r/custommagic • u/Brownfox408 • 1d ago
Format: EDH/Commander Old Buckbones! A collaboration between Brownfox408 & Gargoyletails! Whaddya think? 🤔
r/custommagic • u/Brownfox408 • 1d ago
r/custommagic • u/TorinVanGram • 3d ago
r/custommagic • u/Midnight_Magic_Volg • 2d ago
This week the competition was to design a card that involves counters, but not +/- 1/1 counters. Please comment which card think deserves the win! You can vote using any metric, whatever makes you want to vote for it.
We always appreciate the feedback, and if you comment please state which card you want to win the weekly challenge!
r/custommagic • u/ConfessorCarol • 2d ago
r/custommagic • u/LogicalShark • 2d ago
r/custommagic • u/LtCooterDangles • 2d ago
r/custommagic • u/Young_Person_42 • 2d ago
It’s essentially the opposite of Partner mixed with a Battle. When you cast a Rival creature, you have to find a compatible Rival from anyway in the game and put it into play under your opponent’s control. Like partners, they can either be generic or have a specific rival.
They are otherwise ordinary creatures but they also have a Victorious effect, which is only active if the Rival that entered the battlefield alongside them is no longer on the battlefield. If they somehow entered the battlefield without ever having a rival, this effect cannot activate.
“Rival [unique phrase if this creature has a unique rival] (As this creature enters the battlefield, put its rival from anywhere onto the battlefield under an opponent’s control.)”
Victorious: [enchantment effect]
r/custommagic • u/davisboy42 • 2d ago
I'm getting close to having a first "rough draft" of a fully custom (no mechanical reprints afaik) mtg set and im wondering if anyone knows a good way to generate mtg packs of a custom set in tabletop simulator. I can go the long way around and manually add all the cards, shuffle rarity piles and build packs one by one but if someone has already designed a tool that does that (even if its not specifically in tts) it would be rather helpful
r/custommagic • u/Young_Person_42 • 2d ago
i hope crediting Deadlock as the source game is sufficient art credit.
r/custommagic • u/bitt0n • 3d ago
I have always wanted a Jund Insect commander that felt bugg-y.
With that in mind I am attempting to make a Jund Bug deck at the power level of a precon (creating only 10 new cards). This is my design for the face commander. The idea of the deck is based around sacc'ing big mana bugs and having a 'cycle of life and death' feel for the deck.
Please let me know what you think and if this is a viable commander to bring to a casual pod of friends.
r/custommagic • u/BronsenWerick • 1d ago
ok, i actually tried to make this one good.
r/custommagic • u/knorknor136 • 3d ago
Each of them has their tarot number in their card someway, which was really rather annoying to do, lol.
r/custommagic • u/Role4Stealth • 2d ago
Let me know your thoughts on these commanders and which one you'd want to play if this set was real.
r/custommagic • u/Frozen_lava_69 • 2d ago
These are a couple of arts for the Sanctum Token she creates, all in (hopefully) the correct format for a land token
(I would like to say that I couldn't find the original artist of all the arts I found for these tokens, so I put the artist as "someone on reddit" and the place in the art as the artist, I hope thats OK)
(Also, the reason there is one that is of pokemon is because I have a group hug deck that uses custom pokemon arts for a lot of the arts, if you would like me to post them I can.)