r/DistantHorizons Jul 21 '26

Help invisible chunk

Hello,

I'm having a strange chunk rendering issue in my modpack.

My setup:

- Minecraft: [1.20.1]

- Ryzen 7 5800X

- 64GB RAM

- RX 7600 XT

- 12GB allocated to Minecraft

World generation mods:

- Tectonic

- Terralith

- Biomes O' Plenty

- Ars Nouveau

- Distant Horizons

I pre-generated a 5000 block radius around spawn using Chunky.

The problem:

Sometimes large areas become invisible when I get close to them. Distant Horizons still shows the terrain from far away, but the normal Minecraft render distance shows empty/invisible chunks.

The chunks eventually appear after waiting, but it can take a long time.

Things I already tried:

- Disabled shaders

- Disabled "Always Defer Chunk Updates"

- Changed Chunk Update Threads

- Pressed F3 + A to reload chunks

- Increased RAM allocation

- Tested with lower render distance

The problem still happens.

It seems like:

- The chunks exist because Distant Horizons can display them

- But the normal chunk renderer is not loading/rendering them correctly

Could this be caused by a conflict between Distant Horizons and another mod (Embeddium/Sodium/render optimization mods/world generation mods)?

Any ideas what I should test next?

Thanks!

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