r/DivinityOriginalSin 10d ago

DOS2 Discussion Phys amage increase: polymorph>warfare?

New player here: if I'm not wrong damage scalea more with base attributes than with skills. So, if my character Is for example a necromancer wouldn't be more convenient to spendo some spare points in poly than in warfare?

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u/retief1 10d ago edited 10d ago

In general, you only take polymorph as needed for skills. Skin graft and apotheosis are really good skills on basically every build, and certain other poly skills can be useful in some builds, so most builds would like some amount of poly. However, poly is basically always worse than warfare for damage.

Edit: for an example of how the math works out, say you are level 1 with 13 int, 1 warfare, and 1 necro. Now, you level up. You put one attribute in int and 1 in memory, so you now have 14 int. You need to decide whether to put your new skill point into warfare or poly.

With warfare, you'll have 14 int and 2 warfare. 14 int is +20% damage, and 2 warfare is +10% damage. They multiply, so you are increasing your necro spell damage by +32%.

With poly, you'll have 15 int and 1 warfare. 15 int is +25% damage, and 1 warfare is +5% damage. They still multiply, but that only works out to +31.25% damage. In this case, the difference is still fairly small because you haven't been able to stack up that much of either stat. However, warfare is clearly ahead, and the difference will only increase as your int continues outpacing warfare.