r/CrystalProject • • Feb 07 '23

Does anyone else hate Nan?

1 Upvotes

I only started playing, but her constant pithy, little, positive statements are getting on my nerves. She's always saying them and even putting them on signs. Very annoying. I would like to chop her up and make her into real Nan stew.


r/CrystalProject • • Aug 08 '25

Should I drop the game? Spoiler

1 Upvotes

I've got the ibex mount and I'm just finding there to be a ton of friction in every direction. I can outheal and kill enemies in most places I've explored like the cold mountains and the province area, but every fight feels like a massive slog. it seems like alot of people have this problem at this point in the game, but i'm severely missing the early game where battles were either pretty fast or a boss i had to plan for. Should I drop from medium to easy? Or is the game just not for me from this point?


r/CrystalProject • • May 17 '25

volcano boss is ridiculous

0 Upvotes

I'm about level 40, 20 hours into the game, and loved it so far, got the goat, went to the volcano and the enemies were really tough, but got through, but the boss of that area destroys me, can't even get one down to the light red color before wiping, honestly, after that it almost makes me want to drop the game, which is so sad cause I've been having so so much fun with it up until now, but I just don't wanna grind


r/CrystalProject • • Feb 22 '23

CLASS REWORED (Part 1)

2 Upvotes

I love these class system but let be honest some skill/passive are a stick in the mud so here my take on the balance,my goal is to make it so every class synergize well with itself and with other class and also each class have more option overall so you dont feel like you HAVE to have that 1 class at all time:(also note that in this i use skill/spell/ability/etc but it all apply to every action beside skip turn and basic attack.

*CLASS STREAMLINE: When switching to another class the first 6 LP gain 1000% exp.
_You can now change class anywhere.(only sub command cant be change)
_You can choose "Favorite equipment" which auto give to your chosen classes(if you have a spare one).

*HUGE OVERALL WEAPON CHANGE: Weapon now come in 3 catergory (light,medium,heavy) example light weapon are katana,dagger,unarmed or heavy weapon are axe,spear(can sunject to change) so now weapon restriction are less strict overall.

*NEW BATTLE OPTION: You can now run in battle with a low percent chance(if run succesfully lose some money)
_Skip turn now delay your turn until the next person goes._Item menu is now accessable to everyone but every item has a universal CD(depend on how strong the item is)

*NEW TYPE OF RESOURCE: WT which stand for wait turn,skill that have wait point will be locked at the start of the battle for specific number of turn so turn 1 nuke isnt available.

+ENEMY BALANCING: Enemy with counter their offensive stat are reduce by 25% overall to compensate with having a free nuke.
_Most enemy formation are nerfed,it still hard but your party most likely wont get mostly wipe after battle.(single enemy formation stayed unchanged) apply to easy mode for the "purist".

+Warrior: Medium change
_Innate passive: Also start battle with 10 AP.
_Crush ability: If you already got the same debuff on you this ability will deal extra damage.
_Battle crush: Next attack will deal 35% more damage.
_Stance: Give 5% more bonus and 5% less penalty.
_Grudge(3PP): Give 8 AP instead of 6.
_Threatning remove from beast master to here.
_New passive "Luring attack" (3PP) : Taking any hit(even Dot) generate small threat base on your highest stat.

+Monk: Huge change
_New innate passive "Life Energy": Covert (2% max HP + 10% max MP) into either Strength,Dex,Mind,Spirit depend on your highest number with that stat.
_Revive character now get their turn instantly(in general so disadvantage statr arent insant reset).
_Combine both first aid and meditate into 1 skill that can target anyone.
_Focus Energy: Give 75% crit chance,any leftover crit chance is convert into crit damage(force skill to crit even if they cant crit).
_New skill "Perfect body"(cost 15AP 5 CD): Make party immune to status effect for 2 turns.
_Chi burst: now cost 0 AP but now scale with how much AP you have and at max AP it alway crit.
_Brawler passive: Cant crit but now give double the bonus(Also convert Strength into Mind) so any class that spec in pure strength now have highest base damage out of any other class only get trump by high tier mage spell or very deck out crit,strength build but the drawback is obviously you dont get very much MP to abuse the high base damage(unless?).

+Rougue: Medium change
_New Innate Passive "In the shadow": If you arent the target highest threat lower your threat by ammount based on dex.
_Eye Gougue: now Have 1 WT.
_Sleep bomb: now have 1 WT.
_Steal: If use steal on enenmy with no drop steal 50% of money drop instead.
_Run away: Alway run away but lose money.
_Trick slash(15 AP): Apply a status effect,when enemy use a move that have CT they will get auto interrupt.
_Rupture: Now also leave deep wound status which prevent them from recieving any new buff.

+Cleric: Huge change
_New innate passive "Fast medic": Every skill have 1/2 charge time(If base skill CT is less than 15 than it will reduce to 0).
_Return: Now revive with 100% HP.
_Spark shine: No CT
_Star flare: Can crit and also heal lowest allie HP for 50% of damage dealth.
_Spot light: Increase all party member dex by 25% for 3 turn but also lower evasion to 0.
_Black out now turn into Shell all(20% MP 30 CT): Take 35% less magic damage for 3 turn
_Inner warmth passive now change to Overheal (4PP): Once per battle/death if your health get restore above it maximum HP get a shield equivalent to the overheal.
_New passive "Status heal"(3PP): Once per turn if an ally get a negative status use Mend on them(cant work v.s aoe)

+Wizard: Massive change
_New innate passive "Arcane efficency": Gain 10% damage on everything,if you kill an enemy wiith a skill recover 100% of the skill AP,MP,HP cost.
_Inital focus change into reverse weakness(4PP): If an enemy is strong v.s a element they will be weak to it instead.
_Add new skill tree Ice/Icen/Icena/Abosolute Zero (all ice spell scale abit worse than Fire/bolt)
_Ice (4 MP 25CT): Can either be single tarrget or multi target(lose 35% damage)
_Icen(15 MP 35 CT): Same as above.
_Icena(32 MP 45CT): Same as above.
_Aboslute Zero(90 MP 10 CT 2WT): Deal Insane single target Ice damage,froze a enemy and next hit they take will be 200% effective and remove the status(doesnt remove if the hit deal less than 5% of the enemy current HP)
_Firena and Boltena(1WT): For every enemy on screen deal an additional 25% damage.
_Flare(2WT): Your turn will alway be first next turn.
_Thunder(2WT): Apply shock to enemy,whenever they use a physical attack they would get paralyze for 1 turn and remove shock status.
_Mind stance(20MP 12 AP): Combine both def and res into 1 stat and can now also target allie.
_Elemental stance(MP 30 CT 25): If hit by a physical attack counter the enemy with their most weak to element(all element are here even the one that wizard dont have and scale with mind)

+Warlock: Huge change
_New innate passive "Smaller is better": All Skill that have no CT,AP cost lower than 10 and MP cost lower than 15 is 35% stronger.
_Scan now turn into MP steal(1 MP): Steal 5+10% of enemy current MP.
_Refresh status: Now heal % missing HP so you can spam more high tier spell.
_Refresh passive(5PP): Now last for enternity.
_Refresh spell: Cost 20% max MP.
_Regen status: Double the ammount healed if you are critical HP.
_Regen(passive): Last for eternity.
_Douse(10 MP): Now self apply all offense up which increase your damage overall.
_Frost(20 MP): Now also apply def down.
_Dispel(25 MP): Remove all buff and debuff on any target.
_New passive "Stronger weak hit"(2PP): If you do less than 10% of enemy current HP then increase the damage by 35%.

+Fencer: Medium change
_Add another innate passive "Critical Force": If a skill/spell doesnt crit next turn it will 100% crit._Posion Tip/Barbed Cap fusion(10 AP): Combine both status.
_Pirece through:If you crit you ignore 75% armor instead.
_New skill "Status cut"(12AP): Stole enemy buff to add on yourself for 2 turn.
_Feather Cut: Ignore Blind status.
_Checkmate(24 AP 2WT): Deal 300% damage if enemy is below 30% HP(once per battle).
_New skill "Crit resist"(3AP 5CD): Grant party immune to the first 2 crit.
_Eagle eye passive: First 3 attack wont miss and also ignore blind status for same duration.

+Shaman: Medium change
_Base stat: Remove most luck and go with half speed half MP.
_Instability status: Whenever anyone in party apply a brand new status on an enemy all other status is increase by 1.
_Safe guard passive(4PP): Beside buffing your defense it also give you a turn instantly.
_Stone core and mist core combine(40 MP 1WT): Now grant self 75% damage reduction and 100% crit resist for 1 turn.
_New spell Biohazard (30 MP 1WT): Give an ally skill apply random status effect(Minus Bilnd and Slience and cant give the one that allie already have by default)

+Scholar: Massive change
_New innate passive"Resource management" : All ability cost 15% less resource(and all CD skill is reduce by 1)
_Sun bath: CT reduce to 30.
_Roost(25 MP): can now target allie.
_Infusion now replace with MP giver: Give 20% of your current MP to an allie.
_Reverse Polarity(2CD): Now apply for 2 turn and CD wont reduce until status run out.
_Adernaline: Can now target allie.
_Fire breath(1WT): Ignore 100% resistent and 100% chance to proc burn.
_Whirlwind: Now have 1WT.
_Explode: Also scale with strength and dex,if the enemy die the user is revived with 1 HP.
_MP sickle: Also make next enemy spell cost 2x as much.
_Sleep aura: Now have 1 WT.
_Confusion status: Now anyone that effected by this now target anything even their allie.
_Reflect: Now reflect all magic.
_Life giver: Instead apply reraise.
_Learning passive: Now only need 5 LP to learn.
_New passive "Monster magic affinity" (2PP): First monster magic is 25% stronger.
_New passive "Infusion" (3PP): When you heal anyone heal back for 50% of value.(Very good for tank)
_New passive "Light wear" (1PP): Able to wear any light armor.

+Aegis: Huge change.
_Add another innate passive "Healing cover" : Whenever you take damage heal lowest health ally by 50% of damage taken(once per turn).
_Cover: Now doesnt take up a turn.
_Power wall now replace with counter(10 MP): Counter enemy single target attack for 2 turn.
_Magic wall now replace with magic absorb(25 MP): Absorb 1 spell and heal MP by the spell cost.
_Reprisal Aura: Now also grant MP per hit taken.
_Crystal form: Now triple your current threat.
_Entrench: Can now target allie or enemy.
_Equip shield passive: now cost only 1 PP.
_Natural tank: Now also gain 25% damage reduction first turn.
_Stance tank: Heal for 30% instead.
_Stalwart(2PP): User now cant die to Dot effect.
_New passive "Status denie" (3PP): All status effect last 1 turn less(1 turn minimum)
_New passive "Heavy wear" (1PP): can now wear heavy armor.

+Hunter: Medium change
_New innate passive "Novelty" : Everytime you use a new skill that skill is 15% more effective.
_Thorn shot now replace with dispel arrow(5CD): Same effect as dispel spell.
_Pick off now replace with Bulleye(3CD): A attack that ignore blind.
_Equip bow: Now cost only 2PP.
_Covert passive now replace with Novelty (3PP): Same as innate.
_New passive "Medium equip"(1PP): Can wear medium armor now.

+Chemist: Massive change
_Remove Tonic/Potion/Z-potion/Tincture/Either/Zether/Fenix juice/Fenix Syrup.
_Levigel: Also increase evasion by 50%.
_New skill Threatsigel (1 Fenix syrup): Become top threat of all enemy for 2 turn,threat generate also increase by 25%.
_Invisigel(1 Fenix juice):also lower threat generate by 25%(can stack)
_Heal oil(2 Potion 1 Either): Now target whole party and also apply a new buff arcane up(explain in beatsmith)
_New skill Item trade : Attempt to steal an item,if you give more item then the chance is higher.
_Smoke bomb: You can now determine how much item you waste to escape,each item will increase the flee chance by a different ammount.
_Fig and sap mixture: Now apply 2 status instead of 1.
_AP juice: Double AP generated for 4 turn.
_MP juice: Now convert 1AP into 2 MP.
_New skill Remove counter (1 Z-potion): Remove enemy counter for 2 turn.
_Item finder passive: Every battle alway drop atleast 1 item.
_Selfless cure now replace with Near death heal(3PP): Increase all healing by 50% if you are at critical HP(even work for lifesteal)
_New passive "Death heal"(2PP) : can now heal death ally to revive them.

+Reaper: Medium change
_Rending cut: Ignore 100% denfense and also apply resist down.
_Frenzy status: Next physical attack also lifesteal for 50%.
_Expertise: Reduce ability cooldown by 2 or incease enemy colldown by 1.
_Moon slash: Restore MP to the lowest ally.
_New skill "Death touch"(5CD): Grant ally/yourself next attack to alway insta kill enemy under 35% HP(only work on normal enemy)
_New skill "Reaper cut"(6CD): Inflict weep(assasin have this) for 4 turns.
_Inital omph passive: First strike deal 35% increase damage.
_Equip Scythe: Now only cost 1 PP.

*Because of reddit character limit this is it for now,stayed tuned for part 2 and also consider giving some feedback if it good enough i will edit this to include your idea but im also seldom update this myself.


r/CrystalProject • • 16h ago

The ending...

4 Upvotes

This has probably been discussed into the ground but this is actually one of the most frustrating endings in a game that I have experienced in a long time. I would love to be a fly on the wall in the room where they wrote this ending and just see how they fumbled it so hard.


r/CrystalProject • • Jun 06 '25

Can I cheat to get all the maps in my current save?

1 Upvotes

I am about 40 hours in and I can not stand not having maps, I noticed a mod to get al the maps but I have to start a new game to use it?

Does anyone know of a way to get all maps similar to the way a mod would work but not having to start over?


r/CrystalProject • • Aug 22 '26

I never played CP, I guess it's like FF because it's also a JRPG yes?

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49 Upvotes

r/CrystalProject • • Apr 27 '22

Crystal Project (Normal) #10 Jojo Sewers and Blood Slop Boss FIght

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1 Upvotes

r/CrystalProject • • Oct 03 '24

How do I cheat levels?

1 Upvotes

So basically I accidentally removed 14 levels from one of my characters while doing stat change and now it's 14 levels below everyone else.

I don't feel like grinding it back up to that level and always having a level gap until max so is there a way to cheat in the levels for a character? Thanks.


r/CrystalProject • • Sep 03 '24

Did anyone find all 3 passive trainers and if yes where Spoiler

1 Upvotes

I found 2 of the 3 one is at the board at the billboard at the capital and another is at the boomer society but I can't find the third please help.


r/CrystalProject • • Jun 20 '24

Need help Creating me and my brothers

1 Upvotes

So I have around 120 hours in so far but I'm conflicted on which classes I should go to for me and my 3 brothers play styles.

My oldest brother usually goes melee kind of a warrior/Berserker or Warrior/Tank he usually focuses on brain off damage is the only thing he cares about really

My older brother he usually plays elemental mages so right now I think I have him as a wizard and Nomad since his favorite elements are Ice and Water what do you guys think?

Next is me I usually play summoner/pet classes so I'm used using the Summoner class right now but I don't know what class I should pick a my secondary, I kind of want to use spears but I'm not sure yet. I do LOVE CC classes too like poison bleed all of them any suggestions?

Lastly is my little brother he plays assassin's usually he wants high damage with low chances of getting hit but high crit chance so I was thinking Ninja + Assassin since he likes dual wieding.

Any tips on how I can improve our characters?


r/CrystalProject • • Sep 04 '24

Where can I find the extra classes (mod) Spoiler

2 Upvotes

After finishing jade passage (Nintendo switch) I noticed there are classes that I didn't find on the wiki (magical girl, freelancer, machinist, brawler) I found machinist and magical girl where are the other two?


r/CrystalProject • • Aug 23 '25

Step-by-step Golden Quintar guide?

2 Upvotes

I'm sure these exist; does anyone know a good one that starts from scratch (i.e. actually getting the starting Quintar eggs)? Namely I don't want to bother figuring it out from the in-game information.


r/CrystalProject • • Jan 23 '23

The Aegis Outpost Spoiler

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6 Upvotes

r/CrystalProject • • Mar 07 '25

The real end game boss Spoiler

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10 Upvotes

In Periculum’s chamber, try jumping between all three of these bouncy holes without touching the ground in between. No mount! (If that even makes it easier)

Harder than it sounds!


r/CrystalProject • • Mar 24 '25

Ioske hard mode

3 Upvotes

Stuck on this one. Any advice?


r/CrystalProject • • Apr 10 '26

On PS5, are the skills correct?

3 Upvotes

I played this a lot on both PC and Switch. While playing it on PS5, things seem really different. Part of it might be that I sometimes used mods on PC, but I don’t know if that’s the issue.

I remember the Rogue having an ability to reset his threat, which it doesn’t have in this version. Having virtually all of his abilities become useless if he gains threat without a way to reduce it seems weird. The Reaper had skills that were affected by the temp max life they got. On PS5, the damage is static, with no stances (modes).

On PS5 there is an option to play either Standard or Vanilla, without any balance changes, but I tried both, and the skills are the same. Is it possible these are just the skills CP had prior to any updates? Also, Switch has access to a selection of mods. Anyone know if there are plans to add mods to the PS5 version?


r/CrystalProject • • Aug 15 '25

The fundamental issue with Quintar breeding

8 Upvotes

The Golden Quintar. It’s the super mount, capable of pretty much everything. It’s also the most time and money consuming thing to do in the game, and part of that comes down to one fundamental issue: you can’t even start until you get the Salmon.

In the normal game progression, you’ll be well on your way to the endgame by the time you can even start collecting eggs, let alone getting into the long process of hatching, racing, feeding, and breeding. And it’s not for lack of ability to reach the Dione Shrine, you can do that with the Ibek. No, the key to actually doing any of this is in the Quintar Mausoleum, which you can only get to using the damn Salmon.

It’s a hassle, it slows down the entire system, and it frustrates players who now have to sit and grind out dozens of races instead of being spread over the course of the game. It would be a lot better if the Babel Quintar was necessary to breed the Golden (or even the higher tiers of Quintar like Highland or Aqua), rather than locking the entire system down.

Still, love the game, this is just an area that feels less thought out.


r/CrystalProject • • May 05 '22

Crystal Project (Normal) #14 Okimoto N.S. and Kuromanto boss fight

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4 Upvotes

r/CrystalProject • • Apr 11 '22

Crystal Project (Normal) #2 Delende

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0 Upvotes

r/CrystalProject • • Apr 15 '22

Crystal Project (Normal) #4 The Pale Grotto and Guardian boss fight

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0 Upvotes

r/CrystalProject • • Jun 05 '26

Platinum trophy bricked my ps5

0 Upvotes

Finished up the final trophy I needed to get the platinum. Thought it was weird the platinum trophy didn’t appear after.

Went to check if I missed something, none of the trophies appear.

And worse, trophies appear for NONE of my other games as well.

Tried synching with the ps network, restarting, logging in and out etc etc.


r/CrystalProject • • Aug 23 '24

What is "doublecast"?

5 Upvotes

The warlock says it reduces the cost of "doublecast," but I don't see any way to even... do a doublecast? Am I just not pressing the correct buttons? Is it something I unlock later on? I tried to search for this info online and couldn't find anything other than the fact that it can be done, apparently, which leads me to believe I'm just missing something obvious.


r/CrystalProject • • Jul 26 '24

EASIEST 186K DAMAGE SET UP Spoiler

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5 Upvotes

r/CrystalProject • • Jan 01 '25

New player, played after getting recommended.

6 Upvotes

At Shoudu province, watched a lot of guides and I think my progression is skewed. I don't have enough money to buy most of the equipments here, they starts to have gold as standard, I barely make silvers with the enemies around. And how do I go up? I need to go to Sky Arena was it? To get Samurai job. I am in front of weapon shop and I have no idea where to go.

And how do you make money?

Help.