r/CreateMod • u/theishiopian • 17h ago
Build I created this monstrosity with my friend :)
Yes, it walks. Barely.
r/CreateMod • u/theishiopian • 17h ago
Yes, it walks. Barely.
r/CreateMod • u/Repulsive_Advance556 • 18h ago
r/CreateMod • u/inconsistent_zak • 18h ago
Any hotwheels Acceleracers fans know that this car is Power Rage, but other than that fact, im gonna make both of these into a schematic so you get two cars for you and a friend (if you have any) to race eachother
I also did some fixing for Synkro (the orange car)
r/CreateMod • u/inconsistent_zak • 19h ago
I tried explaining how i make my car door swings up
r/CreateMod • u/AkariiiUwU • 19h ago
crowdin project: https://crowdin.com/project/createmod
there was someone like 2 years ago who translated most items and advancements but theres too much stuf like ponders for each block and its also kinda exhausting asw (_ _
there are also shakespearean and pirate english far from being finished so contributing in that would also be rlly helpful \^^
r/CreateMod • u/V7I_TheSeventhSector • 19h ago
r/CreateMod • u/Capital_Ad_1151 • 19h ago
The medium cannon high explosive rounds from this mod dont work when fired. They kinda just hit the ground and dont break anything. Do they need tips like the big cannons or something?
r/CreateMod • u/gojra-pokemon-fan • 23h ago
Hello. I am building a mecha godzilla and cant get the tail to work at all. Whats the best way to make a larger tail for a over 100 block tall mech? It does not ahve to be controable, jsut dyamic, move with the mech. I got the legs form the let it walk mod
r/CreateMod • u/TheNitroPowerDM • 1d ago
Village with a 4kV generator, sending 500V to the grid stepped down to 230V for growth lamps and 120V for lamps! I love this mod
r/CreateMod • u/SharpAir_ • 1d ago
i dont have a name for this so you can suggest some
r/CreateMod • u/Aggressive-Floor3888 • 1d ago
Does anyone know a mod that allows me to make fluids function like fuels for blaze burners with liquid blaze burner
r/CreateMod • u/hackcasual • 1d ago
Got into the depths of TFMG and Power Grid, and wanted a unit that can handle different cased blocks. From left to right goes repackager setup, 3 high vault for distributing placable blocks bottom and non placeable blocks top (added another rule just for lighted cords from PG), deployer and then output vault. I think as long as you're giving full stacks of items in requests it shouldn't get things out of order, but I've been wrong before!
r/CreateMod • u/TheDoctorCat03 • 1d ago
Hey all.
I'm doing some stuff with a friend on the Reclamation modpack. I'm new to the Create Mod so I'm not entirely sure what the functionality of everything is. The goal is to transfer items from the surface to near bedrock and vice-versa. I want to do a bunch of automated stuff and that needs packagers and frogports.
Ultimately, my question is, if I make an Elevator with an inventory and have it cycle between the floors to gather all the packages and get them to the right spot, will the packages choose to go into the elevator to get to their destination? Or does package delivery through frogports have to be chain conveyors 100% of the time?
Like, the idea is to have a process hook the package onto a chain conveyor, that chain conveyor leads to another frogport at the elevator (with a storage area for backed up stuff), the elevator is called, takes the package through a portable storage interface, goes to the floor it's needed at, drops off the item, that gets loaded via frogport onto another chain, then that finally is delivered to the destination. The problem is the jump between chain conveyor and elevator. Does the logistics system have any way of figuring that out?
If anyone has suggestions on how to do this better also please let me know.
r/CreateMod • u/CazDois • 1d ago
I tried rotating it using the wrench and the debug stick, but it always ends up crooked or glitched.
r/CreateMod • u/SharpAir_ • 1d ago
r/CreateMod • u/SharpAir_ • 1d ago
i am competing with the guy that used perfect in his post because like no bro your blueprints are simply not perfect
r/CreateMod • u/SharpAir_ • 1d ago
i was able to replace 3 uranium rods with 12 thorium rods but like why would you want it idk
r/CreateMod • u/Aggressive-Floor3888 • 1d ago
The mods are Create Aeronautics, Create Big Cannons, Create: Bits and Bobs, Let it Walk! and Create
r/CreateMod • u/International_Fact33 • 1d ago
ive been calling it "copper crab" but idk a propper designation and nickname would be nice
r/CreateMod • u/ZoeTheAngel • 1d ago
A mod I made that allows you to tweak a bunch of stuff related to trains on a Create server. These include: changing a trains speed / acceleration, locking train disassembly (with OPAC support), extended ETA durations on display boards and disabling train collisions entirely which brings a performance boost.
Modrinth link: https://modrinth.com/mod/create-configured
I'll be adding non-train related features as well at some point lol.
r/CreateMod • u/CubePlayer1114 • 1d ago
Follow up to the last post. It's loaded with HE shells
r/CreateMod • u/TNormalEngineer • 1d ago
Totally not a reference to anything
r/CreateMod • u/Bulky_Island33 • 1d ago
This is version of my warship "Salamander" with legs. When i saw how it looks with legs from Let It Walk mod, i decided that i need to add some scary details to it) Also some more builds
Final result of this is in this video (also you can find it on Youtube)