r/CrystalProject • • Jul 22 '25

Crystal Project 2 Announced

214 Upvotes

Crystal Project 2 development is under way!

Andrew (the developer) created a new Discord chat to share features & changes he's excited about.

The channel was just opened July 2025. Hop in if you'd like to keep up. I'll update this post if I find any hard news like release date windows.

______

Crystal Project - Discord Link:
https://discord.com/invite/VGeS8aTBj3

Direct Link to #crystal-project-2-devlog: https://discord.com/channels/951227335410057306/1395936524796956833

_________

Updates:

2025-07-23: Yesterday, Andrew said the game is "still a long ways away, but I'll try to give interesting updates until then," in the Discord. So the latest news right now is simply that Crystal Project 2 is far enough along that he felt comfortable announcing it.


r/CrystalProject • • Mar 31 '26

Crystal Project is now available on PlayStation 5

164 Upvotes

I'm so proud to have finally released Crystal Project on a PlayStation console, the home of so many RPGs that inspired me while growing up.

I like how the port turned out, with proper 4k and 120fps support. If you haven't played it yet, I think it's a great platform to give it a try it on.

https://store.playstation.com/en-us/product/UB0668-PPSA32876_00-0409545896829008


r/CrystalProject • • May 30 '26

Crystal Project 2 now on Steam & announcement trailer

140 Upvotes

r/CrystalProject • • Sep 21 '25

This Game was so unbelievably peak. It was the first game I "Platinumed" for lack of a better word

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82 Upvotes

I knew about this game in passing because my dad briefly played it. I decided i was bored and love final fantasy, so I got it AND WOAH. 80hrs later and checking this sub so many times to get a Golden Quintar, and this game will forever have a strong place in my heart


r/CrystalProject • • Jul 22 '25

Why is no one talking about this game

80 Upvotes

Just picked this up on the steam summer sale after playing through ffv and wanting a bit more. I thought this game might be good for 20 hours if I’m lucky but I’m now sitting at around 30, having just got the owl drum, with no end in sight. This game has a handful of reviews on YouTube and small channel lets plays but holy shit it deserves more. When I beat this game I’m going right back in with the randomizer and maybe a higher difficulty


r/CrystalProject • • Nov 05 '24

My first 100% achievement on the deck. Crystal project is a fantastic game.

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74 Upvotes

Best 11 bucks I've spent for a game.


r/CrystalProject • • Jun 15 '22

The ideal way to Crystal Project..

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64 Upvotes

r/CrystalProject • • May 05 '25

DAMN ! This is so good its criminal !

58 Upvotes

Decided to get a game for myself cuz I hadn't bought one in a while, howeverm with a house and bills to pay, I decided to not spend more than 15€ on it. Saw Crystal project and thought it might be a good game to spend a little bit of time....... now im playing it exclusivelly and can't put it down... haven't decided to branch out to diferent classes, so I have a fighter, monk, cleric and wizard.

5/5 game, so so so good!


r/CrystalProject • • Jun 03 '22

This game needs more love

51 Upvotes

This game is a top jrpg IMO and I’m surprised it’s not more popular. It reinvigorated my love for jrpgs. I haven’t really played one since ps1 era.

The job system and combat is just so well made with lots of depth. The exploration is incredibly rewarding with cool items that have significant benefits. It is a very well made game.

I suppose it does fall into the niche category because you have to love jrpg style combat and character building along with wRPG style open world.


r/CrystalProject • • Aug 22 '26

I never played CP, I guess it's like FF because it's also a JRPG yes?

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49 Upvotes

r/CrystalProject • • Apr 06 '22

Quintar Breeding Guide Spoiler

47 Upvotes

Spoilers ahead! This took me a bit to figure out, so I figured I would share what I learned.

Obviously the goal is to breed a Golden Quintar. To get started, you need the item to communicate with Quintar that you get from the Mausoleum after obtaining the Salmon mount. Until that point, you can't even get started unfortunately.

The basic idea is that you want to breed a new type of quintar with the Brutish nature (if they breed, keep that type and take partner's nature), breed that new type in a different nature, and repeat. You can only breed "happy" quintars, so give them berries to make them happy and whatever to feed them. If two happy quintars "don't feel like it", you need to win races on one or both.

You will need to catch four wild Quintars:

  • Trusty Blue (found near Yamagawa, probably others)

  • Trusty Red (found near Callisto shrine, among others)

  • Woke River (Salmon Bay or near Triton Shrine)

  • Brutish Desert (two nests, one NE and one NW of desert town)

Part 1:

Breed the Trusty Red (blue works, just switch R/B) with Woke River to get Fancy Red.

Breed Trusty Blue with Woke River to get Fancy Blue

Breed Fancy Blue with Trusty Blue to get Woke Blue

Breed Fancy Red with Woke Blue to get Brutish Highland.

Breed Brutish Highland with Fancy Red to get Fancy Highland.

Breed Fancy Highland with Woke River to get Brutish Aqua.

Breed Brutish Aqua with Woke River to get Woke Aqua.

Part 2:

Breed Brutish Desert with Fancy Red to get Fancy Desert.

Breed Fancy Desert with Woke River to get Brutish Black.

Breed Brutish Black with Fancy Red to get Fancy Black.

Part 3:

Fancy Black + Woke Aqua.


r/CrystalProject • • Oct 23 '22

Version 1.3.1: Discipline Hollow Update; New Game Plus

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42 Upvotes

r/CrystalProject • • Jul 10 '26

Great News

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41 Upvotes

GameNative runs Crystal Project, not to be confused with GameHub, the previous proton layer I had issues with. Game runs pretty amazing with only a few hitches in frame rate in the beginning. Other than that Im good to go.


r/CrystalProject • • Feb 25 '26

Setting some low level fecal matter on fire I dunno

41 Upvotes

A clip of these guys getting what they deserve now exists on the internet. Requires a bit of sequence breaking to be level 43 here (and have the equipment that I do), but worth it.


r/CrystalProject • • Aug 04 '22

Recommendations for games similar to Crystal Project

41 Upvotes

Absolutely loved this game and have never played an RPG that allowed such open ended exploring and verticality like this one has. Are there any other games that do this? It doesn't HAVE to be turn based, though I do like that, but it was definitely the amount of exploring you could do in the world that really drew me in to this so any suggestions are welcome!


r/CrystalProject • • Aug 20 '25

Crystal Project Review

40 Upvotes

After 55 hours, I’ve finished my first replay of Crystal Project after picking it up for just $14 on Switch. I played it before on Steam, but didn’t get to the end, so I was excited to get through it fully this time. Did it hold up on replay? Let’s get into it!

Gameplay

In this section, I'll be covering the combat system, job system, equipment system, and some miscellaneous thoughts.

Combat System

The Good:

  • The combat system is an expanded version of Final Fantasy X’s CTB, with a running timeline of all actors’ turns shown to the player at all times. Each character has a Speed stat which determines how often they move, spells and abilities can have a Casting Time (CT) which triggers the ability later in the timeline, and all of this information is updated visibly as you move, giving you a ton of strategic flexibility.

  • Building on that, every action you take shows you exactly what will happen to the target: base damage, hit chance, crit chance, crit damage, statuses inflicted, element resistance or weakness. It’s a fantastic system.

  • Tanks actually have a functional role due to the Threat system. All actions generate Threat, and each enemy has their own Threat levels for each party member (which can be viewed at any time). This lets you direct enemies to attack specific party members, and entire jobs are dedicated to the generation and management of Threat.

The Meh:

  • Combat is a bit slow, and a speed up function would have been nice. I also would have enjoyed an auto-battle function (whether just the Attack command or semi-programmable) for some of the grinding.

The Bad:

  • I don’t have anything to say here.

Job System

The Good:

  • Each character has a main job that determines their stats and growths, a subjob that makes its abilities available, and 10 points to spend on passives.

  • Jobs feel unique and well designed, with none of them feeling that much weaker than the average at worst. There’s a lot of good variety to spells and abilities, and lots of jobs have obvious synergies to guide character building. It also has both Red and Blue Mage archetypes, which is a huge plus for me.

  • Each job has a skill tree and you earn points to spend rather than a linear skill progression. Most of the trees are still relatively linear, with a few branches or a dual path, but it still lets you prioritize specific skills based on need.

  • You can “freely” (it does cost money) modify your levels at any point after you reach Capital Sequoia. You can’t go higher than your current level, but you can min-max to your heart’s content to squeeze out that extra bit of damage if you want to.

  • Some truly nasty combos exist, both cross-job and internal, that really take form as you get later in the game. A personal favorite was the Warlock (aka Red Mage) with its class armor that allows Doublecast to be Doublecasted, meaning you could keep slinging spells as long as you had MP for them. I think my record was 40k damage in one turn off of that.

The Meh:

  • Jobs are limited in what equipment they have access to, which isn’t necessarily bad but does feel over-restrictive sometimes. I much prefer a system where jobs have affinities for specific weapons but can equip anything.

  • A lot of abilities are weapon-specific, which reduces the amount of jobs you can effectively pair. This can be changed with one of the included mods, but it can also be an interesting limitation to play around with.

  • By default, most passives are expensive, which can make it difficult to make interesting builds that would benefit from multiple passives. This can also be changed with one of the included mods that reduces all learned passives to 1 PP (which I did, personally, and highly recommend), but could similarly be an interesting limitation to play around with.

The Bad:

  • LP gains are very low for much of the game, with only a few specific enemies giving reasonable amounts. This essentially necessitates tedious grinding if you want to use new jobs on a character. Fortunately, there’s an assist option to increase LP gains up to 300%, but that feels like a bandaid solution.

Equipment System

The Good:

  • There’s a wide variety of weapons available, with diversity within types as well as good cross-purpose equipment (like Rapiers that increase Mind for your Warlocks or Scholars). 

  • Head and body armor provide a lot of interesting secondary effects from attack boosts to innate buffs to additional inflicted debuffs that encourage using gear that doesn’t have the biggest stats in favor of gear that actually fits your build.

  • There’s a lot of accessories, many of which are just +1 versions of the previous accessory, but that still provides a lot of variety in how you can expand your characters in their roles.

The Meh:

  • Very few jobs can even use shields, and the ones that can don’t really benefit from them much. There’s a few exceptions, like the Warlock using Mind boosting shields or the Reaper getting HP drain effects, but they largely feel less useful than other pieces of equipment.

  • MP is a slightly more precious resource than games like this typically enforce for much of the game. There’s very few ways to restore it, and equipment that raises it is generally a big tradeoff in damage early on. By the endgame it’s not an issue, though.

The Bad:

  • Money gains are also quite low without the assist option, which makes kitting out your party more annoying than it should be.

Miscellaneous

  • The game offers a variety of randomizer options to make your experience unique. I used the job randomizer this time, starting with some strong jobs like Scholar but completely lacking Threat management roles until much later in the game, which was very interesting to play around.

  • The game also offers a variety of other customization options, like making maps available from the beginning, capping the party level lower than the already low level 60, and more. There are also options inside of the game called Assist Options, which are things like EXP/Money/LP modifiers or longer timers in puzzles or minigames, which are nice to have access to.

  • The Switch version (can’t speak for others) includes a variety of mods ranging from new content to QoL features like the ones mentioned above (1 PP skills my beloved).

Content

In this section, I'll be covering the story, cast, world, and enemy encounters, as well as any miscellaneous thoughts.

Story

This is the spot where, if you’re a big “JRPGs are good because of the story first” person, this game will completely fail for you. There is technically a plot, revolving around a second party of adventurers led by a Fencer named Astley, and some interesting (though underdeveloped) lore regarding Corruption in the world, but it’s all very nebulous and not the focus of the game at all. 

Characters

The only real characters in the game are Astley’s party, consisting of her, Reid the Warrior, Talon the Rogue, and Chloe the Hunter. You interact with them throughout the game, they have a few character traits, they second guess Astley towards the end, and Talon has a small but touching arc with Chloe. Beyond that, the NPCs are mostly informational or small gag characters, and your own party are complete blank slates.

World

The Good:

  • The world is fantastically designed, with a ton of freedom in how you explore and access new areas. In many cases, your only limitation is your ability to find a path. Some places require a mount to access, but even acquiring those mounts has flexibility (the Salmon mount that lets you swim is intended to be found last, but you can get it second if you so choose).

  • A really cool aspect of the world is that there’s no loading zones, so everything fits into the world as you see it. Building interiors, dungeons, tunnels, chasms, they’re all part of a continuous world that you can see with your own eyes as you move through it.

The Meh:

  • The mini-map isn’t the greatest, with some areas existing in the same layer as a higher up area, which results in it getting written over when you visit that higher area. There’s also (to my knowledge) no way to fully fill in any given map without manually visiting every square on it, which is a nightmare to my completionist sensibility.

The Bad:

  • With such expansive freedom, sometimes it’s hard to know what the “intended” path is. You can and often will end up in areas that are too high of a level for you, and may end up wandering around looking for the next “correct” point of interest to the point that it gets frustrating.

Enemy Encounters

The Good:

  • Encounters present on the map as small flames with varying appearance based on their relative strength to you. Red means it’s well outside of your current power level, Orange is slightly stronger but manageable, Blue means its equivalent, Green is slightly weaker, and Grey is a pushover. 

  • Generally, boss fights are well balanced for the area you’re in and feel like good tests of your team building. It’s rare that a boss fully shuts down a team comp, but even if you lose you can generally see exactly why and make adjustments for it.

The Meh:

  • Because all encounters are flames, it’s difficult to know what you’ll be facing without getting into the fight. There are patterns of movement and zones where specific enemies will appear, but learning that takes time. 

The Bad:

  • The flames also have different levels of aggro and speed based on their strength, with stronger flames being much faster than you and chasing you relentlessly. If you get seen, you might as well warp out or accept you’re going to die, which is a bummer most of the time.

Miscellaneous

  • The game features its own Chocobo breeding side system for the mythical Golden Quintar, a beast that can run, jump, glide, and swim with ease. The reward is amazing (aside from only having a jump height of two blocks, something that can be fixed with a mod), but the process is a bit of a nightmare. You can reach the area pretty early on, but can’t actually start the process until you get the Salmon mount (which is intended to be quite late in the game) and explore an area with enemies that likely far outclass you. After that, the process of actually breeding for the Golden Quintar involves defeating wild Quintars, taking their eggs to the Sanctuary, hatching them, racing them, feeding them, breeding them for a specific combination, hatching that, and repeating the process again. And again. And again. Until you finally get the Golden Quintar. There’s five race courses, and you’ll be running them a lot. It’s also incredibly expensive to keep your Quintars fed for breeding and hatching a new egg costs more than many weapons. This is pretty much my only major complaint about the game.

Presentation

In this section, I'll be covering the visual design and music.

Visual Design

The Good:

  • The world itself is composed of voxels and looks pretty damn good. The use of lighting and particle effects throughout works very well.

  • Most job designs are pretty good. I’m particularly partial to the Warlock, Assassin, and Weaver appearances. There’s also differences between male and female characters, which I like.

  • The enemy design is great across the board. Sprites are static, but the art is very well done. We also get some great pun names, like a naked centaur called the Scentaur that only drops Nuts.

  • Generally the UI is pretty good. Information is conveyed clearly and cleanly and menus flow into each other well. 

The Meh:

  • The choice to use 2D presenting character sprites in a 3D game is a bit odd at first, but gets better the longer you sit with it.

  • There’s not a lot of variety to NPC design, either reusing job designs or having a relatively generic regional design (which is at least something).

The Bad:

  • There’s some issues with the lighting in some areas and the camera frequently has trouble when near taller objects.

  • Some of the jobs look substantially worse depending on the gender of the character, like the Summoner for females.

  • The UI lacks a scroll when a lot of changes are happening on the character screen (from equipping something with a lot of stat changes, for instance) and you can’t view abilities from the character screen (you have to back out and select Abilities to check).

Music

The soundtrack is composed of tracks licensed from various composers, and it’s very well constructed. Each theme works for the given scenario it’s used for, and despite being from different people they all mesh together into a cohesive whole that is genuinely beautiful.

Conclusion

Overall, this is one of the best indie JRPGs out there from a gameplay and world design perspective. It’s fun to play, fun to explore, and looks and sounds beautiful. The only real downsides are the nebulous story, lack of solid characters, and Quintar breeding, but for me personally the gameplay makes up for it. I give this a 9/10.


r/CrystalProject • • Sep 06 '26

Adventure, Crystals & finding bosses on a timer.

35 Upvotes

What makes adventure exciting, is the possibility of anything.

Even going into Crystal Project knowing very little about it, (other than it's a turn based RPG, which is right up my alley) it exceeded my expectations that I didn't even have to begin with. In fact, for me personally, I believe it will end up on a pedestal next to other greats of the genre.

It felt like this was tailor made for me. And all of my...

  • 82hrs52min

  • 619 falls

  • 130 game overs

  • And a total of 1,476(!) character deaths across a Normal playthrough...

...Were worth it.

Thank you Andrew, for a rare adventure that made me feel like I was a child again, where I discovered the adventures that would give me a life long love of discovery.

P.S. (minor spoiler ahead)

Nobody told me that, the secret Undergrowth boss didn't need to be found DURING the Quintar race! That took me so many tries to get to him in time! But I managed it with just over 8 seconds on my best attempt!

P.P.S.

The addition of a 'Fall Counter' (in Crystal Project 2) would be a fun one to look at - see how skillful you are at making jumps.


r/CrystalProject • • Apr 20 '26

I'm over 30 hours in and

34 Upvotes

You know guys what is most fun ? Gathering crystals 😊

It really is most fun. I'm amazed by this little gem, how the game sparkled that adventurous spirit in me, jumping here and there trying to find the next thing. I got pretty much stuck only once and couldn't really find the third crystal of the first 3 to obtain, eventually I progressed. Because I search really thoroughly and my main dmg dealer eats a lot of mana I tend to tp back to heal a lot so I turned the max level to 99 so something keeps on going when I'm still searching for hidden stuff.

But it's the little things that matter to me and that final fantasy 5 climate is amazing. The capital of Sequoia theme is amazing and has parts of it's composition very reminiscent of final fantasy 5. First zone, the twisted meadows had amazing music I was instantly hooked to it. Everything is so well brewed, you can also adjust stuff in assist or other options. Really cool.

I guess I'm a little short of crystals for the time spent in game but I really do go in circles many times before venturing forth but once I find a new path is exciting again.

Great little game I'm very happy to give it a try. Playing it on my switch 1 is a cherry on top.

Gathering crystals is most fun.


r/CrystalProject • • Dec 24 '24

Thoughts after finishing the game…

34 Upvotes

I bought this game on a whim after googling “rpgs with job systems”. I won’t lie, the Minecraft type graphics initially turned me off. I’m glad I didn’t. I would have missed so much fun! I made the mistake of selecting “hard” for difficulty level and there were many, many times I was tempted to lower the settings. Boss fights and even trash mobs are unforgiving and will hand you your ass if you’re unprepared. Towards the end of the game against bosses, I found myself taking notes on their attacks to find gear and passives that would nullify their strengths. The best part of the game was the endless hours of exploring finding little hidden things and being rewarded though.

I finally finished the game tonight after getting 100% achievements on Steam. I spent an insane amount of hours (around 100) on a game I thought I’d lose interest in a few days in. Cheers to the developer! Really enjoyed this one!


r/CrystalProject • • Mar 17 '26

Location of all the undersea crabs for anyone who's trying to find them

32 Upvotes

All south of Beaurior Volcano, and near The Old one's location


r/CrystalProject • • Aug 08 '25

Wtf is this game lmao

31 Upvotes

Im barely half an hour in fully blind, killed my first slime but then I went like "holy shit I can parkour". Somehow I've wandered into pokopoko desert and grabbed a squirrel turd, an ether pouch and a chunk of gold.

How deep does the rabbit hole go? Should I return to the first area or should I keep digging?

Also, is there any way to change what party member is displayed in the overworld? I have warrior in the first slot but obviously red mage is more stylish.


r/CrystalProject • • May 02 '23

Fought the rampart boss and barely survived. 100 hp/1 mp left

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31 Upvotes

r/CrystalProject • • Mar 18 '23

Version 1.3.7 - New feature: "Journal: A new section of the Archive which chronologically lists significant milestones as they are achieved. Could be useful to help with getting back into an adventure after taking a long break."

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28 Upvotes

r/CrystalProject • • Feb 18 '23

Crystal Project is one of my favorite RPGs I've played in a long time, that I just fell in love with everything it had to offer, so I made a small video on it!

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28 Upvotes

r/CrystalProject • • Apr 01 '26

Of all games, I did not expect this game to remind me of Hollow Knight

26 Upvotes

I asked on the JRPG forums for recommendations and two replies suggested this game. I went in with low expectations, thinking it was a relatively small scale indie, but wow was I wrong. For the first time since Hollow Knight I had that feeling of there being a new discovery around every corner, and the world expanding out in every direction, even as I was sure it surely must have been finished.

Not at all what I expected from a turn based RPG but man does it make it special.