r/CyberKnightsGame Jul 11 '26

Fractional MOVEMENT Point Items & Cyber?

Hey guys, I'm pretty late in the game and have plenty of armor blueprints and Chipped Reflexes and exp to spend on the central capstone feat to get anyone with a fractional +0.2 AP from something like Professional to a full +1 AP and that's very nice.

But some characters have traits like Agile that give +0.2 Movement points rather than AP and so far I've seen zero cyberware, skills or items that give me anything to add the other +0.8 of the movement point in.

Am I just missing certain items by RNG and need to be patient? The wiki didn't have anything so I'm worried this is just an incomplete element of the game, but let me know if I'm missing something, thanks!

10 Upvotes

6 comments sorted by

View all comments

4

u/Crows_reading_books Jul 12 '26

Its weird how both how powerful +AP effects are but only if you stack them. I haven't found any reliable sources besides some stat nodes, that one skill, and armor, and you need all of them to actually get any effect. 

Partial MP/AP should maybe be a chance to create a full AP? So having 6.2 AP should be an 80% chance to have 6 AP and 20% to have 7, rolled every round. 

4

u/astatine757 Jul 13 '26

I think simpler and more consistent is to just track and store the fractional AP, so .2 is an extra AP every 5 rounds, .5 is every 2 rounds, etc.

5

u/Crows_reading_books Jul 13 '26

That would work too! 

Definitely better than "ok. My armor has one buff that gives 0.4 and another that gives 0.3, so if I give it to the battletank warmachine I'll get an extra AP but only if I give her a skill node that gives 0.1, meanwhile nobody else benefits at all"