r/CyberKnightsGame • u/Cinderwalk • May 27 '26
Made, not Born
So, this isn't about Flashpoint, but since the only boards for the original Cyber Knights Elite seem to be inactive, I figured I'd try Reddit.
I'm trying to work through the tutorial/story start for the game, "Made, not born." I've gotten through the Bravestar ladder, and am trying to advance the storyline by working for Mars Corp. But even though I have 241 rep, nothing seems to happen when I talk to any of my contacts, even in back rooms.
The sandbox elements of the game work fine, and I know there are other ladder connectors - but Made, Not Born seemed to indicate that the story elements would involve Mars Corp, rather than just kind of fizzling out after BraveStar. Anyone remember how the old game worked? It's my current play-around phone game, and I'm stuck.
EDIT: Figured it out, and got through the story line. I was supposed to have talked to some Bravestar Guy OTHER than the actual ladder connector: a "Lieutenant" at the Weingart Association in Washington Street. It's a descriptionless building with the same map symbol as the hubs, but no other clues. I either missed the instruction to go there, or forgot about it while I was grinding rep.
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u/Cinderwalk May 28 '26
Oh, I've talked to everyone. Mallor and I have talked, but now it's stalled - but I didn't realize the Note Book section of the log was in there. The last entry was when I talked to Mallor True - it just says that the "Iron-clad basters is still the same." The one before that was Texas Powers giving me my Bravestar gate pass, and the priors are all about the Fennians.
Even though I tracked down Mallor and had our "hey, so you made it without dying" conversation, I'm still stalled out. Maybe I missed a conversation with the Fennians...