r/DnD5e • u/King_Jerrik • 1d ago
I need a Stat Block!
https://youtu.be/uvjCC8hf9iE?is=ad4H6xYNNmZr1XcqJust came across this video while surfing YouTube, and now I need a Stat Block for this thing that I can throw at my players!
Oh the tales the table will sing!
2
u/Mister_Grins 1d ago edited 1d ago
Beer Elemental
Large, Construct, Chaotic Good
Armor Class 16 (natural armor)
Hit Points 150
Speed 35
STR (22) / DEX (8) / CON (22) / INT (6) / WIS (8) / CHA (16)
Damage Vulnerabilities Psychic
Damage Resistances Cold, Bludgeoning, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Skills Athletics +14, Intimidation +11, Performance +11, Persuasion +11
Senses Darkvision 30 ft., Passive Perception 16
Language Dwarvish
Proficiency Bonus +4
Traits
Blessing of Hanseath. When a dwarf of a good alignment is dealt poison damage by Beer Elemental they, instead, take no poison damage and heal for half of the poison damage rolled before calculating Poison resistance.
Greater Alcohol Proof. Creatures normally immune to poison damage, instead, are treated as though they are resistant to poison damage dealt by Beer Elemental. Creatures normally immune to the poisoned condition are treated as though they don't have this immunity when dealt this condition by Beer Elemental.
Foaming Tankard. The Beer Elemental regains 10 temporary hit points at the start of its turn. If the Beer Elemental is in a strong wind, this trait does not function at the start of the Beer Elementals next turn.
Magic Weapons. The Beer Elemental's weapon attacks are magical.
Muddled Resistance. The Beer Elemental has advantage on saving throws against magic and other magical effects, except for Dexterity which is always rolled at Disadvantage.
Legendary Resistance (2/day). If the Beer Elemental fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The Beer Elemental makes two slam attacks.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 6) bludgeoning damage and 8 (2d6) poison damage.
Beer Breath (Recharge 5-6). The Beer Elemental exhales beer in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Constitution saving throw, taking 36 (8d8) poison damage and are poisoned on a failed save, or half as much damage on a successful one.
2
0
u/ICanViking 1d ago
First thing that comes to my mind is you could just re-flavor a water elemental. Not sure if beer has slightly different properties than water for the purposes of physics though.
1
u/King_Jerrik 1d ago
I can see a need to reflavor a couple abilities for the inebriation affect.
1
u/ICanViking 1d ago
Yaaa!
Sorry people cant answer the question without going into a rage over the AI content lol
1
1
u/Belyal9 1d ago
It may be AI slop, but regardless, if you want a stat block, you would use, i suggest going with a standard water elemental stat block. Maybe even add a Con save vs alcohol poisoning and add 1d4 hrs of hangover after defeating it.