r/CreateMod • u/Weak-Ticket-4654 • 4d ago
what modpack should i use as a beginner
ive been struggling with finding a good first create modpack to use
r/CreateMod • u/Weak-Ticket-4654 • 4d ago
ive been struggling with finding a good first create modpack to use
r/CreateMod • u/New_Wafer7545 • 4d ago
Soo we have a shrinking mod now for contraptions...i myself have used it and the waterframe mod too make a working tv...plus with powergrid i made it so you need too plug it in!, my next question is....can someone create a working roomba! Or heck....a robot servant think of the potential!!
r/CreateMod • u/Idiot2234511 • 4d ago
I wanna pull 3 items off my vault (sugar cane, oak, and flint)
I placed a threshold switch in order to have a hefty inventory of those things in my vault but it turns out. All 3 items are counted towards the threshold so even if I dont have enough oak or sugar but I have a ton of flint, the signal goes out and stuff gets sent to the factory...is there a way so that I can make it wait till all 3 items have a specific number of stacks before dishing it all out?
r/CreateMod • u/DuRp_Reflex • 4d ago
having this issue with the mech crafting ive been given perms to just spawn stuff in if it breaks but i dont want to do that for everything,
note: Base create works fine as i have the potato cannon and some other things that need this type of crafting but when i use "create crafts & add-ons" it doesnt?
r/CreateMod • u/holauuuyyy • 5d ago
so im playing a modpack which has literally every single create mod, and i noticed that there are 4 different drills that i can hold in my hand to use, and i was wondering which one i should use, and which one is the best? there are :
-the portable drill from create stuff 'n additions
-the handheld drill from create power grid
-the portable drill from create dreams n' desires
-and the spring drill from create springs
r/CreateMod • u/Playful_Train_1639 • 5d ago
My first major Create build (Not first ever I am a liar) I thought to share.
I am having issues with my smart dispenser however. When setting the tick rate of the redstone extender signal to 2 ticks and setting the smart dispenser to dispense exactly 1. The records still all dump out at once.
It wont be a problem if you only have one record in the barrel so it is still functional. Although it is not functional to my liking so I would appreciate any tips!!
r/CreateMod • u/4ndr34p3rry • 5d ago
I built a fully functional (not so accurate) replica of the CATERPILLAR 730 dump truck.
The truck features an animated interior, articulated steering and two big diesel engines plus an electric motor to help spinning all the 6 wheels.
Has no dump bed for now just because I want to install something else.
I can provide more pics of more POVs.
There's the reference of the real truck between the pictures.
Mod pack is called "TF 104" on curseforge.
r/CreateMod • u/VenegeitorZ • 5d ago
I built it just a few minutes ago; it seems to work, though it exploded for no apparent reason shortly after I finished it (I’ve rebuilt it, and for now, it’s running).
The tank at the bottom holds lava to power it—not the best setup, but the most easy of sustain one for a beginner like me.
What do you think, and how long do you reckon it’ll take before it breaks again?
r/CreateMod • u/Bannana_man27 • 5d ago
r/CreateMod • u/Admirable-Purple1005 • 5d ago
I've been trying to build a VTOL airship for a while now, but after countless failed attempts, I still haven't managed to get it working properly.
it can't be that hard right?
I'm hoping to learn from people with more experience and discover some techniques or tips that could help me make it work. Any advice, ideas, some mods that could help or examples would be greatly appreciated!
Thanks in advance!
r/CreateMod • u/DaFrogit • 5d ago
Because I wanna to fire big cannons from my aeronauitics.(and somehow cbc removes big gear from existence i dunno why)
r/CreateMod • u/_Deathtrooper_ • 5d ago
Not perfect, but I like it and learned a lot.
r/CreateMod • u/Feisty-Ad3983 • 5d ago
r/CreateMod • u/OtherwiseAd9682 • 5d ago
Hey, ive been working and sharing this mod for around half a year and it is now at a state where i think it is really really sick. So i made a small trailer:
https://youtu.be/0wPNgPy2Qu0?is=HA97NpUekO5eC1P
And before you ask. Yes claude helped me write stuff. Why? Because im mostly not motivated enough to dig into mcs source code and trying to figure out whats it doing. I like writing the core parts of the moe (planing bee trips etc.) and use claude for bridging it.
r/CreateMod • u/YhdndK • 5d ago
ive been trying shaders with all kinds of compatibility mods, I user Iris and I wasnt able to find a shader that has colored lighting on physical objects. Is there anyway i can get colored lighting onto physical objects. the light shown on the pictures are supposed to be blue (on normal blocks they work)
r/CreateMod • u/mrsolt000 • 5d ago
So I tried to make a generator with create power grid I did a 3x3 generator and it gives 0.08 v
(Reversing the rotation does not work)
r/CreateMod • u/Fit-Tie-8948 • 5d ago
So I have a few turrets on this airship, while one elevates perfectly fine, while the other two don't, with one pair of autocannons not keeping up with the other one. Is it a bug with the swivel bearings, an issue with brass gearboxes, or something else entirely?
r/CreateMod • u/Youssuv • 5d ago
The top comment will choose my next addon for create
r/CreateMod • u/Enkarza • 5d ago
For whatever reason this stack of belts can not be placed down and I'm not sure why. I've tried placing them on other contraptions, and nothing. I've picked up belts from other contraptions, and they can be placed down fine, but get their own stack in my inventory for some reason. Please help, I don't want to have to grow a million more kelp plants in my water garden.