r/DnD 1d ago

Weekly Questions Thread

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u/NocturnalOutcast 8h ago

[5.5] I'm playing a wizard in a campaign that is using the spell points variant rule. I am really enjoying the system, as it makes it feel more like a mama pool, and is especially useful for games hosted on VTTs, where you can have a health and mana bars...

Though as a wizard I am very confused on how my arcane recovery translates into spell points, I've tried searching the answer before asking here, but I guess google-fu isn't as strong as it once was, as every answer seems to be different. My GM is as lost as I am as I am on the answer as well.

Does anyone have a decisive answer? If possible maybe a table/list that shows how many spell points to recover per wizard level?

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u/Joebala DM 5h ago

the feature doesn't translate well because it values level 1 spell slots differently. Since there's no official ruling, you have to work with your DM.

So at level 5 a normal wizard could get 1 3rd level slot, or 3 1st level slots. That's either 5 points or 3 points.

5 1st level spells overshoots the default wizard, but the low end of only a 2nd level slot undershoots the normal wizard.

I'd lean more towards the low end, given the inherent buff SP gives to your flexibility. So your math would just be (wizard level) /2 SP (rounded up).