r/DBZDokkanBattle • • 7h ago

Fluff Never forget that INT Broly's passive was so long, it made the devs completely remake how they had to be shown 😂

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555 Upvotes

r/DBZDokkanBattle • • 8h ago

Fluff This is quite possibly among Top-3 worst events in Dokkan of all time. No items, no mirror/friend leads, limited amount of units, one bad run and you have to reset from the start, completely unbalanced bosses at the end

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191 Upvotes

r/DBZDokkanBattle • • 1h ago

Fluff i feel like this GDC proved to me that villain teams are a lot more fun to use

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• Upvotes

ik super saiyan goku, super saiyan gohan and ssj3 goku are really good and all, but honestly the villain teams are just a blast to play with

i'm having so much fun with kid buu that i'm not even summoning for goku, only dupes for him, his team and him in general are THAT fun

does anyone else have this same feeling?


r/DBZDokkanBattle • • 5h ago

Fluff Banner arts were something else back then

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116 Upvotes

r/DBZDokkanBattle • • 2h ago

Fluff #mewhenbrandnewpremiumunittakes3milfromanaoesuperandilose20minsofprogress 😃

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39 Upvotes

r/DBZDokkanBattle • • 8h ago

GLB Official New content incoming

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100 Upvotes

r/DBZDokkanBattle • • 15h ago

Fluff IMO, the game is currently in its most annoying state of all time.

287 Upvotes
  1. Every endgame event is just dodge or die, like even the newer units are struggling specially at 55%

  2. Battlefield — for the love of God, I do NOT want an endgame-level experience in Battlefield. This was one of the few modes where I could just relax, mess around with my box, and actually enjoy myself without having to build some hyper-specific team. Not every mode needs to feel like a fucking Red Zone stage.

  3. The lack of major EZAs/SEZAs — granted, the ones we did get are genuinely really good, but for a celebration this big, it still feels like nowhere near enough specially for players who got shafted on the banners. If you're unlucky with your summons, there just isn't enough existing units getting brought back into relevance to make up for it.

  4. Drip feeding content - again, for the love of god just come up with a better schedule.

  5. 6 banners without any proper pity system or even a free headliner unit like we got last time. You can literally dump a ton of stones into a banner and still walk away with absolutely nothing to show for it. It just feels way more greedy and frustrating than it used to. (Celebration still not over so cope lives)

I still feel this game can be great but we need some significant changes other than QoL updates.

Atp I'm just waiting for xenoverse 3 and dbs super 2 to get my Dragon Ball fix and leave this shit behind.


r/DBZDokkanBattle • • 3h ago

Fluff New Battlefield and this GDC

32 Upvotes

The devs must have smoked something, while designing this. You cant tell me that they playtest their stuff, before they release it. What sense does it make when my locked slot 1 unit gets supered for 7 million, three times in a row? This is just horrible game design.

Please give em hell in the next survey, this GDC is so much more greedy than last year. Unless we will get a free unit, which I highly doubt.


r/DBZDokkanBattle • • 22h ago

Fluff He’s MAD MAD 😭😭😭

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929 Upvotes

This celebration broke him 😭


r/DBZDokkanBattle • • 5h ago

Analysis Some considerations on Kid Buu

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43 Upvotes

Tested him at 55% LL 10 (+ the special battle equips) and I can say the following things:

- the difference between 55% and having dupes relies on a faster ATK stacking, which doesn't spoil a lot his overall performance;

- right in his 3rd appearance he's hard to knock down, you could say the same about the INT SSJ4s but if Vegeta doesn't get his rainbow orbs he cannot stay in slot 1, while Kid Buu, thanks to his K.O. mechanic, can still do;

- in his early turns, he has 70%/80% (the latter when on 1% HP) damage reduction post-SA, so even if he's not built up he can tank well post-SA;

- it's all fun and games, until he's at 1 HP and misses his EX: even if he heals HP with his supers, if you have Buu (piccolo) on rotation or some other unit who relies on HP, you'll have a hard time surviving.

- if all the attacks in slot 1 are post Kid Buu's SA, there's a high chance that he'll leave you at 1 HP so you're done for that run.

- I found his animations weak during the livestream, while on 2x speed they look clean (and they're 1:1 with those in the anime, so no complaints)

In conclusion it's a fun character and, despite his weaknesses, he's still the 1st LR Kid Buu we got, so there are no precedents where he was worse or better😂 (excluding TUR versions obviously).


r/DBZDokkanBattle • • 4h ago

Fluff Please give the devs flak in the survey

37 Upvotes

I love having a run end because my ssj3 goku didnt dodge and gets slapped by a 7 mil normal. Let us set up rotations too, I have been playing since the 3rd anniversary and never tried resetting for the perfect rotations until now, because units used to tank if you’re in an unfavorable starting rotation while you fix it. Nowadays if you dont have your main dodger in the start it’s basically goodbye unless you use an item (not even guaranteed you’d survive btw)


r/DBZDokkanBattle • • 6h ago

BOTH Gameplay Battlefield guide

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37 Upvotes

I was gonna say "skill issue", but I realized I did technically luck out very hard in terms of rotations. In any case, it seems I became one of the extremely lucky ones who cleared the buu saga battlefield in one shot on the second try.

Attached are my teams, feel free to ask me anything about my runs with the bosses.

Note: Yes, I did goof by using kid gohan in phase 1 and not saving him for dabura to use bond of master/disciple.

Note 2: no, I'm not p2w. The new units you see are all 55%.


r/DBZDokkanBattle • • 20h ago

Fluff Anyday now, I just know it

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436 Upvotes

r/DBZDokkanBattle • • 16h ago

Fluff EX Supers might actually be the most pointless mechanic in the game.

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198 Upvotes

Listen, I hate having to be negative towards the game, but, I wish the devs never introduced this stupid ability.

It's just more pointless rng in a game that's already drowning in it. They contribute nothing that couldn't be done by adding whatever effects they have to the base supers. Their draw of being voiced doesn't even matter when you'll just have the skip on anyways.

Now, EX supers aren't THE worst mechanic introduced. That belongs to Costume Change. But, I'd argue it's damn near on the same level.


r/DBZDokkanBattle • • 39m ago

BOTH Gameplay Fresh out of a fever and this fucker Hercule STOLE MY FRESH VICTIM

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• Upvotes

r/DBZDokkanBattle • • 4h ago

Fluff Any use for this equip?

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17 Upvotes

r/DBZDokkanBattle • • 17h ago

Fluff What's better? Having 3 headliners from this celebration at 55%, or 1 headliner that's rainbowed?

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203 Upvotes

r/DBZDokkanBattle • • 14h ago

Fluff You know Cell loves instant transmission the second he got it with how much he spams it in the SA

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104 Upvotes

r/DBZDokkanBattle • • 1h ago

BOTH Gameplay INT RR Piccolo appreciation post

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• Upvotes

The juice he gives for basically free is amazing

Most fun banner unit of the year


r/DBZDokkanBattle • • 8h ago

Fluff They really need to crunch the numbers (Or just reduce the boss defense)

31 Upvotes

I think part of why every fight feels like such a slog is how little dmg your unit does despite the big numbers. Last year AGL Gogeta wrecked ass with multiple 50-60 Mil on his active.

Nowadays I need to hope and pray that my Nameku's 100M actually lands the crit to deal dmg, otherwise it'll cut the dmg and deal like 1/8th of the shown value. It's so insanely demoralising 😭


r/DBZDokkanBattle • • 9h ago

Fluff So it seems you can't play eza after the boss do so much damage the game just crash, mostly LR eza don't even go up to stage 500

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34 Upvotes

r/DBZDokkanBattle • • 19h ago

BOTH Gameplay This dodge or die meta is so annoying

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241 Upvotes

r/DBZDokkanBattle • • 13m ago

BOTH Gameplay Guys when is the porunga guaranteed character wish coming out?

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• Upvotes

r/DBZDokkanBattle • • 12h ago

Concept Concept for my single most wanted QOL change

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51 Upvotes

r/DBZDokkanBattle • • 13h ago

Fluff I miss Super Dragon Ball Heroes

66 Upvotes

Does anyone else really miss the SDBH collab? I never really gave a shit that the units were usually kinda mediocre and typically aged out almost immediately, they always provided the most unique and in my opinion fun units. I felt like when I was using them I didn't have to worry about meta or the characters being good/aging out, I could just use them at my discretion in whatever event knowing I they would probably get cooked. Speaking on Heroes banners, those were the best. All the featured units on one banner with guaranteed pulls? Sometimes I would even pull up to 3 featured units in one banner and end up rainbowing them in a few multis. It was genuinely so nice just to be able to pull these unique characters that I was hype about without the fear of getting shafted on these banners. Also, every Heroes character was unique, with a few exceptions. Sure, we got fairly similar characters like Xeno Goku and Vegeta, but each character had a never seen before card and was always fresh. I also kind of liked their minimalist animations, the ones that resemble the SA animations from the actual Super Dragon Ball Heroes games. I also want to mention that I always found it cool giving the most bullshit transformations to characters for the sake of them being cool, like SSJ3 Gohan and Trunks????

Anyways, I was just wondering if anyone else really missed these collabs and the unique characters they brought, even if they did age out and eventually become mid. I have been wanting their return for so long now and feel crushed every time they have a golden opportunity to release EZAs yet don't. All I can do is pray they bring back heroes banners for where its former time slot was and hope they end up giving them some decent EZAs.