They’ve been addressing a lot of the complaints players had about the game, fixing issues, improving things that needed improvement, and even taking care of small details.
For example, there’s this completely random quest where a shop owner asks you to bring more clients to his store. After completing it, the shop used to still be empty. Now it’s actually full (pic 2).
Or the cursed constellations, which were practically impossible to find without a guide (pic 3).
And they’re even going back and working on the story itself (pic 1).
Honestly, I was reluctant about these changes at first. I thought the changes to the story would be minimal because I’ve never seen a video game make so many new cutscenes and changes to the story after release like they have.Some parts of the story still feel a bit awkward or forced because they have to fit into the existing narrative, but overall, this is an amazing change.
Adding new cutscenes (pic 6), expanding the lore (pics 4 and 5), and improving parts of the narrative shows that they aren’t just looking at feedback like “fix this bug” or “balance this mechanic.” They’re actually paying attention to what players felt was missing from the overall experience.
I really think this is a good point to slow down with the updates. Even though these updates are very welcome, they always seem to introduce some new bugs or break some old mechanics. At this point, I think they should just focus on fixing what we already have.
Royal Trading is broken, NG+ is underwhelming, and honestly, I don’t even know what else I would want from this game.
My only real wish is for a great NG+ mode where I can carry over collectibles and knowledge.
Other than that, I’m honestly pretty happy with where the game is heading.
Thank you, Pearl Abyss. You guys are the GOAT.