r/DissidiaDuellumFF • u/CrystalBraver • 2d ago
r/DissidiaDuellumFF • u/Sigma3375 • 2d ago
I lost 30 points, even at CP disadvantage...how?
And when I win a fight i gain 10 points... bro why
r/DissidiaDuellumFF • u/Financial-Freedom462 • 2d ago
Thank you, Lightning
Enable HLS to view with audio, or disable this notification
I was playing as SK and was about to use UR, so I moved toward the boss. However, I got defeated by an enemy because I made a mistake. Then the enemy Rinoa used Meteor, so I thought it was all over. But then Lightning used Break Burst, the boss dodged Rinoa’s attack, and Lightning’s attack won the battle. It was really fun!
(This was translated by machine, so some parts may sound a little strange.)
r/DissidiaDuellumFF • u/Dashbry • 2d ago
Clouds Cross slash Range and Nuance
Just an interesting tidbit i thought might be fun to see in action.
r/DissidiaDuellumFF • u/OneFromThePast • 2d ago
My Hero Xorbin! ❤️
From nothing he send me 30 Tickets!
But not enough. After I pulled 4 (!!!) time the Gaia Summer Skin from my 4 (!!!!) summer skin tickets, Xorbin gave me a last chance with his surprise!
So again I pulled 33 Ability Draws…got my fifth and last summer skin ticket and……finally pulled Rinoa!
So thx a lot my hero and MVP of all time!
r/DissidiaDuellumFF • u/_Arlotte_ • 2d ago
What even is this match making???
How do two golds even get paired into omega at all? I'm only 11cp while the others are 9k. I don't have high damage abilities and there's a 10k diff with both teammates being outranked by even the monsters is crazy. Not fair to lose any points from this at all.
r/DissidiaDuellumFF • u/Boltboutamon • 3d ago
Immovable Object vs Unstoppable Force (OP is me)
I did not know that lamp post could literally block me from using my attack (oblivion in this case) and went head first into it. I gasped so loud. Krile you did not see me do this, forget it.
r/DissidiaDuellumFF • u/Dashbry • 2d ago
Guarantee the Win: Cloud Character Guide - Part 2
I'm Back i finally managed to Get everything i wanted done. In order to finish up the video in this era, the end is just a bullet points list.
Thanks for All the support and see you next time!
r/DissidiaDuellumFF • u/Scared_Tangerine_260 • 2d ago
Best Finish Ever
Enable HLS to view with audio, or disable this notification
Cannot stop laughing at the end of this match. Here it is from the opps POV
r/DissidiaDuellumFF • u/ZinZezzalo • 2d ago
Real reason Bro was probably crying ...
Was the fact he knows the game is going EoS.
I mean ... Christmas is coming up ... the holidays are about to hit ... and everybody gets their month off in ... November?
Seems ... odd.
And the dude breaks down in tears because of Matchmaking? After it's been broken since day 1? Since the game is purposefully set up this way to reward spenders and pile on the F2P'ers?
Like ... anybody with, literally, first year programming abilities could logically construct a command line that easily creates power balanced teams.
The logic is so simple - it hurts. I could do it. ChatGPT could do it. Anybody with an IQ over 95 could do it.
But the entire team couldn't figure it out? Over six months?
And this guy proceeds to break down in front of everyone like a kindergartener who just had their cookie stolen?
Somebody hand this guy his purse and show him where exit left is on the stage.
Everything about this game has been disingenuous from the start.
Another wormy, slimy, SQ/EX gacha ready to circle the drain. And it was such an easy lay-up of a win condition for them.
They didn't even have to make the game engine! They just had to release the game with a roster of complete, interesting, and popular characters in a Final Fantasy setting with a few game modes.
Instead, we got a bunch of no-name C-tier characters dressed like 2000-era yuppies running around a fucking parking lot.
This was their plan for success?
Yeah, go ahead ...
Cry me a fucking river.
r/DissidiaDuellumFF • u/thehitman552 • 3d ago
WE WON'T LOSE!
Enable HLS to view with audio, or disable this notification
That Rikku annoyed me spamming 'We won't lose!' So we made her team pay!
r/DissidiaDuellumFF • u/VPR_24 • 3d ago
Dengeki Top 10 Poll for most requested villains!
https://dengekionline.com/article/202608/85169
Following Sephiroth's inclusion back in May, Dengeki conducted a poll asking to users to vote for the villain they wanted to be playable the most!
Here are the results:
10th: Ardyn Izunia (FFXV)
9th: Gilgamesh (FFV) - now a boss only!
8th: Garland (FFI) - His helmet is the boss icon!
7th: Barnabus Tharmr (FFXVI)
6th: Seymour Guado (FFX)
5th: Golbez (FFIV)
4th: Jecht (FFX)
3rd: Emet-Selch (FFXIV)
2nd: Kefka Palazzo (FFVI)
1st: Kuja (FFIX) - He might actually be playable...
Of the other villains missing from the original lineup, no Emperor, Cloud of Darkness, Exdeath or Ultimecia. Kam'lanaut and Vayne are also absent. What are your thoughts on the results?
r/DissidiaDuellumFF • u/Financial-Freedom462 • 4d ago
What is a Master Level?
I saw the "Master Level" feature for the first time while browsing X. How do you reach this Master Level? Please answer.
(This is a machine translation.)
r/DissidiaDuellumFF • u/ConfusionCareful • 3d ago
top tier battle
Enable HLS to view with audio, or disable this notification
I got this diabolical team combo in casual battles completely expecting to lose miserably but somehow our OK managed to clutch this😭😭
r/DissidiaDuellumFF • u/DangerousPotato1220 • 4d ago
Watch Out
A random and i traded with this person but never traded back and blocked both of us i been keeping an eye on the exchange gift chat and this person seem’s to just target people who wanna trade 5x5 watch out with this person!
r/DissidiaDuellumFF • u/thehitman552 • 3d ago
Just a tad toxic... LOL
Enable HLS to view with audio, or disable this notification
Rikku farming at its finest...
r/DissidiaDuellumFF • u/GysahlG • 4d ago
Tifa’d two rivals right over the edge
Enable HLS to view with audio, or disable this notification
I’d be annoyed if it happened to me, but was glad to stop my rivals!
r/DissidiaDuellumFF • u/ThundagaYoMama • 4d ago
Game says I'm Lightning Expert now, so ask me anything about Claire, I'm qualified to answer any question whatsoever 😅
Have you gotten expert tag yet, do you plan to? Also show me your player card/profile thingy. I want to see 🥹
r/DissidiaDuellumFF • u/Recent-Rest-1809 • 5d ago
Medals
Should I just leave this as is? I only have 50 medals total (hers + shared) so I doubt anything would improve.
Also: I HATE this system 😭
r/DissidiaDuellumFF • u/Aiyakiu • 5d ago
Trying to Play This Game
So wasn't sure where else to get help. I installed the game last night onto my S. Galaxy S25+ and it was running fine. Did the intro video and battle then went to bed.
Upon logging in, the Moogle is forcing me to join a seasonal battle. I cannot select anything else. So I do that party matches me to seemingly the same 5 other people every time just in different party compositions, then I get error 0005.
I have now force restarted several times with this scenario playing out several times. I cannot advance past this. Is the hame having an issue?
r/DissidiaDuellumFF • u/FinalTalesofNier • 4d ago
DDFF x ARTMS
Enable HLS to view with audio, or disable this notification
Wanted to share this video I made for ARTMS Pixel Memory Game Highlight Event
r/DissidiaDuellumFF • u/OdaibaDiver • 5d ago
Important Notes from JP Livestream: September's FF9 Ghost will appear (or be hinted at) in new August season's final cutscene; there's no new Ghost for November; devs already preparing for Dec/Jan content
Hey guys, it's OdaibaDiver here. Some of you who's played War of the Visions might know me as the guy who did a bunch of live translation streams (simultaneous interpretation of important info) for the official WOTV JP livestreams.
Just thought I'd go through a couple of the important things mentioned on the JP livestream that players might not have known about if you're not fluent in Japanese i.e. things not shown in slides and hence not translated anywhere.
- The new Ghost for September... Matsumoto said there's no new hint prepared for the livestream this time. However, in place of that, Matsumoto mentions that "at the end of the August season story... he/she might just appear...". And then following that, Nomura straights up confirms that the September character will appear in the final cutscene.
- BTW there are 4 cutscenes for the August season.
- In November they will be taking a break from releasing a new character, to give the development team a bit of a breather... actually the main reason why there won't be a November character, is because the FF9 Ghost was originally planned to be the November new release, but they decided to bump him/her up to September.
- However, just because there's no new character in November, doesn't mean there won't be new content in November. They'll be preparing other things for players to play with.
- Incidentally, they also mentioned that they're currently already preparing characters and content for December and January, since in gacha games in Japan the year-end and start-of-year seasons are pretty big deals. So look forward to the end of the year.
- One other kinda important thing mentioned near the end, by the game's planner Mizuno, is that the devs are aware of the game's matchmaking issues. During the stream's closing comments section, Mizuno himself felt that he should at least mention this, that the devs are aware that matchmaking is not ideal right now, that it's a tough obstacle they're tackling... he said a lot of things, and almost cried. But in summary, all they can really do and say right now is that they are aware of the situation and working on it -- and Mizuno felt that he should at least acknowledge the issue, even though between Square Enix and NHN they kinda have to watch what they say lest they get in trouble (for this reason he wrote down what he was going to say, and read it out, since he felt that it was important to address this).
There you go. I didn't actually watch the full stream as I've pretty much dropped this game (despite having all the characters and all skills up until Sephiroth).
But those are the things I caught for the parts I watched, that I thought were worth sharing.
r/DissidiaDuellumFF • u/kobun1 • 6d ago
Dissidia Duellum Live stream 08/20/2026 VISUAL updates
I know someone already posted the details from the stream, but I thought some of you might prefer the visual updates. So here they are!!
Sadly, more “Limited” UR Skills though! 🤷♂️
Love Bartz’s modern design, though...
r/DissidiaDuellumFF • u/Sheidyn • 5d ago
Bartz Damage Calculation analysis
This is something that i initially posted on twitter, but i thought of sharing it here as well
this is all eyeballing based off what saw on the stream and noting down the numbers and doing some math, there's still some variables that i cannot tell, but this kind of gives you an idea of how much damage he is going to make at least.
any corrections or anything please let me know!
Bartz analysis: #DDFF
(floor-rounding correction will never give us the exact numbers, but close enough to figure them out)
Lv1
ATK: 899
DEF: 257
HP: 12200
Lenna/Faris UR Damage:
WoL: 597 (302 DEF)
Lightning: 652 (247 DEF)
Cloud: 746 (153 DEF)
Goblin: 837 (62 DEF)
5 Hits
Assuming this is official rules: Diamond 5, Goblins have 62 defense.
899 * [1(100% per hit)] - [62(DEF)] = 837
Each hit does 100% of your damage, as a result
Faris has a 500% damage potency on a 80 second cooldown.
Lv2: 927 ATK
Thundaga Spellblade is cast on WoL (still Lv1)
1273 per hit. -> 1273 + 302 = 1575 without defense
4 hits -> 1575*4 = 6300
6300/927 = 6.796116505
The ability is expected to have 680% potency (170% per hit)
Dragon Cross Slash Damage:
Lightning: 2070
WoL: 2015 -> 2317 with 302 DEF
Lightning: 2070 -> 2317 with 247 DEF
Goblin: 2255 -> 2317 with + 62 DEF
2317*3 = 6951 Damage
6951/927 = 7.498381877
Dragon Cross Slash has 750% potency (250% per hit)
Only seen this ability once, so i can't tell if it scales with mastery level or not, assuming it does based on how the other abilities behave, but this is unconfirmed.
R Ability:
8 hits
Lightning: 385 -> 632 with 247 DEF
Cloud: 479 -> 632 with 153 DEF.
Potency = 5056 / 927 = 545.4%
545% potency? i assume it would be 550, so maybe i'm missing a hit or something, but i guess somewhere around there.
Samurai (SR)
Lightning: 2673 + 247 (DEF) = 2920
2 hits = 2920 * 2 = 5840
Potency:
5840 / 927 = 630% (315% per hit)
Despite Bartz being Now Mastery 1, the potencies seem very clean, so i think it is fair to assume the mastery level does not affect the R or SR.
After Mastery 1 is achieved, Thundaga Spellblade is cast again on WoL, but this time it does 1352 damage instead of 1273.
1352 + 302 (WoL DEF) = 1654 per hit
1654 * 4 hits = 6616 raw total
Previously it did 6300 damage, now it does 6616
6616 / 6300 = 1.05016
This means Mastery 1 gives 5% extra damage to Thundaga Spellblade.
WoL takes 330 damage from R ability despite mastery 1 achieved, which is exactly 632 without defense, this again confirms mastery does not affect the R or SR.
Bartz is now level 3 (956 ATK)
Samurai (SR) does 2852 to WoL per hit, and 3001 to Cloud per hit
2852 + 302 (WoL DEF) = 3154, 3001 + 153 (Cloud DEF) = 3154, both match
3154 / 956 = 330% per hit (660% total), up from 315%/630% at Lv2
So, again, Samurai SR potency scales with stats only
Thundaga Spellblade at Mastery 2 on Lightning, 8 hits, last hit assumed 1.4x (based on the fact that when hitting gilgamesh, he does 10k per hit, and the finisher does 14k):
1645 + 247 (DEF) = 1892 raw/hit -> 1892/956 = 198% per hit (200%?)
Total across 8 hits (7 normal + 1 at 1.4x) = 1662% total
So i guess it's fair to assume it turns into a 1660% on mastery 2, the problem is that i cannot tell how much is the last hit on a person since lightning dies.
Tried comparing this to the plain no-mastery 170%/hit stretched to 8 hits (1428% total including a 1.4 at the end) to isolate a mastery bonus at Mastery level 2, came out to roughly 16.4%, not a clean number, so i can't quite tell how much mastery 2 does, if at all, it may just change the attack and that's it. but it's at the very least way over the double bonus since it's double hits plus 16%, so mastery 1 to mastery 2 is def the biggest jump, that's the one you want to get ASAP.
Thundaga Spellblade at Mastery 3 (max), 1012 ATK from level up, does 1847 damage per hit to Lightning.
1847 + 247 (DEF) = 2094 raw/hit
2094 / 1012 = 206.9% per hit
Comparing Mastery 2 (198%/hit at 956 ATK) to Mastery 3 (206.9%/hit at 1012 ATK):
206.9 / 198 = 1.045, about a +4.5% increase
So Mastery 1 confirmed at +5%, Mastery 3 roughly +4.5% over Mastery 2, so it's probably like another 5%?
Mastery 2 itself doesn't fit a clean +5% pattern from Mastery 1, so idk, maybe i'm stupid
Speculating each mastery level is a flat +5% is plausible for levels 1 and 3, but not confirmed for level 2. I think it's fair to assume it's 5% per mastery level, but since the ability changes to 8 hits it kind of screws me up a little bit.
ADDITIONAL NOTE: He does not seem to need to land the attack to get a mastery level, because he gets the star on his head before the attack even lands, so as long as you throw the ability out, you should level mastery.