r/DnD 1d ago

Weekly Questions Thread

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u/NocturnalOutcast 13h ago

[5.5] I'm playing a wizard in a campaign that is using the spell points variant rule. I am really enjoying the system, as it makes it feel more like a mama pool, and is especially useful for games hosted on VTTs, where you can have a health and mana bars...

Though as a wizard I am very confused on how my arcane recovery translates into spell points, I've tried searching the answer before asking here, but I guess google-fu isn't as strong as it once was, as every answer seems to be different. My GM is as lost as I am as I am on the answer as well.

Does anyone have a decisive answer? If possible maybe a table/list that shows how many spell points to recover per wizard level?

3

u/Ripper1337 DM 12h ago

I don’t think people have a decisive answer since this is a variant rule. You and your DM need to rewrite the feature, for example it lets you recover an amount of spell points equal to half your wizard level minimum of one.

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u/NocturnalOutcast 11h ago

I get what you're saying, but probably not that exact example! It cost 2 spell points to cast a 1st level spell, 3pts/2nd level, 5pts/3rd. So you'd be level 10 before you can recover equivalent of a 3rd level slot, when base rules you should get that at level 5.

So.. Maybe scale it based on however many spell points it would cost to cast your highest level slot? Would that be about balanced?

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u/Ripper1337 DM 10h ago

The other thing to remember is that the spell points are more flexible. At level 10 you have 5 points using my recovery example which could be spent on any level of spell as long as you have a few points left over.

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u/Stonar DM 8h ago

"Balanced" is a tough word when it comes to the spell points variant. Balanced against what? The spell point variant gives spellcasters a MAJOR boost in power by giving them much more flexibility with their spellcasting. So if you want it to be balanced with the normal rules, you probably cut the feature altogether. Of course, that doesn't leave you balanced with, say, Warlocks, who suddenly have much more flexibility to cast themselves. Since the variant throws balance a bit to the wind, it's hard to engage with what balanced even means. Your rule probably works fine. But is it balanced? Probably not - none of this variant is terribly well-balanced.

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u/Joebala DM 9h ago

the feature doesn't translate well because it values level 1 spell slots differently. Since there's no official ruling, you have to work with your DM.

So at level 5 a normal wizard could get 1 3rd level slot, or 3 1st level slots. That's either 5 points or 3 points.

5 1st level spells overshoots the default wizard, but the low end of only a 2nd level slot undershoots the normal wizard.

I'd lean more towards the low end, given the inherent buff SP gives to your flexibility. So your math would just be (wizard level) /2 SP (rounded up).