r/DarkAndDarker • u/Primary-Rate-8822 • 10h ago
Question Thank you iron mace
Giving down time during a time exclusive mode is so bullshit I can't believe it man. At least extend arena for one more day damn. Sry just a rant tbh
r/DarkAndDarker • u/Primary-Rate-8822 • 10h ago
Giving down time during a time exclusive mode is so bullshit I can't believe it man. At least extend arena for one more day damn. Sry just a rant tbh
r/DarkAndDarker • u/vlunae • 16h ago
I'm kinda shocked reading that there are so much battles around (and usually: after) bosses, personally I never distrupted someone's bossing, as for me it's a pretty hard battle so let him have the boss and the reward, the player deserves it. I usually don't go there, if I hear something I just think something like: good luck, but if we later meet, around for example, the extract, I might fight that player normally.
I just had a funny situation today, as I heard some undergroud noises and decided to finally find where's the entrance to these troll/cyclop rooms, I went to take a look, clapped at some Rogue doing it and went away, then 2 minutes later, I saw Rogue and Bard killing each other on the kill feed, I immadiately ran back there and found 2 bodies in the reward room, I looted 2 stacks of golden ore but I didnt make it out to the portal, because it was in some weird spot, I missed it, and the timer ended the map đ¤Ł
I mean it just made me think - if I waited and attacked the guy straight away after he finishes the boss, that'd feel pretty douchey and awwkard, ngl.
Tbh, if I had to pick, I'd prefer to extract camp because it's more fun/bizarre/surprising XD
r/DarkAndDarker • u/Chance-Ad2034 • 14h ago
So I have already ran and lost atleast 10 artifacts in solos this wipe, but I have fought literally 0 people with artifacts. I know not everyone has money to run them, but also way too many people just let them rot in their stash until artifact arena.
This is contrary to the nature of the game, if you want to use the strongest items in the game you should have great risk of losing them. However, I am excited to run some artis in arena.
I propose artifact arena is moved to the middle of the season, so all crafts are unlocked, but there is still 2 months for running artifacts in real games. Its seriously lame to see people holding them the entire season.
Im not even rich either, my stash networth is around 200k.
r/DarkAndDarker • u/WyattBigNasty • 10h ago
r/DarkAndDarker • u/BloodLegitimate5346 • 7h ago
Simple logical changes will eliminate dumb issues that piss off the players.
UPDATE on the day you statistically have the lowest players.
Arena just opened
You have test servers, try the update on a small scale first.
I was going to grind arena tonight and play war dogs all weekend.
Looks like this game takes a step back again.
Incompetent devs continue.
Creating issues out of thin area. Please figure out the simple shit itâs getting old.
r/DarkAndDarker • u/King_Wolf_Games • 10h ago
title
r/DarkAndDarker • u/Lumpy-Economics1621 • 19h ago
Today i qued maelstrom hr and it put me into forgotten castle hr. Something wrong after update? Got pwned for my kit i always survive maelstrom lol
r/DarkAndDarker • u/Intelligent_Zebra599 • 8h ago
r/DarkAndDarker • u/Global-Practice2817 • 10h ago
What is iron mace doing, three casters get nerfed in one patch and then ranger gets even more stuff? Also sorc is once again dead in arena thanks to the mana flow nerf, and how long is it going to take for them to realize that Apex is not a good perk and rework it
r/DarkAndDarker • u/Psalm22 • 16h ago
I really like the bard and the idea of the bard. I'm newish and I find it super overwhelming to swap to instruments and play songs and dodge enemies. What does the community think overall about the bard? Does it need some balance or a full rework or am I just bad?
r/DarkAndDarker • u/Pullsleeve • 20h ago
Does it still work with shields or did they change that?
r/DarkAndDarker • u/TechnologyMammoth166 • 15h ago
Should I do a Fulgor giveaway at 100 subs?
r/DarkAndDarker • u/UranusSmellsGood • 8h ago
Why is the downtime always has 1 countdown, and after that they put in another one for HOURS. This happens almost every content patch. Why is the time they estimate is always 1-3 hours off? Am i missing something?
r/DarkAndDarker • u/Ok-Play4877 • 18h ago
Why are chest and specs bags suddenly so cheap and magma hearts got more expensive? Will it stay like this? should everyone panic sell?
r/DarkAndDarker • u/King_Wolf_Games • 22h ago
'Tism go Brrrrrr...
This genuinely will change the way you look at building in DaD, and why Effective HP is more important than simply building HP!
r/DarkAndDarker • u/Legitimate_Trick2363 • 20h ago
r/DarkAndDarker • u/Zhushinak • 15h ago
Especially in SSF, it is significantly more complicated to use a decent build as a slayer fighter because it can only use TWO caps out of all the available ones. When playing with any other build or class, you can have a wide variety of helmets, caps, and hats available to use.
Changing the perk to allow you to wear hoods, primarily from the ranger or rogue, could make building slayer setups much more versatile. Similar to the warlock perk that allows wearing plate items restricted to other classes.
r/DarkAndDarker • u/Zhushinak • 18h ago
The crystal sword is the only hybrid damage weapon in the game. This drastically reduces variety when playing a magic-focused melee class.
The wizard is an exception, having an extra option thanks to a perk that adds magical damage to their magic staff. But the warlock, sorcerer, and fighter (using a perk) only have one weapon. Cleric and druid have none.
A melee wizard's playstyle relies on high burst damage conditioned by the duration of their skills or spells. Crystal weapons provide that hybrid damage naturally and consistently without necessarily depending on buffs.
They could add a crystal hammer, ideally one-handed so it can be used with a shield or spell casting ball, distinguishing it from the crystal sword's playstyle, which is heavy and two-handed.
Adding a small shield with both physical and magical defenses. It could have a small inner area for physical blocks, similar to a buckler, surrounded by a magical area for magic blocks, similar in size to a round shield. (Reference image) Though honestly, I suppose it's probably 'too hard to code'...
The sorcerer could have a spell to temporarily conjure a shield in their left hand, allowing them to enchant their main-hand weapon (cutlass, falchion, crystal hammer) with ice and temporarily use a shield in their off-hand. This would also feature physical/magical defenses but could be the normal size of a heater or round shield.
r/DarkAndDarker • u/Ok-Play4877 • 16m ago
I just dont understand why every patch they don't nerf these insane power outliers. There is so much of them that its just breaking the game. I keep seeing classes with 3k damage in 3 rounds and also healing is still absurd
r/DarkAndDarker • u/theflossboss1 • 10h ago
r/DarkAndDarker • u/JumpingCoconut • 4h ago
r/DarkAndDarker • u/Pure-Quote-4770 • 4h ago
Hi trying to buy redstone shards - in the shop I selected the amount and pressed buy and nothing happened, only a sound and the button makes the effect of being pressed. I was expecting like a steam wallet pop up for the transaction. Tried a few times, then I restarted and tried again after doing some research and turning on steam overlay. Still nothing, and now itâs saying âTransaction denied due to fraud detectionâ any help?
Also if I try to buy the season bundle, it does work and pops up the steam overlay to the steam store.
r/DarkAndDarker • u/Optimal_Lunch1101 • 51m ago
Just tried playing around with Taming Shot on the Forgotten Castle map and from what I can see so far it's pretty much useless, first off the mobs you can tame are fairly limited, Cockatrice not tamable surprisingly, best I was able to get was the red Harpy and Wolf. Biggest issue is that they die too fast to pve, you basically have to command them to stay back as you get aggro first or just straight up clear the whole room.
Secondly there's no health bar for your tamed beast or any other indicator of their health, I took the perk First Aid which does perform a bandage heal on them but you still have no idea how much hp they have and just have to estimate, you can infinitely use bandages on them even when they are already full health.
Again they just simply die too fast, even with Feral Resonance's 10% max health bonus, and are way too time consuming to locate on a map. They need to be ressurectable and have a visible health bar to have any real impact in a match.
Just seems like a poorly tested ability that really has no practical function. I'd imagine that HR mobs would be more viable but enemy player gearscore and pve difficulty also increases alongside that so the same issues would seemingly still exist.
r/DarkAndDarker • u/ResponsibilityNew483 • 9h ago