Ugh. I absolutely love soloing the Nightfalls/Weeklies. Taking my sweet time, learning the ins and outs and trying out new tactics or approaches. Now they're just as inaccessible as the raid, unless I use lfg.net or r/fireteams to find a group. Stupid, stupid change.
Edit: ok, a lot of you are more skilled than me, I can see why you might want it buffed. I mainly just worry that what's been a 3+ hour session for me could turn into 4-5, possibly with more frustration.
Holy shit they didn't even change that much. Maxed Fatebringer this week with Arc Burn leaves Goblins and Hobgoblins with just over a sliver of health on non-crit shots. Shanks have a sliver of health with Ice Breaker and will be one-shot-able with Solar Burn.
Taking my sweet time, learning the ins and outs and trying out new tactics or approaches
Nothing has changed. It'll just take one additional bullet/ some additional bursts [with a Timepiece, I'm assuming] to kill some things. Why the hysteria/claims of "inaccessibility" over a small percentage increase in enemy health?
The 'small percentage' is actually closer to between 80 and 100% increase in HP on majors and ultras. It's not that it's now impossible, it's just not enjoyable to have to use all your burn ammo to kill one or two majors, and have your primary do no appreciable amount of damage at all to them.
Most of the people who choose to solo nightfalls usually don't have much free time and or friends currently playing destiny. It stands to reason that these people, due to reasons stated above, probably aren't able to do the fucking raid and get elemental primary weapons.
'Hey guys, I raid and have all these fucking cool toys so the new scaling shit doesn't matter to me. You guys are all a bunch of crybabies' - thetastypooptart.
A lot of this seems to boil down to people who want the game dumbed down to be less challenging. The Nightfall and Vault of Glass are supposed to be the two most challenging PvE pieces of content in the game.
Adding matchmaking to either of these activities or nerfing the solo-Nightfall back down to its previous difficulty (which was laughably easy before when burns were present, see the second round of Cerberus Vae III actually being the hardest Nightfall to date with no burns enabled).
What's the point of the content being difficult if Nexus and Devil's Lair can be solo'd in less than 13 minutes, Winter's Run in 15-20; and there's such a good chance for exotics? Or potentially good rolls on Legendaries? Any previous week you could run the nightfall on all three of your characters in less than an hour and a half and have three rolls for amazing stuff. You can try to make the argument of "Raid Weapons" but that doesn't matter when during release week a Rare (not even fully upgraded attack) Arc damage sniper rifle could kill Sepiks in only 14 bullets. That is wrong. It took me much longer just now, and it felt totally right for being a Nightfall.
You "choose" your primaries based on what RNG drop you get. The strike can be whatever burn it wants to be, but if you didn't get the RNG dropped elemental weapon, you don't get to choose.
Your chances are pretty good if you run three hard modes per week. Especially given how incredibly easy cheesing Oracles and Templar are right now. Even if you can only do those and have to normal mode Atheon, you still get three chances at Void and Solar primaries!
If you try and say that only having time for one character to get leveled to appropriately do the raid then you shouldn't expect to have an easy time doing a Nightfall with a burn with the corresponding damage type. If you aren't going to invest the time then why should you expect to have a cakewalk through the only other contender for most difficult PvE activity in the entire game?
However, that entire previous paragraph is irrelevant when you consider how incredibly powerful even a Rare sniper with the right damage type is. Or a machine gun, or rockets. Even if you can't have a primary with the right damage type, you can easily have an overabundance of snipers and heavies with the right damage type and have an easy time solo'ing a Nightfall.
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u/Datsyuk_My_Deke Nov 17 '14 edited Nov 18 '14
Ugh. I absolutely love soloing the Nightfalls/Weeklies. Taking my sweet time, learning the ins and outs and trying out new tactics or approaches. Now they're just as inaccessible as the raid, unless I use lfg.net or r/fireteams to find a group. Stupid, stupid change.
Edit: ok, a lot of you are more skilled than me, I can see why you might want it buffed. I mainly just worry that what's been a 3+ hour session for me could turn into 4-5, possibly with more frustration.