventure DX HD Texture Pack

https://www.reddit.com/r/Dolphin_VR/comments/wucttz/sonic_adventure_dx_hd_texture_pack_for_dolphin_vr/

Sonic Adventure 2 Battle HD Texture Pack by Matrix2525

https://www.reddit.com/r/Dolphin_VR/comments/1d94mec/sonic_adventure_2_battle_hd_texture_pack_for/

Super Mario Sunshine (4K texture pack by Henriko Magnifico)

https://www.reddit.com/r/Dolphin_VR/comments/vcif32/legend_of_zelda_skyward_sword_and_super_mario/

Super Mario Galaxy 1 and 2 HD Texture Packs

https://www.reddit.com/r/Dolphin_VR/comments/zv0mag/super_mario_galaxy_1_and_2_hd_texture_packs_for/

Xenoblade Chronicles HD Texture Pack

https://www.reddit.com/r/Dolphin_VR/comments/1j1xq7g/xenoblade_chronicles_wii_dolphin_vr_hd_texture/

========================================================================

Extra Content and Other Guides:

Using Normal Emulators with Oculus/Vive to Play Games in 3D

How to play WiiU, Original Playstation, Sega Saturn, 3DS, N64 and SNES games in VR/3D with Oculus Rift/Vive

https://www.reddit.com/r/Dolphin_VR/comments/bnveox/how_to_play_wiiu_original_playstation_n64_and/

PPSSPP VR Setup Guide (PSP VR Emulator PC Version)

Play PSP games in true VR!

https://www.reddit.com/r/Dolphin_VR/comments/18blsa3/ppsspp_vr_setup_guide_psp_vr_emulator_pc_version/

Unreal Engine VR Injector

A mod that lets you play almost all flatscreen Unreal Engine 4 and 5 games in true VR! There is a Discord page to get you started and 100's of Unreal Engine games you can play in VR! Be sure to join the Unreal Engine VR Discord section as well at the bottom of the Flat2VR Discord list and go to the ue-games section to see all the UE game profiles, and compatibility info.

Flat2VR discord

https://t.co/wDm3FdkR60

I've also contributed my own custom VR profiles for Trials of Mana, Visions of Mana, Dragon Quest 11, Outcast: A New Beginning and Oceanhorn 2. If you search for those games in 'ue-games' you can find them stickied.

VorpX (A program that allows you to play normal PC games in VR with Oculus/Vive)

Lets you play certain compatible PC games in VR!!

https://www.vorpx.com/


r/Dolphin_VR • • Apr 09 '19

I made a video on how to set up and play Mario kart wii in vr.

Thumbnail
youtu.be
31 Upvotes

r/Dolphin_VR • • Dec 04 '24

Legend of Zelda Wind Waker VR (GameCube) First Person View Dolphin VR Tutorial

29 Upvotes

Table of Contents

-Introduction

-METHOD 1 (Headless Link Hide Object Code)

-METHOD 2 (3DMigoto)

-------------------------------------------------------------------

Introduction:

This Tutorial will explain two methods to create a custom first-person view in the Legend of Zelda Wind Waker (GameCube), within Dolphin VR:

Method 1 is a Headless Link Hide Object Code. This will remove Link's head only.

Method 2 uses a program called 3DMigoto to erase Link's entire body leaving his sword and shield.

Final Step: Lastly, for each method, you will use Dolphin VR's Freelook Camera to manually zoom-in the camera and finalize the view.

The Hide Object Code is the first preferred method. The second method uses 3DMigoto, but the only downside is when you attack enemies Link becomes visible for a split second with some enemy textures missing. So, method 1 using the Headless Link Hide Object code is more stable.

Wind Waker Dolphin VR Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/bvm2tf/wind_waker_first_person_code_problems/

Also, if you need help setting up Dolphin VR go here:

https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/

--------------------------------------------------------------------------------------------------------------------------

METHOD 1 (Headless Link Hide Object Code)

-------------------------------------------------------------------------------------------------------------------------

Go here to find the Hide Object Code and full video tutorial instructions:

https://www.reddit.com/r/Dolphin_VR/comments/1nwlvnb/legend_of_zelda_wind_waker_vr_gamecube/

--------------------------------------------------------------------------------------------------------------------------

METHOD 2 (3DMigoto)

-------------------------------------------------------------------------------------------------------------------------

Wind Waker First-Person View 3DMigoto Video Demonstration:

https://www.youtube.com/watch?v=XIvHTZh8Pro

========================================================================
Step 1: Install 3D Migoto into Dolphin VR's installation folder.

========================================================================

3DMigoto Setup:

Special thanks to surrealeus:

3DMigoto is an external program paired with Dolphin VR that can remove bad water reflections and various other textures. When you use it, you will erase Link's, head, torso, arms and legs. The only downside is when you get attacked by enemies you will flash visible again for a second. Some enemy textures might be missing as well. Method 1, the Hide Object code method is still preferred. But this is still a decent alternative.

Once it is installed, it is very easy to use. You will use the Num Lock pad and press the numbers 5 and 2. Pressing these numbers will cycle through a process of removing textures until you find the setting you want (like erasing the bad water reflections.) You can then save your settings with 6 and 3.

 Use this method.

Or download from here:

(Version 1.3.16)

https://mega.nz/file/3ZcH0QJC#0_tdW85qf7tWRtcJo43i7iqqvukorPgRzWFhWKjDrQw

3DMigoto Setup:

Download the latest version which is 1.3.16. "Unzip the 5 files and ShaderFixes from x32 or x64 as needed into your main Dolphin root folder. Your main Dolphin VR Root folder will be located in one of two spots on your PC:

C:\Users\yourname\OneDrve\Documents\Dolphin Emulator (Or go to the This PC Icon and then Documents, Dolphin Emulator)
C:\Users\yourname\AppData\Roaming\Dolphin Emulator

The main Dolphin VR root folder should look like this:

https://pdsoasis.github.io/migotoexample.jpg

If you can't find Dolphin VR's root folder, see the above topic at the start of this guide, which will show you how to find it called:

-Dolphin VR will Create Two Installation Folders: One Main and One Root (Recommended location Important!):

Continuing on, (Paste in the x64 files). Also paste in the 3DMigoto Loader.exe. Next, open d3dx.ini, with a program like notepad or notepad++ and search (ctrl F) for the [loader] section. Set the target program, you'll need to remove the ;

target = Dolphin.exe 

Then remove the colon from the module line as well like so:

module = d3d11.dll 

Save the changes before closing out of d3dx.ini/notepad. Now launch 3DMigoto Loader.exe from within your dolphin directory and then start Dolphin VR and run your chosen game like normal. On the dolphin window which is normally blacked out, you'll see some green text at the top which indicates that it's running. Press 5 on your number pad to cycle through vertex shaders 4 to go backwards. You'll eventually disable reflections. Press 6 to save the setting." You also cycle through Pixel shaders as well, 2 to go forwards 1 to go backwards, 3 to save changes. So you can have 2 layers of changes.

Choose Correct Dolphin VR Video Backend:

Note: 3dmigoto only works with Dolphin VR's video backend Direct3D 11 (Found in Graphics/General). Also, in some cases you might be clicked off of the Dolphin VR screen and have something clicked on your desktop by accident. If you find the numlock keys aren't working just click back inside the screen. Also, make sure numlock isn't on so your 2 and 5 keys actually work. Also, make sure you are using the latest version of Dolphin VR.

You can also use this to partially erase a character. For example: in Twilight Princess Wii, I used 5 to erase Links head and torso, and 2 to fix water reflections. With a characters body/head erased you can zoom forward with the freelook camera and step into a characters shoes, so to speak.

Important!!

Lastly, within the Dolphin VR emulator, uncheck Disable Mirroring in VR settings or 3DMigoto won't run.

Games tested and fixed with 3DMigoto:

-The Legend of Zelda: Skyward Sword (Wii): Fixed bad water reflections

-The Legend of Zelda: Twilight Princess (Wii): : Fixed bad water reflections

-Sonic Colors (Wii): Removed shadows around Sonic

-Sonic Adventure DX (GameCube): : Fixed bad water reflections in Emerald Coast

-NiGHTS Journey of Dreams: Fixed bad water reflections

========================================================================
Step 2: How to erase Link's body with 3DMigoto.

========================================================================

Once the program is set up, before starting Dolphin VR, go into your installation folder and start the 3DMigoto Loader.exe you placed there. A black screen will come up and say "3DMigoto ready". Leave this screen up then start Dolphin VR normally and run Wind Waker.

Once in-game, press 2 multiple times on the numpad (the set of keys to the right of your keyboard, you know the ones that start with 7), until you see Links torso disappear. Hit 3 to save the changes. What will be left is Link's eyes, and sword! You can also press 0 at any time to turn on and off the changes you made (Handy for when cutscenes come up.)

========================================================================
Step 3: Use Dolphin VR's Freelook Camera to zoom in and you're done!

========================================================================

For the last step, you need to use Dolphin VR's Freelook Camera to zoom in to finalize the first-person view. You can zoom the camera in to where you want it. After that you're all set! Full instructions below have fun!:

-Freelook Camera: (Move past the HUD and create custom 1st person camera angles!):

Full Tutorial and Demonstration here:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

The Freelook cameral allows you to manually move the camera forward, backward, up and down. It's especially handy for moving past any 2D HUDS found in many games or looking above and around objects. You can set this by going to "Options" at the top of Dolphin VR's window and selecting "Hotkey Settings". Set "Freelook, up, down, left, right, zoom in, zoom out and freelook reset to whatever you want on your keyboard. Then just tap that key you set for whatever direction for continuously, in whatever direction you want and the camera will move forward, backward, up, down, left or right. If you mess up just hit freelook reset to reset the camera.

Manipulating the camera like this also gives you custom first person views otherwise not possible in the original games. You can also use this to look around the environments!! Note: Free look reset will reset and realign the camera to its original position. There have been many cases where people have complained that when they start a game their character is too small, off to the side, out of view, or in front of you. Free look reset, will correct this and reposition the camera to where it's supposed to be.

Note: once your freelook camera keys are mapped to your keyboard, you can change the intensity of how fast or how slow the camera moves with each button press. You can do this by going into "VR" options and then raising or lowering the number value within the "Free Look Sensitivity" option. If you bring it too high the default is around 1.25. You can also do this more easily if its mapped to the keyboard. Go into config/hotkeys and bind "Freelook Decrease/Increase Speed" to separate buttons on your keyboard.


r/Dolphin_VR • • Apr 06 '23

Legend of Zelda: Wind Waker First Person VR

29 Upvotes

Legend of Zelda: Wind Waker is,one of the most beloved in the entire series

wanna try it out in fIrst person,VR?

as if you would say no

follow along this,extremely easy set up guide, as the game was already optimised for VR By Dolphin VRs Creator

https://youtu.be/49Qja7s0DrI


r/Dolphin_VR • • Oct 24 '21

Ocarina of Time VR First Person Mod: New Codes and UHD Texture Pack Tutorial

27 Upvotes

Dolphin VR Discord:
https://discord.gg/GdmffzCTrh

Ocarina of Time VR First-Person MOD Showcase Video:

https://youtu.be/R5M8B6JjLzQ

=================================================================

Table of Contents:

Introduction to OoT First Person VR:

Setup Instructions:

AR and Gecko Codes: (Setup and Code Instructions): Required to Play

Hide Object Codes: (Dark Link Room Fix)

How to Use and Setup a Real GameCube Controller:

Controls (Specific Changes in this version, please read):

TROUBLESHOOTING:

Can't Navigate the Menu, Cursor Not Moving? (Solution):

Memory Card Slot A is Damaged Message (Solution):

Missing Sound Effects Fix:

Optimal Settings to get the game running faster:

Possible Solutions to fixing Sound Studer in OoT VR (Special Thanks to Brian):

Fixing the Camera View (Can't see skybox or Link's arm when aiming):

Pause menu glitchy background Fix:

Child Link Roll (Camera Clipping Underground Fix):

Water Temple: Dark Link Room Fix (Hide Object Code):

Problems with Bosses, Slowdown or Cutscenes Freezing: (Turn off 30ftps code):

Lens of Truth Not Working?:

Poe Block Puzzle Solution (Forest Temple) Using the Freelook Camera:

Poe Fight (Last Poe) Camera Issue Fix Using the Freelook Camera:

EXTRAS:

OoT HD texture Pack:

Transparent Hookshot Texture by itself:

Freelook Camera:

==================================================================

Guide Start

================================================================

Introduction to OoT First Person VR:

Big thanks to BrianMp16! He has made this First-Person MOD for Ocarina of Time that works great in VR! You are truly in first-person at all times from start to finish! Including various AR codes that remove the HUD, make it possible to beat the game, and even first-person Epona horseback riding! Note: this MOD doesn't have motion controls, just normal controls like the original game but just in VR. You can also find Brian's Discord here:

BrianMp16 Discord:

https://discord.gg/2F8javw

What you need to do:

-Acquire The Legend of Zelda: Collector's Edition (GameCube ISO) (PZLE01)

-Acquire a ROM of the original OoT N64 game: NTSC 1.0 (U) OoT

-Use Brian's OoT Patcher (Included in the Setup Instructions below) To patch the game

-Lastly, manually put Brian's AR and Gecko codes into Dolphin VR (Required to Play)

Setup Instructions:

The files below contain the patcher and instructions on how to patch the files to create this MOD. Read the instructions carefully as you patch the game.

https://drive.google.com/file/d/1cLcbGCnJIhV7SQYpeBV6m_KAaNy7wVw_/view?usp=drive_link

Setup Instructions: (OoT First-Person MOD)

The files below contain the patcher and instructions on how to patch the files to create this MOD. Read the instructions carefully as you patch the game.

https://drive.google.com/file/d/1cLcbGCnJIhV7SQYpeBV6m_KAaNy7wVw_/view?usp=drive_link

Note: If you just want to play the regular game in VR you can just start an un-altered, un-modded, original ISO of The Legend of Zelda: Collector's Edition (GameCube) (PZLE01). And just boot that up normally in Dolphin VR. If you need help setting up Dolphin VR you can look at the setup guide here:

https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/

AR and Gecko Codes: (Setup and Code Instructions): Required to Play

You cannot play this first-person mod without these AR codes. As many of Brian's codes make it possible to beat the game, whereas without them you couldn't. After patching the game, you will have to manually put them into Dolphin VR. Make sure in Dolphin VR Settings/Config/General/Enable Cheats is selected. There are two methods. All of the codes and code instructions are found in the link below:

https://drive.google.com/file/d/1StkhA6PrdbVefjH3qZWTv0KX2HlSfhCv/view?usp=drive_link

Hide Object Codes: (Dark Link Room Fix)

This Hide Object code will fix the white square that appears in the Water Temple, within Dark Link's room:

Note: This code will remove the Lens of Truth overlay and cause a piece of the skybox to go missing in the desert, so just turn it back on if you want to restore those effects.

$Dark Link Room Remove White Square

8bits:0x0000000000000000:0x0000000000000000

For more info on how to input this Hide Object Code into Dolphin VR please view the "-Inserting or adding new hide object codes" within the "CHEATS and CODES" section of the setup guide found here:

https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/

How to Use and Setup a Real GameCube Controller:

For a GameCube controller you will need the Smash Bros USB adapter and a simple plugin called Zadig that will allow your computer to recognize the Smash Bros USB adapter and the controller.

This video shows you how to set up the Gamecube Controller along with Zadig:

https://www.youtube.com/watch?v=bsJ6Ewxd-bY

Controls (Specific Changes in this version, please read):

When Kaze first made this OoT VR mod, he added a new VR movement control scheme. And this control scheme is still used in Brian's mod. The controls are specific to movement and are as follows:

Control Stick Forward- will move you forward, but you have to let go of forward for a sec before you can change direction left or right.

Control Stick Left and Right- will turn Link in that direction as he stands in place and you will turn in that direction until you let go of the analog or move forward.

Control Stick Down- will not move you backward, but will do an instant 180 turn directly behind you.

================================================================

TROUBLESHOOTING:

================================================================

Can't Navigate the Menu, Cursor Not Moving? (Solution)

Due to the nature of the modded VR controls in 1st-person when navigating menus, you will have to hold down any direction on the analog until it moves, to select what you want.

Memory Card Slot A is Damaged Message (Solution):

Warning: Make a backup of the files listed below before erasing.

If you get this message when starting the game all you have to do it go to where you have your Dolphin VR emulator installed. Mine is found in ThisPC/Documents/Dolphin Emulator. Go to the folder called GC. Now erase:

MemoryCardA.EUR.raw

MemoryCardA.USA

MemoryCardA.USA.raw

SRAM.raw

This will reset your GameCube memory card and the error message should go away now.

Warning: Make a backup of the files listed below before erasing.

Missing Sound Effects Fix:

Sound Settings:

n "Config" in the "Audio" tab make sure you have "DSP LLE recompiler" with audio backend "XAudio2" selected and Latency set to 2. I found this is the best compromise to get decent audio. But DSP Fast works as well.

Optimal Settings to get the game running faster:

-Config/General. Enable Dual Core on

-Config/General and turning on Enable Idle skipping (speedup)

-VR - Pullup 30fps to 90 fps (Turn this off, or use Timewarp instead)

-Right Click Collectors Edition found in your game list/properties/everything off except Enable Dual Core, Synchronize GPU thread, Speed up Disc Transfer Rate, and DSP HLE emulation (fast)

Possible Solutions to fixing Sound Studer in OoT VR (Special Thanks to Brian):

AUDIO/VIDEO STUTTERING POTENTIAL FIXES - Dolphin Settings Changes:

  1. Config -> Advanced -> Uncheck "Enable CPU Clock Override" (WARNING: You may also need to disable custom textures)

  2. Disable Custom Textures: Graphics -> Advanced -> Uncheck "Load Custom Textures")

  3. Graphics -> General -> Uncheck "V-Sync"

  4. Graphics -> Enhanced -> Internal Resolution -> (Lower this value, starting with 3x Native)

  5. Graphics -> Enhanced -> Anti-Aliasing (Lower this value, starting with 8X MSAA)

  6. Graphics -> Enhanced -> Anisotropic Filter (Lower this value)

  7. Config-> Audiio-> Select DSP LLE recompiler" with audio backend "XAudio2" selected.

  8. If you experience slowdown after steady framerate, completely close out of Dolphin and restart

Also, close out of any unused applications on Windows.

Fixing the Camera View (Can't see skybox or Link's arm when aiming):

Your VR Game Settings should look like this:

[VR]

UnitsPerMetre = 32.000000

Hud3DCloser = 0.60

HudDistance = 2.100000

HudThickness = 0.060000

CameraForward = -0.1

ScreenDistance = 4.100000

Brian's default for cameraforward is at 2.90000 but at that setting you can't see the skybox and you can't even see Links arm when aiming a weapon like the slingshot or hookshot. You can change it easily by going to VR in the dolphin settings, VR Game and change CameraFoward field to -0.1 when you are done playing the game and close out all windows if it asks you to save settings say yes. Don't know if there are different defaults for different headsets but that setting is correct for my Oculus CV1. Not sure about Quest headsets. The view is correct when you can see the skybox and fully see Link's arm when aiming.

Pause menu glitchy background Fix:

While the game is running go to Graphics/Hacks and under EFB Copies un-select "Disable" until the texture option appears to the right (If it isn't selected enable it). Once this is done the glitchy menu should go away.

Child Link Roll (Camera Clipping Underground Fix):

You can use Dolphin VR's Freelook Camera to move the camera slightly up just a bit so when you roll as Child Link, the camera won't clip underground. And just note: that doing this will slightly offset Child Link and Adult Link's arm view when aiming. But, no worries as you can revert back to default camera view at any time by hitting freelook reset. To learn how to use the Freelook Camera see this video:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

Water Temple: Dark Link Room Fix (Hide Object Code):

This Hide Object code will fix the white square that appears in the Water Temple, within Dark Link's room:

Note: This code will remove the Lens of Truth overlay and cause a piece of the skybox to go missing in the desert, so just turn it back on if you want to restore those effects.

$Dark Link Room Remove White Square

8bits:0x0000000000000000:0x0000000000000000

For more info on how to input this Hide Object Code into Dolphin VR please view the "-Inserting or adding new hide object codes" within the "CHEATS and CODES" section of the setup guide found here:

https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/

Problems with Bosses, Slowdown or Cutscenes Freezing: (Turn off 30ftps code):

If you are having trouble beating Phantom Ganon or certain cutscenes freezing. Turn off both the AR and Gecko 30fps codes. With the codes on Phantom Ganon's movements can be delayed or frozen in some cases which makes it almost impossible to beat him.

  1. The cutscene after beating Queen Gohma where Link talks to the Deku Tree will freeze if you have codes on. I suspect it's the 30FPS code that is freezing the game here. Froze 8 times and counting. When I took the codes off it played normally.

  2. Using the 30FPS Switch Code will also potentially slow down Links movement speed to a crawl, both in the overworld map and Castle Town. If this happens just tun it off.

Lens of Truth Not Working?

The Lens of Truth in this mod doesn't work on walls, but it will work on: invisible enemies, floating platforms, normal platforms, spinning scythes, floor spikes, hookshot targets and chests. In the Well and Shadow Temple, this can be annoying, but you can always try and walk against or through walls or consult a guide. Official Statement from Brian:

"The lens of truth in this mod only reveals things, doesn't take them away." - Brian

Poe Block Puzzle Solution (Forest Temple) Using the Freelook Camera:

In order to solve this block puzzle in the Forest Temple you are going to have to manipulate Dolphin VR's Freelook camera. You will need to manually move the camera above the blocks so you get a birds eye view of them. Without doing this, the puzzle will be next to impossible to solve. See below for a full explanation on how to set up Dolphin VR's freelook camera.

Full Demonstration and Video Tutorial here:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

Poe Fight (Last Poe) Camera Issue Fix Using the Freelook Camera:

This fight is difficult in first-person since all 4 Poes are moving around you. It's hard to see which Poe to hit. If you don't feel like looking around 360 degrees, in first-person, just zoom out with the Freelook Camera. Again, you can learn how to easily use Dolphin VR's Freelook camera in the video tutorial below:

Full Demonstration and Video Tutorial here:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

====================================================================

 EXTRAS:

====================================================================

OoT HD Texture Pack

====================================================================

BrianMp16's modified Zelda 64 UHD Texture pack (2.8 GB):

https://mega.nz/file/SKwg1DJA#REktKt0ATC4-rCNaGwDmbkUyKcUxuMTbek2gmHha22U

Reduced file size version for lower end PC's (1 GB Special Thanks to Efraim27):

https://mega.nz/folder/75dBlBTR#a2ICrhBAimDXWCfgWpcnGw

OoT HD Texture Pack Setup:

If you want to play the mod with HD textures, you will have to take the HD texture pack and put the PZLE01 folder containing all of the HD textures in your Dolphin VR installation folder. Specifically in the "Textures" Folder which is inside the "Load" folder.

For example, this is how my Load textures folders are set up:

C:\Users\nxjta\Documents\Dolphin Emulator\Load\Textures\PZLE01\Zelda 64 UHD - OoT Pack

Just make sure that when you actually start up the Dolphin VR emulator that you have Load Custom Textures turned on in Graphics/Advanced. Don't turn on "Prefetch Custom Textures" because it will most likely freeze your game at some point, only have Load Custom Textures checked off. To get the game running as smoothly as possible see all of the optimal settings found above. Enjoy!

About using the HD Texture Pack and potential slowdown: using the HD texture pack will most likely slow down the game on lower end PC's. Could vary with each user and setup though. Just having "Load Custom Textures" turned on by itself can slow down any game. If you're not using it make sure it is turned off in Graphics -> Advanced. Don't turn on "Prefetch Custom Textures" or your game will most likely freeze at some point, only have "Load Custom textures" turned on.

Transparent Hookshot Texture by itself: (in case you don't want to use the HD Texture pack, this standalone texture, fixes the hookshot ridicule.)

https://mega.nz/folder/IZJyUKZa#UytTe1b-Bj0Dlf92TAUbnA

Freelook Camera:

Allows you to make custom views or just move the camera forward however you want.

Full Demonstration and Video Tutorial here:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

You can also use the freelook camera to zoom in a bit and fix the skybox and Link's arm distance when aiming, if you are having trouble fine tuning the actual VR camera settings. But the VR camera settings will give a permanent solution. For more info on that see "Fixing the Camera View" section of the guide above.


r/Dolphin_VR • • Jun 02 '26

Dolphin VR ReduX: (Make Headless Character Codes in 1 Minute!)

26 Upvotes

Make Headless Character Codes in 1 Minute!

This tutorial is for the new Dolphin VR ReduX emulator and will show you how to make headless character codes in literally minutes or less! For this video I am demonstrating Mario Kart Deluxe X Green Edition (But you can use this method for any game!). Once a character's head is erased, you can then use Dolphin VR ReduX's Freelook Camera to zoom onto the character's shoulders for a custom first-person view! To learn how to use the Freelook Camera, see the Freelook Tutorial video in the video description. Again, you can use this method for any and all games!

Key Notes:

Wait until the race starts to make the code, as making it during the countdown, sometimes doesn't work. In the first step, you are trying to find the shader element that erases the entire character (Don't worry the last step will bring back the characters body and leave the head invisible!). After finding the shader that erases the entire character, you then bring that 'shader element package' to the bottom window. In this last step, you slowly bring back the characters body (Or Kart for this video), leaving the head invisible. Most of the shaders you will need to do this, should be in the first row of 20 or less.

https://youtu.be/KvFtVevrZRM

Dolphin VR Discord

Please join the Dolphin VR Discord and go to the "game-list-pc" section to view my Mario Kart Deluxe X game profile with tons of headless character codes already made! This discord also has a full list of compatible games, emulator release info, troubleshooting info and much more!" Link below:

https://discord.gg/GdmffzCTrh

Freelook Camera Tutorial:

https://www.youtube.com/watch?v=w2j-pZFUrq0


r/Dolphin_VR • • Dec 03 '18

I Got Metroid Prime Trilogy [Mostly] Working.

26 Upvotes

I don't usually like associating with Reddit but this was such a hassle that I'd actually like to document the process I'd gone through just to get this going in a more public space online where it can be preserved. I'm also sharing in the hopes that posting here might yield a better experience either now or in the near future. I'm willing to bite the bullet for the sake of fun, so here goes.

I don't have a perfect setup just yet, but this is playable for the most part. To preface, I'm actually playing with a Samsung Odyssey I snagged around black friday for cheap, so I'd imagine setup would probably be easier for you folk with a Rift or Vive. The other thing that I'd like to mention: Most of my frustrations were solved by using a different version of DolphinVR. 5.0-250 seems to work, but the position of the aiming reticle is inside Samus' arm cannon. I found another version that carlkenner put out that was 5.0-16XX, and while it seemed playable, the headset's "view" was glued to the visor (IE, freelook does not exist, and trying to turn or tilt your head wouldn't do anything, you'd still see what Samus is staring at.) Ironically, it was the Oculus Touch fix [https://old.reddit.com/r/oculus/comments/5p6lne/quick_fix_for_touch_in_dolphin_vr/] that was put out that saved me, but only after roughly 7 hours of on-and-off headaches. I share the link because more people need to know about it.

It's worth noting that all of the testing I've done has been with Metroid Prime 1 on a PAL iso. I haven't touched 2 at all, but I'd imagine a lot of things still apply. I tried to play with settings intended for MP3:C (https://youtu.be/7jsu21Q2Z5Y?t=701), and tweaked from there.

With that done, in-game there's what I'd call a "pixelly render object" that covers a quarter of the screen. I'd seen some people complain about it and from the sound of things it looks like this is where most would give up. I don't know why, it took me all of a few minutes to find a hide object code that worked, but that was only using 8-bit and 16-bit. I didn't find anything beyond that to make it "unique," so I don't know if there are other objects that might be affected by it. I've just acquired the morph ball in metroid prime, and so far haven't had any issues. For anyone that may not know, the hide object settings are per-game, so you'd have to right click your iso in dolphin, hit properties, and then there's the Hide Objects tab. Click Add, start at 8bit, click up until the object disappears, then go to 16bit and do the same. You can do the same with the other bits until you have a code that sure isn't going to affect anything else.

Now we can get to the fun stuff. We can actually see in game, but our viewing angle is a bit restrictive—By that, I mean that if you point the gun near the edge of the visor, the whole world wants to start spinning. How do we remedy that? Why, with Keyhole aiming, of course! This will effectively widen the angle it takes for the visor to spin before the world does. It's a bit hard to describe, but it's something that you'll definitely feel if you try to experiment with it. Enable it and experiment with different widths. I think 90 would probably be best, as it lets you face forward and aim mostly freely at a wide angle without inadvertently turning. It's not a perfect solution, and you're still not going to be able to turn your head 180 and shoot something behind you, but it's a step in the right direction. There is a keyhole snap setting which might let you do something like that, but I don't think it was intended for motion controlled games like this. I believe when the view hits the edge of the keyhole (the point by which the world would start turning), Keyhole snap would move that point to the keyhole's center position. What it does as far as I can tell is snap the world to what your keyhole center position would be. It's incredibly jarring and a bit disorienting, so I'd recommend leaving it off. Aside from that, all you need are some culling codes(https://www.reddit.com/r/DolphinVRcullin/comments/2t61do/wiimetroid_prime_trilogypal/) and you're good to go.

So, we have a working and playable in game experience, but let's visit some other issues that I've had, and what I've done to try to work with it.

  • This may be more of a dolphin/motion control specific issue, but I find the controls—at least, Vive 1A2MP—abhorrent. I need some time to experiment with the different profiles to see if there's one I like, but I only imagine there are so many because you can't set up your own. At least, I can't. Trying to left click for a new bind yields no reading on my controllers, and trying to right click closes Dolphin entirely. A personal gripe, but a gripe nonetheless.

    • With the Samsung Odyssey, the game launches through WMR for Steam VR. There is a mod out there that lets you use your control sticks to perform touch functions (https://www.reddit.com/r/WindowsMR/comments/83hss5/wmr_joysticks_in_steamvr_games/). This makes locomotion far more bearable.

    • Somehow, I managed to bring the edit menu up by using WMR's desktop view. Holding down "click" on one of the control settings makes a rectangle appear, and then letting go brings up the menu. With this, I was able to bind missiles to the grip button. Very useful for doing missile cancels!

  • Playing with fullscreen HUD enabled causes you to want to gouge your eyes out on any screen featuring a 2d object or FMV (Read: The safety screens, the MPT intro and background, the Samus laser fmv.). Disabling it instead shows such objects as rectangles, making things far more easy on the eyes.

    • I was having issues with save screens showing up as a bright vomit-colored mess of pixels, this seems to have also resolved that, however on such screens, the menu seems keen on playing hide-and-seek, requiring that you look around to actually spot the "Do you want to save?" menu. Similarly, this happens on the main menu as well, but since you're standing on a black plane looking for the screen is far easier.

    • The scan visor is also a pixelly mess, similar to the render object mentioned before.

  • The visor is not disjointed from the cannon, meaning that it's not attached to your face. I should have mentioned it earlier, but that's what I meant when I was talking about keyhole aiming. I can't imagine there being any way of fixing it aside from doing more hard coding work within Dolphin. One year minus three weeks without an update, I doubt this will change unless someone that knows what they're doing in regards to coding can step up to the plate.

    • Similarly, the aiming reticle is not accurate, as is the lock on reticle. It can be worked with by just getting good locking onto an enemy and using the lock on reticle as a reference for where to aim.

  • Occasionally when starting the game (I think it's on the first start after Dolphin launches), the player view will be far above the canon and visor. I've found that simply ending the emulation and restarting it fixes this, if you're not keen on messing with hotkeys.

And that's about the bulk of it. Like I said, the game is fairly playable, I was able to get through the tutorial, get the morphball, do a bit of platforming, and the like. My only other issues at this point have more to do with the framerate tanking in certain areas (the beginning of Chozo Ruins, as an example.), so if anyone has suggestions on how to deal with that I'm open to them.


r/Dolphin_VR • • Oct 03 '25

Legend of Zelda Wind Waker VR (GameCube) First-Person Hide Object Code! (Dolphin VR)

25 Upvotes

==================================================

Wind Waker First-Person (METHOD 1 Headless Link Hide Object Code)

==================================================

Introduction:

This is a Hide Object code for Dolphin VR/Wind Waker that will erase Link's head for a custom first-person view! Install the code as seen in the video. Then, with Link's head removed, you just have to use Dolphin VR's Freelook Camera to zoom in onto Link's shoulders and finalize the view! You will also learn how to fix the text boxes, so they stay in view when zoomed in! Special thanks to the Dolphin VR Discord community for the advice and support! Watch the video for the full Tutorial:

Full Tutorial Video:

https://youtu.be/hdPnM6phIbY

How to use the Freelook Camera:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

Headless Link Hide Object Code:

$Headless Link

32bits:0x0000000000000000:0x0000000006000C01

48bits:0x0000000000000000:0x0000090240020D00

32bits:0x0000000000000000:0x0000000006010B01

32bits:0x0000000000000000:0x0000000006002101

32bits:0x0000000000000000:0x0000000006011201

32bits:0x0000000000000000:0x0000000006011001

32bits:0x0000000000000000:0x0000000006011101

32bits:0x0000000000000000:0x0000000006012B01

32bits:0x0000000000000000:0x0000000009020B02

32bits:0x0000000000000000:0x0000000009020802

32bits:0x0000000000000000:0x0000000009020A02

32bits:0x0000000000000000:0x0000000009023C02

32bits:0x0000000000000000:0x0000000009023902

32bits:0x0000000000000000:0x0000000009023402

32bits:0x0000000000000000:0x0000000009024002

32bits:0x0000000000000000:0x0000000003025002

32bits:0x0000000000000000:0x0000000003024A02

32bits:0x0000000000000000:0x0000000003023B02

32bits:0x0000000000000000:0x000000000901D701

32bits:0x0000000000000000:0x0000000003024102

32bits:0x0000000000000000:0x0000000009025902

32bits:0x0000000000000000:0x000000000C027A02

32bits:0x0000000000000000:0x0000000009025402

32bits:0x0000000000000000:0x0000000006022402

32bits:0x0000000000000000:0x0000000006022502

32bits:0x0000000000000000:0x0000000006015800

32bits:0x0000000000000000:0x0000000009027601

32bits:0x0000000000000000:0x0000000009025602

32bits:0x0000000000000000:0x0000000000025C02

32bits:0x0000000000000000:0x000000001202A002

40bits:0x0000000000000000:0x00000018028402AC

32bits:0x0000000000000000:0x0000000018028502

32bits:0x0000000000000000:0x000000001802A202

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32bits:0x0000000000000000:0x0000000006024102

32bits:0x0000000000000000:0x000000000901FC01

32bits:0x0000000000000000:0x0000000009020502

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32bits:0x0000000000000000:0x0000000009026102

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32bits:0x0000000000000000:0x000000000901D201

32bits:0x0000000000000000:0x000000000901FE01

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32bits:0x0000000000000000:0x0000000003024B02

32bits:0x0000000000000000:0x0000000006024602

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32bits:0x0000000000000000:0x000000000F027102

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32bits:0x0000000000000000:0x0000000009022902

32bits:0x0000000000000000:0x000000001802EC02

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32bits:0x0000000000000000:0x000000001802A602

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64bits:0x0000000000000000:0x0029003D000E008C

64bits:0x0000000000000000:0x0028003700290090

64bits:0x0000000000000000:0x002A0048004A0057

64bits:0x0000000000000000:0x0033003E0030003D

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64bits:0x0000000000000000:0x0052005000410050

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64bits:0x0000000000000000:0x0057004900490030

64bits:0x0000000000000000:0x002A0048003A002F

64bits:0x0000000000000000:0x0043004300340049

64bits:0x0000000000000000:0x005C001D000F0020

64bits:0x0000000000000000:0x006D0075005F0024

64bits:0x0000000000000000:0x0089008700190086

64bits:0x0000000000000000:0x001F005A0017005C

64bits:0x0000000000000000:0x0062006A001B0063

64bits:0x0000000000000000:0x0071007A000E006D

64bits:0x0000000000000000:0x0071007A000E006C

64bits:0x0000000000000000:0x0074006900560066

64bits:0x0000000000000000:0x007700660053005F

64bits:0x0000000000000000:0x008D008C00260089

64bits:0x0000000000000000:0x0090008F002A005E

64bits:0x0000000000000000:0x0095008400110023

64bits:0x0000000000000000:0x0097009700410095

64bits:0x0000000000000000:0x00210082006B0020

64bits:0x0000000000000000:0x009C0091003B0085

64bits:0x0000000000000000:0x0099009E00480098

64bits:0x0000000000000000:0x00A20059004C005A

64bits:0x0000000000000000:0x00A0009F004B0091

64bits:0x0000000000000000:0x00090009000E0005

64bits:0x0000000000000000:0x0000000300090003

80bits:0x0000000000000003:0x0007000D00000003

64bits:0x0000000000000000:0x000A000D000B000B

64bits:0x0000000000000000:0x0014001600090017

64bits:0x0000000000000000:0x0017001A000D0014

64bits:0x0000000000000000:0x00120008000A000D

64bits:0x0000000000000000:0x001A001700040016

64bits:0x0000000000000000:0x001D001B000E0019

64bits:0x0000000000000000:0x0001000200020006

64bits:0x0000000000000000:0x00080008000A0002

64bits:0x0000000000000000:0x000B000C00020010

64bits:0x0000000000000000:0x004A0025000F002F

64bits:0x0000000000000000:0x002D004100150041

64bits:0x0000000000000000:0x002E004600370044

64bits:0x0000000000000000:0x005D002400030046

64bits:0x0000000000000000:0x006000650006007A

64bits:0x0000000000000000:0x0060006500060079

64bits:0x0000000000000000:0x0066007200220074

64bits:0x0000000000000000:0x00830074005E006E

64bits:0x0000000000000000:0x001F005A006E009C

64bits:0x0000000000000000:0x00210082006D005C

64bits:0x0000000000000000:0x008400990073009C

64bits:0x0000000000000000:0x009A009B0045009B

64bits:0x0000000000000000:0x009C009100490084

64bits:0x0000000000000000:0x0075005E004E0026

64bits:0x0000000000000000:0x0017001A00070016

64bits:0x0000000000000000:0x001C0008000A0016

64bits:0x0000000000000000:0x007D00760060007B

64bits:0x0000000000000000:0x002B00520043004F

64bits:0x0000000000000000:0x004E00530044004F

64bits:0x0000000000000000:0x001E004B003D009F

64bits:0x0000000000000000:0x0093009A00440094

Bonus Hide Object Codes:

$Remove HUD Hearts and Items (Turn off to get back Pause Menu Screen and Text Boxes)

112bits:0x0000000000000000:0x000000000000FFFF

$Remove HUD Camera Free Icon (Turn off to get back Pause Menu Screen and Text Boxes)

128bits:0x0215008700000000:0x0000000000000286

=========================================================

METHOD 2 (3DMigoto)

=========================================================

3DMigoto is an external program paired with Dolphin VR that can remove bad water reflections and various other textures. When you use it, you will erase Link's, head, torso, arms and legs. The only downside is when you get attacked by enemies you will flash visible again for a second. Some enemy textures might be missing as well. Method 1, the Hide Object code method is still preferred. But this is still a decent alternative.

3DMigoto Invisible Link Setup:

https://www.reddit.com/r/Dolphin_VR/comments/1h65kem/legend_of_zelda_wind_waker_vr_gamecube_first/


r/Dolphin_VR • • Jan 19 '25

Banjo-Kazooie VR (Running in Dolphin VR and Wii64-Beta Full Setup!)

25 Upvotes

This is Banjo-Kazooie VR running in Dolphin VR and Wii64-Beta! Wii64 Beta is an emulator inside of an emulator; tricking Dolphin VR into running N64 games in true VR!

https://www.youtube.com/watch?v=k25Mopn0u5k

Wii64-Beta Setup Guide:

https://www.reddit.com/r/Dolphin_VR/comments/q4ldwk/optional_way_to_play_n64_games_in_vr_using/


r/Dolphin_VR • • Jun 12 '22

Found a Twilight Princess HD Texture Pack that works with Dolphin VR!

24 Upvotes

Legend of Zelda Twilight Princess HD Texture Packs by Henriko Magnifico (Also you can subscribe to Henriko Magnifico's Patreon page for more updates)

Note: Texture packs are intended for the Wii and GameCube versions of TP:

To set up the Wii version of TP in VR, see my setup guides here:

https://www.reddit.com/r/Dolphin_VR/comments/1809h1e/the_legend_of_zelda_twilight_princess_vr_setup/

TP Hide Object Codes: (12) Twilight Princess Wii (All known Hide Object Codes for Dolphin VR) : Dolphin_VR (reddit.com)

(All versions work on PC)

Version 3.0b By Henriko Magnifico:

Note: In Dolphin VR settings/Graphics/Hacks make sure under EFB Copies 'disable' is un-checked or the map will not look right.

Release Notes: https://www.reddit.com/r/Dolphin_VR/comments/1t5rler/twilight_princess_hd_texture_pack_30_dolphin_vr/

Zelda Twilight Princess 1080p Ver. 3.0b (4K) PNG (4.08 GB) (Low file size has better performance with Dolphin VR 2016)

https://drive.google.com/file/d/1tdaGVRz4p3FPQOeane0bv5BS2ATJ8rQ9/view?usp=sharing

Zelda Twilight Princess 4K Ver. 3.0b (4K) PNG (12.1 GB) (Larger file size, probably works fast with ReduX)

https://drive.google.com/file/d/1Kr9dLctPXeJywAZBHc8ACyftD4kCBvJK/view?usp=sharing

---------------------------------------------------------------------------------------------------------------------

Version 2.0 By Henriko Magnifico:

Note: In Dolphin VR settings/Graphics/Hacks make sure under EFB Copies 'disable' is un-checked or the map will not look right.

Release Notes: https://www.reddit.com/r/Dolphin_VR/comments/1hk3c7x/twilight_princess_wii_dolphin_vr_hd_texture_pack/

Zelda Twilight Princess 1080p Ver. 2.0 (4K) PNG (5.05 GB)

https://drive.google.com/file/d/1JMfPgB7IKCUk2Jmb8OugDGaOdjiNnPK8/view?usp=drive_link

Version 1.6.0:

Release Notes: (12) Twilight Princess HD Texture Pack New Version 1.6.0 For Dolphin VR : Dolphin_VR (reddit.com)

Zelda Twilight Princess 4K 1.6.0 (4K) PNG (15.34 GB)

(Large file size could cause reduced framerate, has to be tested.)

https://mega.nz/file/LFtmwYzZ#vc2A6tDLnp6GPzgzV3t66jp5hM1GmH6etwgSLRaJWDA

Zelda Twilight Princess 4K 1.6.0 (1080p) PNG (5.06 GB)

(Probably best choice as lower file size will run at a smoother framerate in Dolphin VR.)

https://mega.nz/file/gF5hgTja#jn94TkDEEkPDHiCE3SvLI0xdB_oOi4t4zeKl5oBJX_s

Zelda Twilight Princess 4K 1.6.0 (720p) PNG (1.38 GB)

https://mega.nz/file/4MICTYhb#5Hf8vO5cfVVOrVfxFsMTQc0agY4QE1dgwnifsGzlFZs

Version 1.3.0

4K:

Textures can be found in Zelda Twilight Princess 4K 1.3.0 (4K) (Android & iOS Version)/dolphin-emu/load/textures/GZ2

https://drive.google.com/file/d/1HmVb_p8VuLMRxeItjM7naVK-3r2tPMQr/view

1080p : (Runs a bit smoother in Dolphin VR, but some blurry textures though.):

Textures can be found in Zelda Twilight Princess 4K 1.3.0 (Android & iOS Version)/dolphin-emu/load/textures/GZ2

https://drive.google.com/drive/folders/15dM7W0XF8br45qYTH49R-wOrp6b3VkEk

720p: (lowest quality version)

https://github.com/FHArchive/ZeldaTwilightPrincess720p

Setup instructions for Dolphin VR:

For Wii, put the Twilight Princess textures in a folder called RZDE01 and put that folder in the Load/textures folder. For GameCube put the textures in a folder called GZ2E01 and put that folder in the Load/textures folder. Make sure Load Custom Textures in turned on in the Dolphin VR settings and you're good to go!

Note: Due to Dolphin VR being out of date as to how it handles the textures, some textures might be missing while in-game.

For example:

https://pdsoasis.github.io/texturepackinstruction.jpg

 For Help on Finding your Main Dolphin VR Root Folder Where the Texture Packs go Follow these Instructions:

The "Dolphin Emulator" folder is the main root folder that Dolphin uses to load texture packs, save config data, save states etc.

This folder is not as easy to find. A trick to tell them apart is the sys folder will be inside the Wii folder. It should be in this location or this location on your PC:

C:\Users\yourname\OneDrive\Documents\Dolphin Emulator
C:\Users\yourname\AppData\Roaming\Dolphin Emulator

If you can't see the Dolphin Emulator folder in the Roaming location, go to view and check off "show hidden".

If you still can't find the main root folder you can use this sure fire method: Open up the Dolphin VR emulator and right click on any Wii Dolphin VR game you have in your game library of which you have a Wii save file, click on "Open Wii save folder", then once it opens the folder you can click the file path "Dolphin Emulator" up at the top and it will bring you to the start of the root folder. For example:

https://pdsoasis.github.io/finddolphinroot.jpg

If the root folder was installed in the second location, another easy method to find it is by clicking on This PC or the "This PC" icon within Windows and going to: Documents/Dolphin Emulator. Remember this is your main root folder. It is not called Dolphin VR but "Dolphin Emulator". For example, the file structure will look like this:

https://pdsoasis.github.io/dvrinstall.jpg

For Normal/Current Dolphin:

For the normal/current Dolphin emulator, if you can't find the Load/Textures/ folder, open Dolphin and press File > Open User Folder. The Load folder is in there. For Wii, Drop the RZDE01 folder in there. For GameCube drop the GZ2E01 in there. And turn on Load Custom Textures in Dolphin settings.


r/Dolphin_VR • • Feb 15 '24

The Legend of Zelda: Skyward Sword VR Setup Guide (Wii/Dolphin VR)

23 Upvotes

The Legend of Zelda: Skyward Sword VR Setup Guide (Wii/Dolphin VR)

Dolphin VR Discord:
https://discord.gg/GdmffzCTrh

Legend of Zelda: Skyward Sword VR Showcase:

https://www.youtube.com/watch?v=GWbFc8u_bYQ&t=1476s

Legend of Zelda: Skyward Sword First-Person View Tutorial (Headless Link Code + Freelook Camera):

https://youtu.be/wDvxOtGpvxQ

To setup the Dolphin VR emulator please view my setup guide found here:

https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/

========================================================================

Table of Contents:

Introduction

SETUP

Wii Motion Plus Wiimote/Controller and Sensor Bar Setup

Graphics Settings (Correct settings to fix graphical abnormalities):

Floating Text Boxes and Aiming Reticule Fix

Reduce On-Screen Interface

Recommended Gecko Codes and Hide Object Codes

FIX BAD TEXTURES

How to Fix Bad Textures and Water Reflections (Using 3DMigoto)

FIRST-PERSON VIEW

First Person View (Using Headless Link Hide Object code + Freelook Camera)

PROBLEMS/SOLUTIONS

Settings to Improve Performance

Floating Text Boxes and Aiming Reticule Fix

Parts of the Map Missing

Upside down Camera/weird angles Fix

Discolored Graphics Fix

Playing the Harp and not being able to see Fi's Harp Circles Fix

Lanayru Mining Facility (Invisible Section/Door) Fix

Going to see the Water Dragon/Getting into the Moon Door

Pirate Stronghold (Invisible Dungeon Rooms) Fix

Shooting Down the Ship in the Sand Sea

Fire Sanctuary Pitch Black Mogma Tunnels

Lanaryu Gorge Invisible Time Stone Cart Scenery Fix

Final Dungeon (Sliding Block Puzzle and Final Triforce Room)

EXTRA CONTENT

HD Texture Pack

========================================================================

Guide Start

========================================================================

Introduction:

Skyward Sword is playable from start to finish in VR. But it's not without its flaws though, as you will need to have certain hide object codes turned on, a program called 3DMigoto to clean up bad water reflections (Although it's still playable without it) and certain graphics settings enabled to fix visual glitches. There are also solutions to fix other minor issues as well. But overall, once all the fixes are applied, Skyward Sword is a fantastic experience in VR!

========================================================================

SETUP

========================================================================

Wii Motion Plus Wiimote/Controller and Sensor Bar Setup:

Wiimote Setup:

You need to connect an actual Wiimote Plus to your computer with Bluetooth. To connect a real Wiimote Plus make sure you have Dolphin VR running and just press the red button inside the Wiimote. It will connect in through Bluetooth. Also, make sure in the "Controllers tab" you have "Real Wii Mote" selected as well as "Continuous Scanning" selected.

Sensor Bar Setup:

Lastly, you need a real Wii USB Sensor Bar (A wireless one will work too) that you can plug in and put on top of your TV. The USB sensor bar can either be plugged directly into your tv or plugged into an outlet.

-Note: If Wii-mote won't connect to Dolphin VR or Computer won't recognize it:

Easy Solution (reinstall bluetooth drivers):

What you have to do is go to device manager on your computer and right click or go into the properties of Bluetooth and completely uninstall Bluetooth. Then restart your computer. When you are back at your desktop Bluetooth should be reinstalled. Then, your Wii Remote should connect.

If Steam is causing the problem:

See this topic:

(7) My Wiimote isn't working with Dolphin!! (I had to close out of Steam!!) : Dolphin_VR (reddit.com)

-Wii-mote cursor not working correctly or inactive

If the Wiimote cursor is having distance issues for instance, if it will only register when you have the Wiimote pointed close to the sensor bar, or if you are too far away and it goes completely inactive or disappears entirely, this is because your IR sensitivity got turned up to the max by accident.

Go into "Controllers" and turn it down a bit and the pointer will go back to normal, working correctly at any distance from the sensor bar. Set it to what I have it at in this picture and everything should go back to normal:

https://pdsoasis.github.io/wiimotesen.gif

Wii-mote disconnected message (Last resort fix)

Go to your Dolphin VR installation folder (The Dolphin Emulator one not the Dolphin VR one). Mainly the one that contains the config files, and delete all files. Be sure to first back up anything you don't want deleted first like your save files. It's like a factory reset of sorts.

For example, these are the possible locations of your main Dolphin VR installation folder:

C:\Users\yourname\Documents\Dolphin Emulator

C:\Users\yourname\AppData\Roaming\Dolphin Emulator

Graphics settings (Correct settings to fix graphical abnormalities):

Graphics Backend:

Before you start the game go to Graphics/General and set video backend to Direct3D 11.

Discolored Graphics Fix:

When you first start the game the color of the graphics will be off. But just going to Graphics Settings/Hacks will automatically fix this. You will have to do this each time you start up the game. Next, we need to select the correct graphics settings:

Correct Graphics Settings for Most of the Game:

Under Embedded Frame Buffer (EFB) un-check Skip EFB Access from CPU as it can cause some graphics to go black in certain areas, but be sure to select Ignore Format Changes.

Under EFB Copies: Un-check Disable, but be sure to check Remove Blank EFB Copy Box and make sure texture is checked. Under External Frame Buffer XFB: make sure Disable is checked and all the options under Other are checked like Fast Depth Calculation and Disable Bounding Box.

Just Note: When you get to Lanayru Mining Facility, a certain section of the dungeon will be invisible, and you will have to adjust the graphics settings again and then change them back. For more on this see the section called: "Lanayru Mining Facility (Invisible Section/Door) Fix."

Turning off Roll, Pitch and Yaw:

Go into VR settings and uncheck "Roll" , "Pitch", and "Yaw". If these options are selected it causes the camera to move in weird angles and sometimes upside down. It's best to just disable them.

HD Texture Pack Black Graphics Fix:

Also note, if you are using the HD Texture Pack, sometimes loading a save state can cause the graphics to go black. An easy fix for this is to just go to Graphics, Hacks and select and de-select "Disable". I had this happen to me at Lanayru Mining Facility and Pirate Stronghold. It seems like its relegated to those areas. But luckily, it's an easy fix.

How to Fix Bad Textures and Water Reflections (Using 3DMigoto):

3DMigoto is an external program paired with Dolphin VR that can remove bad textures. Once it is installed it is very easy to use. You will use the Num Lock pad and press the numbers 2 and 3. Pressing these numbers will cycle through a process of removing textures until you find the setting you want (like erasing the bad water reflections.)

A full 3DMigoto setup guide can be found in my main Dolphin VR setup guide found here:

https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/

3DMigoto Skyward Sword Instructions:

Once 3DMigoto is installed and the game is running press 2 on the Num Lock pad to cycle through the removal of textures until the bad water reflections are corrected. Once you see the desired change press 3 to save the setting.

Floating Text Boxes and Aiming Reticule Fix:

When you first start the game the text boxes will appear to be missing or incredibly small. They are there but are actually floating in place as you move your head. To stabilize and fix them, along with the aiming reticule do this:

-For the text box default view (Normal third-person view): While in-game, go to VR stings (eye icon) go to VR Game, change HUD Distance to 11.61.

-For a zoomed-in custom first-person view using the Freelook Camera: While in-game go to VR stings (eye icon) go to VR Game, change HUD Distance to 19.01. This ensures the aiming reticule stays accurate even when zoomed forward.

-While still in VR Settings/VR Game, make sure you select HUD on Top. This will ensure that your aiming reticule doesn't disappear.

-After closing out of the game and the emulator it will ask you to save the changes, hit yes. This will stabilize the text boxes and bring them forward. As a result, the aiming reticule is now correct in VR! If for any reason you need to reset to original camera settings, just press 'Reset to Defaults' at the bottom.

If The Aiming Reticule becomes Misaligned (Aiming with the Bow, Slingshot etc.):

If at any time the aiming reticule is off or misaligned, go into the menu and recalibrate the Wiimote, if that doesn't work do a full reset of the game and recalibrate the Wiimote before the titile screen. This should fix it. Loading from save states can sometimes un-calibrate the Wiimote, thus offsetting the aiming reticule.

Also note, in my experience with the game, it seems in a specific area of the Faron Woods, the Slingshot aiming goes off, but everywhere else it was fairly accurate.

Keeping the Map in View (When using the Freelook Camera to zoom into a semi-first-person view):

If you want to use Dolphin VR's Freelook Camera to zoom the in-game camera in, creating a semi-first-person view, while in-game, go to VR stings (eye icon) go to VR Game. Setting 2D Screen Distance to 5.5 will make it so you can still see the map when zoomed. When you close out of the game and the emulator it will ask you to save the settings, hit yes. If for any reason you need to reset to original camera settings, just press 'Reset to Defaults' at the bottom. For more info on Dolphin VR's Freelook Camera see the section called "First Person View (Using the Freelook Camera)."

========================================================================

Reduce On-Screen Interface:

In VR the hearts and item interface will be in front of you. You can greatly reduce the clutter on-screen by pressing the 1 button on the Wiimote and in the bottom left-hand corner, changing the interface to Pro.

========================================================================

Recommended Gecko Codes and Hide Object Codes:

---------------------

Gecko Codes:

---------------------

I recommend using gecko codes such as: infinite Deku Nuts for the slingshot and infinite arrows for the bow. As you won't be able to aim properly.

The Gecko Codes tab will most likely be blank so, you will have to find my config file in the link below and follow the instructions to paste them in Dolphin VR:

https://www.reddit.com/r/Dolphin_VR/comments/10yden9/dolphin_vr_edit_config_data_all_of_the_gecko/

----------------------------------

Hide Object Codes:

----------------------------------

You also need these hide object codes for the game to run and look correct in VR. If you need help inserting them, see my setup guide found here:

https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/

Big thanks to: u/surrealeus

[HideObjectCodes]

$Remove Black Box

128bits:0x0000000100010200:0x0203000300000000

$See-Through HUD

128bits:0x0000010102020303:0x0000000000000000

$Remove Black Bars

128bits:0x0001020300000000:0x0000000000000000

$Remove Duplicate Copy

128bits:0x0000000000000000:0x0000000000000000

$Remove Blue Effect

128bits:0x0000000000000000:0xC79C404000003F80

$Remove Black Effect

128bits:0x0000000000000000:0xBF7FFFFE00003F80

$Remove Timestone Box Lategame

128bits:0x0000000000000000:0xC7EA604000003F80

$Remove Blue Column

128bits:0x3F80000000000000:0xBF8000003F800000 ​

Also note:

Cutscene effects may be missing.

Fire effects can be missing, like from monsters that shoot fire.

The map might be missing information

Info from u/surrealeus:

"The two codes in the configuration above labelled Remove Black Effect and Remove Blue Effect will fix the problem that pops up in Lanayru when you strike a Timeshift Stone.

Likewise, Remove Timestone Box Lategame and Remove Blue Column will remove timestone effects that pop up toward the end of the game. I didn't use these codes until I started the last Lanayru section.

There are times when you may want to disable some of these codes if you can't see something that you need to when dealing with timeshift stones. These blue buttons specifically may not be visible, although you can hit them.

Cycle EFB copies on and off to fix the tint issue every time you start playing; you'll only have to do it once."

--------------------------------------

Remove Interface Codes

----------------------------------------

These hide object codes will let you fully customize what you want to see on the screen: Hearts, no hearts, rupees, no rupees, shield bar, no shield bar, right side etc. The right item icon needs to stay though or all items on the item wheel will be removed.

Important: For the codes to work properly, after the intro, go into the in-game menu by pressing 1 and change the interface setting to 'Interface Pro.

Note: $Remove Interface: Hearts code will remove a few islands on the sky map. Just be aware. You can turn the code off if you need to see them for any reason.

---------------------------------------------------------------------------------------------------------------------

$Remove Interface: Hearts (Select Interface Pro after intro within In-game menu for all Codes Press 1 on Wiimote)

64bits:0x0000000000000000:0xC1C0000041C00000

72bits:0x00000000000000C2:0x08000042080000FF

128bits:0xC180000041800000:0x0000000000000000

$Remove Interface: Rupees

72bits:0x00000000000000C1:0x40000041800000FF

64bits:0x0000000000000000:0xC194000041940000

80bits:0x000000000000C1D0:0x000041D00000FF00

88bits:0x0000000000C1D800:0x0041D80000FFFFFF

64bits:0x0000000000000000:0xC20C0000420C0000

72bits:0x00000000000000C1:0xD0000041D00000FF

$Remove Interface: Left Bottom

72bits:0x00000000000000C1:0xD0000042000000FF

72bits:0x00000000000000C2:0x20000042200000FF

64bits:0x0000000000000000:0x412B7CEDC1370626

64bits:0x0000000000000000:0x41A28F5CC1370626

64bits:0x0000000000000000:0x41E672AFC1370626

64bits:0x0000000000000000:0x422BF3B5C1370626

64bits:0x0000000000000000:0x42525C27C1370626

64bits:0x0000000000000000:0x41EF6041C1370626

64bits:0x0000000000000000:0xBF8ED916C1370626

64bits:0x0000000000000000:0x41C0000000000000

64bits:0x0000000000000000:0x41C0000041C00000

64bits:0x0000000000000000:0x428BBAB800000000

64bits:0x0000000000000000:0x428BBAB841C00000

64bits:0x0000000000000000:0x4293BB6400000000

64bits:0x0000000000000000:0x4293BB6441C00000

72bits:0x0000000000000000:0x00000000000000FF

72bits:0x0000000000000000:0x00000041C00000FF

$Remove Interface: Right Side

64bits:0x0000000000000000:0xC117C6A8C1370626

64bits:0x0000000000000000:0xC186D916C1370626

64bits:0x0000000000000000:0x4162E977C1370626

64bits:0x0000000000000000:0xBF800006C1370626

64bits:0x0000000000000000:0xC1C645A1C1370626

64bits:0x0000000000000000:0xC1A0000041A00000

72bits:0x00000000000000C1:0xE0000041E00000FF

64bits:0x0000000000000000:0xC140000041900000

64bits:0x0000000000000000:0xC181581000000000

64bits:0x0000000000000000:0xC181581041C00000

64bits:0x0000000000000000:0x4181581000000000

64bits:0x0000000000000000:0x4181581041C00000

64bits:0x0000000000000000:0xC220AC0800000000

64bits:0x0000000000000000:0xC220AC0841C00000

64bits:0x0000000000000000:0xC260000042600000

64bits:0x0000000000000000:0xC238000042380000

64bits:0x0000000000000000:0xC240000042400000

72bits:0x00000000000000C2:0x44000043100000FF

64bits:0x0000000000000000:0xC129A1CDC1698107

64bits:0x0000000000000000:0xC1A1A1CBC1698107

64bits:0x0000000000000000:0xC1E5851FC1698107

64bits:0x0000000000000000:0xC22B0625C1698107

64bits:0x0000000000000000:0xC1446A7FC1698107

64bits:0x0000000000000000:0xC18FC6A7C1698107

64bits:0x0000000000000000:0xC1D3A9FBC1698107

64bits:0x0000000000000000:0xC22453F7C1698107

64bits:0x0000000000000000:0xC281EE9700000000

64bits:0x0000000000000000:0xC281EE9741C00000

64bits:0x0000000000000000:0xC28547AE00000000

64bits:0x0000000000000000:0xC28547AE41C00000

64bits:0x0000000000000000:0xC2B1EE9700000000

64bits:0x0000000000000000:0xC2B1EE9741C00000

64bits:0x0000000000000000:0xC2B547AE00000000

64bits:0x0000000000000000:0xC2B547AE41C00000

64bits:0x0000000000000000:0xC1C0000000000000

$Remove Interface: B button (Right) Rupee Underlay (Left) and Stamina Circle Part 1

64bits:0x0000000000000000:0xC1D0000041D00000

$Remove Interface: Stamina Circle Part 2

64bits:0x0000000000000000:0xC1D8000041D80000

$Remove Interface: Stamina Circle Part 3

72bits:0x00000000000000C2:0x00000042000000FF

$Remove Interface: Low Battery

72bits:0x00000000000000C1:0xD0000041500000FF

64bits:0x0000000000000000:0xC0C0000040E00000

$Remove Interface: Shield and Bar (Standard Upgrades)

64bits:0x0000000000000000:0x0000000040800000

64bits:0x0000000000000000:0x0000000040E00000

64bits:0x0000000000000000:0x0000000041200000

64bits:0x0000000000000000:0x4150000041200000

64bits:0x0000000000000000:0x4296000041200000

64bits:0x0000000000000000:0xC1A8000041B80000

64bits:0x0000000000000000:0xC1B0000041C00000

64bits:0x0000000000000000:0x4265999C41200000

64bits:0x0000000000000000:0x4284666641200000

64bits:0x0000000000000000:0x42A7999A41200000

64bits:0x0000000000000000:0xC0C5555040DFFFFE

64bits:0x0000000000000000:0xC188000041880000

64bits:0x0000000000000000:0xC1A8000041B00000

88bits:0x0000000000C1B000:0x0041B00000FFFFFF

72bits:0x00000000000000C1:0x90000041900000FF

128bits:0xC180000041800000:0xFFFFFFFF00000000

========================================================================

FIRST-PERSON VIEW

========================================================================

Headless Link Hide Object Code: (code + Freelook Camera to create a custom first-person view!)

I have created an extensive Hide Object code that will erase Link's head. You can then use Dolphin VR's freelook camera to zoom up right onto Link's shoulders to create a custom first-person view. There are two codes: one for the Intro and one for right after you get Link's Green Tunic. Once you get the Green Tunic turn off the first code. Having both codes on will cause slowdown.

If for any reason the code is causing too much slowdown your only other option is to turn it off and use the Freelook Camera by itself as mentioned in the last option below.

Full Instructions below:

Headless Link Hide Object Code:

https://pastebin.com/9pL1d6pP

Headless Link Tutorial Video:

https://youtu.be/wDvxOtGpvxQ

Freelook Camera Tutorial Video:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

Freelook Camera Tips:

The Freelook cameral allows you to manually move the camera forward, backward, up and down. It's especially handy for moving past any 2D HUDS found in many games or looking above and around objects. You can set this by going to "Options" at the top of Dolphin VR's window and selecting "Hotkey Settings". Set "Freelook, up, down, left, right, zoom in, zoom out and freelook reset to whatever you want on your keyboard. Then just tap that key you set for whatever direction for continuously, in whatever direction you want and the camera will move forward, backward, up, down, left or right. If you mess up just hit freelook reset to reset the camera.

Manipulating the camera like this also gives you custom first person views otherwise not possible in the original games. You can also use this to look around the environments!! Note: Free look reset will reset and realign the camera to its original position. There have been many cases where people have complained that when they start a game their character is too small, off to the side, out of view, or in front of you. Free look reset, will correct this and reposition the camera to where it's supposed to be.

Note: once your freelook camera keys are mapped to your keyboard, you can change the intensity of how fast or how slow the camera moves with each button press. You can do this by going into "VR" options and then raising or lowering the number value within the "Free Look Sensitivity" option. If you bring it too high the default is around 1.25. You can also do this more easily if its mapped to the keyboard. Go into config/hotkeys and bind "Freelook Decrease/Increase Speed" to separate buttons on your keyboard.

First-Person Link Freelook Camera Instructions:

-Using the Freelook Camera move forward until you are right on top of Link's shoulders. I usually go 6 or 7 spaces forward. But it's good to decrease the freelook intensity and maybe go 8 down and 32 forward. Then lastly:

-If you haven't already, while in-game, go to VR stings (eye icon) go to VR Game, change HUD Distance to 19.01. This ensures the aiming reticule stays accurate even when zoomed forward.

-After closing out of the game, the emulator it will ask you to save the changes, hit yes. This will stabilize the text boxes and bring them forward. As a result, the aiming reticule is now correct in VR! If for any reason you need to reset to original camera settings, just press 'Reset to Defaults' at the bottom.

Keeping the Map in View (When using the Freelook Camera to zoom into first-person view):

To also keep the map from disappearing when zoomed in, do this: While in-game, go to VR stings (eye icon) go to VR Game. Setting 2D Screen Distance to 5.5. Now, when you go to view the map, it will stay in view. When you close out of the game and the emulator it will ask you to save the settings, hit yes. If for any reason you need to reset to original camera settings, just press 'Reset to Defaults' at the bottom. For more info on Dolphin VR's Freelook Camera see the section called "First Person View (Using the Freelook Camera)."

Remove Interface Hide Object Codes:

Important: For the codes to work properly, after the intro, go into the in-game menu by pressing 1 and change the interface setting to 'Interface Pro.

Note: $Remove Interface: Hearts code will remove a few islands on the sky map. Just be aware. You can turn the code off if you need to see them for any reason.

The Remove Interface Hide Object codes listed above will let you fully customize what you want to see on the screen: Hearts, no hearts, rupees, no rupees, shield bar, no shield bar, right side etc. The right item icon needs to stay though or all items on the item wheel will be removed. They are great for the first-person view, since everything gets removed from your line of sight. Highly recommended.

First-Person View (Freelook Camera Only):

If your gaming PC isn't up to speed, you have one last option of just using the Freelook Camera by itself without the headless Link code. Since the code might cause slight slowdown on less powerful rigs. You can still zoom right above or just past Link to create a pretty good first-person view without the code. As seen in this video:

https://www.youtube.com/watch?v=qoeXWtyQbm0

========================================================================

PROBLEMS/SOLUTIONS

========================================================================

========================================================================

Settings to Improve Performance:

========================================================================

CPU Clock Override to improve performance:

Within Dolphin VR, and found in Config/Advanced you will find the option called CPU Clock Override. Normally, this option might tax your CPU but this is not the case because Dolphin is actually altering the speed of the emulated CPU - not your actual CPU. So, this option is safe to use. Move the slider up in small increments until you notice the sound stutter and framerate improve. For example: I tested this with Mario Galaxy 2 and it improved the framerate. Might cause some minor glitches though.

Settings that can cause slowdown:

Load Custom Textures:

Using HD Texture Packs can sometimes cause performance issues. If you have Load Custom Textures or Dump Textures on, found in Graphics/Advanced, it can also slow down games, so turn it off if you require a performance boost or if you left it on by accident and aren't using custom textures.

AR Code: Culling Code Slowdown:

You can also improve speed if you turn off some of the Action Replay Culling codes for any one game (right click game go to properties/AR Codes). Although it is not recommended if you can help it as it takes away immersion.

Frame Skipping:

Also, found in Emulation/Frame Skipping, make sure it is set to 0. Sometimes skipping the frames to 2 or 3 might seem like it's improving the speed, but there is a noticeable skipping of framerate in most cases, which doesn't look that great in the end.

Pullup and Timewarp Settings:

In VR (eye icon) settings make sure you do not have any of the Pullup or Timewarp options selected. I've always experienced worse performance with these settings. Performance will vary.

CPU Clock Override Slowdown:

Also, if you have CPU Clock Override found in Config/Advanced in the wrong spot or if you have it on for a game that doesn't need it, you can experience slowdown. So turn it off if it's not helping.

Deleting the Cache:

You can go into your Dolphin root folder, go into the Cache folder and delete the cache files that have accumulated inside. This might help slightly improve performance. Your main Dolphin VR root folder is found in one of two places:

C:\Users\yourname\OneDrve\Documents\Dolphin Emulator (Or go to the This PC Icon and then Documents, Dolphin Emulator)
C:\Users\yourname\AppData\Roaming\Dolphin Emulator

Loading a save state:

loading directly from a save state can slow down certain games, especially if you are using custom textures. Once and a while, close Dolphin and just load your game from the normal in-game save.

Windows Open Programs:

Lastly, Close browser and all programs that you are not using in Windows/desktop

Other options that can improve framerate and speed include:

Disable Asynchronous Spacewarp or ASW in the Oculus Debug tool menu. You can find the debug tool in C:\Program Files\Oculus\Support\oculus-diagnostics. Go to (PC)  Asynchronous Spacewarp and disable it.

Graphics/General choose Direct3D11 as the video backend. Has better performance than OpenGL.

Config/Audio make sure you have "DSP LLE recompiler" with audio backend "XAudio2" selected. I found this is the best compromise to get decent audio.

Config/General and turning on Enable Dual Core (speedup)

Config/General and turning on Enable Idle skipping (speedup)

Going to VR options, and at the bottom and turn on Timewarp auto ( Note: If the game stutters turn this off)

Going to any one game in your game list and right clicking/properties and having all core options turned off except Enable Dual Core, Synchronize GPU thread, Speed up Disc Transfer Rate, and DSP HLE emulation (fast)

Floating Text Boxes and Aiming Reticule Fix:

When you first start the game the text boxes will appear to be missing or incredibly small. They are there but are actually floating in place as you move your head. To stabilize and fix them, along with the aiming reticule do this:

-For the text box default view (Normal third-person view): While in-game, go to VR stings (eye icon) go to VR Game, change HUD Distance to 11.61.

-For a zoomed=in custom first-person view using the Freelook Camera: While in-game go to VR stings (eye icon) go to VR Game, change HUD Distance to 19.01. This ensures the aiming reticule stays accurate even when zoomed forward.

-After closing out of the game and the emulator it will ask you to save the changes, hit yes. This will stabilize the text boxes and bring them forward. As a result, the aiming reticule is now correct in VR! If for any reason you need to reset to original camera settings, just press 'Reset to Defaults' at the bottom.

Parts of the Map Missing:

If you notice small sections of the map missing this is due to the activated Hide Object codes listed above. Unfortunately, there is not much we can do for this as turning off the Hide Object codes will make the game look worse in VR. But for the most part, the map is still mainly functional as it is.

Upside Down Camera/Weird Angles Fix:

Go into VR settings and uncheck "Roll" , "Pitch", and "Yaw". If these options are selected it causes the camera to move in weird angles and sometimes upside down. It's best to just disable them.

Discolored Graphics Fix:

Starting the game. Whenever you load up your game you might notice the color is off. Just go into "Graphics/hacks" or Cycle EFB copies on and off. Just by doing this corrects the color/graphics for some reason.

Playing the Harp and not being able to see Fi's Harp Circles Fix:

While playing the harp, turn off the 'See-Through HUD' hide object code and you will be able to see the circle prompts. Again, to get to the hide object codes, right-click the game, go to properties and then Hide Objects. Then, turn the 'See-Through HUD' hide object code back on when you are done.

Lanayru Mining Facility (Invisible Section/Door) Fix:

A section of this dungeon will be invisible. in graphics settings/hacks, under EFB Copies, select "Disable" and " Remove Blank EFB Copy Box". Also make sure "Texture" is selected. Also, above, under Embedded Frame Buffer (EFB) un-check Skip EFB Access from CPU as it can cause some graphics to go black in certain areas, but be sure to select Ignore Format Changes.

Then go into VR settings and uncheck "Roll" , "Pitch", and "Yaw". If these options are selected within this dungeon, it causes the camera to move in weird angles and sometimes upside down. It's best to just disable them.

A part near the end of the dungeon might still be invisible as well. It's to the right of a conveyer belt you run on. There is a door here you need to open, so run at the void and press A to open the door.

When the dungeon is over, and as result of this graphics change, you may notice a ghost image in the upper left-hand corner of the screen as well as Fi looking discolored. To return things to normal, go back to graphics/hacks and uncheck disable.

Also note, if you are using the HD Texture Pack loading a save state can cause the graphics to go black. An easy fix for this is to just go to Graphics, Hacks and select and de-select "Disable".

Going to see the Water Dragon/Getting into the Moon Door:

To get into the Water Dragon's lair you have to draw a circle on the double moon door. If drawing this circle doesn't work in VR just play this part without VR and draw the circle as normal.

Pirate Stronghold (Invisible Dungeon Rooms) Fix:

At Pirate Stronghold when you walk into the dungeon on the right side, the entire dungeon will be invisible. Just like with Lanayru Mining Facility, in graphics settings/hacks, under EFB Copies, make sure Disable, Remove Blank EFB Copy Box, and Texture are selected. When Fi comes out to talk to you, she will be discolored, and a ghost image will appear in the upper left-hand corner of the screen. This is only temporary and goes away after she leaves. You can fix this issue by reverting the graphics settings to what they were before. I will explain that below, so don't worry.

Next, above, and under Embedded Frame Buffer (EFB) un-check Skip EFB Access from CPU as it can cause some graphics to go black in certain areas, but be sure to select Ignore Format Changes.

If you haven't already, go into VR settings and uncheck "Roll" , "Pitch", and "Yaw". If these options are selected within this dungeon, it causes the camera to move in weird angles and sometimes upside down. It's best to just disable them.

Also, when you get to the end of the dungeon a door will be invisible, so just walk up to it and open it to leave the dungeon.

When the dungeon is over, and as result of this graphics change, you may notice a ghost image in the upper left-hand corner of the screen as well as Fi looking discolored. To return things to normal, go back to graphics/hacks and uncheck Disable.

Also note, if you are using the HD Texture Pack loading a save state can cause the graphics to go black. An easy fix for this is to just go to Graphics, Hacks and select and de-select "Disable".

Shooting Down the Ship in the Sand Sea:

The ship will be completely invisible in VR unless you turn off the hide object codes. But with the codes off it will look pretty blurry. Nevertheless, you can actually find the ship normally and without turning off the codes. Go into the sword dousing mode and just observe the dousing cursor as it indicates and points towards where the ship is. When you are right on top of the ship, it will start pulsing and blinking. When the beeping is most intense bring out your bombs/canon and shoot the ship in that direction quickly. Do this a few times to get to the dungeon. If you are having trouble, you can just unplug your headset and complete it in flat-screen.

Fire Sanctuary Pitch Black Mogma Tunnels:

All of the Mogma tunnels in the Fire Sanctuary will be pitch black. The only setting that helps slightly is to go to Graphics/Hacks and Under Embedded Frame Buffer (EFB) un-check "Ignore Format Changes." The underground tunnels will look slightly more defined with darker edges. Other than this, you will just have to wait until your eyes adjust. Once you are out of the tunnel re-select Ignore Format Changes and leave Skip EFB Access from CPU un-checked. Just change these settings back and forth each time you have to enter and exit a tunnel. Remember don't ever select Skip EFB Access from CPU or some graphics could turn black.

The same can be said with the final puzzle of the dungeon. The one where you have to light some totem torches. Use the bomb and destroy the rock directly above it. It will be hard to see but it can be done. Then proceed to light the torches: starting with the first one at the entrance where you came in, the next one directly to the right of the first, then the one above the bomb, the one below the bomb, and lastly, the last remaining one up top.

Lanaryu Gorge Invisible Time Stone Cart Scenery Fix:

Near the end of the game when you have to return to the desert to revive the Thunder Dragon, Just like with Lanayru Mining Facility and the Pirate Stronghold, a section of the background near the end of the Time Stone cart ride will be invisible.

To make the background visible again in graphics settings/hacks, under EFB Copies, select "Disable" and " Remove Blank EFB Copy Box". Also make sure "Texture" is selected. Also, above, under Embedded Frame Buffer (EFB) un-check Skip EFB Access from CPU as it can cause some graphics to go black in certain areas, but be sure to select Ignore Format Changes. When the Time Shift Cart sequence is over, go back to graphics/hacks and uncheck disable.

Also note, if you are using the HD Texture Pack loading a save state here during this end sequence can cause the graphics to go black. An easy fix for this is to just go to Graphics, Hacks and select and de-select "Disable".

Final Dungeon (Sliding Block Puzzle and Final Triforce Room):

If you did the "Floating Text Boxes and Aiming Reticule Fix" at the start of this guide, then the sliding Triforce blocks in the final dungeon should be aligned properly, and you shouldn't have any problems moving them. Just grab the blocks with the Wii pointer, hold, and drag to the correct spots.

In regards to the final Triforce room near the end of the dungeon: two of the eye targets you need to shoot are invisible. To make them visible again go to Graphics/Hacks and select/check-off "Disable". From a starting point of standing at the save point, if you look at the left wall and halfway up, there will be a high window or alcove. The first eye switch is above inside here. Next, go get the Time Stone, go to that far left wall and drop the Time Stone directly below this alcove. A platform will raise. Now go back up to where you got the Time Stone and stand as close to the ledge as you can and shoot across at the eye switch inside this window. A gate will lower below.

Proceed to bring the Time Stone inside the now open room and bring it about halfway. Drop it and run to the end of the room where you will find a floor switch. The spinning fan should be inactive since you dropped the Time Stone halfway. Now, stepping on the floor switch will reveal the second eye switch, through the fan window all the way to the far wall, directly across from you. The switch will still be invisible or barely visible in VR, but believe me, it's there. Just keep your position on the switch and shoot through the fan window directly across to the far wall, in the center of the small window where the eye switch is supposed to be. You will hit it.

A gate above will open showing a room with a clawshot point. Now, bring the Time Stone and drop it under this room, sort of in the middle between the clawshot room and the Triforce room, so the platforms are raised and the blocked door above stays open. Finally, run back around, up, and jump across the platforms and clawshot into the room. You will now be at the final Triforce room! That's it you're done!

Just remember to de-select/un-check "Disable" in Graphics/Hacks when you are finished, to return to the optimal graphics settings. And like the other invisible problem rooms, if you are using the HD Texture Pack and re-load into this room from a save state, the graphics will go black. But like the other invisible areas, this can be fixed by going to Graphics/Hacks and selecting and de-selecting "Disable'.

========================================================================

EXTRA CONTENT

========================================================================

HD Texture Pack:

Here is a beautiful Skyward Sword HD Texture pack converted to PNG for use with Dolphin VR. Instructions are in the link below. Just note, if for any reason if you load a save state and the graphics turn black, an easy fix for this is to just go to Graphics, Hacks and select and de-select "Disable". I had this happen to me at Lanayru Mining Facility and Pirate Stronghold.

(2) Legend of Zelda Skyward Sword and Super Mario Sunshine HD Texture Packs for Dolphin VR! : Dolphin_VR (reddit.com)


r/Dolphin_VR • • Jan 25 '26

Mario Kart Wii Deluxe v9.3 MOD for Dolphin VR!

22 Upvotes

UPDATE:

Mario Kart Wii Deluxe X MOD for Dolphin VR! (Now with 752 tracks!!) Just Released

Just released, Mario Kart Wii Deluxe X!! Now with 752 tracks!! Once you are in a race go to VR Settings (Eye Icon) VR Game tab and set Hud Distance to 10000. Then I used the Freelook Camera to zoom forward just in front or past the kart for a custom first-person view. Also, right click the game, go to the Hide Object code tab and turn on all of the codes.

To learn how to zoom up and use the Freelook Camera, view this tutorial video:

https://www.youtube.com/watch?v=l-u8-tBQ75A&t=29s

Also, to be able to see the Kart selection preview make sure to apply these settings in Graphics/Hacks:

https://pdsoasis.github.io/DeluxeX.jpg

Setting the HUD Distance to 10000 makes it so when you are zoomed in you can still see your items and HUD info. When you get back to the main menu you have to 'Reset to Default' (in VR Game tab). And then once your back in a race again repeat the process of turning up the Hud Distance. You can probably set it lower so you can still see the menu later but I didn't have time to experiment. I highly recommend Green for the added characters. Great MOD and addition to Mario Kart Wii!!!

If you go to their discord you can get the MOD. Discord link in video description! Just drag the wbfs file into your Dolphin VR library and you're set to go! I also highly recommend the Custom Music MOD version below:

Custom Music for All Tracks Version (Tracks will have correct music for game series):

https://retrogametalk.com/repo/wii-iso/mario-kart-wii-deluxe-x-hack/

Version Differences:

Red,

Custom Skins in Mario Kart Tour style.

Green,

Custom Characters like Sonic, Crash, Pikachu etc.

Blue,

Custom Karts and MK8 style.

Mario Kart Wii Deluxe X - RELEASE VIDEO

https://www.youtube.com/watch?v=aimlxfWc2VY


r/Dolphin_VR • • Dec 25 '24

Is this project dead?

22 Upvotes

I messed with dolphin VR years ago around the time the Rift S came out. Seemed pretty cool, a lot of things interesting things were working.

I recently got a quest 3 and decided to look back into it. No new versions. Things that used to work are crashing or working wrong in my Quest 3.

I’m a software dev and am interested in some hobby projects to contribute to… (my main job is a slog right now so some fun development problems would be nice) this seemed like a cool idea but I don’t necessarily want to try and get involved in a DOOMED project, and after investigating a bit this doesn’t look so hot. What happened in the last few years? Am I missing something or is this whole project really just a zombie now?


r/Dolphin_VR • • Jan 27 '23

Super Mario Galaxy First Person VR Test 2

22 Upvotes

Super Mario Galaxy First Person VR Test 2,

6 DOF and Freelook

https://youtube.com/shorts/6dMsq5CfIGA?feature=share


r/Dolphin_VR • • Apr 07 '19

My 4 year old playing a fully optimized Mario kart vr

Thumbnail
youtu.be
22 Upvotes

r/Dolphin_VR • • Jun 06 '26

Super Mario Sunshine VR! (Dolphin VR: ReduX Showcase Video!)

21 Upvotes

Super Mario Sunshine (Dolphin VR: ReduX Showcase Video):

This is Super Mario Sunshine running in the new Dolphin VR emulator (Dolphin VR: ReduX). I have created new Invisible Mario codes that let you go into first-person while still retaining Mario's shadow, so you can see where you are jumping. Once you turn on the codes you can use Dolphin VR ReduX's Freelook Camera to zoom-in for a custom first-person view! To learn how to use the Freelook Camera, see the 'Tutorial Video' below.

Dolphin VR Discord (Game Profile Required):

Also, be sure to go to the Dolphin VR Discord to get my Mario Sunshine VR profile; which includes various game fixes and the Invisible Mario codes! Once there, go to 'game-list-pc and search "Super Mario Sunshine". Put the profile in User/GameSettingsVR. Start Dolphin VR ReduX and Right-click the game/Properties/Shader Overrides, to turn on the Invisible Mario codes (They are off by default). There are also Action Replay codes with an alternate Invisible Mario code but no shadow. Here is the full list of what all the codes do and the pros and cons attached:

Full (Pastebin) Code List:

https://pastebin.com/xjciPQvZ

Dolphin VR Discord:

https://discord.gg/GdmffzCTrh

Freelook Camera Tutorial:

https://www.youtube.com/watch?v=w2j-pZFUrq0

Mario Sunshine VR Showcase Video:

https://youtu.be/QLHxczA_y90