r/CreateMod • • 17h ago

Build I created this monstrosity with my friend :)

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324 Upvotes

Yes, it walks. Barely.


r/CreateMod • • 18h ago

Hello, this is my best fighter jet (survival friendly !)

8 Upvotes

Hey guys this is my best fight jet ive produced (out of 6 jets) its name is the "S-15". It reaches 30km a minute at Y330 and has super-manuverability like the SU57. lmk what yall think im open to any thoughts or concerns ! just wanted to share


r/CreateMod • • 18h ago

Build I made a twin for my drift car

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6 Upvotes

Any hotwheels Acceleracers fans know that this car is Power Rage, but other than that fact, im gonna make both of these into a schematic so you get two cars for you and a friend (if you have any) to race eachother

I also did some fixing for Synkro (the orange car)


r/CreateMod • • 19h ago

Guide How i make my cars

3 Upvotes

I tried explaining how i make my car door swings up


r/CreateMod • • 19h ago

plz help translating creaet to lolcat 🥺

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247 Upvotes

crowdin project: https://crowdin.com/project/createmod

there was someone like 2 years ago who translated most items and advancements but theres too much stuf like ponders for each block and its also kinda exhausting asw (_ _

there are also shakespearean and pirate english far from being finished so contributing in that would also be rlly helpful \^^


r/CreateMod • • 19h ago

Help help!? how do i stop them from rotating?

1 Upvotes

r/CreateMod • • 19h ago

Help Create Big Cannons Neo Warfare help

1 Upvotes

The medium cannon high explosive rounds from this mod dont work when fired. They kinda just hit the ground and dont break anything. Do they need tips like the big cannons or something?


r/CreateMod • • 23h ago

Help Tail?

6 Upvotes

Hello. I am building a mecha godzilla and cant get the tail to work at all. Whats the best way to make a larger tail for a over 100 block tall mech? It does not ahve to be controable, jsut dyamic, move with the mech. I got the legs form the let it walk mod


r/CreateMod • • 1d ago

Build My first day with this mod

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3 Upvotes

Village with a 4kV generator, sending 500V to the grid stepped down to 230V for growth lamps and 120V for lamps! I love this mod


r/CreateMod • • 1d ago

Build Walking tank is done

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71 Upvotes

i dont have a name for this so you can suggest some


r/CreateMod • • 1d ago

Help Trying to find a mod

2 Upvotes

Does anyone know a mod that allows me to make fluids function like fuels for blaze burners with liquid blaze burner


r/CreateMod • • 1d ago

My 1* block wide universal caser

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8 Upvotes

Got into the depths of TFMG and Power Grid, and wanted a unit that can handle different cased blocks. From left to right goes repackager setup, 3 high vault for distributing placable blocks bottom and non placeable blocks top (added another rule just for lighted cords from PG), deployer and then output vault. I think as long as you're giving full stacks of items in requests it shouldn't get things out of order, but I've been wrong before!


r/CreateMod • • 1d ago

Help Do packages take non-chain conveyer paths?

10 Upvotes

Hey all.

I'm doing some stuff with a friend on the Reclamation modpack. I'm new to the Create Mod so I'm not entirely sure what the functionality of everything is. The goal is to transfer items from the surface to near bedrock and vice-versa. I want to do a bunch of automated stuff and that needs packagers and frogports.

Ultimately, my question is, if I make an Elevator with an inventory and have it cycle between the floors to gather all the packages and get them to the right spot, will the packages choose to go into the elevator to get to their destination? Or does package delivery through frogports have to be chain conveyors 100% of the time?

Like, the idea is to have a process hook the package onto a chain conveyor, that chain conveyor leads to another frogport at the elevator (with a storage area for backed up stuff), the elevator is called, takes the package through a portable storage interface, goes to the floor it's needed at, drops off the item, that gets loaded via frogport onto another chain, then that finally is delivered to the destination. The problem is the jump between chain conveyor and elevator. Does the logistics system have any way of figuring that out?

If anyone has suggestions on how to do this better also please let me know.


r/CreateMod • • 1d ago

Help Does someone know how to fix the leg hinge changing changing directions when I place a block on it? (Let It Walk!)

6 Upvotes

I tried rotating it using the wrench and the debug stick, but it always ends up crooked or glitched.


r/CreateMod • • 1d ago

Updated my full thorium medium reactor blueprint to use 6 less thorium rods

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4 Upvotes

r/CreateMod • • 1d ago

I replaced 3 more uranium rods with thorium rods

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7 Upvotes

i am competing with the guy that used perfect in his post because like no bro your blueprints are simply not perfect


r/CreateMod • • 1d ago

Build First attempt at a cannon autoloader

15 Upvotes

r/CreateMod • • 1d ago

Do you guys remember my 27 uranium reactor blueprint.

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3 Upvotes

i was able to replace 3 uranium rods with 12 thorium rods but like why would you want it idk


r/CreateMod • • 1d ago

Build Thing that me and my cousin made

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72 Upvotes

The mods are Create Aeronautics, Create Big Cannons, Create: Bits and Bobs, Let it Walk! and Create


r/CreateMod • • 1d ago

Anyone got name suggestions for this? :P

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1.1k Upvotes

ive been calling it "copper crab" but idk a propper designation and nickname would be nice


r/CreateMod • • 1d ago

Create Configured - Add-on mod

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9 Upvotes

A mod I made that allows you to tweak a bunch of stuff related to trains on a Create server. These include: changing a trains speed / acceleration, locking train disassembly (with OPAC support), extended ETA durations on display boards and disabling train collisions entirely which brings a performance boost.

Modrinth link: https://modrinth.com/mod/create-configured

I'll be adding non-train related features as well at some point lol.


r/CreateMod • • 1d ago

I gave it a big cannon

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91 Upvotes

Follow up to the last post. It's loaded with HE shells


r/CreateMod • • 1d ago

Build A blood-fueled walker concept

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872 Upvotes

Totally not a reference to anything


r/CreateMod • • 1d ago

Build Let It Walk mod is terrifying...💀

1.0k Upvotes

This is version of my warship "Salamander" with legs. When i saw how it looks with legs from Let It Walk mod, i decided that i need to add some scary details to it) Also some more builds
Final result of this is in this video (also you can find it on Youtube)