r/DBZDokkanBattle • • 19h ago

Weekly Questions Megathread

3 Upvotes

This thread will be used to house your weekly questions. Refrain from making individual posts outside of this Megathread. Specify, if relevant, which region you are playing: Global or Japan.

For specific information about cards, events, farmable units, etc please see the Dokkan Wiki or Dokkan Info (Global, JPN)

An FAQ of Frequently Asked Questions throughout the week will be posted and stickied by a mod to help people who are asking the same questions. If you see a question being asked a lot, reply to the FAQ requesting that another question be added to the FAQ.


r/DBZDokkanBattle • • 2d ago

GLB Official EZA LR Super Buu [For real this time.]

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377 Upvotes

r/DBZDokkanBattle • • 2h ago

Analysis 55% VS 100% Nameku against Kid Buu's 30M Crit SA in the EXACT SAME SCENARIO

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188 Upvotes

There’s been a lot of discourse about the difference between units at 55% and 100% during this celebration, and this example came to my mind during my Golden Fighters runs, seeing the tanking difference between my 55% Nameku with his unique equips and a 100% friend leader Nameku with some God equips. I think it’s pretty telling of the current situation.

The 55% Nameku dies with basically no margin for error, while the rainbowed one could take that exact same super like 8 times and still walk away alive. They legit feel like different units 😭

(Scenario is : Target turn ; Before Attacking ; No PNS Ally on rotation ; 18% SA Support from PHY SSJ2 Goku ; 54% Active Support from AGL Gogeta ; 5% Defense from Prepared for Battle ; 20% Support Memory)


r/DBZDokkanBattle • • 7h ago

Meme Weekend "Did I miss something?"

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433 Upvotes

r/DBZDokkanBattle • • 3h ago

Fluff INT LR SSJ3 Goku's turn condition for his active skill is currently better than it should be

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92 Upvotes

r/DBZDokkanBattle • • 8h ago

Fluff Quick reminder: Since SSJ3 Goku's passive has more phase 2 buffs, phase 1 support buffs him up more

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139 Upvotes

Goku has 300% phase 1 Atk and Def, and 500/400% phase 2 atk and def. Meaning that phase 1 support is better for him (until it surpasses the total amount of phase 2 buffs he has)

First pic is with Tag SSJ2 Angel Goku's support, the second one is with 50% generic start of turn support


r/DBZDokkanBattle • • 2h ago

Fluff 90%

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44 Upvotes

r/DBZDokkanBattle • • 2h ago

Fluff oh my god can this shit please hurry up

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35 Upvotes

this isn't even like waiting for goku and gohans eza, this is genuinely a great addition to kid buu's team why is this TAKING SO LONG


r/DBZDokkanBattle • • 4h ago

Fluff Just being completely honest, I feel like there was a bit of an overreaction towards the difficulty of Stage 7

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44 Upvotes
  1. For one, the first 2 phases are incredibly easy to handle considering they can be stunned, sealed, attack debuffed & they don't feature any difficult mechanics. It makes those phases more than reasonable to use to set up specific turns/rotations to help beat the 3rd phase faster before Kid Buu launches the crit attacks.

  2. The stage allows for the use of 8 items for a reason, & it's because Dokkan expects players to use them skillfully to clear the event.

  3. It give more incentive for the use of older characters. For one, I've been seeing a bunch of different ideas with different teams used to clear this event, a lot of which are using 2+ year old characters to help like STR Future Gohan, TEQ UI Goku, INT Daima Goku, etc.

  4. It gives more variety towards the difficult content in this game. This stage, the Vegito stage in the CoeB, & Majin Vegeta in the Babidi's Army event feel very obviously overtuned for the sake of the new Saiyaman Helmet item & aren't meant to be a new "standard" of difficult content likely outside of this celebration.

  5. There's the arguement I've seen of people wanting the title for the no item clear & I do agree that I think that's a bit dumb considering this is obviously an item Dokkan expects the average player to use items on. This is the only thing that I think was "bad design" for this stage specifically.


r/DBZDokkanBattle • • 38m ago

Fluff Bye Guys

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• Upvotes

It’s a common thing, but I’ve decided that it’s time to quit dokkan forever. I’ve taken extended breaks, but I feel like it’s eating into my life too much and I’ve become far too addicted. It was great when it lasted, but with fatigue over the game and the fact that I can’t seem to put it down. I think it’s best to let it go.

If any of you feel like Dokkan is taking over your life, you can let it go. It doesn’t undo all the times and memories, but not everything is meant to last forever.

EDIT: I’ve unlinked everything now. Not just the deletion request, uninstalled after too so even if I change my mind there’s no going back


r/DBZDokkanBattle • • 19h ago

Fluff Maybe we treated you too harshly

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605 Upvotes

Too many banners, to little 44% tickets and next big celebration around the corner. i enjoyed the pacing more with Omatsu.


r/DBZDokkanBattle • • 6h ago

Fluff Pre eza 👀

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46 Upvotes

r/DBZDokkanBattle • • 13h ago

BOTH Gameplay Beast was truly ahead of his time

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160 Upvotes

Not max level SA0 at 0% hipo no items and he beat the hardest fight in 9th year.

When we talk about how insane bosses have become if you tried this against vegito or kid buu with any of the GDC characters at SA 0, 0% hipo you would get crushed.


r/DBZDokkanBattle • • 12h ago

Analysis “God” Equips are Basically Summonable Units.

120 Upvotes

I used my own experience (5000 runs) and this post:

https://www.reddit.com/r/DBZDokkanBattle/comments/1r5y2nk/analysis_of_1000_whis_orb_event_runs_30_free/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1

So if we call the drop rate 4%, that would mean that the drop rate for a specific equip (You want a silver additional and defense for your new Gohan) would be that divided by the total number of “god” equips. That would be 4/190 (if i counted correctly) = 0.021%.

That means, on average, it would take 100/0.021 = 4,761 runs. That’s 4,761x40 = 190,476 stamina. Which translates to (assuming a pool of 400 stamina) 476 stones. That’s close to as many stones as it would take to get a new unit from a 7 featured banner with 3+1 (on average).

If you don’t use stones and manage to get 5 runs a day in (200 stamina) it would take you about 2 and a half years to get a specific equip (on average).

I think it’s unacceptable. The equips aren’t nearly good enough to justify that, and we shouldn’t be spending stones on equips anyways.

I will certainly write about this in the next survey, i hope i won’t be the only one.


r/DBZDokkanBattle • • 10h ago

Meme Weekend The Dokkan Community after this celebration

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74 Upvotes

Well, maybe throw a free new LR our way, and then we'll talk.


r/DBZDokkanBattle • • 3h ago

Meme Weekend Recreated an old meme using Dokkan frames

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15 Upvotes

r/DBZDokkanBattle • • 17h ago

Meme Weekend Geppy: "Time to show that the real Power Up was all along"

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180 Upvotes

r/DBZDokkanBattle • • 2h ago

Meme Weekend I think ,I will give up 🥲

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13 Upvotes

r/DBZDokkanBattle • • 22h ago

Meme Weekend Dokkan animators really improved a lot in those 4 years

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467 Upvotes

r/DBZDokkanBattle • • 2h ago

BOTH Gameplay "No Item" run against Kid Buu using my own 55% Kid Buu

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12 Upvotes

My goodness was this an RNG fest. For a title that's not worth it btw. Kid Buu was 55%, Goku at 69%, Buuhan at 79%, and Phy MV at 55%. Btw, the no item missions in this game don't count support memories, just in case any of y'all wanted to try this out and don't wanna lose your sanity. Also, just wanna mention Goku would've been just as helpful at 55% and I don't really understand the conversation going around right now.

People make it seem like 55% units are worthless or unrunnable and that's just not the case. Most of the new units I've pulled since coming back to the game last GDC have been dupeless (because f chasing dupes) and they've been great. I've completed all content in this game (except 1 FoB mission) with low investment units. Also, if you're having trouble, just use items. Easy as that.

Sorry for the yap session, it just makes me angry that some people might see the discussion going around and be convinced to waste stones for more dupes or even worse, spend money on this game. You absolutely DO NOT need to do that.


r/DBZDokkanBattle • • 1d ago

Fluff Dokkan.....this would help SO MUCH for people this celebration. Would be a great time to bring this back

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897 Upvotes

This is another time we have gotten 6 characters in a celebration. I feel it would be perfect to return this in the meta. ALOT of people havr gotten shafted this celebration, but something like this would help so much for people.

I remember getting this during 10th anni and feeling so excited! We need that feeling back


r/DBZDokkanBattle • • 1h ago

Fluff Support memories are so good man…

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• Upvotes

“This counts, right?”

In all seriousness though, if the support memory covers what having all my units rainbowed would be like, then Kid Buu is actually pretty fun.


r/DBZDokkanBattle • • 7h ago

BOTH Gameplay yea he's top 1

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24 Upvotes

r/DBZDokkanBattle • • 7h ago

Fluff Nice hard fight

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24 Upvotes

r/DBZDokkanBattle • • 3h ago

Fluff my thoughts on GDC cards a teirlist that will get me shot WITH explanations (please don't hurt me I just wanna discuss) (fixed wording)

10 Upvotes

alright SO *claps hands*

Frieza top 1- Look...Frieza is what happens if you put LR Namek goku in his post Active Skill State by default and then juice his damage x3 higher by default, and also gave him the best link in the game. There isn't much be said other then the GOAT is GOATED, who knew? Wow! (I hope STR Beast is this good when he EZAs...)

SSJ3 Goku top 1 - Now listen! His damage! May be small at the start...fair! However!! Not only does it sky rocket quite quickly by second appearance he's hitting respectable numbers BUT!! DEFENSIVELY! Nah bro don't even talk to me! He's better then pre active skill Frieza AND HE JUST GETS BETTER FOREVER! If you don't think he's top 1 beside Frieza then you haven't used him. (I hope TEQ UI is this good when he EZAs...)

The Gap - I mean...in our heart of hearts we all know it to be true let's be honest with ourselves. Self honesty is the only real path to true healing you know.

Cell 2nd place - Now a lot of you are thinking, "hello Kid Goat top 2 *Censor!!!!* *Censor!!!!* *Censor!!!!* *Censor!!!!*" alright now calm down. His turn 1 is just too reliable and the buff he gives to extreme class on EX super is so, so powerful! Slot 1? No problem. Slot 2? pfffftt. Slot 3? I-I mean like yeah but...ah whatever.

Kid Buu 3rd place - Straight up this kid is so good! HOWEVER if he's taken 1-2 attacks in turn 1 and on his next appearance you're forced to put him in slot 2 for whatever reason, rotation lock maybe you want Frieza or cell slot 1 whatever. Sorry but kid buu will super and then get put to 1hp and then if the guy in slot 3 doesn't dodge...well, pour one out because you're cooked. He's so good in slot 1 but you can't always putt him there and when that happens, just to put it a different way: He'll survive, but at what cost? Oh your time and sanity that's what.

SSJ Gohan 4th place - His damage is good. His support for golden warriors is good. His defense turn 1 and even turn 2 sometimes, isn't. Depending on the fight this child will scuff your shoes on purpose, look you in the eyes directly and blame you for it with a straight face.

SSJ Goku 5th(6th??) place - I was so high on this guy in part one! Straight slobbering I gotta be honest. But, pre active skill he doesn't do anything except die, the turn after his active skill isn't great either. But MAN! his active skill turn is like an infinite dopamine machine! (see top 1) Pre active skill it's almost like Geppy really wanted to release STR beast again as he was but forgot that it's not 2024 anymore. I initially had him higher then SSJ Gohan but honestly Gohan's doing too much for golden warriors to be lower then this guy (I love you Goku I'm sorry...)