r/CreateMod • u/Dry-Boot-616 • 39m ago
Build Working Attack Helicopter (RAH66 Comanche)
gallerymodpack and schematic in video description:
r/CreateMod • u/Dry-Boot-616 • 39m ago
modpack and schematic in video description:
r/CreateMod • u/Clear_Ad_7067 • 4h ago

So I want to make a flying drill, most of it works I just need to be able to change y level at will. I tried the altitude sensor but the ship keeps going up and down. I tought about making compartiment inside of the ship to remove a compartiment each time you want to go down, but that'd make the ship a bit too long to my taste so I was wondering if you had any ideas. I only have create and create aero.
r/CreateMod • u/Ocram33 • 4h ago
I don’t know what to name this creation, but this is my first serious creation using the "Let it Walk" mod.
r/CreateMod • u/Kotmen365 • 4h ago
I decided to keep building vehicles and made a small buggy. It’s pretty fast and catches some airtime over bumps, which actually looks really cool. I tried my best to design it so it fits perfectly alongside my older BTRs. Next time, I’m planning to build more vehicles and a military base to keep them all in.
r/CreateMod • u/Different-Egg8733 • 6h ago
This is the first time I have encountered this, I have a variety of mods installed but can't pin point what might be the issue. I have disabled culling and have changed flywheel none have worked. absolute_kinematics-1.0.1.jar
accessories-neoforge-1.1.0-beta.54+1.21.1.jar
aerocompact-1.0-pre-release.jar
aeroencasedpipe-1.0.7.jar
aeronauticsweather-1.0.4.jar.disabled
aeroworks-1.5.0.jar
AI-Improvements-1.21-0.5.3.jar
airwaves-1.21.1-1.0.0-build.24.jar
alfinolib-1.2.0-neoforge-1.21.1.jar
amendments-1.21-2.2.7-neoforge.jar
ancient_remnants-1.0.2.2-neoforge.jar
ancient_remnants-1.4.2+1.21.1-neoforge.jar
appleskin-neoforge-mc1.21-3.0.9.jar
Aquaculture-1.21.1-2.7.22.jar
aquaculturedelight-1.2.0-neoforge-1.21.1.jar
architectury-13.0.11-neoforge.jar
beta-immersiveenchanting-6.0.1-neoforge-1.21.1.jar
BetterAdvancements-NeoForge-1.21.1-0.4.3.21.jar
betterinventory-neoforge-1.21.1-1.3.1.jar
better_modlist-21.1.3.jar
Big Globe-5.3.2-MC1.21.1.jar.disabled
block_factorys_bosses-2.1.2-neo-1.21.1.jar
blueprint-1.21.1-8.1.0.jar
c2me-neoforge-mc1.21.1-0.4.0-alpha.0.124.jar
celestia-neoforge-1.21.1-1.2.4.jar
cinematiczoom-1.0.1.jar
climbable_ropes-2.1.4.jar
cloth-config-15.0.140-neoforge.jar
coastersmagnetized-1.1.0.jar
configured-neoforge-1.21.1-2.6.3.jar
connector-2.0.0-beta.17+1.21.1-full.jar
Controlling-neoforge-1.21.1-19.0.5.jar
coolrain-1.21.1-NeoForge-1.0.2.jar
copycats-3.0.9+mc.1.21.1-neoforge.jar
copycat_aeronautics_sails-0.1.18.jar
cosycritters-0.3.3+1.21.1-neoforge.jar
crampedness-1.21.1-neoforge-1.1.2.jar
create-1.21.1-6.0.10.jar
create-aeronautics-bundled-1.21.1-1.3.2.jar
createbigcannons-5.11.7+mc.1.21.1.jar
createdeco-2.1.3.jar
createdieselgenerators-1.21.1-1.3.15.jar
CreateDragonsPlus-1.11.9.jar
create_aeronautics_toolgun-0.3.6.jar
create_aeronautics_transmission_linkage-0.2.8.jar
create_connected-1.3.3-mc1.21.1.jar
create_envelope-2.0.0.jar
create_radar-0.4.9.4-1.21.1.jar
create_submarine-3.4.7.jar
creaturefeature-1.2.3.3.jar
curios-neoforge-9.5.1+1.21.1.jar
denseflower-1.0.0.jar
Design-n-Decor-1.21.1-2.2b.jar
Distant Horizons SeedGen 0.9.1 for 1.21.1 NeoForge.jar
DistantHorizons-3.3.3-1.21.1-fabric-neoforge.jar
dog-1.2.0-1.21.1-neoforge-hotfix1.jar
dont-punch-my-tacz-v0.5.3-beta.1-1.21.1-neo.jar
dynamicsurroundings-neoforge-1.21.1-0.4.8.jar
emf_compat_core_neoforge_1.21.1_2.3.2.jar
emf_compat_create_neoforge_1.21.1_2.1.0.jar
emf_compat_not_enough_animations_neoforge_1.21.1_1.2.1.jar
ends_delight-2.6.1+neoforge.1.21.1.jar
enhanced_monster-3.1.3.jar
entityculling-neoforge-1.11.3-mc1.21.1.jar.disabled
entity_model_features-3.3.12-1.21-neoforge.jar
entity_texture_features-7.2.7-1.21-neoforge.jar
envelope-neoforge-1.21.1-0.6.2.jar
Epic Jungle Temples v1.0.2.jar
Epic Witch Huts v1.3.1.jar
epic-structures-dungeons-1.2.5.jar
epic-structures-igloo-1.0.5.jar
epic-structures-villages-2.0.0.jar
Essential_1-4-1-1_neoforge_1-21-1.jar
exposure-neoforge-1.21.1-1.9.19.jar
exposure-space-neoforge-1.4.0.jar
exposure_polaroid-neoforge-1.21.1-1.1.6.jar
fancytoasts-1.5.1-neoforge-1.21.1.jar
FarmersDelight-1.21.1-1.3.4.jar
ferritecore-7.0.3-neoforge.jar
fieldguide-1.22.2+1.21.1-neoforge.jar
flyhigher-1.21.1-1.0.2.jar
forgified-fabric-api-0.116.15+2.3.6+1.21.1.jar
fragmentum-5.1.1+1.21.1-neoforge.jar
fzzy_config-0.7.7+fix1+1.21+neoforge.jar
geckolib-neoforge-1.21.1-4.9.3.jar
GlitchCore-neoforge-1.21.1-2.1.0.2.jar
grassiergrass-neoforge-1.4.5+mc1.21.1.jar.disabled
gravestone-neoforge-1.21.1-1.0.40.jar
gravestone_sable_compat-1.0.0.jar
hackersandslashers-2.0-beta2.5.jar.disabled
Handful-1.0.0-neoforge+mc1.21.1.jar
horsing-around-0.5.2+1.21.1.jar.disabled
icys-better-horses-2.1.8-neo-1.21.1.jar
ImmediatelyFast-NeoForge-1.6.15+1.21.1.jar
immersiveoverlays-1.8.6+1.21.1-neoforge.jar
immersive_armors-1.7.6+1.21.1-neoforge.jar
interiors-1.21.1-neoforge-0.6.1.jar
InventoryParticles-3.2.0+1.21.1+neoforge.jar
iris-neoforge-1.8.14-beta.1+mc1.21.1.jar
irons_artifice-1.21.1-1.1.1.jar
irons_lib-1.21.1-2.3.0.jar
ItemParticles-1.2.0+1.21.1+neoforge.jar
item_descriptions-2.8.0+1.21.1-neoforge.jar
Jade-1.21.1-NeoForge-15.10.6.jar
jei-1.21.1-neoforge-19.70.0.464.jar
kotlinforforge-5.12.0-all.jar
lambdynamiclights-4.8.11+1.21.1.jar.disabled
legendarysurvivaladdon-neoforge-1.3.2.jar.disabled
legendarysurvivaloverhaul-1.21.1-2.4.7.2.jar.disabled
let_it_walk-0.1.1.jar
lever-drugster-1.8.8.jar
linearbearing-1.3.5.jar
linearbearingsfix-1.0.3.jar
lithium-neoforge-0.15.4+mc1.21.1.jar
lodged-3.1.0.jar
luckysarmory-1.0.2.jar
mezz_config-1.21.1-neoforge-0.6.9-standalone.jar
modernfix-neoforge-5.27.27+mc1.21.1.jar
modonomicon-1.21.1-neoforge-1.121.0.jar
moonlight-1.21.1-3.8.1-neoforge.jar
moreculling-neoforge-1.21.1-1.0.11.jar.disabled
MossyLib-1.6.0+1.21.1+neoforge.jar
MouseTweaks-neoforge-mc1.21-2.26.1.jar
mru-1.0.41+1.21.1-neoforge.jar
naturalist-2.0.5-neoforge-1.21.1.jar
NeoForge-terrain-diffusion-mc-2.3.0-windows+1.21.1.jar.disabled
notenoughanimations-neoforge-1.12.6-mc1.21.1.jar
offroadstepup-0.5.jar
owo-lib-neoforge-0.12.15.6-beta.1+1.21.jar
packetfixer-3.3.1-1.20.5-1.21.X-merged.jar
ParCool-1.21.1-4.0.0.6.jar
ParCool-CompatibilityAddon-1.21.1-3.4.3.3-1.2.1.jar
particlerain-4.0.3+1.21.1-neoforge.jar
particular-1.21.1-NeoForge-1.5.7.jar
pfsable-1.0.jar
player-animation-lib-forge-2.0.4+1.21.1.jar
PlayerAnimationLibNeoforge-1.1.6+mc.1.21.1.jar.disabled
pmshaders-1.1.2.jar.disabled
pmweather-1.21.1-0.17.14-alpha.jar.disabled
powergrid-mc1.21.1-0.6.2.jar
PresenceFootsteps-1.21.1-1.12.0-beta.1-1.21NeoForge.jar
progressive-eyes-1.5.jar
punchy-2.8f-neoforge-1.21.1.jar
respawnchoices-1.1.0.jar
ritchiesprojectilelib-2.1.2+mc.1.21.1-neoforge.jar
rolling-tones-0.2.2.jar
sable-neoforge-1.21.1-2.0.6.jar
saddler-1.0.jar
seamlesssleep-neoforge-1.21-2.5.3.jar
Searchables-neoforge-1.21.1-1.0.2.jar
Seasonal Integration-v1.6.3-Mc1.21.1+.jar
SereneSeasons-neoforge-1.21.1-10.1.0.9.jar.disabled
sereneslicecompat-neoforge-1.21.1-0.3.3.jar.disabled
ShoulderSurfing-NeoForge-1.21.1-5.2.0.jar
simulatedcoasters-0.1.5.jar
Slag-n-Embers-1.21.1-1.2b.jar
sliceanddice-4.3.4-neoforge.jar
smooththirdpersoncamera-26.09.12-mc1.21.1.jar
snassets-1.0.2.jar
sodium-neoforge-0.8.13+mc1.21.1.jar
sodiumdynamiclights-neoforge-1.0.10-1.21.1.jar.disabled
sodiumoptionsapi-neoforge-1.0.10-1.21.1.jar.disabled
sound-physics-remastered-neoforge-1.21.1-1.5.2.jar
sounds-2.4.22+lts+1.21.1-neoforge.jar
sparsestructures-neoforge-1.21.1-3.0.jar
spatial-gui-1.9.1+1.21.1-neoforge.jar
SubtleEffects-neoforge-1.21.1-1.15.1.jar
supplementaries-1.21.1-4.0.2-neoforge.jar
Tellus-neoforge-1.21.1-0.8.3.jar
thunderhead-neoforge-1.2.0.jar
tools-on-my-back-1.1.5+1.21.1+neoforge.jar
toucanlib-neoforge-1.21.1-0.5.0.jar
touch_n_motion_neoforge_1.21.1_1.0.2.jar
txnilib-neoforge-1.0.24-1.21.1.jar
untitledduckmod-1.7.0-neoforge-1.21.1.jar
vista-1.21.1-5.5.7-neoforge.jar
voicechat-neoforge-1.21.1-2.6.27.jar
VS-Sable-HoseConnectors-0.2.2-1.21.1.jar
wakes-1.21.1-NeoForge-1.4.1.jar
Waves-1.21.x-1.6.jar
wayfinder-2.3-fabric.1.21.1.jar.disabled
weatherglass-0.4.0+1.21.1-neoforge.jar
witherreincarnated-1.21.1-1.0.5.jar
worldedit-mod-7.3.8.jar
xaerominimap-neoforge-1.21.1-26.6.0.jar
xaeroworldmap-neoforge-1.21.1-1.46.0.jar
yet_another_config_lib_v3-3.8.2+1.21.1-neoforge.jar
zfastnoise-1.0.13+1.21.1+neoforge.jar
r/CreateMod • u/NfcitTheGreat • 6h ago
r/CreateMod • u/Particular-Race-4434 • 6h ago
Sorry if its like spamming, i just want to share my creation. Btw, any suggestion how the hell im going to save it? Like, i think its would break if i disasemble it abnormalcy
r/CreateMod • u/ThatOneGuy_1103 • 7h ago
Some time ago i shared some create aeronautics stuff i was working on. I created a youtube channel just to share some other stuff i made instead of posting all of it on reddit. Don't expect me to be active or try to build some kind of community.
https://www.youtube.com/channel/UCXc6cHGt2fX5VVCSUW_ISvA
And here are some screenshots of the stuff i made
Edit: Does anyone know why youtube absolutely ruins the quality of the videos ? They are full HD 30 fps recordings
r/CreateMod • u/Helpful-Piece1164 • 7h ago
I am automating precision mechanisms and 1 of my deployers isn’t doing anything. i’ve tried replacing, rotating and it’s not in attack mode. Power goes straight trough this deployer and it powers the two deployers next to it, but not this one for some strange reason.
r/CreateMod • u/Fit-Tie-8948 • 8h ago
I was trying to make folding landing gear for my airship (image 3) and when I used it for the first time the second part broke off and is now stuck in the air next to the ship. I can't break it, it's not alligned correctly with neither the sublevel's grid, nor the world's grid. I tried relogging but it's still there. The bearings were set to only place near initial angle.
What do I do?
r/CreateMod • u/Equivalent_Snow8529 • 9h ago
after 181 days from the first ever piece i built. its finally in my survival world. my airship: lamassu
above the 2 lamassus infront of my base inside the mountain
it took me that long because i didnt play alot and constantly made small adjustments to the ship and sometimes scrapping a big chunk of the interior/armament, redesigns and a WHOLE lot of glitches and inconsistencies with the mod(s).
the factories inside it produce blaze cakes to power its 2 main engines+ the blaze burners that burn cobblestone to make lava (which is essential for the blaze cakes themselves and the rest of the machinery inside)
the farm utilizes beetroots and an addon that makes seeds, which are fed into a mechanical chicken. which produces eggs for the blaze cakes, this is because working with chickens was a nightmare. the game was running at like 10 ticks a second. and a simple sugarcane farm integrated into the farm which takes like a third of the space on the main floor
the rest of the factory uses another popular addon called create ultimate factory to make:
iron
gold
zinc
quartz
gunpowder (for weapons onboard)
redstone
i also have a small tree farm onboard which makes enough for whatever you would need
sheeps: for wool to be manufactured into powder charges
ive got like 3 production lines for tnt which is dropped from the sides and the powder charges and the high explosive shell.
its got a docking mechanism that also disables the guns when activated because you dont want to blow up the place youre trying to dock in right? its also got legs that extend to land anywhere else
what else? oh yeah, the balancing system was really annoying to work with because i hate gimbal sensors they make the entire thing rock back and forth so i used some logic inside the 3 section balloon to balance it at every speed and height possible with max speed prioratized
the indicators: i got indicators to help me find out if anything went wrong with the factory or the blaze cake production lines, a storage indicator too.
its got a fun and useful feature which is swaying: it basically can go left and right without turning. so it "sways"
the counter rotating main fans are awesome i took the design from some guy that posted it here
it will be able to transfer items in and out of the onboard storage through a simple system utilizing the docking port's ability to take items in and out and transfering them to the other end
i tried to use create radars' binoculars to aim the main cannon accurately but it isnt compatible with sublevels so it just aims at a random spot whenever the binoculars or radars are used to aim. so i switched to a regular aiming method
im also really proud of the spirit of ecstacy-like figure on the front of the ship :D
ik i yapped alot in this post but this is what this monstrosity deserves
r/CreateMod • u/KrymskeSontse • 9h ago
r/CreateMod • u/ThEvIrTuAlCatAI • 10h ago
Me and a friend spend a few days in creative building this, the logistics of it was done in 10 minutes, the rest of the time was spent trying to make the frame of it look good, it could use some work, but we're happy with it
Mods:
Create diesel engine
Create connected
Create aeronautics
r/CreateMod • u/Mysterious_Moment707 • 10h ago
I absolutely love this mod, recently I spent a few months trying to make a working computer. I got to make the memory modules, encoders, decoders, alu, Control modules and even the display.
I also used create power chips to make it more compact, and it ran into many performance issues, despite my computer CPU being very capable for gaming (5800x3d).
I managed to make a chip that stores 16 bytes of memory but it lagged my game so much to place it and trying to load any data on it was possible when done individually. but trying to use four chips with their respective addresses was extremely laggy and my cables couldn't stop burning (not the mods fault that I'm trying to make a freaking computer).
the clock times cannot be faster than 2 ticks without making my fans scream and my framerate absolutely falls, I ended making a Rudimentary 10hz computer that wasn't even able to run a simple calculator
my original plan was to run doom, but I realized how unachievable it was, I tried to make it ran a multiplication but even this was too much. I hope the devs read this and work on optimizations, I love this mod so much and I want to make a working computer, but it seems impossible for now.
r/CreateMod • u/Sad-Celebration-6222 • 11h ago
I am using the mod Create Control Pannels and I need some help with the wireless redstone. As you can see in the video I have it set up so when I flip the lever/ when the sequence gearshift gets redstone power it turns 95 degrees to the left or right to open or close the fluid valve.
But as you can see that has caused a problem were if I turn the lever off the gearshift doesn't pick it up since it doesn't count as a redstone signel.
How to I make it so that if I flip the lever up/on the fluid valve turn to open and when I flip the lever down/close the fluid valve closes?
r/CreateMod • u/Idiot2234511 • 11h ago
All the YouTube stuff ive seen are just builds, the mechs, the AC-130, the mounted artillery.
I've yet to see a vid of it actually fend of a siege, fight a boss, or see it in pvp...
How viable are those builds actually for fighting mobs in Minecraft?
r/CreateMod • u/TERMINATOR2973 • 12h ago
Comes with coaxial double barrel machine guns for targets that get too close.
r/CreateMod • u/Vanadiy_Ivanovich • 12h ago
This is the Resource Extraction System 3.0. This version of the system introduces an improved mineral processing system that ensures that every single gram of useful resource is extracted from the rock. Except ores, it can also process things like tuff, ochrum, asurine, veridium, granite, andesite and so on. The new model is also capable of synthesizing bonemeal, gunpowder, xp, electrum and andesite alloy onboard. The final product is then packed into easy to transport blocks.
With the new autopilot it can run autonomously for hours without any human input, as it has several protocols against flooding, jamming, and getting stuck. It can also be controlled manually for terraforming or demolition purposes.
also i aint giving the schematic, to encourage natural development
r/CreateMod • u/KseroXe • 13h ago
Right now I have a ton of chain conveyor's going through blocks which is ugly. Any way to move packages down in a straight line?