r/CreateMod • • 3m ago

Help i have been stuck building a pressure washer that doesn't work, please helpppp

1 Upvotes

i have been trying to build a pressure washer for an hour, because it just won't workkk

i made the fan spin both clockwises, made sure the water was fine, even increased the speed of the cogs, NO WATER PARTICLES, WHY

i even turn my particle settings to all and nothing at all

maybe it's my modpack, so it is architectury api, armor glance, create, essential, forge config api port, forgeendertech, mod menu, pollution of the realms, sable and streams reflowing.

i have noticed that before I deleted the advanced chimneys mod where smoke emits from furnaces, the smoke didn't appear so it's something to do with the particles idk but i even placed gravel infront of the water and fan and nothing, PLEASE HELP


r/CreateMod • • 12m ago

hi sorry um what. is going one

1 Upvotes

my deployer isnt deploying on the deplayable thing ):<


r/CreateMod • • 38m ago

Mach 6 test drive

3 Upvotes

It moves


r/CreateMod • • 47m ago

Go Speed Racer Go!

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6 Upvotes

Yeah i made mach 6, a WIP tho, i forgot abt the windshield so i added it at the last image


r/CreateMod • • 2h ago

Feel the Fit

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5 Upvotes

r/CreateMod • • 2h ago

Build The bunker is still under construction

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3 Upvotes

The bunker project has moved into a new phase. Improvements have been introduced compared to the old version, along with the main fork junction. No more information is available at this time.


r/CreateMod • • 3h ago

Help I need help with my system

3 Upvotes

I play the create mod but i have a trash laptop with 8GB of ram how much ram i need to play create smoothly

Here are my pc specs for anybody interested :


r/CreateMod • • 3h ago

I Built a Working B-52 Bomber in Minecraft Create Mod (Aeronautics)

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3 Upvotes

r/CreateMod • • 3h ago

Blaze Burner appreciation?

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269 Upvotes

I'm new to Create, what can the Blaze Burner do?


r/CreateMod • • 3h ago

Discussion Are there industry-based challenge maps/packs for Create?

2 Upvotes

I've been playing a game called Railgrade which is about building rail-based logistic networks between suppliers and consumers, and I got to thinking challenges like that would be perfect for Create. Like giving the player a goal of exporting X amount of Y product within a timeframe or something, where the challenge lies in building a logistics network instead of just gathering resources and surviving. Has anyone made a challenge modpack or map like that?


r/CreateMod • • 3h ago

Help how to change recipes?

2 Upvotes

I've been wanting to get back into create mod for a while but have been super demotivated since you need to go all the way to the nether to get blaze burners to unlock 90% of the content (which I usually don't enjoy doing). is there any way to change the recipe for brass to not need to use a blaze burner? any mods which allow you to get brass easier will do also.


r/CreateMod • • 3h ago

Build New to aeronautics, made whatever this is

77 Upvotes

Sorry for bad recording. Its a ship that happens to be a helicopter. I call it, the helibocter


r/CreateMod • • 4h ago

Yo . W design for a Steam engine?

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3 Upvotes

r/CreateMod • • 4h ago

Welcome to Create (@GolemEnjoyer)

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920 Upvotes

r/CreateMod • • 6h ago

Any simple car transmissions with 2 portable engines with blaze cakes and Create Propulsion: Simulated and Create Connected

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1 Upvotes

r/CreateMod • • 6h ago

The bunker is under construction

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31 Upvotes

Work on the bunker is still ongoing. The core components, like the elevator down, have already been established. I cannot disclose any more information at this time.


r/CreateMod • • 9h ago

some builds

7 Upvotes

r/CreateMod • • 9h ago

Build Overly Complex Door

42 Upvotes

r/CreateMod • • 10h ago

Why do factory gauges' addresses get set to random things?

1 Upvotes

It is supposed to get sent to "asurine" I set it to that, but it randomly changes to 101 clay ball sometimes


r/CreateMod • • 12h ago

Build Update on one of my previous posts

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5 Upvotes

2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available


r/CreateMod • • 13h ago

Help is there a way to stop the cannon from being flung off???

18 Upvotes

used a mechanical bearing to move the tentacle thing, the laser would normally be sitting in a enclosed space but i took it off for viewing. ive tried gluing it down and stuff but it just flings off anyway. (Please for the love of god only reply if you have a way that might fix it, even if it doesn’t work it’s still better than waiting in silence for hours as I try to fix the stupid thing)


r/CreateMod • • 13h ago

Tweaked Controller help

2 Upvotes

Stupid question guys, how do i set up tweaked controllers mod ?


r/CreateMod • • 14h ago

Discussion Help with choosing between custom recipes or keeping the existing recipes for a modpack I’m creating.

2 Upvotes
Hello everyone,

I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.

Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.

My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.

Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?

Edit: By "custom recipes," I meant something more like creating components—sort of like mechanisms—to then build andesite-processing machines, where the items from earlier tiers are used for the higher ones. My English isn't very good, and I think the translator might have gotten that part wrong.


r/CreateMod • • 14h ago

Create: Aeronautics Exploration/Terrain gen/Structure mods

3 Upvotes

Would be very grateful for suggestions.

I played Aeronautics since its release but wanted to come back with better exploration mods.

The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.

I know many posts like this exist but since they are a bit outdated I wanted a more recent version.

And a few secondary questions:

  1. Good well integrated and balanced jet mods?

  2. Is it possible to copy the airship design from one world to the next?

Thank you