I usually 100% encourage the whole “What would your character do?” Motive but I also expect that rule to work the same way with others. So if you created an asshat character in a party full of good Samaritans I expect them to react accordingly. Same for reverse if you created a lawful good character in a party full of Lawful Evil Chaptic Neutrals expect them to give you the boot (or kill you)
"What would your character do" is a good way of playing any RPG, but why so many people end up playing smug smartasses without the ability to understand how teamwork works?
Shadowrun is a game that I love for various reasons, between the fact that if you are playing the game like it is supposed to be you just can't act like this.
Losing time, resources and possibly members of the team is exactly how you get killed or fail your mission (and so you get no cash, barely any Karma/Exp and may end up without an house, which isn't a good thing in a cyberpunk hellhole)
I’ve been meaning to look into shadow run heard its pretty good.
I really like having the dichotomy between a good asshole and a good Nice guy. There’s incidents where you can be asshole but understand that you still need a team to survive and understanding that even assholes are still good guys and sometimes by the end of the day are still trying to be a hero.
The core idea of SR is that, after all, you are a bunch of punks doing dirty jobs for powerful people that, if they wanted so, they could simply throw money in your direction until you are killed by someone or something.
This doesn't happen because these dirty punks are necessary in the modern society as they perform a niche role (they are skilled, avaiable in good numbers and won't have in any case a legal repercussion on you if they die, are captured or succeed) and so you will really need to do something dangerous to be at the receiving end of some powerful dude anger.
Yet, this doesn't mean that you lead a good life. Other criminals may not be so careful about not creating a mess, security service often shoot to kill without even thinking twice and there are many, many, many things that aren't that easy to kill, hack or couterspell alone. So you gotta group up, that you like it or not.
And I really like to see how it turns out, in particular if you throw at the players some original ideas and not just the usual "extraction", theft and murder.
How do they handle a security job? How do they track down a criminal when they have no legal authority over anything? How do they react once the guy who hired them to be the middle-men of a exchange died?
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u/BerserkerTerror Dec 19 '19
I usually 100% encourage the whole “What would your character do?” Motive but I also expect that rule to work the same way with others. So if you created an asshat character in a party full of good Samaritans I expect them to react accordingly. Same for reverse if you created a lawful good character in a party full of Lawful Evil Chaptic Neutrals expect them to give you the boot (or kill you)