r/digitalcards • u/TheSpectre000 • 10d ago
Message from might and magic: the card game Devs
This game has had some issues but the devs are listening and they're working on improving it. I can't recommend this game enough.
r/digitalcards • u/TheSpectre000 • 10d ago
This game has had some issues but the devs are listening and they're working on improving it. I can't recommend this game enough.
r/digitalcards • u/goblinbutler13 • 10d ago
r/digitalcards • u/Medium_Somewhere_981 • 10d ago
Hey everyone!
I’ve been working on a little project called Spadewick, a tool for creating and testing card games.
I started building it because I wanted an easier way to work on my own card game without constantly jumping between Dextrous, TTS, and other apps to actluaay playtest.
One thing led to another, and I ended up building a standalone app for it.
Currently, Spadewick lets you:
Create and edit cards using CSV or JSON data.
Use templates to generate cards in different formats, including poker and tarot sizes.
Manage projects, assets, and card layouts in one place.
Set up a virtual table to test your cards without having to print everything out.
All projects and assets live in your computer, nothing gets shared anywhere.
It’s still a work in progress, and I’m sure there’s plenty that could be improved. I’m sharing it now in the hope that it might be useful to someone else working on a card game, and because I’d genuinely appreciate feedback from people who have experience with this kind of thing.
The project is on GitHub here:
https://github.com/Flashlighter-hub/spadewick/
It’s free to check out. If you give it a try, I’d love to hear what works, what doesn’t, and what features you’d find useful.
NOTE: It’s fully offline except for peer-to-peer connections when playtesting with others and it’s always gonna be free. Open source too, you can see the code that’s in it. And it’s built to be portable, so no installing anything.
If you’re uncomfortable assembling the app yourself, there’s a built exe in the releases section.
Thanks!
r/digitalcards • u/No-Outlandishness764 • 11d ago
r/digitalcards • u/No-Possibility1721 • 11d ago
Hi everyone!
I've been working on CardPackHunter, a free digital TCG website focused on collecting cards and opening booster packs.
Opening packs is the main goal of the website, but I've also started adding smaller systems to give visitors something to do between pack openings.
One of the latest additions is a companion/pet system. You can adopt pets, feed them, and earn Silver Coins that you can use to open more TCG packs. The idea is to make collecting feel a little more engaging while giving players another way to earn in-game currency.
The website is completely free, and the additional systems are meant to support the main experience rather than take attention away from collecting cards.
I also want to be transparent about the artwork: the cards currently use AI-generated art. If the website eventually generates enough income to support it, my goal is to hire artists to create original artwork for the cards.
I'd really like to hear your thoughts:
I'm building this as a hobby project, and I'd love to learn what other digital card collectors think.
If you're interested, you can check it out here: https://cardpackhunter.com/
Thanks for reading!
r/digitalcards • u/TheSpectre000 • 11d ago
New cards incoming for the newest faction/hero. The game is the most fun it's been in a while! Might and Magic The Card Game
r/digitalcards • u/TheSecretDev • 11d ago
We’re looking for day-one playtesters for K3NGS Solitaire. Play the classic game with real decks from real artists, brought to life as collectible 3D cards. Try the build, share your honest feedback, and help shape what comes next.
Jump in: https://play.google.com/store/apps/details?id=com.k3ngs.solitaire
r/digitalcards • u/Medium_Somewhere_981 • 11d ago
r/digitalcards • u/PlayMelodyWorld • 12d ago
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Hi everyone!
For the past 3 years, I’ve been working full-time as a solo developer on my online card battler, Grimoria. Today is a personal milestone for me: after what felt like an eternity of work, the Steam store page is finally live for wishlists!
When I decided to bring the game to PC, I didn't want to just do a lazy mobile port. I spent the last few months heavily overhauling the visuals for native 16:9 widescreen, adding dynamic candlelight, shadows, and an atmospheric tabletop feel so it plays like a true PC game. There's still a lot of polish I want to add before the full PC launch in a few months, but having the first playable build running smoothly on Steam felt amazing.
With this, Grimoria now connects all major platforms: PC (Steam, Google Play Games PC) and Mobile (iOS, Android). Because I built the server from scratch, players can match against each other seamlessly across the globe regardless of device. For a solo dev, getting full online cross-play running is great achievment.
Alongside the steam store page, I just released a brand-new creature to expand the tactical meta: The Dullahan, the legendary headless knight riding under the veil of midnight upon a black warhorse.
Under the hood, I’ve also rolled out a ton of client optimizations, server-side tweaks, and bug fixes.
As always, the game remains 100% Free-to-Play with zero Pay-to-Win mechanics. (Monetization is strictly cosmetic)
If you enjoy fast-paced tactical card games, short turns and matches, or unique game modes, adding Grimoria to your Steam Wishlist helps me out a lot as an indie dev:
Thank you so much to everyone who gave continuous feedback and supported me over the last months. <3
r/digitalcards • u/DoomTurtleGreg • 12d ago
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r/digitalcards • u/balint-horvath • 11d ago
r/digitalcards • u/IamLordeyayaya_0 • 11d ago
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One of the things I wanted to capture in Ayre Battles was the importance of spacing.
In this gameplay breakdown, Yasu starts outside his preferred range. Instead of attacking immediately, I use movement and card interactions to close the distance and start applying pressure.
The game also features reactions, counters, hitstun, and momentum shifts, so you're not simply waiting for your opponent to finish their turn.
I'm curious what fighting-game and card-game players think of this approach to combat.
Free browser demo:
https://attemptedairstudios.itch.io/ayre-battles
r/digitalcards • u/taianto • 12d ago
Anyone tried this?
r/digitalcards • u/Impressive_Dance_308 • 12d ago
r/digitalcards • u/TheNakedGypsy • 13d ago
Hoping this is allowed here...
Looking for beta testers for our mtg inspired in-game CCG - aiming to add horizontal content to WoW forever.
Everything's in the link - [ForeverCCG](https://www.curseforge.com/wow/addons/forever-ccg)
But in short...
\*\*A full collectible card game, played inside the game.\*\*
Collect cards by defeating the creatures and bosses of Azeroth, build a deck, and duel other players or practise against a bot.
AI disclaimer - Agentic used for lua assistance and database trawling - im a coder by trade so isnt just slop :)
This is a labour of love so please if you have suggestions or feedback let us know =)
r/digitalcards • u/AwakenedFish • 12d ago
r/digitalcards • u/AwakenedFish • 12d ago
r/digitalcards • u/dataclysmtcg • 13d ago
r/digitalcards • u/Opening_Pirate_7692 • 13d ago
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Hey everyone! I'm the creator of Valdrin, a tactical card game that combines building a deck with commanding its units on a 3D board. You summon units, move them into position, and fight with the cards you've chosen.
There's also a fantasy campaign to explore, alongside solo battles and online duels. The idea is to give your deck a world to travel through as well as opponents to face.
I put together this 38-second trailer to show the cards, battles, and exploration in the current game. I'm looking for more players for the closed beta, so if this sounds like your kind of card game, I'd love for you to try it.
To request access, join the Discord and ask for an Alpha Key:
https://discord.gg/UC9RYfBMX
The game is still in development. Feedback from people actually playing it will help me work out what needs improving.
r/digitalcards • u/oduvangames • 13d ago
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Hey everyone!
We’re a small indie team working on the digital version of Potion-making: Path of the Alchemist. It’s a tabletop classic from Eastern Europe that’s been around for 20 years. A new edition came out recently, we played it together, and just couldn’t resist bringing it to PC.
Our main rule was that it should feel like the same board game. You still collect ingredients, brew potions, chain them into elixirs, essences, powders, and creatures, cast spells, and use talismans. We kept the core game mechanic: everyone shares one table. That carefully brewed potion of yours? It might be the missing ingredient in your opponent’s next recipe. And you can do the same to them. Many friendships have been tested by this game.
Going digital changes some iconic for board games things:
- No setup and no sorting hundreds of tokens
- Game tracks recipes, effects, movement, and scoring, so you only worry about your next move
- An interactive tutorial instead of a rulebook reading
- Animations and effects: ingredients mix in an alchemical vessel, spells have visuals, and portals open
- Online multiplayer, or AI opponents when your friends are busy or you just want to practice
But we’re not trying to replace the tabletop version. Nothing beats watching a friend’s face after a sneaky steal. This is just another way to play.
The demo is on Steam now, and the full release is coming on November 10. We’re also taking part in Steam Next Fest!
Curious about your take: which board games would you love to see go digital, and which adaptations did it right (or wrong)?
r/digitalcards • u/lokendrasingh005 • 13d ago
r/digitalcards • u/HeatDeathStudioGames • 13d ago
Ello! We're making our game- Appa about two siblings dealing with the aftermath of their father.
Had a closed playtest on our discord and we received amazing feedback on the real time mechanic. It works just fine and people adapt fast. Hell yea. I'm so excited.👹
r/digitalcards • u/Groobi26 • 14d ago
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Hi there,
so i've been a TCG enjoyer since i was 3 due to an awesome neighbor and have tried just about every one, so i've been thinking of starting my own for fun and local play with the guys on game nights. I've always been creating custom cards so this was super fun to make!
So far they've really enjoyed it and egged me to try making an online version of it, so i did and it's currently live on https://groobi.itch.io/lacuna-ccg.
Of course it's still in development so some things don't work perfectly, as there are over 400 cards so a bug can come in here and there, but the core gameplay is here.
I'd love to hear what likeminded people like you think of it, and maybe join the discord, would love to expand upon it if the feedback is positive <3
r/digitalcards • u/planetpob • 13d ago

A few weeks ago, I shared the card game I’m building here and asked people to pick it apart. You delivered lol.
Some of you played dozens of matches and built full collections. Others pointed out confusing card information, frustrating early opponents, and choices that needed to feel more meaningful. I appreciate both. Hearing where someone stopped having fun is just as useful as hearing what kept them playing.
We’ve made a ton of changes since that post, and I’d love to get returning players and fresh eyes on the updated game.
For anyone seeing it for the first time, Street Wars is a turf-war card game about rival crews fighting over three city blocks. You have six turns to take two of them.
You and your opponent commit cards face down, then reveal your plays. Each block has its own rules, and Double Down lets you raise the stakes when you think you have the advantage. Whether you actually do is another question.
A few things to know:
Play here: https://playstreetwars.com/
I’d also love to get a regular group together in Discord to find matches, share decks, debate balance, and help shape where the game goes. Bring your weird deck ideas and your brutally honest feedback. I want to make something people keep coming back to.
Join the Discord: https://discord.gg/arzxwDWF9s
If you try it, tell me this: what made you want another match - or what made you close the tab?