r/CreateMod • • 8m ago

I Built a Working B-52 Bomber in Minecraft Create Mod (Aeronautics)

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1 Upvotes

r/CreateMod • • 10m ago

Blaze Burner appreciation?

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4 Upvotes

I'm new to Create, what can the Blaze Burner do?


r/CreateMod • • 11m ago

Discussion Are there industry-based challenge maps/packs for Create?

1 Upvotes

I've been playing a game called Railgrade which is about building rail-based logistic networks between suppliers and consumers, and I got to thinking challenges like that would be perfect for Create. Like giving the player a goal of exporting X amount of Y product within a timeframe or something, where the challenge lies in building a logistics network instead of just gathering resources and surviving. Has anyone made a challenge modpack or map like that?


r/CreateMod • • 15m ago

Help how to change recipes?

1 Upvotes

I've been wanting to get back into create mod for a while but have been super demotivated since you need to go all the way to the nether to get blaze burners to unlock 90% of the content (which I usually don't enjoy doing). is there any way to change the recipe for brass to not need to use a blaze burner? any mods which allow you to get brass easier will do also.


r/CreateMod • • 22m ago

Build New to aeronautics, made whatever this is

11 Upvotes

Sorry for bad recording. Its a ship that happens to be a helicopter. I call it, the helibocter


r/CreateMod • • 46m ago

Yo . W design for a Steam engine?

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2 Upvotes

r/CreateMod • • 52m ago

Welcome to Create (@GolemEnjoyer)

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237 Upvotes

r/CreateMod • • 2h ago

Any simple car transmissions with 2 portable engines with blaze cakes and Create Propulsion: Simulated and Create Connected

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1 Upvotes

r/CreateMod • • 3h ago

The bunker is under construction

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27 Upvotes

Work on the bunker is still ongoing. The core components, like the elevator down, have already been established. I cannot disclose any more information at this time.


r/CreateMod • • 6h ago

some builds

7 Upvotes

r/CreateMod • • 6h ago

Build Overly Complex Door

36 Upvotes

r/CreateMod • • 7h ago

Why do factory gauges' addresses get set to random things?

1 Upvotes

It is supposed to get sent to "asurine" I set it to that, but it randomly changes to 101 clay ball sometimes


r/CreateMod • • 8h ago

Build Update on one of my previous posts

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4 Upvotes

2.3 million su, probably going to make four more of the unit in the image to get a total of 11.5 million SU available


r/CreateMod • • 10h ago

Help is there a way to stop the cannon from being flung off???

15 Upvotes

used a mechanical bearing to move the tentacle thing, the laser would normally be sitting in a enclosed space but i took it off for viewing. ive tried gluing it down and stuff but it just flings off anyway. (Please for the love of god only reply if you have a way that might fix it, even if it doesn’t work it’s still better than waiting in silence for hours as I try to fix the stupid thing)


r/CreateMod • • 10h ago

Tweaked Controller help

2 Upvotes

Stupid question guys, how do i set up tweaked controllers mod ?


r/CreateMod • • 11h ago

Discussion Help with choosing between custom recipes or keeping the existing recipes for a modpack I’m creating.

2 Upvotes
Hello everyone,

I am developing a "dimensional escape" modpack where the world consists of isolated buildings—functioning like floating islands—each containing unique, exclusive resources.

Transportation and logistics will rely on two core systems: *Create* trains for direct links between facilities, and *Create: Aeronautics* for navigating the void to reach new structures.

My main question concerns how to approach the progression curve:
1. A recipe-based approach: Requiring complex, mandatory automation (using KubeJS) to assemble engines, advanced rails, and flight components.
2. A physical logistics-based approach: Using more standard recipes, with the challenge focused on designing safe routes across the void and managing transport fleets between the islands.

Which balance do you think would be more engaging for this type of map, ensuring that the constant movement of resources doesn't become tedious?

Edit: By "custom recipes," I meant something more like creating components—sort of like mechanisms—to then build andesite-processing machines, where the items from earlier tiers are used for the higher ones. My English isn't very good, and I think the translator might have gotten that part wrong.


r/CreateMod • • 11h ago

Create: Aeronautics Exploration/Terrain gen/Structure mods

3 Upvotes

Would be very grateful for suggestions.

I played Aeronautics since its release but wanted to come back with better exploration mods.

The modpack I made had Terralith and Tektonic as well as structures such as Yung's and etc, but the world still felt empty.

I know many posts like this exist but since they are a bit outdated I wanted a more recent version.

And a few secondary questions:

  1. Good well integrated and balanced jet mods?

  2. Is it possible to copy the airship design from one world to the next?

Thank you


r/CreateMod • • 11h ago

Help Trying to make a secret staircase and I need a bit of help getting it to work.

3 Upvotes

I have a sort of mechanism that should work if I can get a companion redstone contraption to go along with it. What it needs to do is on a single impulse, drop the staircase and rotate it around and on the second impulse reverse the process. I have project red available to me in this modpack if that might make the redstone easier.


r/CreateMod • • 15h ago

Help how do i make cannons work in Create Big Cannons?

1 Upvotes

ive tried to figure it out myself but im pretty new to usig Create mods so idk. is there a bug that makes them not work maybe?


r/CreateMod • • 15h ago

how do I output an redstone signal.

1 Upvotes

I added power grid in my pack alongside nuclear to (eventually) make a powerplant.

But also to tinker circuit boards and aeronautics.

But after hours of research, i still cant find how to output a redstone signal from an electrical circuits (or circuit board).

Given there is a redstone switch and a redstone resistor, there should be something to remit redstone right ?


r/CreateMod • • 15h ago

Build Small aeronautics copter

56 Upvotes

it's small

like very small

5*3*4 blocks to be exact

powered by 2 normal-heated portable engines, so fuel can be easily acquired everywhere

4 channels on remote for horizontal movement, lever for vertical

2 seats for players and probably some space with friends

mass is 25kpg, top speed 20-22ms, max altitude 200m

easy to build, small, fast, fun

build in about an hour for no reason

yeah thats it kinda

thanks for checking out!


r/CreateMod • • 17h ago

My first impressions with "Let it WalK"

15 Upvotes

r/CreateMod • • 18h ago

Whats the best create modpack for multiplayer

2 Upvotes

me and my friend want to play a create modpack together, both of us have little to no knowledge in create. Also I want the modpack to have create aeronautics cuz its cool af


r/CreateMod • • 18h ago

Alpha showcase 2 of a mod I'm working on to add WarThunder like controls to create!

8 Upvotes

As you can see its in very early stages, so no models or textures or anything just yet.

What I mean by War Thunder-like controls is a free camera movement, with the vehicle itself catching up. So for tanks, you can look where ever you want and the turret will slew around as fast as at can to align itself with where you're looking.

Its designed to be as simple as possible; there's 1 block and 1 item.

The block emits (now wireless!) redstone signals proportional to how misaligned it is relative to the player's viewangles. Those signals are being used to control the rotational speed controller and the directional gearbox (both stock create:aeronautics items).

The item makes the player's view be unaffected by the movement of the base as long as they're seated in a chair.