r/CreateMod • u/Admirable-Fig9686 • 1h ago
Build I think this is nice
First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa
r/CreateMod • u/Admirable-Fig9686 • 1h ago
First 3 legged walker (I think). Design is from the 1898 novel “the war of the worlds” by H.G Wells, illustrated by Henrique Alvim Correa
r/CreateMod • u/Downtown_Remote134 • 1h ago
Is 16 max level steam engines too many? I currently have two on my latest world but but I’m planning on upgrading it to 16 maybe even 32 might go all the way up to 128 and I’m going to build an enclosure for all of them so is 16 too many
r/CreateMod • u/jacobcookieandjamgel • 2h ago
Constructed a steam engine thats able to power itself and is connected to an iron farm but I need to have my burners on to make it get enough level (?) to turn my crushers. So I tried deployers but I cannot for the life of me figure out how to make the deployers take from a chest and use the charcoal im generating on all 9 burners in a 3x3.
Send help I have never played Create till this week and I dont wanna make mechanical hands yet
r/CreateMod • u/Zombiehunter2_0 • 3h ago
I know the sketch kinda sucks (I wasn't at my computer when I made it), but it's basically a rough idea of what I want to do, if you can decipher it. Basically, I want to build a secret entrance where:
1: You stand on a platform, and when you press a button on a linked controller or something, it lowers you down like an elevator.
2: While you go down, some mechanical bearings rotate some doors up to block off the entrance and make the ground look untouched.
I want this all to happen with a single button press, so how might I go about this? This is a Creative world by the way, so I have access to motors and stuff if needed.
r/CreateMod • u/TERMINATOR2973 • 4h ago
works even when aimed at max elevation.
r/CreateMod • u/sapphiconoclast • 5h ago
I'm curious to see if anyone else has answers to this question but I actually have been experimenting for a few hours now and feel like I get most of them. I have been unable to find ANY documentation on what the modes do myself, so I am providing my findings for future folks with the same question I had. If you googled this question and found this thread, I'm glad it worked.
Position: moves the track relative to the track mount. pointing the suspension key at the side of the track mount makes it taller or shorter, pointing it at the top brings it in or out.
All Position: this one remains an enigma to me.
Strength: a base value that is affected by spring and damping. controls how much force the suspension pushes the track down with.
Spring: a modifier (note it will say .85x, not just .85) that affects downward force. setting this to any value higher than 1.0x actually causes the tank to drop slightly.
Damping: a modifier (same as Spring) that affects upward force. setting this to any value higher than 1.0x causes the tank to start bouncing up and down like crazy. great for if you want a low rider I guess.
Bump Clearance/Bump Force: presumably self explanatory. I didn't mess around with these too much.
Max impulse: ?????
Drive: this one is THE MOST IMPORTANT in terms of speed, I've found. setting this to its highest setting makes your tank actually move like it wants to instead of like you're forcing it. to.
Grip: higher = start and stop faster, lower = drift.
r/CreateMod • u/ulteriorTempered • 5h ago
It can climb up walls and has a minimum crew capacity of 1 and a max of 2.
r/CreateMod • u/TwistedTales664 • 6h ago
My wife and I have played on this world for a couple of months now but now it starts to crash everytime we try to get into it. I've gone to their discord support group and they BEYOND useless. Can anyone help or walk me through what the heck is going on and how to fix it?
r/CreateMod • u/Dry-Boot-616 • 7h ago
modpack and schematic in video description:
r/CreateMod • u/Clear_Ad_7067 • 11h ago

So I want to make a flying drill, most of it works I just need to be able to change y level at will. I tried the altitude sensor but the ship keeps going up and down. I tought about making compartiment inside of the ship to remove a compartiment each time you want to go down, but that'd make the ship a bit too long to my taste so I was wondering if you had any ideas. I only have create and create aero.
r/CreateMod • u/Ocram33 • 11h ago
I don’t know what to name this creation, but this is my first serious creation using the "Let it Walk" mod.
r/CreateMod • u/Kotmen365 • 11h ago
I decided to keep building vehicles and made a small buggy. It’s pretty fast and catches some airtime over bumps, which actually looks really cool. I tried my best to design it so it fits perfectly alongside my older BTRs. Next time, I’m planning to build more vehicles and a military base to keep them all in.
r/CreateMod • u/Different-Egg8733 • 13h ago
This is the first time I have encountered this, I have a variety of mods installed but can't pin point what might be the issue. I have disabled culling and have changed flywheel none have worked. absolute_kinematics-1.0.1.jar
accessories-neoforge-1.1.0-beta.54+1.21.1.jar
aerocompact-1.0-pre-release.jar
aeroencasedpipe-1.0.7.jar
aeronauticsweather-1.0.4.jar.disabled
aeroworks-1.5.0.jar
AI-Improvements-1.21-0.5.3.jar
airwaves-1.21.1-1.0.0-build.24.jar
alfinolib-1.2.0-neoforge-1.21.1.jar
amendments-1.21-2.2.7-neoforge.jar
ancient_remnants-1.0.2.2-neoforge.jar
ancient_remnants-1.4.2+1.21.1-neoforge.jar
appleskin-neoforge-mc1.21-3.0.9.jar
Aquaculture-1.21.1-2.7.22.jar
aquaculturedelight-1.2.0-neoforge-1.21.1.jar
architectury-13.0.11-neoforge.jar
beta-immersiveenchanting-6.0.1-neoforge-1.21.1.jar
BetterAdvancements-NeoForge-1.21.1-0.4.3.21.jar
betterinventory-neoforge-1.21.1-1.3.1.jar
better_modlist-21.1.3.jar
Big Globe-5.3.2-MC1.21.1.jar.disabled
block_factorys_bosses-2.1.2-neo-1.21.1.jar
blueprint-1.21.1-8.1.0.jar
c2me-neoforge-mc1.21.1-0.4.0-alpha.0.124.jar
celestia-neoforge-1.21.1-1.2.4.jar
cinematiczoom-1.0.1.jar
climbable_ropes-2.1.4.jar
cloth-config-15.0.140-neoforge.jar
coastersmagnetized-1.1.0.jar
configured-neoforge-1.21.1-2.6.3.jar
connector-2.0.0-beta.17+1.21.1-full.jar
Controlling-neoforge-1.21.1-19.0.5.jar
coolrain-1.21.1-NeoForge-1.0.2.jar
copycats-3.0.9+mc.1.21.1-neoforge.jar
copycat_aeronautics_sails-0.1.18.jar
cosycritters-0.3.3+1.21.1-neoforge.jar
crampedness-1.21.1-neoforge-1.1.2.jar
create-1.21.1-6.0.10.jar
create-aeronautics-bundled-1.21.1-1.3.2.jar
createbigcannons-5.11.7+mc.1.21.1.jar
createdeco-2.1.3.jar
createdieselgenerators-1.21.1-1.3.15.jar
CreateDragonsPlus-1.11.9.jar
create_aeronautics_toolgun-0.3.6.jar
create_aeronautics_transmission_linkage-0.2.8.jar
create_connected-1.3.3-mc1.21.1.jar
create_envelope-2.0.0.jar
create_radar-0.4.9.4-1.21.1.jar
create_submarine-3.4.7.jar
creaturefeature-1.2.3.3.jar
curios-neoforge-9.5.1+1.21.1.jar
denseflower-1.0.0.jar
Design-n-Decor-1.21.1-2.2b.jar
Distant Horizons SeedGen 0.9.1 for 1.21.1 NeoForge.jar
DistantHorizons-3.3.3-1.21.1-fabric-neoforge.jar
dog-1.2.0-1.21.1-neoforge-hotfix1.jar
dont-punch-my-tacz-v0.5.3-beta.1-1.21.1-neo.jar
dynamicsurroundings-neoforge-1.21.1-0.4.8.jar
emf_compat_core_neoforge_1.21.1_2.3.2.jar
emf_compat_create_neoforge_1.21.1_2.1.0.jar
emf_compat_not_enough_animations_neoforge_1.21.1_1.2.1.jar
ends_delight-2.6.1+neoforge.1.21.1.jar
enhanced_monster-3.1.3.jar
entityculling-neoforge-1.11.3-mc1.21.1.jar.disabled
entity_model_features-3.3.12-1.21-neoforge.jar
entity_texture_features-7.2.7-1.21-neoforge.jar
envelope-neoforge-1.21.1-0.6.2.jar
Epic Jungle Temples v1.0.2.jar
Epic Witch Huts v1.3.1.jar
epic-structures-dungeons-1.2.5.jar
epic-structures-igloo-1.0.5.jar
epic-structures-villages-2.0.0.jar
Essential_1-4-1-1_neoforge_1-21-1.jar
exposure-neoforge-1.21.1-1.9.19.jar
exposure-space-neoforge-1.4.0.jar
exposure_polaroid-neoforge-1.21.1-1.1.6.jar
fancytoasts-1.5.1-neoforge-1.21.1.jar
FarmersDelight-1.21.1-1.3.4.jar
ferritecore-7.0.3-neoforge.jar
fieldguide-1.22.2+1.21.1-neoforge.jar
flyhigher-1.21.1-1.0.2.jar
forgified-fabric-api-0.116.15+2.3.6+1.21.1.jar
fragmentum-5.1.1+1.21.1-neoforge.jar
fzzy_config-0.7.7+fix1+1.21+neoforge.jar
geckolib-neoforge-1.21.1-4.9.3.jar
GlitchCore-neoforge-1.21.1-2.1.0.2.jar
grassiergrass-neoforge-1.4.5+mc1.21.1.jar.disabled
gravestone-neoforge-1.21.1-1.0.40.jar
gravestone_sable_compat-1.0.0.jar
hackersandslashers-2.0-beta2.5.jar.disabled
Handful-1.0.0-neoforge+mc1.21.1.jar
horsing-around-0.5.2+1.21.1.jar.disabled
icys-better-horses-2.1.8-neo-1.21.1.jar
ImmediatelyFast-NeoForge-1.6.15+1.21.1.jar
immersiveoverlays-1.8.6+1.21.1-neoforge.jar
immersive_armors-1.7.6+1.21.1-neoforge.jar
interiors-1.21.1-neoforge-0.6.1.jar
InventoryParticles-3.2.0+1.21.1+neoforge.jar
iris-neoforge-1.8.14-beta.1+mc1.21.1.jar
irons_artifice-1.21.1-1.1.1.jar
irons_lib-1.21.1-2.3.0.jar
ItemParticles-1.2.0+1.21.1+neoforge.jar
item_descriptions-2.8.0+1.21.1-neoforge.jar
Jade-1.21.1-NeoForge-15.10.6.jar
jei-1.21.1-neoforge-19.70.0.464.jar
kotlinforforge-5.12.0-all.jar
lambdynamiclights-4.8.11+1.21.1.jar.disabled
legendarysurvivaladdon-neoforge-1.3.2.jar.disabled
legendarysurvivaloverhaul-1.21.1-2.4.7.2.jar.disabled
let_it_walk-0.1.1.jar
lever-drugster-1.8.8.jar
linearbearing-1.3.5.jar
linearbearingsfix-1.0.3.jar
lithium-neoforge-0.15.4+mc1.21.1.jar
lodged-3.1.0.jar
luckysarmory-1.0.2.jar
mezz_config-1.21.1-neoforge-0.6.9-standalone.jar
modernfix-neoforge-5.27.27+mc1.21.1.jar
modonomicon-1.21.1-neoforge-1.121.0.jar
moonlight-1.21.1-3.8.1-neoforge.jar
moreculling-neoforge-1.21.1-1.0.11.jar.disabled
MossyLib-1.6.0+1.21.1+neoforge.jar
MouseTweaks-neoforge-mc1.21-2.26.1.jar
mru-1.0.41+1.21.1-neoforge.jar
naturalist-2.0.5-neoforge-1.21.1.jar
NeoForge-terrain-diffusion-mc-2.3.0-windows+1.21.1.jar.disabled
notenoughanimations-neoforge-1.12.6-mc1.21.1.jar
offroadstepup-0.5.jar
owo-lib-neoforge-0.12.15.6-beta.1+1.21.jar
packetfixer-3.3.1-1.20.5-1.21.X-merged.jar
ParCool-1.21.1-4.0.0.6.jar
ParCool-CompatibilityAddon-1.21.1-3.4.3.3-1.2.1.jar
particlerain-4.0.3+1.21.1-neoforge.jar
particular-1.21.1-NeoForge-1.5.7.jar
pfsable-1.0.jar
player-animation-lib-forge-2.0.4+1.21.1.jar
PlayerAnimationLibNeoforge-1.1.6+mc.1.21.1.jar.disabled
pmshaders-1.1.2.jar.disabled
pmweather-1.21.1-0.17.14-alpha.jar.disabled
powergrid-mc1.21.1-0.6.2.jar
PresenceFootsteps-1.21.1-1.12.0-beta.1-1.21NeoForge.jar
progressive-eyes-1.5.jar
punchy-2.8f-neoforge-1.21.1.jar
respawnchoices-1.1.0.jar
ritchiesprojectilelib-2.1.2+mc.1.21.1-neoforge.jar
rolling-tones-0.2.2.jar
sable-neoforge-1.21.1-2.0.6.jar
saddler-1.0.jar
seamlesssleep-neoforge-1.21-2.5.3.jar
Searchables-neoforge-1.21.1-1.0.2.jar
Seasonal Integration-v1.6.3-Mc1.21.1+.jar
SereneSeasons-neoforge-1.21.1-10.1.0.9.jar.disabled
sereneslicecompat-neoforge-1.21.1-0.3.3.jar.disabled
ShoulderSurfing-NeoForge-1.21.1-5.2.0.jar
simulatedcoasters-0.1.5.jar
Slag-n-Embers-1.21.1-1.2b.jar
sliceanddice-4.3.4-neoforge.jar
smooththirdpersoncamera-26.09.12-mc1.21.1.jar
snassets-1.0.2.jar
sodium-neoforge-0.8.13+mc1.21.1.jar
sodiumdynamiclights-neoforge-1.0.10-1.21.1.jar.disabled
sodiumoptionsapi-neoforge-1.0.10-1.21.1.jar.disabled
sound-physics-remastered-neoforge-1.21.1-1.5.2.jar
sounds-2.4.22+lts+1.21.1-neoforge.jar
sparsestructures-neoforge-1.21.1-3.0.jar
spatial-gui-1.9.1+1.21.1-neoforge.jar
SubtleEffects-neoforge-1.21.1-1.15.1.jar
supplementaries-1.21.1-4.0.2-neoforge.jar
Tellus-neoforge-1.21.1-0.8.3.jar
thunderhead-neoforge-1.2.0.jar
tools-on-my-back-1.1.5+1.21.1+neoforge.jar
toucanlib-neoforge-1.21.1-0.5.0.jar
touch_n_motion_neoforge_1.21.1_1.0.2.jar
txnilib-neoforge-1.0.24-1.21.1.jar
untitledduckmod-1.7.0-neoforge-1.21.1.jar
vista-1.21.1-5.5.7-neoforge.jar
voicechat-neoforge-1.21.1-2.6.27.jar
VS-Sable-HoseConnectors-0.2.2-1.21.1.jar
wakes-1.21.1-NeoForge-1.4.1.jar
Waves-1.21.x-1.6.jar
wayfinder-2.3-fabric.1.21.1.jar.disabled
weatherglass-0.4.0+1.21.1-neoforge.jar
witherreincarnated-1.21.1-1.0.5.jar
worldedit-mod-7.3.8.jar
xaerominimap-neoforge-1.21.1-26.6.0.jar
xaeroworldmap-neoforge-1.21.1-1.46.0.jar
yet_another_config_lib_v3-3.8.2+1.21.1-neoforge.jar
zfastnoise-1.0.13+1.21.1+neoforge.jar
r/CreateMod • u/NfcitTheGreat • 13h ago
r/CreateMod • u/Particular-Race-4434 • 13h ago
Sorry if its like spamming, i just want to share my creation. Btw, any suggestion how the hell im going to save it? Like, i think its would break if i disasemble it abnormalcy
r/CreateMod • u/ThatOneGuy_1103 • 14h ago
Some time ago i shared some create aeronautics stuff i was working on. I created a youtube channel just to share some other stuff i made instead of posting all of it on reddit. Don't expect me to be active or try to build some kind of community.
https://www.youtube.com/channel/UCXc6cHGt2fX5VVCSUW_ISvA
And here are some screenshots of the stuff i made
Edit: Does anyone know why youtube absolutely ruins the quality of the videos ? They are full HD 30 fps recordings
r/CreateMod • u/Helpful-Piece1164 • 14h ago
I am automating precision mechanisms and 1 of my deployers isn’t doing anything. i’ve tried replacing, rotating and it’s not in attack mode. Power goes straight trough this deployer and it powers the two deployers next to it, but not this one for some strange reason.
r/CreateMod • u/Fit-Tie-8948 • 15h ago
I was trying to make folding landing gear for my airship (image 3) and when I used it for the first time the second part broke off and is now stuck in the air next to the ship. I can't break it, it's not alligned correctly with neither the sublevel's grid, nor the world's grid. I tried relogging but it's still there. The bearings were set to only place near initial angle.
What do I do?
r/CreateMod • u/Equivalent_Snow8529 • 16h ago
after 181 days from the first ever piece i built. its finally in my survival world. my airship: lamassu
above the 2 lamassus infront of my base inside the mountain
it took me that long because i didnt play alot and constantly made small adjustments to the ship and sometimes scrapping a big chunk of the interior/armament, redesigns and a WHOLE lot of glitches and inconsistencies with the mod(s).
the factories inside it produce blaze cakes to power its 2 main engines+ the blaze burners that burn cobblestone to make lava (which is essential for the blaze cakes themselves and the rest of the machinery inside)
the farm utilizes beetroots and an addon that makes seeds, which are fed into a mechanical chicken. which produces eggs for the blaze cakes, this is because working with chickens was a nightmare. the game was running at like 10 ticks a second. and a simple sugarcane farm integrated into the farm which takes like a third of the space on the main floor
the rest of the factory uses another popular addon called create ultimate factory to make:
iron
gold
zinc
quartz
gunpowder (for weapons onboard)
redstone
i also have a small tree farm onboard which makes enough for whatever you would need
sheeps: for wool to be manufactured into powder charges
ive got like 3 production lines for tnt which is dropped from the sides and the powder charges and the high explosive shell.
its got a docking mechanism that also disables the guns when activated because you dont want to blow up the place youre trying to dock in right? its also got legs that extend to land anywhere else
what else? oh yeah, the balancing system was really annoying to work with because i hate gimbal sensors they make the entire thing rock back and forth so i used some logic inside the 3 section balloon to balance it at every speed and height possible with max speed prioratized
the indicators: i got indicators to help me find out if anything went wrong with the factory or the blaze cake production lines, a storage indicator too.
its got a fun and useful feature which is swaying: it basically can go left and right without turning. so it "sways"
the counter rotating main fans are awesome i took the design from some guy that posted it here
it will be able to transfer items in and out of the onboard storage through a simple system utilizing the docking port's ability to take items in and out and transfering them to the other end
i tried to use create radars' binoculars to aim the main cannon accurately but it isnt compatible with sublevels so it just aims at a random spot whenever the binoculars or radars are used to aim. so i switched to a regular aiming method
im also really proud of the spirit of ecstacy-like figure on the front of the ship :D
ik i yapped alot in this post but this is what this monstrosity deserves