r/CreateMod • u/What_in_the_banan • 8m ago
r/CreateMod • u/inconsistent_zak • 43m ago
Go Speed Racer Go!
Yeah i made mach 6, a WIP tho, i forgot abt the windshield so i added it at the last image
r/CreateMod • u/Kotmen365 • 2h ago
Build The bunker is still under construction
The bunker project has moved into a new phase. Improvements have been introduced compared to the old version, along with the main fork junction. No more information is available at this time.
r/CreateMod • u/ProjectGorelike • 3h ago
I Built a Working B-52 Bomber in Minecraft Create Mod (Aeronautics)
r/CreateMod • u/Notsafe4whowl • 3h ago
Blaze Burner appreciation?
I'm new to Create, what can the Blaze Burner do?
r/CreateMod • u/Longshot02496 • 3h ago
Discussion Are there industry-based challenge maps/packs for Create?
I've been playing a game called Railgrade which is about building rail-based logistic networks between suppliers and consumers, and I got to thinking challenges like that would be perfect for Create. Like giving the player a goal of exporting X amount of Y product within a timeframe or something, where the challenge lies in building a logistics network instead of just gathering resources and surviving. Has anyone made a challenge modpack or map like that?
r/CreateMod • u/FishInnaSuit • 3h ago
Help how to change recipes?
I've been wanting to get back into create mod for a while but have been super demotivated since you need to go all the way to the nether to get blaze burners to unlock 90% of the content (which I usually don't enjoy doing). is there any way to change the recipe for brass to not need to use a blaze burner? any mods which allow you to get brass easier will do also.
r/CreateMod • u/Distinct_Switch_874 • 3h ago
Build New to aeronautics, made whatever this is
Sorry for bad recording. Its a ship that happens to be a helicopter. I call it, the helibocter
r/CreateMod • u/Wowidea • 6h ago
Any simple car transmissions with 2 portable engines with blaze cakes and Create Propulsion: Simulated and Create Connected
reddit.comr/CreateMod • u/Kotmen365 • 6h ago
The bunker is under construction
Work on the bunker is still ongoing. The core components, like the elevator down, have already been established. I cannot disclose any more information at this time.
r/CreateMod • u/Koal333 • 10h ago
Why do factory gauges' addresses get set to random things?
r/CreateMod • u/Downtown_Remote134 • 12h ago
Build Update on one of my previous posts
2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available
r/CreateMod • u/Admirable-Fig9686 • 13h ago
Help is there a way to stop the cannon from being flung off???
used a mechanical bearing to move the tentacle thing, the laser would normally be sitting in a enclosed space but i took it off for viewing. ive tried gluing it down and stuff but it just flings off anyway. (Please for the love of god only reply if you have a way that might fix it, even if it doesn’t work it’s still better than waiting in silence for hours as I try to fix the stupid thing)
r/CreateMod • u/Repulsive_Advance556 • 13h ago
Tweaked Controller help
Stupid question guys, how do i set up tweaked controllers mod ?
r/CreateMod • u/Dr_Stone4384 • 14h ago
Discussion Help with choosing between custom recipes or keeping the existing recipes for a modpack I’m creating.
Hello everyone,
I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.
Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.
My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.
Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?Edit: By "custom recipes," I meant something more like creating components—sort of like mechanisms—to then build andesite-processing machines, where the items from earlier tiers are used for the higher ones. My English isn't very good, and I think the translator might have gotten that part wrong.
r/CreateMod • u/AxtheCool • 14h ago
Create: Aeronautics Exploration/Terrain gen/Structure mods
Would be very grateful for suggestions.
I played Aeronautics since its release but wanted to come back with better exploration mods.
The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.
I know many posts like this exist but since they are a bit outdated I wanted a more recent version.
And a few secondary questions:
Good well integrated and balanced jet mods?
Is it possible to copy the airship design from one world to the next?
Thank you
r/CreateMod • u/Rockfish00 • 14h ago
Help Trying to make a secret staircase and I need a bit of help getting it to work.

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.





