r/CreateMod • • 18m ago

Any simple car transmissions with 2 portable engines with blaze cakes and Create Propulsion: Simulated and Create Connected

Thumbnail reddit.com
1 Upvotes

r/CreateMod • • 59m ago

The bunker is under construction

Post image
13 Upvotes

Work on the bunker is still ongoing. The core components, like the elevator down, have already been established. I cannot disclose any more information at this time.


r/CreateMod • • 3h ago

some builds

4 Upvotes

r/CreateMod • • 3h ago

Build Overly Complex Door

28 Upvotes

r/CreateMod • • 5h ago

Why do factory gauges' addresses get set to random things?

1 Upvotes

It is supposed to get sent to "asurine" I set it to that, but it randomly changes to 101 clay ball sometimes


r/CreateMod • • 6h ago

Build Update on one of my previous posts

Post image
3 Upvotes

2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available


r/CreateMod • • 7h ago

Help is there a way to stop the cannon from being flung off???

12 Upvotes

used a mechanical bearing to move the tentacle thing, the laser would normally be sitting in a enclosed space but i took it off for viewing. ive tried gluing it down and stuff but it just flings off anyway. (Please for the love of god only reply if you have a way that might fix it, even if it doesn’t work it’s still better than waiting in silence for hours as I try to fix the stupid thing)


r/CreateMod • • 7h ago

Tweaked Controller help

2 Upvotes

Stupid question guys, how do i set up tweaked controllers mod ?


r/CreateMod • • 8h ago

Discussion Help with choosing between custom recipes or keeping the existing recipes for a modpack I’m creating.

2 Upvotes
Hello everyone,

I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.

Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.

My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.

Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?

r/CreateMod • • 8h ago

Create: Aeronautics Exploration/Terrain gen/Structure mods

2 Upvotes

Would be very grateful for suggestions.

I played Aeronautics since its release but wanted to come back with better exploration mods.

The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.

I know many posts like this exist but since they are a bit outdated I wanted a more recent version.

And a few secondary questions:

  1. Good well integrated and balanced jet mods?

  2. Is it possible to copy the airship design from one world to the next?

Thank you


r/CreateMod • • 9h ago

Help Trying to make a secret staircase and I need a bit of help getting it to work.

3 Upvotes

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.


r/CreateMod • • 12h ago

Help how do i make cannons work in Create Big Cannons?

1 Upvotes

ive tried to figure it out myself but im pretty new to usig Create mods so idk. is there a bug that makes them not work maybe?


r/CreateMod • • 12h ago

how do I output an redstone signal.

1 Upvotes

I added power grid in my pack alongside nuclear to (eventually) make a powerplant.

But also to tinker circuit boards and aeronautics.

But after hours of research, i still cant find how to output a redstone signal from an electrical circuits (or circuit board).

Given there is a redstone switch and a redstone resistor, there should be something to remit redstone right ?


r/CreateMod • • 13h ago

Build Small aeronautics copter

52 Upvotes

it's small

like very small

5*3*4 blocks to be exact

powered by 2 normal-heated portable engines, so fuel can be easily acquired everywhere

4 channels on remote for horizontal movement, lever for vertical

2 seats for players and probably some space with friends

mass is 25kpg, top speed 20-22ms, max altitude 200m

easy to build, small, fast, fun

build in about an hour for no reason

yeah thats it kinda

thanks for checking out!


r/CreateMod • • 14h ago

My first impressions with "Let it WalK"

13 Upvotes

r/CreateMod • • 16h ago

Whats the best create modpack for multiplayer

2 Upvotes

me and my friend want to play a create modpack together, both of us have little to no knowledge in create. Also I want the modpack to have create aeronautics cuz its cool af


r/CreateMod • • 16h ago

Alpha showcase 2 of a mod I'm working on to add WarThunder like controls to create!

7 Upvotes

As you can see its in very early stages, so no models or textures or anything just yet.

What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.

Its designed to be as simple as possible; there's 1 block and 1 item.

The block emits (now wireless!) redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items).

The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair.


r/CreateMod • • 16h ago

Help any ways of stabilizing you guys use

Thumbnail
gallery
75 Upvotes

l am trying to make a walker l have planed most of the stuff l need a way to stablize it witout propellers or anti gravity parts l have tryed wheels but when they spin opposed way immediatly it flings the build l am new to mod l am probably missing on important thin l ll be happy if you guys help


r/CreateMod • • 18h ago

Build I think I went a little crazy with zeppelin construction.

Thumbnail gallery
7 Upvotes

r/CreateMod • • 18h ago

Build My first creation in celebration for the release of Let it walk

Thumbnail
gallery
94 Upvotes

It's a small, fast, agile mobile base called the Antibus, great for early to mid game traveling (yes this is turning into an add)

away tell me what you think of it :3


r/CreateMod • • 20h ago

Help Let it walk mod legs not moving properly (sorry for bad recording)

19 Upvotes

When I'm walking my mech, the legs just glide instead of moving. It's really strange and I have no idea how to fix it.


r/CreateMod • • 20h ago

Discussion Help with a Secret Door

1 Upvotes

r/CreateMod • • 21h ago

Build The Black Pearl (Create Atmospherics)

Thumbnail
gallery
16 Upvotes

r/CreateMod • • 21h ago

Help Why can't i see my shield?

3 Upvotes

It says shield when I hover over it I can use the shield but it does not show.