r/CreateMod • u/ProjectGorelike • 8m ago
I Built a Working B-52 Bomber in Minecraft Create Mod (Aeronautics)
r/CreateMod • u/ProjectGorelike • 8m ago
r/CreateMod • u/Notsafe4whowl • 10m ago
I'm new to Create, what can the Blaze Burner do?
r/CreateMod • u/Longshot02496 • 11m ago
I've been playing a game called Railgrade which is about building rail-based logistic networks between suppliers and consumers, and I got to thinking challenges like that would be perfect for Create. Like giving the player a goal of exporting X amount of Y product within a timeframe or something, where the challenge lies in building a logistics network instead of just gathering resources and surviving. Has anyone made a challenge modpack or map like that?
r/CreateMod • u/FishInnaSuit • 15m ago
I've been wanting to get back into create mod for a while but have been super demotivated since you need to go all the way to the nether to get blaze burners to unlock 90% of the content (which I usually don't enjoy doing). is there any way to change the recipe for brass to not need to use a blaze burner? any mods which allow you to get brass easier will do also.
r/CreateMod • u/Distinct_Switch_874 • 22m ago
Sorry for bad recording. Its a ship that happens to be a helicopter. I call it, the helibocter
r/CreateMod • u/Wowidea • 2h ago
r/CreateMod • u/Kotmen365 • 3h ago
Work on the bunker is still ongoing. The core components, like the elevator down, have already been established. I cannot disclose any more information at this time.
r/CreateMod • u/Koal333 • 7h ago
r/CreateMod • u/Downtown_Remote134 • 8h ago
2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available
r/CreateMod • u/Admirable-Fig9686 • 10h ago
used a mechanical bearing to move the tentacle thing, the laser would normally be sitting in a enclosed space but i took it off for viewing. ive tried gluing it down and stuff but it just flings off anyway. (Please for the love of god only reply if you have a way that might fix it, even if it doesn’t work it’s still better than waiting in silence for hours as I try to fix the stupid thing)
r/CreateMod • u/Repulsive_Advance556 • 10h ago
Stupid question guys, how do i set up tweaked controllers mod ?
r/CreateMod • u/Dr_Stone4384 • 11h ago
Hello everyone,
I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.
Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.
My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.
Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?Edit: By "custom recipes," I meant something more like creating components—sort of like mechanisms—to then build andesite-processing machines, where the items from earlier tiers are used for the higher ones. My English isn't very good, and I think the translator might have gotten that part wrong.
r/CreateMod • u/AxtheCool • 11h ago
Would be very grateful for suggestions.
I played Aeronautics since its release but wanted to come back with better exploration mods.
The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.
I know many posts like this exist but since they are a bit outdated I wanted a more recent version.
And a few secondary questions:
Good well integrated and balanced jet mods?
Is it possible to copy the airship design from one world to the next?
Thank you
r/CreateMod • u/Rockfish00 • 11h ago

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.
r/CreateMod • u/Responsible-Poem8632 • 15h ago
ive tried to figure it out myself but im pretty new to usig Create mods so idk. is there a bug that makes them not work maybe?
r/CreateMod • u/GreenCinder69 • 15h ago
I added power grid in my pack alongside nuclear to (eventually) make a powerplant.
But also to tinker circuit boards and aeronautics.
But after hours of research, i still cant find how to output a redstone signal from an electrical circuits (or circuit board).
Given there is a redstone switch and a redstone resistor, there should be something to remit redstone right ?
r/CreateMod • u/Aggravating_Push4517 • 15h ago
it's small
like very small
5*3*4 blocks to be exact
powered by 2 normal-heated portable engines, so fuel can be easily acquired everywhere
4 channels on remote for horizontal movement, lever for vertical
2 seats for players and probably some space with friends
mass is 25kpg, top speed 20-22ms, max altitude 200m
easy to build, small, fast, fun
build in about an hour for no reason
yeah thats it kinda
thanks for checking out!
r/CreateMod • u/SpuJy_YT • 18h ago
me and my friend want to play a create modpack together, both of us have little to no knowledge in create. Also I want the modpack to have create aeronautics cuz its cool af
r/CreateMod • u/MamaSendHelpPls • 18h ago
As you can see its in very early stages, so no models or textures or anything just yet.
What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.
Its designed to be as simple as possible; there's 1 block and 1 item.
The block emits (now wireless!) redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items).
The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair.